In this month’s Sonic Talk, it’s all about the Nintendo Switch. We go into our obsession with Zelda and our overall thoughts on the system. We then discuss the upcoming Sonic Forces along with the fact that Sonic Boom seems to only be on Boomerang now. This and a whole lot more. Just strap it to your veins!
We love April Fools Day, we do. At The Sonic Stadium, it’s an annual tradition – we’re the original pranksters in the community after all. It’s nice to kick back and have a little fun from time to time. And it looks like a whole bunch of Sonic sources have joined in on the act this year too, so let us bring you a selection of April Fools jokes that happened in 2017. Starting with the king, of course…
Continue reading The Sonic Community April Fools Day Roundup 2017
We’ve been down this road last year. Delays, rumors of cancellations, ACTUAL cancellations (Mega Man, Sonic Boom) and a publisher that seems to be doing everything it possibly can to stay relevant while rumors of fighting and inner turmoil are going on within it’s offices. With a ton of characters that can no longer be used, a world that was reset but not fully rebooted and with Archie no longer allowing subscriptions to either Sonic books, we may be seeing the end of an era. But the question is….could this be a good thing? Is it time for the Sonic franchise to leave Archie and be refreshed with a new publisher?
Reason #1: Archie is focusing on Archie
Archie’s primary focus right now is on the Archie brand itself. The reboot of the Archie series using a more modern comic art style and shifting away from the classic look (outside of digests) has actually been fairly successful for them. Archie, Jughead and other books are now outselling Sonic rather than the other way around and their profits are up. Not only that, but they’re heavily focused on promoting the new CW show “Riverdale” based on the Archie characters which had a soft, but decent debut in the ratings, but has been slowly dropping since. Because of this, it seems like Sonic is taking a back seat to their top brand.
Reason #2: Past creators and lawsuits
Without naming very obvious names, Archie comics can’t use a large amount of past Sonic characters because of legal issues. This is main reason for the soft reboot of the series three years ago. In some cases, I believe those creators to be in the wrong. While in other cases, I feel them to be very much in the right. Let’s be honest, Archie hasn’t exactly done right by a lot of former creators, including the one they took their classic art style from. And just when you think everything’s been all settled and done, another creator comes in, staking a claim. Then there’s Archie offering reprints of old issues featuring creator-owned characters online which has caused even more controversy. At this point, it may be better for Archie to let Sonic go and avoid the hassle.
Reason #3: It’s gotten a bit stale
Now, this is just my personal opinion (and I know I’m gonna get a ton of comments on this one). When the first Mega Man/Sonic crossover was done, Archie did a soft reboot of Sonic with a long, long, too friggin’ long story known as “The World Adventure”, based off of the game “Sonic Unleashed”. For three full years, from September of 2013 up to October of 2016, we have been going through one very long story line with branching arcs along the way to build up a new world with new lands and new characters.
And at times, it was starting to bore me.
Here’s the thing: when I first heard about the soft reboot, I was elated! Finally, a chance to get rid of all the excess baggage and back story that has dragged down the book over time. We could focus on the main SegaSonic cast and build up their own back stories while slowly showing some new lands in this new world. While we were introduced to new worlds, we were also introduced to a lot of new characters with their own back stories. Suddenly, the world was cluttered again. SegaSonic already has a ton of characters, did we really need to have a bunch of new ones? I love some of the new arcs (“Champions” was fantastic) and some of the new characters like Thunderbolt and Relic, but after twenty years of Sonic traveling the globe to keep the Acorn kingdom safe, this was the opportunity to take the series in a bold new direction and instead, it does its best to fill the void of old characters as quickly as possible while telling an over-arching story that takes three…..years to finish. It may be new, but it doesn’t feel very fresh. This is no fault of writer Ian Flynn or the very talented artists, it just feels to me like it’s been going in circles for a long, long time.
So if rumors hold up and Archie lets go of the Sonic license, where should Sonic go? There only two real choices Sega should take IMO.
Boom has not only done some of their own kid-friendly indie titles like the Lumberjanes, but Cartoon Network’s biggest properties like Adventure Time, Steven Universe, Over the Garden Wall, Regular Show and classic Sunday funnies franchises like Garfield and Peanuts. While I don’t know how well Sonic would do here, I could see Sega splitting the franchises and adding Sonic Boom with the Cartoon Network lineup. That said, I think there’s only one true place for Sonic after Archie and that’s…
Home of: Godzilla (okay, not kid-friendly but I love Godzilla), Skylanders, My Little Pony, Star Trek, G.I. Joe, Transformers, Disney Comics, Teenage Mutant Ninja Turtles, and more, IDW has some of the biggest franchises under the sun with some of the best talent working in comics today! This right here is where I’d like to see the Sonic franchise head with a new take and a fresh perspective, Both Boom and IDW tend to sell better in direct markets than Archie nowadays and think of the possible crossovers! Just surfing the forums alone, I know there’s probably a ton of people out there that would love to see a Sonic/My Little Pony Crossover. Heck, how about Sonic and crew visiting Spyro and the world of Skylanders?
The Sonic comic franchise had been around for over twenty years and deserves better than to be constantly delayed, have subscriptions halted and be tied up in lawsuits. In my opinion, it’s time for Sonic to break free of Archie and run a blazing trail on fresh, new ground.
Fans of Archie’s Sonic comic series will be waiting awhile longer to get their next Sonic comic fix. According to the website Previewsworld, which posts solicitations for upcoming comic books, the next issues of both Sonic the Hedgehog and Sonic Universe have been delayed again to April and beyond.
Sonic the Hedgehog #291, originally scheduled for late January before being delayed to March 1, then March 22, is now arriving in stores April 26. Sonic Universe #95 will be shipping on April 12, three whole months after the last issue. Of course, these delays have also affected subsequent issues, with Sonic #292 shipping on May 24 and Sonic Universe #96 shipping on May 10. The solicitations for the remaining issues have yet to be altered, but they will no doubt be changed eventually to reflect these delays.
Today, it seems even these dates may not be set in stone; while in the past Archie has re-solicited delayed comics, their recently released May solicits did not feature any Sonic comics, new or old.
Things have been rocky for Archie’s Sonic comics these last few months. In addition to these delays, subscriptions for the comics became (and remain) unavailable, which we first reported back in January. The exact cause of all this remains unclear, as Archie staff have remained mum throughout all of this.
A Storybook Retrospective of Sonic and the Secret Rings
Once upon a time, on the nineteenth night of February 2017, I had fallen fast asleep on my sofa. An issue of Sonic the Comic lay strewn out upon my face, its pages fluttering up and down in the makeshift breeze as my body gently breathed in and out. A fireplace roared away in the corner of the room as the quiet ticking of the grandfather clock permeated the silence. Eventually, the two hands pointed upwards and the simple staccato beats transformed into a melodic chime. A strange magic seemed to fill the air.
“Zzz…” I snored, happily oblivious to my surroundings.
“Um…” murmured a familiar voice. It was not enough to make me stir.
“Zzz…” I snored some more. My unexpected guest grew impatient.
“Hmph! Hey, wake up!”
I came to with a start, the comic slipping off my face and onto the floor. My eyes shot straight over to the clock. Midnight! February 20th had arrived.
“Boy, is it that late already?!”
I leaned down to reach for the comic, but instead found myself picking up a shining circular object. A copy of Sonic and the Secret Rings! But what was it doing here, and why was it out of its box…? Suddenly, a ghostly mist surrounded the disc, and out popped a female genie with pointy ears and purple-pink hair!
“Do not be alarmed,” she explained, “I am Shahra, the Genie of the Disc!”
I rubbed my eyes in disbelief. Surely this couldn’t really be happening?!
“This is what I get for listening to Big the Cat’s Emerald Coast music before bedtime…” I mumbled to myself.
“Please,” she begged, “look at this!”
A laptop materialised in her hands, the screen displaying a series of posts on an internet forum. The name of the thread: ‘Sonic and the Secret Rings sucks!’
“Wow, those comments are… harsh!” I observed, a little shocked. “Opinions on it really have changed, haven’t they!”
“Our world, the world of the Secret Rings, is vanishing!” she revealed. “It is the work of an incredibly evil spirit… the Erazor Djinn! He has begun to carve up our game’s reputation. When it first released exactly ten years ago today, the reception was generally positive – but now it is crumbling apart! If our fanbase ceases to exist, then this story will be silenced forever…”
“That definitely sounds like trouble,” I agreed, “but what do you want me to do?”
“I want you to stop it. Only you can restore the people’s belief in Sonic and the Secret Rings!”
“I suppose I can help out with that… but this is all something out of a videogame, right?” I questioned, ever so slightly perplexed. “How am I supposed to do anything about that?”
“That’s easy,” Shahra replied, “you are my master, having called forth the Genie of the Disc. Bringing you into the world of the Secret Rings is within my power. Now, please place the disc into the console…”
Obediently, I bent down and inserted the game into my dusty old Nintendo Wii. With a thunderous whir of power and a flash of rainbow light, I found myself standing in a whole new world.
I had arrived in a tunnel of golden light: a swirling vortex with giant pieces of paper floating all around.
“Where are we?” I asked Shahra.
“This is the Lost Preview, the world before the Secret Rings…”
I looked down at the pages making up the road beneath my feet. They were extracts from old magazine and website articles about the game, from early impressions to initial reviews. Lo and behold, most of them were pretty optimistic.
“Hey, I used to read some of these! Wow… I’d almost forgotten that the game was called Sonic Wildfire in early development! Check out some of the great things people were saying… man, I was so excited for it back then!”
At this point, it also occurred to me that, completely automatically, I had started running along in a straight line. Shahra noticed my surprise, and commented:
“Yeah, that’s a force of habit in the world of the Secret Rings. You’ll get used to it.”
Unfortunately, it seemed I had also lost my ability to stop, and soon found myself running straight into the back of a big ugly purple genie wielding a mighty scythe. The Erazor Djinn!
“You… you must be that ape that just got added to the story!” he grinned, turning around to face me.
“Don’t you know anything? I’m not an ape, I’m a human!” I pedantically corrected him.
“I have already ruined this game’s Metacritic average and forced SEGA to de-list it from retail stores! Soon the rest of its fans will follow…”
“We’ll see about that!” I bit back, my legs still stuck in a running animation with Shahra having to hold me in place.
“Oh, you’re one of them, are you? I suppose a suitable punishment is in order, then…”
Without warning, Erazor shot a burning arrow of fire right into my chest.
“This game’s reputation is tied to the flame. Bring me one good reason not to blight it to oblivion before the arrow extinguishes. If you do not… your journalistic credibility is forfeit! Hahahahaha!”
“Ouch!” I yelped, as Erazor quickly teleported away into the ether. “I reckon I’m going to need some Gaviscon to sort out this heartburn…”
“No, we do not have time. Let the speed mend it!” Shahra suggested instead. I wondered if she realised she had just made an in-joke. “You must hurry and remember what made you fall in love with the Secret Rings a whole decade ago…”
Shahra conjured up a luxurious-looking magic carpet and gestured to climb on board with her. She handed me a Wii Remote, telling me that I could use it to steer us around.
“Now this is first-class!” I exclaimed, just grateful not to be endlessly running on my feet any more.
I looked up to see a series of locales now listed in front of me. Somewhere from the depths of the vortex, a voice was singing: ‘Make-believes reborn! Myths in mind rethought..!’. That won’t ever get annoying, I thought. Deciding to visit the areas in order, we soared onward, and my adventure into the world of the Secret Rings had begun…
One thing became clear as we perpetually ventured forwards: every step on our journey was a fast and thrilling rollercoaster ride of fun. Or, at least, most steps were. In between the high octane magic carpet flights, we had to make shorter and less exciting visits to each locale. I didn’t much see the point in revisiting the same places over and over again for a number of trivial tasks: collecting (or not collecting) rings, destroying a very specific amount of evil spirits, or painstakingly hunting for dinosaur eggs. Shahra, however, insisted that it was necessary in order to forge the path ahead – which would have been fine, except that we had to zig-zag between locales to do so, with increasingly grating echoes of ‘Make believes reborn!’ greeting us every time. For a world so obsessed with moving forwards, Secret Rings didn’t really seem to comprehend the virtues of straightforward linearity.
“This is needlessly obtuse, you do realise that?” I remarked. Shahra chose to ignore me.
It had also become clear after a while that our mode of transport was far from ideal. The Wii Remote, though a novel means of steering, was just that: a novelty. Tilting to and fro worked fine, but the struggle to slow down and reverse caused untold amount of crashes and near-misses. I pleaded with Shahra for a more traditional method of controlling our movement, but she insisted that this was the only way. I started to believe that turning around and going backwards must be considered a crime in these lands. Either that or the world had just taken Green Forest’s ‘Won’t Stop, Just Go!’ mentality a little too seriously.
By the time we finally reached the heart of the Night Palace, I was feeling pretty jaded and weary – our adventuring had literally been non-stop! But, in spite of all my frustrations, there was no time to rest. The flaming arrow in my chest was nearly gone, and the Erazor Djinn still had to be stopped. Entering his throne room, we could hear him reciting an incantation:
“Ifalas zaras I e zaraq, Ifalas zaras I e zaraq…”
“What’s he doing?” I asked Shahra.
“He’s summoning an angry mob to burn what’s left of this game’s reputation to the ground!” she panicked. “You must stop him, now!”
Erazor finished his spell and an army of disgruntled Sonic fans with torches and pitchforks materialised beside him. Sensing our presence, Erazor turned around and laughed maniacally.
“Ah, it’s the ape again! Have you brought me your one good reason?”
“Umm… actually, I don’t know…” I answered honestly.
Erazor and Shahra looked equally stunned.
“You see, I can completely understand why some people wouldn’t like this game. It can be a right royal pain trying to traverse through these areas using the Wii Remote, and the constant coming and going between different areas to complete missions can bring the momentum grinding to a halt. Which is ironic really, considering it’s all meant to be about never-ending speed!”
Shahra put her head in her hands, defeated. Erazor smirked and nodded to the angry mob to start approaching.
“But,” I continued, “that doesn’t mean it’s not without its charm. For all of the game’s faults, I can’t help but admire it. Whether it was Sand Oasis, Evil Foundry, Levitated Ruin, Skeleton Dome, or anywhere else: this is a gorgeous, gorgeous world. The landscapes, the lighting, the set pieces… they’re all beautifully diverse. And all from a launch-window title on a standard definition console! Maybe including dinosaurs and pirates is a little strange thematically, but I’m willing to give those a pass for sheer spectacle alone. Oh, and I absolutely loved the music of this world, too! I may never know what an Unawakening Float is, or find out who’s gonna rock the place, place, place, but these are all songs I will never forget. They’re just so… unique. And I think that about sums it up: Secret Rings is a game that dares to be different. Yes, it’s a product of its time that cashed in on gimmicky motion controls. Yes, it hasn’t aged very well by modern standards. But back in 2007, compared to the other Sonic titles on the market, this was a big deal. Strip away its technical flaws and Secret Rings is a game that’s simple yet compelling in its story, its presentation… and, at times, even its gameplay. Trash talk it all you like, but its creative heart will burn on with a passion that can never be extinguished!”
It was at this point that I expected the flaming arrow in my chest to burst forth with almighty, triumphant vigour. Alas, no such luck.
“Pah! You think that’s good enough to stop me?” laughed Erazor at my excuses.
“Oh… umm…” I desperately scrambled for other ideas, “well I suppose Secret Rings is technically canon now, seeing as it did get mentioned in Generations, so…”
Erazor just carried on laughing. Even I knew that was a pathetic attempt.
“You have failed, ape! Now, feel the wrath of the flame!”
With a click of his fingers, Erazor’s angry mob angled their pitchforks in my direction and came after me. I needed a get-out and I needed it quick.
“This doesn’t look good! Shahra, please lend me your power!”
A distant voice cried out: ‘Time break!!’
There was a flash of grey and the world slowed to a crawl. Seizing the opportunity, I turned and ran. And I ran, and I ran, until I found my way home. Sonic somehow managed it, so I figured I could too.
I don’t know whether my efforts managed to make any difference to the fate of the Secret Rings. Ten years on from its original release, I got to relive both its highs and its lows – and, while it often felt like an arduous journey, I do not regret making a return visit to its world. Strange, isn’t it? That’s this game in a nutshell. Maybe that’s what makes it special.
The past was kind to Secret Rings. The present, not so much. Its future reputation? Well, that remains uncertain. Day by day, only time will tell if it’s meant to be… but in my opinion?
It’s worth a chance.
– THE END –
Celebrate 10 years of Sonic and the Secret Rings by sharing your memories below!
Ah, Valentine’s Day. A time for romance and epic declarations of love – which, if you happen to be Amy Rose, is basically every day. With her daily antics of chasing Sonic, we figured that the Rosy Rascal would be the perfect character to celebrate this February 14th! Now, who’s ever heard of a celebration without some cool knowledge? That’s right, nobody. So let us take a Piko (sorry) at some interesting facts about everybody’s favourite pink hedgehog. Continue reading Seduce Your Significant Other With These Romantic Amy Rose Facts
Happy New Year! To celebrate the ushering in of a fresh 12 months of Sonic the Hedgehog goodness, we decided to club together and create our very first merchandise review video. Join Adam, Kieran, Mark and Lewis as we unbox some of the brand new kidrobot Sonic blind bag figures! Continue reading TSS Merchandise Review: Kidrobot Blind Box Figures
What kind of crazy world does Sonic Boom belong to where less than a week old puppies can be impregnated and give birth?!! A sick, #$@%ed-up world, that’s what!! Join GX, Jason and Alex (who’s too dang far from his mic so I apologize for his audio in advance) as they discuss the new 2nd season of Sonic Boom, the other animated series based on a video game Skylanders Academy, new Sonic merchandise, Jason’s trip to the Playstation Experience, Titanfall 2, Pokemon Sun and Moon and much, much more! Continue reading Sonic Talk 41: How Are The Puppies Having Puppies?!!
The Sonic Stadium spent last Wednesday night enjoying a spot of high society, quaffing champagne, dining on hors d’oeuvres and indulging in the opening night of the Castle Art Gallery’s Sonic the Hedgehog 25th anniversary art exhibition. And, while we were initially apprehensive of what we might find, we left the gallery discovering some fantastic and inspiring art featuring our favourite hedgehog. Continue reading TSS Review: Castle Fine Art Sonic the Hedgehog Gallery Opening
For our 40th episode, we decided to treat you to an extra special episode by having NO Alex Peal! Yaaaay! (Alex is gonna kill me.) Instead, we have GX Echidna and Jason discussing Shin Godzilla, Skylanders Imaginators, Jason’s hands-on of the Mario and Sonic Rio Olympics arcade machine, our opinions on Sonic Boom: Fire and Ice and much more! Continue reading Sonic Talk Episode 40
What seemed to be an eternity of waiting since its announcement on March 17th, 2015 has finally passed on October 20th, 2016, as Nintendo had at long last lifted the curtain on the “NX,” or should I say the Nintendo Switch. Even before that day, Sega officially announced that Sonic would indeed be making an appearance on the system. It won’t be just any game, but the even longer-awaited next main game from Sonic Team called Project Sonic 2017, provided the Switch version is the same as the PS4/XBO/PC versions. Continue reading HoL’s Musings: Sonic’s Future and Potential on the Nintendo Switch
News concerning all things fast and blue over the past few weeks has started to pick up quite a bit, and since a lot has transpired following the release of Sonic Boom: Fire & Ice, I think it’s fair to say that a quick recap of recent events is in order!
Read on below for the full breakdown of our Sonic coverage since the Fire & Ice launch:
Title: Sonic Boom: Fire & Ice
Platform: Nintendo 3DS (played on 3DS XL model)
Developer: Sanzaru Games
Release Date: September 27th, 2016 (NA), September 30th, 2016 (EU), October 1st, 2016 (AUS), October 27th, 2016 (JP)
Review copy provided by Sega
Here we are at last. It’s been almost two years after the Sonic Boom branch of the series launched with the TV show and the accompanying Wii U and 3DS games. We now have the second main Sonic Boom game (depending if you view Rise of Lyric on Wii U and Shattered Crystal on 3DS as a sibling pair of games), and this time it’s only on 3DS. Like Shattered Chrystal before it, Fire & Ice is once again developed by Sanzaru Games, who is also known for the Sly Cooper HD trilogy remaster and the fourth Sly game a few years back on PS3 and Vita. While Big Red Button’s Rise of Lyric launched in a poor and buggy state on Wii U, Shattered Crystal on 3DS was considered to be at least decent, though it had issues of its own. The question is, how does Fire & Ice fare?
This podcast was (not) brought to you by Totino’s!
Alex takes over hosting duties this month as we talk about our trip to the Sonic 25th Anniversary celebration and San Diego Comic Con along with our impressions of Sonic Mania, along with our thoughts on Project 2017 and Sonic in Lego Dimensions and our thoughts on Sonic Mega Drive from Archie comics. We only focus on one major topic this week so this episode is mercifully shorter than usual. Enjoy!
Emphasis on the dozen, add more yolks.
If the history of fiction has proven anything, it’s that villains are far more likely to be more fun to watch than the heroes. So a natural way to get a great arc on paper is to shove all your villains in one place and see how it unfolds. Eggman’s Dozen does exactly that, but will it prove the perfect dish or be a case of putting all the eggs in the wrong basket? Read on and find out!
There’s more to the Sonic 25th Anniversary Party then just announcements. In this post we will be posting video and photo coverage directly from the party! Whether it’s a lightning interview or just having fun in line, we’ll be posting it here in addition to news coverage! Continue reading Sonic 25th Party On the Ground Live Coverage (+Mania impressions, updated)
I just bumped into this and had to share it. Jason Griffith, who most know voiced Sonic in the Sonic X anime in 2003 until Sonic and Sega All-Stars Racing in 2010, actually did indeed still voice Sonic for at least one last time in a half hour Fall 2010 Preview of Toonzai on CW4Kids. You can see the full video below. Continue reading Jason Griffith gave one last performance as Sonic in a Toonzai Fall 2010 Preview
Mario and Sonic was always the topic at the Copa.
With the Olympics just weeks around the corner, Mario and Sonic at the Rio 2016 Olympic Games for the Wii U is finally out on the shelves. Promising more characters, better graphics, 14 Olympic events and an array of content, will this game have you partying like you’re in Maracanã, or will you be left thinking of it as Barren da Tijuca?
Sonic Before the Sequel, the breakout title for then-fledgling game developer Felipe “LakeFeperd” Daneluz, shattered expectations for a fan-developed 2D Sonic game after its initial release in 2011. The full-length retro-styled game lived up to its ambitious name thanks to its gorgeous presentation, its ingenious Zones, a charming story featuring Sonic and Tails meeting for the first time as they try to stop the Death Egg’s launch, and, as of its rerelease for the online Sonic Amateur Games Expo in 2012, a stunning original soundtrack that even saw praise from THE Jun Senoue. Continue reading TSS Review: LakeFeperd’s Sonic Chrono Adventure
“A delayed game is eventually good. A bad game is bad forever.” – Shigeru Miyamoto
While these words aren’t necessarily true (just look at Duke Nukem Forever), a delayed game with the purpose of fixing it’s issues can only make a better game. Such seems to be the case with Sonic Boom: Fire and Ice. A game originally scheduled for November 2015 that looked like it might be just a slight improvement over the original, but nothing major. Fast forward 8 months later and lo and behold, we seem to have a pretty good game on our hands. Continue reading E3 2016: Sonic Boom Fire & Ice Preview, Jason’s Take
I didn’t care for Shattered Crystal back at E3 2014. Between the maze-like level design and clunky character switching, the game left me frustrated by the end of my 20+ minute play through of a single level of the game. My opinion of the game improved somewhat when it was finally released, but many of the issues I had with it remained. If Fire & Ice’s E3 demo is any indication, Sanzaru has learned a lot from their last game’s mistakes. Continue reading E3 2016: Sonic Boom Fire & Ice Preview, Alex’s Take
Yesterday, I sat down in a quiet location of E3 with the master of memes himself, Aaron Webber. We discussed a little bit of Sonic Revolution, Sonic in Lego Dimensions, but mostly Sonic Boom: Fire and Ice. You’ll hear about improvements made due to the delay, the trailer cutscene, the length of the game and much, more! So please watch and enjoy. Continue reading E3 2016: Interview With Aaron Webber
As a veteran of six (as of this year) E3s, I have begun to enter the show with a certain amount of confidence. “I’ve done this all before” I tell myself, “I’ve got this.” Every single year, this show finds some way to prove my confidence premature. For the first time since I started going to this show back in 2010, I had a lot of genuine difficulty logging time on a Sonic game. Or really, any game SEGA or Atlus had on display. Continue reading E3 Day One Summary + Fire & Ice First Impressions
In this month’s Sonic Talk, join Jason, Alex and GX Echidna as they discuss the Ratchet and Clank movie, Star Fox Zero, the Lego Dimensions Sonic rumor, Jon Gray leaving Archie comics, Sonic conventions, the new Sega Genesis hub with mod support on Steam (while driving Alex nuts about Bubsy mods) and…Sonic facial Cream? Continue reading Sonic Talk 37: Bubsy Modded
So we’ve not had an instalment of ‘The Spin’ for a while, the last time we had one was when the live-stream panel at SXSW kicked off, which was insightful if only for the number of people on twitter who said “Lolz complaining that no games were announced” even some people in the comments of that article said this, despite the fact at the top of the article it said “We knew there would be no games” and how the panel felt like a big missed opportunity since all the guests ended up being set dressing instead of actually contributing in some way. My eyes were practically spin-dashing given how many eye rolls they completed. Continue reading The Spin: “We are Sega, Your Lunchbox Will Use Our Packaging… Resistance is Futile!”
The biannual bash of gaming’s top titans is here again and it’s a far more enjoyable fare than a certain recent movie featuring two other huge fictional rivals. Mario and Sonic return to the Olympics with their biggest roster ever and a surprisingly meaty single-player experience. However, with this being the fifth outing for this mascot sports series, is it too much of the “same-old, same-old”, or is there enough meat in the portable outing to be worth a purchase? Continue reading TSS Review: Mario and Sonic at the Rio 2016 Olympic Games (3DS)
While entertaining my Canadian cousin last week, we got in a game of Bowling at Round 1 in Puente Hills, California. Round 1 is a Japanese owned franchise of arcades in America that carry the latest and great games straight from Japan. While checking out some Sega UFO catchers, the sight of a certain blue hedgehog immediately caught my eye. Of course, that being the brand new Sonic Blast Ball. Continue reading Hands On: Sonic Blast Ball
A large proportion of the fan base to this day cite the Sonic Adventure series as being the pinnacle of the Sonic the Hedgehog gaming experience; on the most part, the games were their first jaunt into the Sonic Universe, and have defined what they come to expect from titles to this day. Being one of the more senior fans, Sonic Adventure was an exciting revival of my favourite video game franchise, after several years of stagnation and the glory days of the Megadrive now a distant echo. Continue reading TSS REVIEW: Sonic Adventure Music Experience 2016, Tokyo
I’m sure you’ve seen gender counterparts before. After Mickey Mouse became a household icon, they made Minnie Mouse as a love interest. When DC decided that Superman needed a counterpart to peer his ability, they eventually settled on Supergirl. When Mattel wanted to claw more of the market share through their Polly Pocket toys, out came Mighty Max. On paper, creating a gender counterpart for an established character isn’t in itself a bad thing; sure, your basic premise is “let’s take this person, but flip their gender”, but it’s a foundation so simple that it can be span into many creative, interesting and fun directions to suit whatever purpose the story and series needs it to. Continue reading Five Worst Gender Counterparts that the Archie Sonic Comics Created
Now… the last time I wrote about a First4Figures statue in detail was back in 2013, and it wasn’t exactly a happy experience, my statue along with several others had a number of problems, mysterious black marks, badly manufactured joints to name but a few. This, combined with problems with a number of previous statues finally broke the camels back. So I cancelled all my outstanding orders for statues with them, since then I have not bought another F4F product, that rule was in place for me until I saw evidence that they were taking their quality control seriously.
And oh boy, how they have gone above my expectations. Continue reading TSS REVIEW: First4Figures Tornado Exclusive Edition Diorama
So I watched the 25th anniversary panel at SXSW the other day and… I’m a bit conflicted, see I knew there wouldn’t be any games announced at it, it’s been said constantly, unless you were living under a rock or found out about the event a few moments before it was due to start, it was hard not to know, aside from it being officially confirmed that there would be no game announcements, so many other Sega/Sonic sites and commentators were saying it. Continue reading The Spin: The Power of Panels
An episode 24 years in the making! But not really. Join Alex, GX and Jason as they talk about Yo-Kai Watch and Street Fighter 5 in “Stuff talk”. We also talk about the long lost SegaSonicBros arcade prototype, the Sonic movie coming in 2018 and why are Sonic comics facing such huge delays. All this, a comedy segment with GX and Reef from Spindash and more! Continue reading Sonic Talk 36: Super Talk Bros
The Sonic fanbase can be a creative lot. There’s a wealth of content to be discovered from talented fans who create wonderful things. You’ll find pieces of stunning fan art, creative original animated series and ambitious fangames which rival the quality of even some of Sonic Team’s best. Games like Sonic: After The Sequel come to mind, with a wealth of unique well designed zones, an incredible original soundtrack and tons of creative new gimmicks. It’s hard to think of many other fanbases which match the unrivalled passion of Sonic’s. Continue reading 11 Sonics Drawn Badly, by SSMB
So throughout the year our site monitors and keeps tracks of various statistics because numbers are fun. So with that in mind, let’s take a look at what were the top 15 news/articles of 2015 on TSS according to total views, I have discounted individual images or hub pages like the Home page.
Please keep in mind that due to the data loss earlier this year, some of the articles featured are no longer on the site meaning their positions might have been slightly altered had they remained online. Continue reading The Top 15 TSS Articles of 2015
2014 as you may recall was ‘The Year of Sonic’ and lets be honest, it was pretty awful, in fact it was one of the worst years for decades which finished with one of the worst games for decades. So 2015 couldn’t be any worse right? 2015 had to be better right?
Well… in around 3 days time it will be 2016, so how have the last 360ish days been if you are a Sonic fan? Well… Urm… Continue reading The Spin: 2015 In Review “Nothing Happened”
Merry Christmas from Sonic Talk!
While I have dreams of lightsabers dancing in my head (this was recorded on Dec 17 so I was pretty anxious to go see Star Wars), Alex and GX talk all things Xenoblade while I zone out. Then, We discuss the latest game from Yuji Naka “Rodea the Sky Soldier”. Other topics include Sonic Boom DVD coming to the UK, updates for Sonic Dash 2 and Sonic Runners, my opinion of Sonic Lost World on PC and much more! Merry Christmas and a Happy Life Day!