Comic Previews: Solicitation for IDW Sonic the Hedgehog #12 Released

It’s the end of the battle, but certainly not the end of the fight!

The December solicitations have been released, and with it the first taste of the end of the year for the new IDW Sonic comic! Sonic and his band of resistance allies are finally taking control and clawing back Angel Island from Neo Metal Sonic. But can they take him down and out for certain, or does he have more tricks to play to see the day out? And what about the one face that’s been conspicuously absent during all this? This is “The Battle for Angel Island”; part 4.

Sonic the Hedgehog #12—Cover A: Evan Stanley—SPOTLIGHT
Ian Flynn (w) • Evan Stanley (a & c)
“The Battle for Angel Island,” Part Four. The thrilling conclusion to the Battle for Angel Island saga! As Sonic and his friends work to restore Angel Island, two questions remain: is Neo Metal Sonic truly defeated, and what other trouble is brewing?
FC • 32 pages • $3.99
Sonic the Hedgehog #12—Cover B: Gigi Dutreix—SPOTLIGHT
Ian Flynn (w) • Evan Stanley (a) • Gigi Dutreix (c)
FC • 32 pages • $3.99
*Retailer incentives:
Order 10 copies and get one free variant cover by Nathalie Fourdraine!
Bullet points:
The cap on IDW’s first year of Sonic the Hedgehog adventures—and the lead-in to season two!
An old foe returns…

As always, we will have more news on this issue closer to the time of release. In the meantime, make sure you don’t miss the other parts before it so you can be primed for the arc finale!

Sources: Bleeding Cool, Amazon

Sonic Talk 55: Funko Pooped

In this month’s Sonic Talk, we talk about Shenmue and how sometimes nostalgia isn’t enough. More on Team Sonic Racing, our final thoughts on Sonic Mania Plus, the Sonic movie, GX’s distain for Funko Pops and much, much more!

Comic Preview: IDW Sonic the Hedgehog #9

The fight for Angel Island officially begins!

IDW have released the preview for Sonic the Hedgehog #9, and the stakes have been kicked into high gear! Metal Sonic starts his attack on Angel Island, hoping to get it to power his world-dominating schemes! Sonic and friends are hot on the tail though, teaming up to stop him before he can wreak havoc. With such an all-star cast of heroes, they’ll surely be able to put an end to things before they can get out of control…won’t they? This is “The Battle for Angel Island”; part 1.

Written by: Ian Flynn.
Art by: Tracy Yardley.
Covers by: Lamar Wells, Tracy Yardley, Nathelie Fourdraine.
Description: “The Battle for Angel Island,” Part 1. One of the greatest threats Sonic has ever faced descends upon Angel Island, home of the mystical Master Emerald, seeking to take the Emerald’s power and control the world. Can Sonic and his friends stop the attack on the island-or is it already too late?
Pages: 32.
Price: $3.99.
In stores: September 19.

Sonic the Hedgehog #9 is out in stores and on digital platforms September 19th, which is tomorrow. If you want to be on top of the action as it starts, make sure you pick this one up!

Source: Comics Continuum


Comic Previews: Solicitation for IDW Sonic the Hedgehog #11 revealed

The end of the year approaches…but is it the end of the line for our heroes?

IDW have released their solicitations for November, and the attack on Angel Island is ramping up! In Sonic the Hedgehog #11, Sonic and Knuckles are still facing off against the invading villain, but with the Master Emerald under his control he’s in position to overpower them with sheer force. Speaking of force, the entire force of the Eggman Empire’s fleet is being confronted by the rest of the resistance, but will they be able to fight back? This is “The Battle for Angel Island”: part 3.

Sonic the Hedgehog #11
Ian Flynn (w) • Tracy Yardley (a) • Jon Gray (c)
“The Battle for Angel Island,” Part Three! Sonic and Knuckles are on the ropes as their foe uses the power of the Master Emerald to become a far more formidable threat! Meanwhile, the rest of the Resistance faces off against the entirety of the Eggman Empire’s Fleet… but can they win?
FC • 32 pages • $3.99
*Retailer incentives:
Order 10 copies and get one free variant cover by Nathalie Fourdraine!

We will have more on this issue closer to the time of the release. In the meantime, next month will see the release of the first part of this epic battle, so make sure you watch out for the preview!

Source: Major Spoilers

Sonic Comics Coming To Nintendo Switch Via InkyPen

Fresh off the press from Gamescom 2018, Gamespot are reporting the announcement of InkyPen, a Nintendo Switch app that provide users the ability to read comics and graphic novels on their console, including Sonic comics!

Continue reading Sonic Comics Coming To Nintendo Switch Via InkyPen

Comic Preview: IDW Sonic the Hedgehog #8

A stealth early release, perfectly fitting for this new character.

IDW have decided to release Sonic the Hedgehog #8 early, and with that comes an early preview! In this issue, after the failed data capture in the Egg Fleet, Sonic is assaulting the Arsenal Pyramid. Silver is there to help him out, but there’s someone else inside the base. Why do they call them the guardian angel? And why are they so secretive to boot? You can find out here!

Sonic the Hedgehog #8
Ian Flynn (w) • Evan Stanley (a & c)
Hush! You hear that? It sounds like Sonic’s racing off to another adventure and he’s not alone! But who is this “Guardian Angel” and why does everybody talk about her in a Whisper?
FC • 32 pages • $3.99

Sonic the Hedgehog #8 is releasing tomorrow. Make sure to remember the early date so you can wolf down more Sonic comic content as soon as it comes out!

Source: Graphic Policy

Behind the Scenes of Sonic Mania Adventures With Tyson Hesse

Following the developer diary videos, the latest installment of the behind-the-scenes look at the creation of the Sonic Mania universe focuses on the creation of the Sonic Mania Adventures shorts, narrated by director Tyson Hesse. Check out the video below!

Comic Previews: Solicitations for IDW Sonic the Hedgehog #10 and Team Sonic Racing Revealed

That is, Team Sonic Racing the comic. Not the game. Maybe.

IDW have released their solicitations for October, and not only does it feature the next part of the climactic battle, it also features the official tie-in comic to Team Sonic Racing! And perhaps a little more than that…

In Sonic the Hedgehog #10, the resistance are working hard to liberate Angel Island from the vying claws of the Egg Fleet, with Tails and Amy leading the charge, but some heroes have a little more work to do. Blaze has to face off against an army all by herself, and she’s going to need some real fire power to do it! Meanwhile, Sonic and Knuckles are working together to take out a very powerful enemy, but will their combined efforts be enough? Find out in “The Battle for Angel Island”: part 2.

(W) Ian Flynn (A) Tracy Yardley (CA) Adam Bryce Thomas
“The Battle for Angel Island,” Part 2. As Amy and Tails lead the Resistance fighters to free Angel Island from the Egg Fleet, Blaze must face an army all by herself. Meanwhile, Sonic and Knuckles find themselves face-to-face with a Super-powerful enemy. Will they be able to beat their foe, or will they just get beat?
The stunning second part of the first-year finale!
In Shops: Oct 24, 2018
SRP: $3.99

Meanwhile the Team Sonic Racing tie-in comic, announced at SDCC, actually seems to be quite mysterious. We’ll get plenty of racing shenanigans that lead into the game, sure, but the plot seems to be the synopsis for the game as opposed to the comic. Do you want to see Sonic get himself out of a scrape in a strange world with the help of some fast cars and the superpower of teamwork? You might just be in luck!

(W) Caleb Goellner (A/CA) Adam Bryce Thomas
Sonic’s been taken to another world and entered into a race unlike any other! With a little help from his friends Tails and Knuckles, he’ll race to win the competition and get everyone home! BUT! Before that, check out a comics exclusive story straight from the world of Team Sonic Racing!
Leads into the upcoming game, Team Sonic Racing, available Winter 2018!
Sonic, Knuckles, and Tails team up in this exciting adventure!
Special extra-long one-shot!
In Shops: Oct 31, 2018
SRP: $4.99

Whether you want to see a test of power or prefer some red hot speed, it looks like October will have you covered! We will have more info on both of these issues closer to their release.

Source: Bleeding Cool

Comic Preview: IDW Sonic the Hedgehog #7

Who’s ready for a good ol’ helping of spoilers today?

The full preview for Sonic the Hedgehog #7 has been revealed after SDCC has been and gone, and what it reveals is quite the doozy! In this issue, Sonic wants to bring the badniks down at the heart of operations after the mystery of Mr Tinker is somewhat cleared up. But if Sonic thought it would be easy, he’d be mistaken; there’s more brewing under the surface, and other powerful enemies set to make their move. This is “Meet the New Boss”.

Sonic the Hedgehog #7
After the dramatic events of the last two issues and the secret of Dr. Eggman, Sonic races off to shut down the organized Badniks at the source. Unfortunately, there’s more at play than Sonic has realized—and more powerful players…
Ian Flynn (w) • Adam Bryce Thomas (a) • Kieran Gates (c)
FC • 32 pages • $3.99

Sonic the Hedgehog #7 is due to release tomorrow. If you want to be the ultimate Sonic comic fan, you won’t want to miss this one!

By the way, if you don’t want comic spoilers, you may want to leave the preview until you get the comic…

Source: Comic Crusaders



Team Sonic Racing Prequel Comic announced

Team Sonic Racing will be getting a prequel comic from IDW this October. Revealed at IDW and SEGA’s “Way Past Cool Sonic Panel” at San Diego Comic Con, the comic will feature Sonic and his friends “facing an old foe” while racing across an alien planet.

The comic will be written by Teenage Mutant Ninja Turtles scribe Caleb Goellner and feature art from veteran Sonic comic artist Adam Bryce Thomas. You can check out the comic’s cover art, also drawn by Thomas, below:

Comic Preview: IDW Sonic the Hedgehog #6

As the hottest time of the year rolls by, it’s time for the action to heat up!

IDW have released the preview for Sonic the Hedgehog #6, and if you want sparks to fly this looks to have it in spades! Sonic and the Chaotix have managed to find Dr Eggman, but they faced a moral quandary when he turns out to be the friendly neighbourhood Mr Tinker. Shadow’s having none of that though, and his philosophy is putting him square against Sonic in an all out fight to determine the fate of this Mr Tinker fellow. But whether Eggman really has turned for good or not, he’s bound to have some tricks up his sleeves! This is “The Fate of Dr Eggman”; part 2.

Sonic the Hedgehog #6
Ian Flynn (w) • Tracy Yardley (a)
“The Fate of Dr. Eggman,” Part 2. Dr. Eggman has been located, but Sonic’s not the only one to find him! When Shadow comes, whose side will Sonic be on?!?
FC • 32 pages • $3.99
Bullet points:
? Guest starring: Shadow the Hedgehog, Rouge the Bat, and the Chaotix Detective Agency!
? The second part of the gripping story, setting up the series through 2019!
? Cover A by Tracy Yardley, Cover B by Jonathan Gray, Cover RI by Nathalie Fourdraine

Sonic the Hedgehog #6 is due to be released this Wednesday. If you want to find out the true fate of Dr Eggman, there’s no excuse for missing this issue!

Source: Newsarama

Sonic Talk 53: Sonic Talk Live!

Live! From Sonic Revolution 2018, it’s Sonic Talk with Jason and Alex! In this episode, the two hosts have a (semi) full audience for their show. They discuss Team Sonic Racing, IDW Sonic comic #5, the upcoming Sonic movie and much more as they desperately try to fill the 45 minute mark as Jason forgot to write down notes! Revel in the awkwardness!!

Comic Previews: IDW Sonic the Hedgehog #9 Solicitation Revealed

The gang’s all here when September comes!

IDW have released the new solicitations for September 2018, and for Sonic that means everyone is pitching in for the fight! In Sonic the Hedgehog #9, a villain to be reckoned with is attacking Angel Island. The goal? To get to the Master Emerald and use its power to take control over everyone and everything! Sonic and all his friends are in a race against time to stop them, but has the clock already ticked down? This is “The Battle for Angel Island”: part 1.

Sonic the Hedgehog #9—Cover A: Lamar Wells
Ian Flynn (w) • Tracy Yardley (a) • Lamar Wells (c)
“The Battle for Angel Island,” Part 1. One of the greatest threats Sonic has ever faced descends upon Angel Island, home of the mystical Master Emerald, seeking to take the Emerald’s power and control the world. Can Sonic and his friends stop the attack on the island—or is it already too late?
FC • 32 pages • $3.99
Sonic the Hedgehog #9—Cover B: Tracy Yardley
Ian Flynn (w) • Tracy Yardley (a & c)
FC • 32 pages • $3.99
Bullet points:
Tails, Amy, Knuckles, Tangle, Whisper, Shadow… Everyone’s in this issue!
It’s all been building to this!
Variant cover by Nathalie Fourdraine!

As always, we will have more news on this comic closer to the time of its release. Until then, you can read the more immediate upcoming issues to see how they build up to this story!

Source: Bleeding Cool

Sonic The Comic Celebrates 25th Anniversary

Sonic the Comic is celebrating its 25th anniversary this week, having first appeared in corner shops and news agents across the UK back in May 1993.

For fans living outside the UK (or are too young to remember!) the publication ran for nine years from 1993 to 2002 through Fleetway comics and later Egmont magazines, producing a total of 223 issues. The darker tone of the comics and the portrayal of characters garnered a cult following of fans, inspiring a resurrection of the comic in an online incarnation in the form of Sonic the Comic Online, which continues to present day.

To celebrate this milestone year in the comic’s lifetime, STCO has released issue number 275 with a 32-page story bringing to a conclusion some of the longest running storylines in the series.

Additionally, a Sonic the Comic 25th anniversary party will be taking place on Sunday, 3rd of June 2018 at the FAB café in Manchester. More information on the event, which will see many of the prolific contributors to Sonic the Comic including Richard Elson and Nigel Kitching in attendance, can be found on the event’s facebook page.

From everyone here at The Sonic Stadium, we wish Sonic the Comic a very happy birthday!

Comic Preview: IDW Sonic the Hedgehog #5

Sonic and Eggman finally get to come face to face in the latest comic!

The preview Sonic the Hedgehog #5 has been released, and it’s certainly building up the tension! With the assistance of the Chaotix, Sonic finally finds Dr Eggman. He hasn’t been heard much since his defeat, despite the Badniks still being out of control. But will confronting his arch-nemesis bring Sonic the answers he’s after…or just raise more questions? This is “The Fate of Dr Eggman”: Part 1

“The Fate of Dr. Eggman,” Part 1. After his last battle with Sonic, Dr. Eggman’s gone quiet. His Badnik forces are still causing trouble, but without the bad doctor’s usual fanfare. What’s Eggman been doing all this time? And what will happen to Sonic when he finds out?

Sonic the Hedgehog #5 is out on Wednesday, May 30th, priced $3.99.

Sonic the Hedgehog #5 is due out on 30/05/18. In case that date doesn’t do anything for you, that’s tomorrow! Make sure you track it carefully so you don’t miss out!

Source: Flickering Myth

Sonic Talk 52: Amy is the new Sally

In a four-man Sonic Talk that will in no way upset anyone, Jason, Alex GX and guest, the Evil Dr. Reef discuss the first four issues on IDW’s Sonic the Hedgehog and whether ot not Amy has replaced Sally. We also chat about Sonic Generations now on X-Box One, Sonic Mania Plus, the Sonic Mania Adventures cartoon and more! So give it a look and the opinions on Sonic Talk are not neccesarily those of the Sonic Stadium and all that other legal mumbo jumbo.

Release Date, Price and Images for Puma’s Sonic & Eggman sneakers released

We finally have images and a release date for the Sonic sneakers SEGA and sneaker company PUMA announced back in March. The blue shoes feature some Green Hill-inspired decoration, as well as a running Sonic sprite on the insoles. These shoes will be released alongside the Eggman-inspired sneakers revealed last week on June 5, for $130 at, Puma stores and select sneaker retailers.

If you’re wondering what $130 sneakers look like, check out the press images below. Be on the look out for some old school SEGA console cameos!

Comic Previews: Solicitations for IDW Sonic the Hedgehog #8 and the Fallout Boxset Released

IDW have revealed their solicitations for August, and there’s a new face to be seen…although they may be difficult to hear.

Solicitations for Sonic the Hedgehog #8 and the first comic boxset have been released. Whether you want to look to the future or to the past, the upcoming months have you covered.

Sonic the Hedgehog #8 is keeping rather hush with its story. This time, Sonic the Hedgehog ends up in the company of the time travelling Silver the Hedgehog, But there’s whisper in the wind about a new hero on the horizon, the one whose spoken as a guardian angel, a person known as…well, Whisper! Find out how she fares when Sonic and his usual adventurous flair come running to her doorstep!

Sonic the Hedgehog #8—Cover A: Gigi Dutreix—SPOTLIGHT

  • Ian Flynn (w) • Evan Stanley (a & c)
  • Hush! You hear that? It sounds like Sonic’s racing off to another adventure and he’s not alone! But who is this “Guardian Angel” and why does everybody talk about her in a Whisper?
  • FC • 32 pages • $3.99
    Sonic the Hedgehog #8—Cover B: Evan Stanley —SPOTLIGHT
  • Ian Flynn (w) • Evan Stanley (a) Gigi Dutreix(c)
  • FC • 32 pages • $3.99
  • Introducing a brand-new character, Whisper!
  • Also featuring Silver the Hedgehog!
  • Variant cover by Nathalie Fourdraine!

The boxset for the first four issues that has been covered previous also feature in this month’s batch of solicitations, due to be released in September! If you need to catch up with Sonic’s first adventures in the new continuity, you can do so while meeting up with faces both old and new! There’s danger and mystery abound in “Fallout”.

Sonic the Hedgehog, Vol. 1: Fallout—SPOTLIGHT

  • Ian Flynn (w) • Tracy Yardley, Adam Bryce Thomas, Jen Hernandez, Evan Stanley (a) • Tyson Hesse (c)
  • The evil genius Dr. Eggman has been foiled—but the work of Sonic the Hedgehog isn’t over yet! In the aftermath of the latest epic battle, rogue robots continue to attack small villages around the world. In order to succeed, Sonic will need the help of his friends Tails, Knuckles, and Amy, along with some new and surprising allies. This new collection from acclaimed writer Ian Flynn features the blue blur like you’ve never seen him before. Gotta go fast!
  • TPB • FC • $15.99 • 96 pages • ISBN: 978-1-68405-327-8
  • Advance solicited for September release!
  • Join the Blue Blur for brand-new adventures as he and his friends race around the world to defeat the evil Dr. Eggman’s robotic forces!

We will have more information on these issues and ones previously revealed closer to the time of their release. In the meantime, pay attention to your calendar so time doesn’t fly by you! And you might want to look out for a clue to the next issue’s release in the upcoming days…

Source: Comic Book Resources

IDW Sonic Smashes Sales Expectations, Becomes Best-Selling Sonic Comics on Record

Sales data for the first four Sonic IDW comics have surfaced, since the publisher announced that all issues of their new blue-blur run had sold out, and it’s looking incredibly positive for the rebooted series. According to data compiled by Diamond, not only did they become IDW’s best-selling comics for the month, but they have become the best-selling Sonic comics since records began in 1997. Continue reading IDW Sonic Smashes Sales Expectations, Becomes Best-Selling Sonic Comics on Record

IDW Sonic Comics #1 – #4 First Prints Sold Out, Special Collector’s Box Set Incoming

It looks like the demand for the rebooted Sonic the Hedgehog comics has been massive, as IDW proudly announced that Issue #4 of its new series has now sold out of its first print to comic retailers. That marks a home-run for its weekly April launch event, with every single Issue hitting the same milestone. Continue reading IDW Sonic Comics #1 – #4 First Prints Sold Out, Special Collector’s Box Set Incoming

Comic Preview: IDW Sonic the Hedgehog #4

The month of comics concludes with the debut of a brand new character!

With April’s rapid release of IDW’s new Sonic comic series reaching the last of its four issues, the preview has finally been released for Sonic the Hedgehog #4. In this issue, Sonic comes across the biggest pack of Badniks he’s seen so far! If he wants to beat this lot back, he’ll need more than his own pair of hands. Luckily he has Blaze on his side with her fiery hands, and there’s new hero Tangle the Lemur who can make her tail act like a hand as well! What will the mystery behind the attacks make of this team-up? This is the final part of the comic’s first arc, “Fallout”.

Sonic comes across a town under attack from the biggest Badnik force he’s ever seen. Luckily, help is on the way from his old friend Blaze, as well as a new hero! Get ready for the debut of Tangle!

  • Gotta go fast! To celebrate the blue blur coming to IDW, the first 4 issues ship weekly in April!
  • Featuring beloved Sonic creators introducing all-new characters in all-new adventures!
  • Variant covers featuring the main cast of each issue by artists like Rafa Knight, Jamal Peppers, and Tyson Hesse!
  • Connecting covers by Sonic Mania animation artist Tyson Hesse!

Sonic the Hedgehog #4 is due out on 25/04/18, so make sure you swing by to pick up a copy. While this marks the last of the April issues, remember that the comic is coming out an issue per month from here on, so there will still be plenty of comic goodness in the future!

Source: Comic Book Resources

Sonic Talk 51: A Pile of Princesses

In this month’s Sonic Talk, we discuss Sonic’s IDW comic debut with Sonic #1, Sonic Mania Plus, the Sega Genesis collection that’s not coming to Switch for some reason and finally, censored Puma shoes! Meanwhile, Alex still refuses to show his face, so GX piles a ton of Nintendo stock images on top of him. All this and much, much more so give it a watch!….Please. We need the views badly.

Comic Preview: Solicitation for IDW Sonic the Hedgehog #7 Revealed

There’s new villainy afoot as we enter July! Why not relax by playing a game?

While you might be reading up on the skirmish between Sonic, Knuckles and two bad skunks, the solicitation for Sonic the Hedgehog #7 has been revealed! Between all that’s happened in revealing Dr Eggman’s secret, Sonic wants to stop the onslaught of Badniks right at the source. However, what Sonic can see is just the surface. With another villain poised to show themselves, he’ll have to keep his wits about him to stay on the level!

Sonic the Hedgehog #7—Cover A: Kieran Gates—SPOTLIGHT
Ian Flynn (w) • Adam Bryce Thomas (a) • Kieran Gates (c)
Secrets revealed! After the dramatic events of the last two issues and the secret of Dr. Eggman, Sonic races off to shut down the organized Badniks at the source. Unfortunately, there’s more at play than Sonic has realized—and more powerful players…
FC • 32 pages • $3.99
Sonic the Hedgehog #7—Cover B: Adam Bryce Thomas—SPOTLIGHT
Ian Flynn (w) • Adam Bryce Thomas (a & c)
FC • 32 pages • $3.99
Bullet points:
• One of the first major villains of the new series revealed!
• A special foil cover to celebrate entering the second half of Sonic’s first year at IDW!
• Don’t miss the new Sonic the Hedgehog: Crash Course Board game in our games section!
• Variant cover by Nathalie Fourdraine!

There’s also new information regarding the announced board game from IDW; Sonic the Hedgehog: Crash Course. Grab up to three other players and race through Green Hill Zone to be the first to collect five Chaos Emeralds!

Sonic the Hedgehog: Crash Course
Sean McDonald (d)
Sonic, Tails, Knuckles, and Dr. Ivo “Eggman” Robotnik are on a crash course for the Chaos Emeralds! Speeding through the classic Green Hill Zone, players in Sonic the Hedgehog Crash Course race to be the first player to collect 5 of the 7 Chaos Emeralds! If you want to take the victory, then you gotta go fast!
RACE forward and leave your opponents in the dust
COLLECT items then heal damage
WIN if you’re the fastest to earn the most Chaos Emeralds!
2-4 players • Playable from ages 8+ • 30-45 minutes • MSRP $29.99 • UPC: 8-27714-01484-6
Bullet points:
• Quick to learn, easy to play, challenging to win! Start racing in minutes!
• Build-as-you-play track! No race is ever the same!
• Powerful special items! Go faster, set traps and slow down opponents!
• Includes 4 pre-painted plastic miniatures!
• Advance solicited for February release!

As always, we’ll have more information about the issue closer to release. While you wait, why not brush up on your board game strategies ready to show your friends how super sonic you really are!

Source: Comic List

Comic Preview: IDW Sonic the Hedgehog #3

Do you want to be rougher than the rest of them, or do you just want a little rough and tumble?

With the IDW comic well on its way to securing its position in the franchise, the preview for Sonic the Hedgehog #3 has been released! The next village Sonic comes across allows him to meet up with his oldest frenemy; Knuckles! But before they can catch up and banter, two mercenaries in the form of Rough and Tumble prove to be quite the handful for the combat duo. Can they work together and beat down the threat? And what else is going on with the mystery behind the scenes? This is the third part of the “Fallout” arc.

Sonic the Hedgehog #3—Cover A: Tyson Hesse
Ian Flynn (w) • Jen Hernandez (a) • Tyson Hesse (c)
Sonic and Knuckles team up, and it’s just like old times—until two new villains show up. With a group of villagers under attack, will even the combined forces of these two heroes be enough to take down Rough and Tumble???
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/18/18
Sonic the Hedgehog #3—Cover B: Jen Hernandez
Ian Flynn (w) • Jen Hernandez (a & c)
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
*Expected in-store date: 4/18/18

The latest issue is due to be released on April 18th. Make sure you can get your mitts on it!

Source: Sonic Comic Squad [Facebook]

Comic Preview: IDW Sonic the Hedgehog #2

Did you like the debut issue of the IDW comic? Because IDW won’t stop, they just go!

The preview for Sonic the Hedgehog #2 is already available, and it’s hammering home the quality we have to look forward to. In this issue, Sonic has come across another town that’s in peril, so he goes into to save it. Joining him this time is Amy Rose for some tried and true dynamics. She’s actually there for some serious business though; she wants to ask him to rejoin the resistance! And with mysterious behind-the-scenes going on, could Sonic be in more danger than he realises? This is the second part of the opening “Fallout” arc.

STORY BY: Ian Flynn
ART BY: Adam Bryce Thomas
COLORS BY: Adam Bryce Thomas
LETTERS BY: Corey Breen
COVER BY: Adam Bryce Thomas, Jonathan Gray, Nathalie Fourdraine, and Tyson Hesse
Sonic’s new adventure continues, and when he comes across another town in need of saving, his old pal Amy arrives just in time to join the fight! The banter is fun, and the stakes are high, but things get really serious when Amy presents Sonic with a big request: rejoin the Resistance!

Gotta go fast! To celebrate the blue blur coming to IDW, the first 4 issues ship weekly in April!
Featuring beloved Sonic creators introducing all-new characters in all-new adventures!
Variant covers featuring the main cast of each issue by artists like Rafa Knight, Jamal Peppers, and Tyson Hesse!
Connecting covers by Sonic Mania animation artist Tyson Hesse!

As always, we’ll keep you up to date on the latest news about upcoming issues as they’re revealed. For the time being, the next step into the new world is just 2-3 days away, so make sure you’t don’t miss it!

Source: Comic Book Resources

TSS Review: Genesis of a Hero (Archie)

More like Revelations than Genesis in hindsight.

Hey, I didn’t realise it’d be Easter when the bible joke would be up.

IDW are set to release their new comic in just a few days from now. But as most of you know, before IDW there were the Archie Sonic comics. Spanning 290 issues, it lasted an eventful 24 years before it met its end in December 2016. To celebrate the passing of the torch from one company to another, I will be reviewing the entirety of Genesis of a Hero (AStH#288 – AStH#291), the last arc of the book.

Before we start, some background on how Genesis of a Hero came to be; As part of the Archie Comics’ upcoming 25th anniversary blowout, several events were scheduled including the conclusion to the very popular Sonic Mega Drive, the milestone 300th issue of the main book, the milestone 100th issue of Sonic Universe, an arc dedicated to the Freedom Fighters and this nostalgic throwback to the start of the franchise.

But is this like a trip down memory lane, or a holiday you’d rather forget? Join me as I take a Mega Driven critical eye to these issues!

It’s All in the Manual

Unlike every other Archie Sonic arc I’ve reviewed, the issues of Genesis of a Hero are entirely disconnected by narrative, linked only thematically. As such, this review will take an issue-by-issue approach in this section, assessing each story individually.

StH#288 (part 1)

The story begins at the end of Sonic 1. Sonic is facing Eggman down in Scrap Brain Zone, with future treacherous lackey Snively there to add even more bother for him. After traversing a mechanical nightmare, diabolical speed traps and purple water, he finally manages to get to Eggman in his final area. Eggman and Snively enter the final ace up their sleeve and try to crush Sonic. Undeterred, Sonic is able to lay waste to the machine and stop the first of many evil schemes from Eggman.

Needs less water.

Upon victory, Sonic races back the way he came, through each Sonic 1 zone, to Knothole. It’s here we learn that Sonic was on a mission for the residents of Knothole to rescue Sally’s father and see what Eggman was up to. There’s a lot of exposition here, but we find out that Sonic has six of the Chaos Emeralds (which he only discover the existence of on this mission), Tails and the Freedom Fighters resolve to come along and help Sonic in the future,  and there’s even a hint of King Acorn not being who they think he is (he’s Naugus, by the by).

This issue feels disjointed compared to the rest of the arc, and even compared to itself. The first part in Scrap Brain Zone is fine and a smooth integration of SatAM and classic elements. It’s suitably well-paced and comedic when needs be, and the banter between Eggman, Snively and Sonic is good stuff. Not quite as sharp as something like Sonic Mega Drive, but that mini-series had a lot more time to explore those dynamics, and had Sonic Mania animator Tyson Hesse as a baseline for how the characters should interact and react. To be frank, it was probably never going to match that. Not that it doesn’t have its own highlights, like Sonic versus the purple water.

How many times do they have to teach you this lesson, old troll?

The second part in Knothole feels bolted on, as if they just had to get the formation out of the way because it’s what SatAM fans remember. It makes the pacing of the issue way more clunky as you go from a nice action segment that still gives you plenty of information to a huge exposition dump running through why Sonic was doing what he was doing, why they want the Chaos Emeralds, how each Freedom Fighter acts, and so on. Surely there was a better way of doing this.

In addition, I don’t know why it was felt that the Naugus as King Acorn thread needed to be here. Not only does it not play a role in the arc, but the present time of the Archie comics have made no reference to this point either as it’s been long resolved by then. It’s only referenced in a shadow, but it’s still a sub-thread that ended up going nowhere.

StH#289 (part 2)

Sonic the Hedgehog #289 starts in the skies of Sky Chase Zone. After dodging numerous Badniks, Sonic and Tails manage to reach the Wing Fortress, only for the Tornado to be shot down with Tails in it. With newly kindled rage in his heart, Sonic tears through the defences of the fortress before eventually finding Snively. Snively unleashes the familiar boss of the second act. Sonic manages to quite swiftly dispose of it, but isn’t quite able to catch up to Snively and his escaping shuttle. It’s a good thing Tails got the plane repaired then!

Thanks to the little boost, Sonic is able to grab the wing of the shuttle and follows Snively into space. This is much to Snively and Eggman’s chagrin mind. Snively flees when he lands, but Sonic opts to calmly stroll through the space station. Things are going fine until Eggman reveals his latest creation; Mecha Sonic, a robot duplicate of Sonic himself. With some near misses and some strategic planning, Sonic is able to exploit the duplicate’s weakness and bring him down. Eggman and Snively flee, Sonic giving pursuit. Eggman manages to reach the holding bay and reveals his would-be coup de grâce; the Death Egg Robot…

This is more in line with what I’d like; a story that manages to interweave the classic narrative with the SatAM elements seamlessly. Not only is Snively there to add some back-and-forth to scenes Sonic would usually be alone, you even get some world building as to how the game zones relate to cartoon areas. Aside from that, there’s some good banter here as well (although I feel it’s slightly weaker than in StH#288), and it’s got very even pacing.

Just your average sight on your average day.

The one thing that seems strange to me is that no reference is made to what the other Freedom Fighters would be doing at the time. I only say this was brought up in the comic in a prior issue, and not making mention of it here feels like a missed opportunity. Otherwise, probably the best story of the arc for me.

StH#290 (part 3)

Sonic is zipping around by his lonesome when he comes across the chained up Little Planet. He deduces that must be an Eggman plot and is about to set off and stop him when Amy Rose comes along to meet him for the first time. After some light discussion on fate and divination, Sonic runs off to get to the Little Planet and is surprised by the sheer number of forces in Palmtree Panic Zone. Sonic traverses the place and runs into Dr Eggman. They engage in battle with some particularly funny dialogue.

Careful Amy, that might not be your canon.

Sonic almost manages to catch Eggman before he can fly off, but Amy catches Sonic and he’s stopped before he can stop the good doctor. Sonic warns Amy that she should go home. Before she can do anything, Eggman’s newest weapon Metal Sonic comes along and abducts her. Sonic rushes off through various other zones, making good futures and observant quips along the way.

Eventually, he manages to come across Eggman and Metal Sonic again. They’re trapped Amy at the end of a road, and Eggman’s pitching Metal Sonic in a race against his organic foe. Sonic manages to succeed despite the various traps being pulled out. With Metal Sonic destroyed and Amy rescued, Eggman flies off again. This time, Sonic realises he can use the power of the Time Stones to help him. With this in mind and Amy along for the ride, he sets off to collect all of them to stop Eggman’s plan for good…

StH#290 has the strongest bits of dialogue for the characters out of all of them, I think. It helps that they’re allowed to be the focus as the moments from the game are just as focused on what the characters are doing as the comic is. Sonic and Amy’s interactions are great, as is Sonic bouncing off Eggman’s ego (both literally and figuratively). The moments they picked to focus on are pretty much a must for any Sonic CD adaptation, and they’re done with solid execution.

01010000 01101100 01100101 01100001 01110011 01100101 00100000 01110011 01110100 01101111 01110000 00101110

I’m not so keen on the pacing of the issue, but in this case it’s a necessity as opposed to something that feels thrown in. The events of the game are heavily weighted towards the beginning and the end of the story, so it essentially follows a bell curve where the middle has nothing happening except Sonic going through zones on his own. As such, I’m willing to let it slide on this occasion, although I still think StH#289 is a stronger narrative for it.

I suppose some also might take umbrage with the implied chronology of Sonic CD compared to the other classic games. The most popular theories about its placement is before Sonic 2 or after Sonic 3 & Knuckles. This arc just goes by game chronology, so Sonic CD happens between those two. I personally don’t care about this point as it has no bearing on the theory surrounding the games (it’s a different continuity), and ultimately I don’t think the order matters all that much anyway.

StH#291 (part 4)
The lineart alone can be beautiful.

Sonic and Tails have made it to Hidden Palace Zone, when Tails notices the massive mural in the room. Their sight-seeing is disrupted by the appearance of Knuckles the Echidna. Sonic and Knuckles exchange blows. Tails tries to help Sonic, but Knuckles manages to throw his efforts back in Sonic’s face (literally). Before they can keep fighting from there, a rumble cuts the skirmish short. Knuckles rushes off to find the source, and sees Eggman taking the Master Emerald! He tries to stop the theft, but Eggman responds by electrocuting him, then blasting the floor so all three heroes fall through.

After they gather their senses, Knuckles concedes that he was tricked, and starts to help Sonic and Tails by taking them to a secret transporter. This leads up to Sky Sanctuary Zone. Knuckles elects to stay there and let Sonic and Tails finish up Dr Eggman, which they oblige. After a bit more traversal of the ruinous paths, they eventually run into the Egg-O-Matic, wrecking ball and decoys at the ready. They work together to down the vehicle…but it turns out Eggman isn’t in there. Out of its remains rises the latest Mecha Sonic.

He proves a challenge for them at the start, but Sonic and Tails manage to work out how to combine their skills to outwit the one-robot defence, and they manage to take him out. They can’t contemplate for long as the rest of the ruins crumble away. They’re just about able to run up a spiralling path and leap onto the Death Egg before it falls away entirely. They congratulate themselves on their progress, Knuckles glides away in a forest while looking back at the Death Egg, and the remains of Mecha Sonic are shown on a beach surround by ruin blocks. Sonic and Tails begin their perilous journey through Death Egg Zone…

What Knuckles saw when he reflected on the situation.

With Sonic 3 & Knuckles’ narrative being as explicit as it is anyway, there wasn’t any doubt that the story itself would be solid, it’s practically laid out for them. It still manages to do its own thing by using the strengths in character writing to expand on the final confrontation between Sonic and Knuckles. The body language alone is enough to convey exactly how the characters are feeling in that fight, and it’s very effective throughout. The smaller moments of empathy really seals the deal there. Sonic and Tails’ moments are pretty well displayed too.

Unlike the Naugus = King Acorn allusion, the Mecha Sonic stinger makes a lot more sense in relation to the main comic. We’ve heard that Snively was involved in the aftermath of Sonic 3 and Knuckles in the comic version of events, and Snively actually had plans to revisit the idea of stealing the Master Emerald as hinted by “Total Eclipse”. As such, I don’t have a problem with this foreshadowing.

I’m not going to lie though, the story beats feel like a repeat of StH#289 again. Granted, given how the games went in the sections they chose, it’s not like they were going to get that much variety. That being said…ah, I’ll save it for the last section.

Graphic Design from a BigIsland

The art in Genesis of a Hero is a lot more consistent than most arcs, as the two-man team of Tracy Yardley and Gabriel Cassata take the helm for the entire duration.

Yardley’s lineart has been altered in style slightly for this arc, and it’s all the better for it. It retains Yardley’s personality while fitting the more cutesy style of new age classic Sonic. The expression work is suitably on point throughout, with highlights including the entire fight between Sonic and Knuckles, Sonic’s reaction to purple water and Amy’s attempt to flirt with Sonic.

Cassata’s colours, meanwhile, work well with this style, reflecting the vibrant use of colour in the classic era with vivid appeal, while not being so saturated as to be overly strong to the viewer. It also adapts to suit the mood of the scene, which is always a good thing when the tone can vary as much as it does here.

Uh, I suppose we can crack that egg for the omelette.

While generally the artwork is on point, I do have two or three negative points about it. The first is that there’s a surprisingly common lack of backgrounds throughout the arc. When they’re there they’re nicely done and they’re certainly provided for the key moments, but it is something you can pick up on. That being said, it’s not so common that it’s a major distraction, so this is more on the minor side of things.

The second is that Eggman in StH#290 is extremely strangely drawn compared to the rest of the arc. I don’t know if this is because he was done like this in Sonic CD or if there’s other circumstances that forced it, but it is off-putting after just reading the two issues before it.

No but seriously, what is this.

Finally, and this is really more a matter of preference, I preferred the way the Metal Sonic race was done in StH#25 to here. Not sure why, might be a combination of the lack of colour used or the fact StH#290 presents a more rigid, static structure to the scene, contrasting with the more surreal and abstract nature of the game’s presentation. Again, that’s more my preferences on show.

Overall though, this is a good showing for the artwork, even if it’s not the greatest masterpiece ever.

Choose Your Player

In most arcs I’ve reviewed, the recurring casts throughout have been huge and there’s been reams of writing on how they all come together and interact. This arc is entirely different, as there are only two characters present in all four issues. Nonetheless, this will still be a thorough look at what’s on offer.

Sonic the Hedgehog – Unlike his mute current classic self, Sonic has a lot to say in this arc. He’s generally got a good balance between his confident and cool persona and his more caring and empathetic side. This is mostly displayed to Tails, although he gets a moment to reach out to Knuckles and Amy as well. Sometimes the confident side can become a bit too overbearing, but I just blame that on it being partially influenced by his SatAM portrayal, and thankfully it’s rare. Getting to show off in some nice action scenes is not so rare.

Dr Eggman – What else would you expect from Dr Eggman in the classic era? He’s bombastic, he’s arrogant, he’s active, he’s controlling, he’s easily angered and takes it out on everyone, he sometimes gets a moment to be outright threatening, he’s a joy to watch because of his larger than life personality. Ian Flynn has never really had an issue writing Eggman after the reboot aside from pushing his sadism to questionable levels, but since that doesn’t come into effect here you’re looking at a very good interpretation of Eggman.

The best wingman a hedgehog can get.

Miles “Tails” Prower – Technically he only appeared in three issues, but that’s recurring enough to take a look at him. He’s fine here. StH#288 portrays him more as a little kid just wanting the hero to notice him as it’s set before Sonic 2 and influenced by SatAM. StH#289 and StH#291 have him more where you’d expect him, as a foil to Sonic who can be a capable hero in his own right despite his youth. His interactions with Sonic are top-notch. He gets to provide a lot of opportunity for Sonic to show his considerate side, while also helping Sonic on his journey and beating down threats just as readily. If anything, my one issue with Tails is that the disconnect between the first issue and the other issues is a bit jarring, and I think part of that is because there isn’t time to expand on why Tails looks up to Sonic so much (aka the canonical game backstory, which can easily fit in).

Julian Snively – He gets a shot at only two appearances, but he gets mentioned in StH#290 so he counts too. This version of Snively borrows very heavily from his original SatAM self (as opposed to his later self who is working at G.U.N. in order to carry out his own plans and get back at Eggman). Despite the wildly different circumstances he’s in compared to the show, he still acts as decent foil to Eggman. His cowardly and timid nature bounces off Eggman’s boisterous and unwavering drive to succeed, so there’s plenty of opportunity to mine that for comedy. Aside from that, he gets to have some funny reactions to Sonic, but he doesn’t get other facets explored.

The rest of the characters come and go as needed, so there’s not a whole lot to say about them. Amy Rose probably has the lion’s share of content, being present throughout StH#290. Fortunately, she has some great characterisation here. She’s plucky and energetic, willing to follow Sonic to the ends of the Little Planet, no matter what he’s doing. At the same time, she’s also an 8 year old kid, and is as naive and fallible as one would expect one to be. She still has her heart in the right place despite the problems she sometimes causes.

Look, I’m not completely heartless, okay?

Knuckles the Echidna is what you’d expect, given that Sonic 3 & Knuckles laid the narrative bare. His sparring with Sonic is good to see nonetheless, as is the handling of his eventual realisation and redemption. The Freedom Fighters are mostly there to praise Sonic’s effort and be inspired by him, they don’t get the opportunity to actually interact off him. There’s not even enough material to address them individually save for the character moment provided for Bunnie, which is pretty effective regardless of what I think of their overall contribution.

A Balancing Act

The main goals of this arc were threefold; to celebrate the classic era, to celebrate SatAM and the start of the Archie Sonic comic (which was in 1993), and to try and make them work together. As far as celebrating the classic side goes, it was mostly successful (save for one issue I’ll address at the end), recounting the games faithfully while having room to expand them. Theoretically not hard to do, but I still want to give kudos for that.

Wouldn’t it just suck if it was their last appearance ever.

As far as the SatAM stuff goes, I would debate how effective that ended up. As said before, the Freedom Fighter stuff feels bolted on. What I didn’t say was that this was the only time they appeared or even got mentioned, compounding the issue further as that scene had no bearing on the rest of the arc. On top of that, the main comic had already alluded to what the Freedom Fighters were doing during the events of Sonic 2, but there’s nothing to reference that at all.

That leads right into the integration of the two. At some point, it feels like the arc became less concerned with how the classic games and SatAM elements meshed as the latter got less and less panel time. I said the handling was clunky at the start, but by the third part only Snively was referenced, and he only got to speak to Eggman via communications for four speech bubbles, he didn’t actually appear or get to play off anyone. The last part doesn’t seem to present much opportunity for SatAM elements, if any. You certainly don’t see any.

Speaking of that, if I was writing StH#291 myself, I would have started it on the Death Egg instead of in Hidden Palace Zone, and had Knuckles interspersed reflecting on what happened while hinting at his story occurring after the main events. This serves two purposes; to differentiate it from StH#289 (which also featured the “some shenanigans then robot duplicate then cliffhanger with Death Egg” format), and to give it a truly celebratory ending as it would allow the cliffhanger to feature Super Sonic about to face off with Eggman’s Master Emerald-powered machine. As it stands, the arc doesn’t really have a moment that feels like it’s ramping up to a proper climax, which is weird when it’s supposed to be a pretty big deal.

Then again, there’s a more pressing issue with StH#291. Remember way back at the start when I said the Archie Sonic Comic ran for 290 issues? That wasn’t a mistake; technically speaking, this arc was never finished because StH#291’s release was cancelled. The reason I know so much about the issue’s content is because Yardley released the pencils for the issue on his Patreon. Out of respect, I’ve only used the page he released for free as an image source.

Don’t be glum, at least you’ve got the mobile remake of S3&K to look forward to!

That doesn’t alter the fact the average reader will never get a complete experience with this arc, and that honestly sort of hurts the impact of the arc despite the stories not being connected. If you want a series of stories combining SatAM and the four classic games everyone remembers to commemorate their milestones and returning influence, you can’t get it. End of.

Results Screen

I find Genesis of a Hero to be a weird arc to assess quality-wise. There’s plenty of stuff to like about it. This includes generally consistent good interactions, nice artwork, good action scenes, strong characterisation, and other elements here and there. Taken on that basis, you couldn’t really ask for more from it.

On the other hand, I’m not sure if it was entirely successful. The strongest elements were expanding on the game side, the SatAM side’s impact was minimal at best, and detrimental at worst. I think the arc had the same idea when the SatAM influence got lower and lower from one issue to the next. Might have been a better idea to concentrate on weaving the good guys of SatAM more naturally in there.

Ultimately, Genesis of a Hero is alright. As a person with little interest in the classic games or SatAM, it still does plenty to be able to stand on its own two feet and be enjoyable by itself. I suppose that is the key thing to take away from it, given that this would as much be a gateway for new fans to learn about the old as for old fans to relive it. I can’t say Genesis of a Hero particularly stuck with me though, not when Sonic: Mega Drive exists and does what this arc wants to do with way more to sell itself on.

If you want your favourite classic games in print form for a nostalgic throwback, or want to see how the old cartoons could possibly fit in, this arc fits the bill nicely for the most part, it’s more than just a regurgitation of what has been before. Just bear in mind it will never be complete as the last issue was never released. If you just want something to fill an itch for new classic content in general, you might want to look at Sonic: Mega Drive instead. Just…bear in mind it will never be complete as the last issue was never released.

Nor did the Freedom Fighters arc come to fruition, nor did either milestone get reached. What a celebration, eh?

Turns out the Time Stones took him to a new publisher.


The raw art of the variant for Sonic the Hedgehog #291 is from Matt Herms’ DeviantArt account.

The interior art for Sonic the Hedgehog #291, as well as the other pencilled pages for that issue, can be found at Tracy Yardley’s Patreon (the rest of the pages require you to be a $5 Patron).

Every other image in this review is sourced from Sonic the Hedgehog #288, Sonic the Hedgehog #289, Sonic the Hedgehog #290 and Sonic: Mega Drive #1.

Comic Preview: IDW Sonic the Hedgehog #1

Time to jump down the rabbit hole yet again.

It’s been over a year since we’ve had a preview of any comics, but with IDW’s Sonic the Hedgehog comic set to debut next week, a preview has been released to show a little of what this new story has to offer. Since the last battle, Eggman has been nowhere to be found, so naturally you’d think this would be a good time for Sonic to be able to chill.

Not so, as Eggman’s robot army are still on the attack! Sonic comes across one such village under siege, but he’s going to have to get a little help to beat these forces down! As Sonic and Tails do their thing, there’s something strange underneath the surface. What is up with this attack when Eggman is apparently MIA? See the action and mystery start to unfold as we take a look at the first part of the “Fallout” arc, and the first ever issue of IDW Sonic!

Sonic the Hedgehog #1—Cover A: Tyson Hesse
Ian Flynn (w) • Tracy Yardley (a) • Tyson Hesse (c)
SONIC’S RACING INTO A NEW ADVENTURE!After defeating the evil Dr. Eggman’s latest plot, Sonic is racing around the world to shut down the robotic Badnik forces that are still attacking villages. But it’s a big job for one hedgehog—even Sonic! Fortunately, he’ll have some help from his best friend: Tails!
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/4/18
Sonic the Hedgehog #1—Cover B: Tracy Yardley
Ian Flynn (w) • Tracy Yardley (a & c)
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/4/18

Remember, the official release date for this issue is April 4th, and there’s set to be a comic weekly throughout the month of April. If you’ve wanted to get into the comic scene, now is a perfect opportunity to start right at the very beginning!

Source: AV Club

TSS Review: Sonic The Hedgehog #1 (IDW)

The old phrase “The more things change, the more they stay the same” has never been more true when it comes to the return of Sonic in comics in IDW’s “Sonic the Hedgehog” #1.

After being gone from comic shelves for over a year thanks to a fallout between Sega and Archie, Sonic’s found a new home with IDW. But the creative team has not left. This issue features a story by Ian Flynn, along with Tracy Yardley on pencils, Jim Amash on inks and even Matt Herms doing the colors. IDW knew the strength of the Archie Sonic books for the last ten-plus years was the strength of it’s creative team, so it only made sense to bring them all over.

So what’s different? Well, for one thing this is a full reboot focused primarily on Sonic as the main character and taking place in the game universe (but not canon to the games themselves). There’s no Mobius, no Ixis Naugus, no Freedom Fighters (yet) and no baggage from over twenty years of continuity.

MINOR SPOILERS AHEAD! (Please note that this is the start of a new story arc so there’s not a lot to spoil.) The comic is adapted from “Sonic Forces” and takes place after the end of the game. Eggman has been defeated and is currently missing, but his robot army has been on auto pilot without him. Most of them have been only a minor threat with some going off blindly and even walking right into the ocean. However, after some more difficult bot battles, Sonic and Tails have noticed that the robots seem to be more organized. Has Eggman returned or is there someone else at the controls? With Eggman not appearing until issue five, I’d say it’s the later.

The main plot is almost background fodder for the bot-kicking action of Sonic and Tails. The book does a good job of showing off their camaraderie. Sonic is arrogant and full of bravado while Tails mostly uses his wits and fights alongside Sonic in a few scenes. One scene worthy of note is Tails worrying about Sonic getting into too much danger. While those who have never played Sonic Forces may see him as being a bit of a worry wort, those who played the game and know what Tails went through will get a bit more character depth out of the scene.

I also like how the citizens react to Sonic. While there are some resistance fighters, most are inexperienced and scared. They see Sonic as not only a hero, but a celebrity of sorts. They gush over him and want his autograph.

Tracy, Jim and Matt haven’t lost a step. The art’s great and the colors really make it pop. One minor complaint is that the paper stock is a bit too stiff and crinkly for my tastes. While re-reading for this review in the quiet comfort of my home, every turn of the page was extremely loud with more crackles and pops than a bowl of Rice Crispys. Basically the paper stock used for the cover is used for every page. I know it’s a weird critique to make, but it’s true. Also, while the inks and colors are very bold, the print is a bit dark. They use dark purple borders around the panels and Sonic himself even seems a darker blue. I don’t know if this is on purpose or the printing just came out too dark. I will say it does look sharper than Archie’s prints.

While yes, your favorite creative team is back, it does lead to this feeling of the book being new but not fresh. It’s as if I haven’t picked up the Archie book in over a year and just came back in at the end of a game adaption story arc. It may not be the same world or all the same cast, but it doesn’t feel much different. That doesn’t mean it’s a bad thing. I imagine most fans wanted Ian, Tracy, Matt and all the others back on board. I did too and I’m glad they returned. But those who may have been looking for a brand new Sonic experience like they’ve never gotten before probably won’t find it here.

One thing I’ll say is that I do really like the new fan section “Sonic Letters Squad”. Not only does it include letters and fan art, but they are also posting pictures of fans in their cosplay. It’s nice that this is starting with issue one. I also hope they bring back a form of “Off-Panel” in the future or allow fans to make their own little comic strips for the back of the comic.

Overall, while IDW’s Sonic does feel more familiar than fresh, the new comic is off to a great start. There’s plenty of action, character interaction, fun and a bit of mystery to hook you into the next issue. Let’s hope Sonic gets another twenty year run at his new home.

Wondercon 2018: Interview with Ian Flynn

Walking around Wondercon today, I came across quite a few interesting things. Cosplayers, tons of artists, every other booth requiring a few hundred Funko Pops for sale, a booth that sells only Ewok heads (I’m not kidding) and (formerly) Sonic Boom’s own Bill Freiberger.

But the most interesting thing for me was IDW’s booth with it’s large banner for Sonic the Hedghog. It features Sonic, Blaze and new gal, Tangle all striking poses. IDW’s acquisition of the Sonic license has given the blue blur a much larger spotlight than he’s had in the past few years with Archie. All the way to the cover of Diamond’s “Previews” catalog and Tangle making headlines across the internet.

IDW wants to make sure Sonic is a huge success and what better way than to bring back much of the old team that made the previous book a huge hit to begin with. Including bringing back head writer, Ian Flynn.

After his afternoon autograph session, I had the chance to chat with Ian Flynn about all things Sonic.

TSS: What differences will there be in how you approach writing IDW Sonic compared to the reboot era of Archie Sonic?

Flynn: The reboot era of Archie Sonic was an attempt to please everyone at the same time including both fans of the old style and fans of the newer style while blazing a new trail and doing it all in the first year or two which in hindsight, was impossible. IDW Sonic is a new take. Nothin’ but good ol’ distilled Sonicdom with no outside baggage attached.

TSS: Has the announcement of Sonic Mania Plus had any effect on how you were planning to use “certain characters”?

Flynn: Yes and we’ll be getting into that at the panel.

TSS: Are there any broad concepts you’d want to revisit in the future of the comic (for example; colonies of fish people existing alongside regular land characters)?

Flynn: Maybe. Meropis was the brainchild of Aleah Baker so I’d feel a little dirty just cribbing that idea again without her involvement. The series is so new that it’s hard to say what we will or won’t do in the future. The book hasn’t come out yet. Give us some time to establish what IDW Sonic is and then we’ll start building and exploring from there.

TSS: Will there be any sections for user content? Like Fan art, questions, letters to the editor?

Flynn: Yes. (I can confirm this having read the first issue.-Jason)

TSS: When Tangle was first introduced, my Twitter account just blew up with fan art of her. Were you surprised at just how well she was received?

Flynn: Yes and no. I’m not surprised at just how much people love her. Tyson Hesse did an amazing job designing the character and I knew people would dig her once the book came out. I wasn’t anticipating the VOLUME of fan love this early on. It’s exciting, I’m very happy for it, I just wasn’t expecting it this early on.

TSS: Which of your characters from the Archie era do you regret that you can’t bring to IDW?

Flynn: If I could transplant a couple, I’d love to bring Relic the Pika and Eclipse. I think those resonated the best with folks. I know folks would have loved to have seen Razor come back, but those first two are near and dear to my heart.

TSS: Are any plans for the Freedom Fighters in the future?

Flynn:  We’ll cover that in the panel tomorrow.

TSS: There was once going to be a comic conclusion to Sonic Underground. Is there any chance that can now see the light of day?

Flynn: Probably not because the factors that got the story pulled have not changed from what I understand.

TSS: How soon did IDW approach you after getting the license from Sega?

Flynn: I’m not sure, but I can say with some certainty that they had me on board for a while before the New York Comic Con announcement.

TSS: Thank you very much for your time.

Flynn: Thank you.

The first issue of IDW’s Sonic the hedgehog will be out Wednesday April 4th. You can pick up a convention exclusive #1 issue at Wondercon this weekend. Stay tuned later this week for my review of the first issue.

Comic Preview: Solicitation for IDW Sonic the Hedgehog #6 and a Collector’s Boxset revealed

This month has all sorts of surprises in store as June brings us both a new issue and a new collectors item for those who just want more comic hedgehog!

Continue reading Comic Preview: Solicitation for IDW Sonic the Hedgehog #6 and a Collector’s Boxset revealed

Sonic Talk 50: “The More Things Change…”

Three months in the procrastinating, it’s the 50th episode of Sonic Talk! With our 50th episode comes a new look for the podcast. Now you no longer have to look at a static image, but two of our three mugs (Alex refuses to be on camera) and the fourth image is related to our topics of the month.

Speaking of topics for the month, Jason, Chris and Alex discuss a wide range of topics. From Night in the Woods, to Atari 5200 and Colecovison games, to the insanity that is Sega Hard Girls.

Eventually, we also talk about Sonic too! Hence the name of the podcast. We cover the latest news from IDW’s first looks into the new Sonic comic, the Sonic Battle Racers Kickstarter, Sonic and Pac-Man fusing like Gotenks and a 15 minute discussion on the new Sonic movie despite not knowing a dang thing about it.

Comic Preview: Solicitation for IDW Sonic the Hedgehog #5 Revealed

In anticipation of its other solicits coming out tomorrow, IDW has decided to release the solicitation and one of the covers for Sonic the Hedgehog #5 slightly earlier than scheduled. But there’s never a time to be too early when it regards your arch-nemesis coming back into the picture!

In Sonic the Hedgehog #5, there is a question that needs to be answered; where exactly has Dr Eggman got to? His Badniks have still been causing mayhem since he and Sonic last fought, but he’s not been there with them to bring his usual flare to the fight. Wherever he is, he’s bound to be thinking up something evil, but what will Sonic do when he finds out what? This is “The Fate of Dr Eggman”: part 1.


Sonic the Hedgehog #5
Ian Flynn (w) • Jamal Peppers (a) • Jamal Peppers (c)
“The Fate of Dr. Eggman,
” Part 1. After his last battle with Sonic, Dr. Eggman’s gone quiet. His Badnik forces are still causing trouble, but without the bad doctor’s usual fanfare. What’s Eggman been doing all this time? And what will happen to Sonic when he finds out?
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 5/30/18

Sonic the Hedgehog #5—Cover B: Kieran Gates
Ian Flynn (w) • Jamal Peppers (a) • Kieran Gates (c)
FC • 32 pages • $3.99
*Retailers: See your order form for incentive information.
Expected in-store date: 5/30/18
Bullet points:
– Guest starring: The Chaotix Detective Agency!
– Retailer Incentive: Order 10 copies, get one free variant cover by Nathalie Foudraine!

As always, we will have more on this issue closer to the time of release. In the meantime, look out for more variant covers for the previous issues to be revealed up to April!

Source: Newsarama

Two stinky new villains revealed IDW’s Sonic comic, plus other details

Sonic’s extensive rogues gallery will be getting some new additions in the IDW comics this April: the skunk brothers Rough and Tumble. This pair of malicious mephitidaes will be antagonizing Sonic and Knuckles in the series’ third issue.

Kotaku interviewed the comic’s associate editor David Marriotte, who said that the new villains aren’t exactly masterminds, meaning we shouldn’t expect them to be hatching any grand schemes any time soon. He also confirmed that they are “independent agents,” though did hint that they could become henchman down the line. So it may be safe to speculate that they’ll end up working for Dr. Eggman eventually.

Rough’s finalized concept sheet
Tumble’s final concept sheet

Marriotte also talked about how new comic characters are designed: they are first described by writer Ian Flynn in a few paragraphs, then they are designed by one of the comic’s artists, and then they are sent to SEGA for approval. After some back and forth between IDW and SEGA, the characters are fleshed out and finalized. According to Kotaku, the characters used to be more heavily clothed, had less defined eyes, and Tumble use to look a lot more rabid.

Meanwhile, in a Game Informer interview released yesterday, Ian Flynn confirmed that the IDW comics will be a fresh start focused on story elements and characters from the games. Early issues will feature stories that are light on world-building and lore, but heavy on adventure and cinematic action. Despite starting with “bite-sized” stories, Flynn also confirmed that these stories will start building up to a surprise that will pay off within the comic’s first year. This surprise will be an obscure antagonist that hardcore fans may be able to guess, but casual fans will find new and exciting. You can find the full interview, which goes into more detail about Flynn’s plans as well as his past, here.

Flynn later clarified on Twitter that he doesn’t want to front load a new, fast paced book with lore, and that he wanted to keep things game-centric to make the comic recognizable to casual fans. Once the tone is set, he will get into bigger arcs and begin exploring the characters.

IDW’s Sonic the Hedgehog will launch April 4, and release a new issue every week for its first four weeks before going monthly with issue 5.