Comic Preview: IDW Sonic the Hedgehog #4

The month of comics concludes with the debut of a brand new character!

With April’s rapid release of IDW’s new Sonic comic series reaching the last of its four issues, the preview has finally been released for Sonic the Hedgehog #4. In this issue, Sonic comes across the biggest pack of Badniks he’s seen so far! If he wants to beat this lot back, he’ll need more than his own pair of hands. Luckily he has Blaze on his side with her fiery hands, and there’s new hero Tangle the Lemur who can make her tail act like a hand as well! What will the mystery behind the attacks make of this team-up? This is the final part of the comic’s first arc, “Fallout”.

Sonic comes across a town under attack from the biggest Badnik force he’s ever seen. Luckily, help is on the way from his old friend Blaze, as well as a new hero! Get ready for the debut of Tangle!

  • Gotta go fast! To celebrate the blue blur coming to IDW, the first 4 issues ship weekly in April!
  • Featuring beloved Sonic creators introducing all-new characters in all-new adventures!
  • Variant covers featuring the main cast of each issue by artists like Rafa Knight, Jamal Peppers, and Tyson Hesse!
  • Connecting covers by Sonic Mania animation artist Tyson Hesse!

Sonic the Hedgehog #4 is due out on 25/04/18, so make sure you swing by to pick up a copy. While this marks the last of the April issues, remember that the comic is coming out an issue per month from here on, so there will still be plenty of comic goodness in the future!

Source: Comic Book Resources

Comic Preview: Solicitation for IDW Sonic the Hedgehog #7 Revealed

There’s new villainy afoot as we enter July! Why not relax by playing a game?

While you might be reading up on the skirmish between Sonic, Knuckles and two bad skunks, the solicitation for Sonic the Hedgehog #7 has been revealed! Between all that’s happened in revealing Dr Eggman’s secret, Sonic wants to stop the onslaught of Badniks right at the source. However, what Sonic can see is just the surface. With another villain poised to show themselves, he’ll have to keep his wits about him to stay on the level!

Sonic the Hedgehog #7—Cover A: Kieran Gates—SPOTLIGHT
Ian Flynn (w) • Adam Bryce Thomas (a) • Kieran Gates (c)
Secrets revealed! After the dramatic events of the last two issues and the secret of Dr. Eggman, Sonic races off to shut down the organized Badniks at the source. Unfortunately, there’s more at play than Sonic has realized—and more powerful players…
FC • 32 pages • $3.99
Sonic the Hedgehog #7—Cover B: Adam Bryce Thomas—SPOTLIGHT
Ian Flynn (w) • Adam Bryce Thomas (a & c)
FC • 32 pages • $3.99
Bullet points:
• One of the first major villains of the new series revealed!
• A special foil cover to celebrate entering the second half of Sonic’s first year at IDW!
• Don’t miss the new Sonic the Hedgehog: Crash Course Board game in our games section!
• Variant cover by Nathalie Fourdraine!

There’s also new information regarding the announced board game from IDW; Sonic the Hedgehog: Crash Course. Grab up to three other players and race through Green Hill Zone to be the first to collect five Chaos Emeralds!

Sonic the Hedgehog: Crash Course
Sean McDonald (d)
Sonic, Tails, Knuckles, and Dr. Ivo “Eggman” Robotnik are on a crash course for the Chaos Emeralds! Speeding through the classic Green Hill Zone, players in Sonic the Hedgehog Crash Course race to be the first player to collect 5 of the 7 Chaos Emeralds! If you want to take the victory, then you gotta go fast!
RACE forward and leave your opponents in the dust
COLLECT items then heal damage
WIN if you’re the fastest to earn the most Chaos Emeralds!
2-4 players • Playable from ages 8+ • 30-45 minutes • MSRP $29.99 • UPC: 8-27714-01484-6
Bullet points:
• Quick to learn, easy to play, challenging to win! Start racing in minutes!
• Build-as-you-play track! No race is ever the same!
• Powerful special items! Go faster, set traps and slow down opponents!
• Includes 4 pre-painted plastic miniatures!
• Advance solicited for February release!

As always, we’ll have more information about the issue closer to release. While you wait, why not brush up on your board game strategies ready to show your friends how super sonic you really are!

Source: Comic List

Comic Preview: IDW Sonic the Hedgehog #3

Do you want to be rougher than the rest of them, or do you just want a little rough and tumble?

With the IDW comic well on its way to securing its position in the franchise, the preview for Sonic the Hedgehog #3 has been released! The next village Sonic comes across allows him to meet up with his oldest frenemy; Knuckles! But before they can catch up and banter, two mercenaries in the form of Rough and Tumble prove to be quite the handful for the combat duo. Can they work together and beat down the threat? And what else is going on with the mystery behind the scenes? This is the third part of the “Fallout” arc.

Sonic the Hedgehog #3—Cover A: Tyson Hesse
Ian Flynn (w) • Jen Hernandez (a) • Tyson Hesse (c)
Sonic and Knuckles team up, and it’s just like old times—until two new villains show up. With a group of villagers under attack, will even the combined forces of these two heroes be enough to take down Rough and Tumble???
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/18/18
Sonic the Hedgehog #3—Cover B: Jen Hernandez
Ian Flynn (w) • Jen Hernandez (a & c)
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
*Expected in-store date: 4/18/18

The latest issue is due to be released on April 18th. Make sure you can get your mitts on it!

Source: Sonic Comic Squad [Facebook]

Comic Preview: IDW Sonic the Hedgehog #2

Did you like the debut issue of the IDW comic? Because IDW won’t stop, they just go!

The preview for Sonic the Hedgehog #2 is already available, and it’s hammering home the quality we have to look forward to. In this issue, Sonic has come across another town that’s in peril, so he goes into to save it. Joining him this time is Amy Rose for some tried and true dynamics. She’s actually there for some serious business though; she wants to ask him to rejoin the resistance! And with mysterious behind-the-scenes going on, could Sonic be in more danger than he realises? This is the second part of the opening “Fallout” arc.

STORY BY: Ian Flynn
ART BY: Adam Bryce Thomas
COLORS BY: Adam Bryce Thomas
LETTERS BY: Corey Breen
COVER BY: Adam Bryce Thomas, Jonathan Gray, Nathalie Fourdraine, and Tyson Hesse
Sonic’s new adventure continues, and when he comes across another town in need of saving, his old pal Amy arrives just in time to join the fight! The banter is fun, and the stakes are high, but things get really serious when Amy presents Sonic with a big request: rejoin the Resistance!

Gotta go fast! To celebrate the blue blur coming to IDW, the first 4 issues ship weekly in April!
Featuring beloved Sonic creators introducing all-new characters in all-new adventures!
Variant covers featuring the main cast of each issue by artists like Rafa Knight, Jamal Peppers, and Tyson Hesse!
Connecting covers by Sonic Mania animation artist Tyson Hesse!

As always, we’ll keep you up to date on the latest news about upcoming issues as they’re revealed. For the time being, the next step into the new world is just 2-3 days away, so make sure you’t don’t miss it!

Source: Comic Book Resources

TSS Review: Genesis of a Hero (Archie)

More like Revelations than Genesis in hindsight.

Hey, I didn’t realise it’d be Easter when the bible joke would be up.

IDW are set to release their new comic in just a few days from now. But as most of you know, before IDW there were the Archie Sonic comics. Spanning 290 issues, it lasted an eventful 24 years before it met its end in December 2016. To celebrate the passing of the torch from one company to another, I will be reviewing the entirety of Genesis of a Hero (AStH#288 – AStH#291), the last arc of the book.

Before we start, some background on how Genesis of a Hero came to be; As part of the Archie Comics’ upcoming 25th anniversary blowout, several events were scheduled including the conclusion to the very popular Sonic Mega Drive, the milestone 300th issue of the main book, the milestone 100th issue of Sonic Universe, an arc dedicated to the Freedom Fighters and this nostalgic throwback to the start of the franchise.

But is this like a trip down memory lane, or a holiday you’d rather forget? Join me as I take a Mega Driven critical eye to these issues!

It’s All in the Manual

Unlike every other Archie Sonic arc I’ve reviewed, the issues of Genesis of a Hero are entirely disconnected by narrative, linked only thematically. As such, this review will take an issue-by-issue approach in this section, assessing each story individually.

StH#288 (part 1)

The story begins at the end of Sonic 1. Sonic is facing Eggman down in Scrap Brain Zone, with future treacherous lackey Snively there to add even more bother for him. After traversing a mechanical nightmare, diabolical speed traps and purple water, he finally manages to get to Eggman in his final area. Eggman and Snively enter the final ace up their sleeve and try to crush Sonic. Undeterred, Sonic is able to lay waste to the machine and stop the first of many evil schemes from Eggman.

Needs less water.

Upon victory, Sonic races back the way he came, through each Sonic 1 zone, to Knothole. It’s here we learn that Sonic was on a mission for the residents of Knothole to rescue Sally’s father and see what Eggman was up to. There’s a lot of exposition here, but we find out that Sonic has six of the Chaos Emeralds (which he only discover the existence of on this mission), Tails and the Freedom Fighters resolve to come along and help Sonic in the future,  and there’s even a hint of King Acorn not being who they think he is (he’s Naugus, by the by).

This issue feels disjointed compared to the rest of the arc, and even compared to itself. The first part in Scrap Brain Zone is fine and a smooth integration of SatAM and classic elements. It’s suitably well-paced and comedic when needs be, and the banter between Eggman, Snively and Sonic is good stuff. Not quite as sharp as something like Sonic Mega Drive, but that mini-series had a lot more time to explore those dynamics, and had Sonic Mania animator Tyson Hesse as a baseline for how the characters should interact and react. To be frank, it was probably never going to match that. Not that it doesn’t have its own highlights, like Sonic versus the purple water.

How many times do they have to teach you this lesson, old troll?

The second part in Knothole feels bolted on, as if they just had to get the formation out of the way because it’s what SatAM fans remember. It makes the pacing of the issue way more clunky as you go from a nice action segment that still gives you plenty of information to a huge exposition dump running through why Sonic was doing what he was doing, why they want the Chaos Emeralds, how each Freedom Fighter acts, and so on. Surely there was a better way of doing this.

In addition, I don’t know why it was felt that the Naugus as King Acorn thread needed to be here. Not only does it not play a role in the arc, but the present time of the Archie comics have made no reference to this point either as it’s been long resolved by then. It’s only referenced in a shadow, but it’s still a sub-thread that ended up going nowhere.

StH#289 (part 2)

Sonic the Hedgehog #289 starts in the skies of Sky Chase Zone. After dodging numerous Badniks, Sonic and Tails manage to reach the Wing Fortress, only for the Tornado to be shot down with Tails in it. With newly kindled rage in his heart, Sonic tears through the defences of the fortress before eventually finding Snively. Snively unleashes the familiar boss of the second act. Sonic manages to quite swiftly dispose of it, but isn’t quite able to catch up to Snively and his escaping shuttle. It’s a good thing Tails got the plane repaired then!

Thanks to the little boost, Sonic is able to grab the wing of the shuttle and follows Snively into space. This is much to Snively and Eggman’s chagrin mind. Snively flees when he lands, but Sonic opts to calmly stroll through the space station. Things are going fine until Eggman reveals his latest creation; Mecha Sonic, a robot duplicate of Sonic himself. With some near misses and some strategic planning, Sonic is able to exploit the duplicate’s weakness and bring him down. Eggman and Snively flee, Sonic giving pursuit. Eggman manages to reach the holding bay and reveals his would-be coup de grâce; the Death Egg Robot…

This is more in line with what I’d like; a story that manages to interweave the classic narrative with the SatAM elements seamlessly. Not only is Snively there to add some back-and-forth to scenes Sonic would usually be alone, you even get some world building as to how the game zones relate to cartoon areas. Aside from that, there’s some good banter here as well (although I feel it’s slightly weaker than in StH#288), and it’s got very even pacing.

Just your average sight on your average day.

The one thing that seems strange to me is that no reference is made to what the other Freedom Fighters would be doing at the time. I only say this was brought up in the comic in a prior issue, and not making mention of it here feels like a missed opportunity. Otherwise, probably the best story of the arc for me.

StH#290 (part 3)

Sonic is zipping around by his lonesome when he comes across the chained up Little Planet. He deduces that must be an Eggman plot and is about to set off and stop him when Amy Rose comes along to meet him for the first time. After some light discussion on fate and divination, Sonic runs off to get to the Little Planet and is surprised by the sheer number of forces in Palmtree Panic Zone. Sonic traverses the place and runs into Dr Eggman. They engage in battle with some particularly funny dialogue.

Careful Amy, that might not be your canon.

Sonic almost manages to catch Eggman before he can fly off, but Amy catches Sonic and he’s stopped before he can stop the good doctor. Sonic warns Amy that she should go home. Before she can do anything, Eggman’s newest weapon Metal Sonic comes along and abducts her. Sonic rushes off through various other zones, making good futures and observant quips along the way.

Eventually, he manages to come across Eggman and Metal Sonic again. They’re trapped Amy at the end of a road, and Eggman’s pitching Metal Sonic in a race against his organic foe. Sonic manages to succeed despite the various traps being pulled out. With Metal Sonic destroyed and Amy rescued, Eggman flies off again. This time, Sonic realises he can use the power of the Time Stones to help him. With this in mind and Amy along for the ride, he sets off to collect all of them to stop Eggman’s plan for good…

StH#290 has the strongest bits of dialogue for the characters out of all of them, I think. It helps that they’re allowed to be the focus as the moments from the game are just as focused on what the characters are doing as the comic is. Sonic and Amy’s interactions are great, as is Sonic bouncing off Eggman’s ego (both literally and figuratively). The moments they picked to focus on are pretty much a must for any Sonic CD adaptation, and they’re done with solid execution.

01010000 01101100 01100101 01100001 01110011 01100101 00100000 01110011 01110100 01101111 01110000 00101110

I’m not so keen on the pacing of the issue, but in this case it’s a necessity as opposed to something that feels thrown in. The events of the game are heavily weighted towards the beginning and the end of the story, so it essentially follows a bell curve where the middle has nothing happening except Sonic going through zones on his own. As such, I’m willing to let it slide on this occasion, although I still think StH#289 is a stronger narrative for it.

I suppose some also might take umbrage with the implied chronology of Sonic CD compared to the other classic games. The most popular theories about its placement is before Sonic 2 or after Sonic 3 & Knuckles. This arc just goes by game chronology, so Sonic CD happens between those two. I personally don’t care about this point as it has no bearing on the theory surrounding the games (it’s a different continuity), and ultimately I don’t think the order matters all that much anyway.

StH#291 (part 4)
The lineart alone can be beautiful.

Sonic and Tails have made it to Hidden Palace Zone, when Tails notices the massive mural in the room. Their sight-seeing is disrupted by the appearance of Knuckles the Echidna. Sonic and Knuckles exchange blows. Tails tries to help Sonic, but Knuckles manages to throw his efforts back in Sonic’s face (literally). Before they can keep fighting from there, a rumble cuts the skirmish short. Knuckles rushes off to find the source, and sees Eggman taking the Master Emerald! He tries to stop the theft, but Eggman responds by electrocuting him, then blasting the floor so all three heroes fall through.

After they gather their senses, Knuckles concedes that he was tricked, and starts to help Sonic and Tails by taking them to a secret transporter. This leads up to Sky Sanctuary Zone. Knuckles elects to stay there and let Sonic and Tails finish up Dr Eggman, which they oblige. After a bit more traversal of the ruinous paths, they eventually run into the Egg-O-Matic, wrecking ball and decoys at the ready. They work together to down the vehicle…but it turns out Eggman isn’t in there. Out of its remains rises the latest Mecha Sonic.

He proves a challenge for them at the start, but Sonic and Tails manage to work out how to combine their skills to outwit the one-robot defence, and they manage to take him out. They can’t contemplate for long as the rest of the ruins crumble away. They’re just about able to run up a spiralling path and leap onto the Death Egg before it falls away entirely. They congratulate themselves on their progress, Knuckles glides away in a forest while looking back at the Death Egg, and the remains of Mecha Sonic are shown on a beach surround by ruin blocks. Sonic and Tails begin their perilous journey through Death Egg Zone…

What Knuckles saw when he reflected on the situation.

With Sonic 3 & Knuckles’ narrative being as explicit as it is anyway, there wasn’t any doubt that the story itself would be solid, it’s practically laid out for them. It still manages to do its own thing by using the strengths in character writing to expand on the final confrontation between Sonic and Knuckles. The body language alone is enough to convey exactly how the characters are feeling in that fight, and it’s very effective throughout. The smaller moments of empathy really seals the deal there. Sonic and Tails’ moments are pretty well displayed too.

Unlike the Naugus = King Acorn allusion, the Mecha Sonic stinger makes a lot more sense in relation to the main comic. We’ve heard that Snively was involved in the aftermath of Sonic 3 and Knuckles in the comic version of events, and Snively actually had plans to revisit the idea of stealing the Master Emerald as hinted by “Total Eclipse”. As such, I don’t have a problem with this foreshadowing.

I’m not going to lie though, the story beats feel like a repeat of StH#289 again. Granted, given how the games went in the sections they chose, it’s not like they were going to get that much variety. That being said…ah, I’ll save it for the last section.

Graphic Design from a BigIsland

The art in Genesis of a Hero is a lot more consistent than most arcs, as the two-man team of Tracy Yardley and Gabriel Cassata take the helm for the entire duration.

Yardley’s lineart has been altered in style slightly for this arc, and it’s all the better for it. It retains Yardley’s personality while fitting the more cutesy style of new age classic Sonic. The expression work is suitably on point throughout, with highlights including the entire fight between Sonic and Knuckles, Sonic’s reaction to purple water and Amy’s attempt to flirt with Sonic.

Cassata’s colours, meanwhile, work well with this style, reflecting the vibrant use of colour in the classic era with vivid appeal, while not being so saturated as to be overly strong to the viewer. It also adapts to suit the mood of the scene, which is always a good thing when the tone can vary as much as it does here.

Uh, I suppose we can crack that egg for the omelette.

While generally the artwork is on point, I do have two or three negative points about it. The first is that there’s a surprisingly common lack of backgrounds throughout the arc. When they’re there they’re nicely done and they’re certainly provided for the key moments, but it is something you can pick up on. That being said, it’s not so common that it’s a major distraction, so this is more on the minor side of things.

The second is that Eggman in StH#290 is extremely strangely drawn compared to the rest of the arc. I don’t know if this is because he was done like this in Sonic CD or if there’s other circumstances that forced it, but it is off-putting after just reading the two issues before it.

No but seriously, what is this.

Finally, and this is really more a matter of preference, I preferred the way the Metal Sonic race was done in StH#25 to here. Not sure why, might be a combination of the lack of colour used or the fact StH#290 presents a more rigid, static structure to the scene, contrasting with the more surreal and abstract nature of the game’s presentation. Again, that’s more my preferences on show.

Overall though, this is a good showing for the artwork, even if it’s not the greatest masterpiece ever.

Choose Your Player

In most arcs I’ve reviewed, the recurring casts throughout have been huge and there’s been reams of writing on how they all come together and interact. This arc is entirely different, as there are only two characters present in all four issues. Nonetheless, this will still be a thorough look at what’s on offer.

Sonic the Hedgehog – Unlike his mute current classic self, Sonic has a lot to say in this arc. He’s generally got a good balance between his confident and cool persona and his more caring and empathetic side. This is mostly displayed to Tails, although he gets a moment to reach out to Knuckles and Amy as well. Sometimes the confident side can become a bit too overbearing, but I just blame that on it being partially influenced by his SatAM portrayal, and thankfully it’s rare. Getting to show off in some nice action scenes is not so rare.

Dr Eggman – What else would you expect from Dr Eggman in the classic era? He’s bombastic, he’s arrogant, he’s active, he’s controlling, he’s easily angered and takes it out on everyone, he sometimes gets a moment to be outright threatening, he’s a joy to watch because of his larger than life personality. Ian Flynn has never really had an issue writing Eggman after the reboot aside from pushing his sadism to questionable levels, but since that doesn’t come into effect here you’re looking at a very good interpretation of Eggman.

The best wingman a hedgehog can get.

Miles “Tails” Prower – Technically he only appeared in three issues, but that’s recurring enough to take a look at him. He’s fine here. StH#288 portrays him more as a little kid just wanting the hero to notice him as it’s set before Sonic 2 and influenced by SatAM. StH#289 and StH#291 have him more where you’d expect him, as a foil to Sonic who can be a capable hero in his own right despite his youth. His interactions with Sonic are top-notch. He gets to provide a lot of opportunity for Sonic to show his considerate side, while also helping Sonic on his journey and beating down threats just as readily. If anything, my one issue with Tails is that the disconnect between the first issue and the other issues is a bit jarring, and I think part of that is because there isn’t time to expand on why Tails looks up to Sonic so much (aka the canonical game backstory, which can easily fit in).

Julian Snively – He gets a shot at only two appearances, but he gets mentioned in StH#290 so he counts too. This version of Snively borrows very heavily from his original SatAM self (as opposed to his later self who is working at G.U.N. in order to carry out his own plans and get back at Eggman). Despite the wildly different circumstances he’s in compared to the show, he still acts as decent foil to Eggman. His cowardly and timid nature bounces off Eggman’s boisterous and unwavering drive to succeed, so there’s plenty of opportunity to mine that for comedy. Aside from that, he gets to have some funny reactions to Sonic, but he doesn’t get other facets explored.

The rest of the characters come and go as needed, so there’s not a whole lot to say about them. Amy Rose probably has the lion’s share of content, being present throughout StH#290. Fortunately, she has some great characterisation here. She’s plucky and energetic, willing to follow Sonic to the ends of the Little Planet, no matter what he’s doing. At the same time, she’s also an 8 year old kid, and is as naive and fallible as one would expect one to be. She still has her heart in the right place despite the problems she sometimes causes.

Look, I’m not completely heartless, okay?

Knuckles the Echidna is what you’d expect, given that Sonic 3 & Knuckles laid the narrative bare. His sparring with Sonic is good to see nonetheless, as is the handling of his eventual realisation and redemption. The Freedom Fighters are mostly there to praise Sonic’s effort and be inspired by him, they don’t get the opportunity to actually interact off him. There’s not even enough material to address them individually save for the character moment provided for Bunnie, which is pretty effective regardless of what I think of their overall contribution.

A Balancing Act

The main goals of this arc were threefold; to celebrate the classic era, to celebrate SatAM and the start of the Archie Sonic comic (which was in 1993), and to try and make them work together. As far as celebrating the classic side goes, it was mostly successful (save for one issue I’ll address at the end), recounting the games faithfully while having room to expand them. Theoretically not hard to do, but I still want to give kudos for that.

Wouldn’t it just suck if it was their last appearance ever.

As far as the SatAM stuff goes, I would debate how effective that ended up. As said before, the Freedom Fighter stuff feels bolted on. What I didn’t say was that this was the only time they appeared or even got mentioned, compounding the issue further as that scene had no bearing on the rest of the arc. On top of that, the main comic had already alluded to what the Freedom Fighters were doing during the events of Sonic 2, but there’s nothing to reference that at all.

That leads right into the integration of the two. At some point, it feels like the arc became less concerned with how the classic games and SatAM elements meshed as the latter got less and less panel time. I said the handling was clunky at the start, but by the third part only Snively was referenced, and he only got to speak to Eggman via communications for four speech bubbles, he didn’t actually appear or get to play off anyone. The last part doesn’t seem to present much opportunity for SatAM elements, if any. You certainly don’t see any.

Speaking of that, if I was writing StH#291 myself, I would have started it on the Death Egg instead of in Hidden Palace Zone, and had Knuckles interspersed reflecting on what happened while hinting at his story occurring after the main events. This serves two purposes; to differentiate it from StH#289 (which also featured the “some shenanigans then robot duplicate then cliffhanger with Death Egg” format), and to give it a truly celebratory ending as it would allow the cliffhanger to feature Super Sonic about to face off with Eggman’s Master Emerald-powered machine. As it stands, the arc doesn’t really have a moment that feels like it’s ramping up to a proper climax, which is weird when it’s supposed to be a pretty big deal.

Then again, there’s a more pressing issue with StH#291. Remember way back at the start when I said the Archie Sonic Comic ran for 290 issues? That wasn’t a mistake; technically speaking, this arc was never finished because StH#291’s release was cancelled. The reason I know so much about the issue’s content is because Yardley released the pencils for the issue on his Patreon. Out of respect, I’ve only used the page he released for free as an image source.

Don’t be glum, at least you’ve got the mobile remake of S3&K to look forward to!

That doesn’t alter the fact the average reader will never get a complete experience with this arc, and that honestly sort of hurts the impact of the arc despite the stories not being connected. If you want a series of stories combining SatAM and the four classic games everyone remembers to commemorate their milestones and returning influence, you can’t get it. End of.

Results Screen

I find Genesis of a Hero to be a weird arc to assess quality-wise. There’s plenty of stuff to like about it. This includes generally consistent good interactions, nice artwork, good action scenes, strong characterisation, and other elements here and there. Taken on that basis, you couldn’t really ask for more from it.

On the other hand, I’m not sure if it was entirely successful. The strongest elements were expanding on the game side, the SatAM side’s impact was minimal at best, and detrimental at worst. I think the arc had the same idea when the SatAM influence got lower and lower from one issue to the next. Might have been a better idea to concentrate on weaving the good guys of SatAM more naturally in there.

Ultimately, Genesis of a Hero is alright. As a person with little interest in the classic games or SatAM, it still does plenty to be able to stand on its own two feet and be enjoyable by itself. I suppose that is the key thing to take away from it, given that this would as much be a gateway for new fans to learn about the old as for old fans to relive it. I can’t say Genesis of a Hero particularly stuck with me though, not when Sonic: Mega Drive exists and does what this arc wants to do with way more to sell itself on.

If you want your favourite classic games in print form for a nostalgic throwback, or want to see how the old cartoons could possibly fit in, this arc fits the bill nicely for the most part, it’s more than just a regurgitation of what has been before. Just bear in mind it will never be complete as the last issue was never released. If you just want something to fill an itch for new classic content in general, you might want to look at Sonic: Mega Drive instead. Just…bear in mind it will never be complete as the last issue was never released.

Nor did the Freedom Fighters arc come to fruition, nor did either milestone get reached. What a celebration, eh?

Turns out the Time Stones took him to a new publisher.


The raw art of the variant for Sonic the Hedgehog #291 is from Matt Herms’ DeviantArt account.

The interior art for Sonic the Hedgehog #291, as well as the other pencilled pages for that issue, can be found at Tracy Yardley’s Patreon (the rest of the pages require you to be a $5 Patron).

Every other image in this review is sourced from Sonic the Hedgehog #288, Sonic the Hedgehog #289, Sonic the Hedgehog #290 and Sonic: Mega Drive #1.

Comic Preview: IDW Sonic the Hedgehog #1

Time to jump down the rabbit hole yet again.

It’s been over a year since we’ve had a preview of any comics, but with IDW’s Sonic the Hedgehog comic set to debut next week, a preview has been released to show a little of what this new story has to offer. Since the last battle, Eggman has been nowhere to be found, so naturally you’d think this would be a good time for Sonic to be able to chill.

Not so, as Eggman’s robot army are still on the attack! Sonic comes across one such village under siege, but he’s going to have to get a little help to beat these forces down! As Sonic and Tails do their thing, there’s something strange underneath the surface. What is up with this attack when Eggman is apparently MIA? See the action and mystery start to unfold as we take a look at the first part of the “Fallout” arc, and the first ever issue of IDW Sonic!

Sonic the Hedgehog #1—Cover A: Tyson Hesse
Ian Flynn (w) • Tracy Yardley (a) • Tyson Hesse (c)
SONIC’S RACING INTO A NEW ADVENTURE!After defeating the evil Dr. Eggman’s latest plot, Sonic is racing around the world to shut down the robotic Badnik forces that are still attacking villages. But it’s a big job for one hedgehog—even Sonic! Fortunately, he’ll have some help from his best friend: Tails!
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/4/18
Sonic the Hedgehog #1—Cover B: Tracy Yardley
Ian Flynn (w) • Tracy Yardley (a & c)
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/4/18

Remember, the official release date for this issue is April 4th, and there’s set to be a comic weekly throughout the month of April. If you’ve wanted to get into the comic scene, now is a perfect opportunity to start right at the very beginning!

Source: AV Club

Comic Preview: Solicitation for IDW Sonic the Hedgehog #6 and a Collector’s Boxset revealed

This month has all sorts of surprises in store as June brings us both a new issue and a new collectors item for those who just want more comic hedgehog!

Continue reading Comic Preview: Solicitation for IDW Sonic the Hedgehog #6 and a Collector’s Boxset revealed

Comic Preview: Solicitation for IDW Sonic the Hedgehog #5 Revealed

In anticipation of its other solicits coming out tomorrow, IDW has decided to release the solicitation and one of the covers for Sonic the Hedgehog #5 slightly earlier than scheduled. But there’s never a time to be too early when it regards your arch-nemesis coming back into the picture!

In Sonic the Hedgehog #5, there is a question that needs to be answered; where exactly has Dr Eggman got to? His Badniks have still been causing mayhem since he and Sonic last fought, but he’s not been there with them to bring his usual flare to the fight. Wherever he is, he’s bound to be thinking up something evil, but what will Sonic do when he finds out what? This is “The Fate of Dr Eggman”: part 1.


Sonic the Hedgehog #5
Ian Flynn (w) • Jamal Peppers (a) • Jamal Peppers (c)
“The Fate of Dr. Eggman,
” Part 1. After his last battle with Sonic, Dr. Eggman’s gone quiet. His Badnik forces are still causing trouble, but without the bad doctor’s usual fanfare. What’s Eggman been doing all this time? And what will happen to Sonic when he finds out?
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 5/30/18

Sonic the Hedgehog #5—Cover B: Kieran Gates
Ian Flynn (w) • Jamal Peppers (a) • Kieran Gates (c)
FC • 32 pages • $3.99
*Retailers: See your order form for incentive information.
Expected in-store date: 5/30/18
Bullet points:
– Guest starring: The Chaotix Detective Agency!
– Retailer Incentive: Order 10 copies, get one free variant cover by Nathalie Foudraine!

As always, we will have more on this issue closer to the time of release. In the meantime, look out for more variant covers for the previous issues to be revealed up to April!

Source: Newsarama

Sonic Hacking Contest 2018 Announced

Building on the success of last year’s event, Sonic Hacking Contest 2018 has already been formally announced! This gives another year for budding Sonic game hackers to strut their stuff and impress everyone with their skills!

The contest will take place between Monday November 26th and Sunday December 2nd, with the main hacking contest and the Hack Expo along with other events and streams to be announced. The initial deadline for submitting playable builds will be October 28th. Those participating in the contest will then have until November 4th to refine their entries, while those just in the Hack Expo will have until November 11th to do so. This gives just over 9 months to get your game ready for submission!

To continue with the high standard of 2017, the quality control criteria are still in place, as are the regular rules. You can read this information, as well as the awards up for grabs and the current judging panel, with the full announcement on Sonic Retro while the website is still being constructed. Please note that these can be subject to change closer to the time of the contest, so be sure to keep up to date if you’re interested.

Write those dates down if you want to participate yourself, or if you want to try them out when the demos are made public. And good luck to everyone who does end up putting their hacking skills to the test!

Source: Sonic Retro

Comic Preview: Covers and Solicitations for IDW Sonic #1, #3 and #4 Revealed

To round out the comic news for the month, we have the long awaited solicits up, and boy is it quite a doozy! Not only new adventures, but new allies, new villains and new appearances from someone who wasn’t in Forces!

In Sonic the Hedgehog #1, Sonic’s mananged to defeat Eggman’s latest evil scheme, and is currently going around the world to defeat the robots still on the rampage. That’s a lot for one hedgehog to handle, which is why his very best friend Tails is joining in on the action!

Sonic the Hedgehog #1—Cover A: Tyson Hesse
Ian Flynn (w) • Tracy Yardley (a) • Tyson Hesse (c)
SONIC’S RACING INTO A NEW ADVENTURE!After defeating the evil Dr. Eggman’s latest plot, Sonic is racing around the world to shut down the robotic Badnik forces that are still attacking villages. But it’s a big job for one hedgehog—even Sonic! Fortunately, he’ll have some help from his best friend: Tails!
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/4/18
Sonic the Hedgehog #1—Cover B: Tracy Yardley
Ian Flynn (w) • Tracy Yardley (a & c)
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/4/18

*Retailer incentives:
Order 10 copies, get one free variant cover by Nathalie Fourdraine!
Order 25 copies, get one free variant cover featuring the characters from the issue by Rafa Knight!
Order 25 copies of issues #1-4, and get one free variant cover of issue #1 by Sonic Mania artist Kieran Gates!

Sonic the Hedgehog #2 was revealed yesterday. Skipping to Sonic the Hedgehog #3, Sonic meets up with his oldest rival, Knuckles the Echidna, to do some more baddie-beating and village-saving. But there’s foulness afoot as two new villains, Rough and Tumble, threaten to be more than they can bear! Can the Blue Blur and Rad Red beat them down and help the civilians?

[Please bear with us as there is currently no cover image available]

Sonic the Hedgehog #3—Cover A: Tyson Hesse
Ian Flynn (w) • Jen Hernandez (a) • Tyson Hesse (c)
Sonic and Knuckles team up, and it’s just like old times—until two new villains show up. With a group of villagers under attack, will even the combined forces of these two heroes be enough to take down Rough and Tumble???
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/18/18
Sonic the Hedgehog #3—Cover B: Jen Hernandez
Ian Flynn (w) • Jen Hernandez (a & c)
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
*Expected in-store date: 4/18/18

*Retailer incentives:
Order 10 copies, get one free variant cover by Nathalie Fourdraine!
Order 25 copies, get one free variant cover featuring the characters from the issue by Jamal Peppers!

Finally, in Sonic the Hedgehog #4, Sonic runs into the biggest band of Badniks yet when he turns up to another town. But the heat is about to turn up as Blaze the Cat joins the fray, and there’s a new hero debut in the form of Tangle the Lemur!

Sonic the Hedgehog #4—Cover A: Tyson Hesse
Ian Flynn (w) • Evan Stanley (a) • Tyson Hesse (c)
Sonic comes across a town under attack from the biggest Badnik force he’s ever seen. Luckily, help is on the way from his old friend Blaze, as well as a new hero! Get ready for the debut of Tangle!
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/25/18
Sonic the Hedgehog #4—Cover B: Evan Stanley
Ian Flynn (w) • Evan Stanley (a & c)
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/25/18

*Retailer incentives:
Order 10 copies, get one free variant cover by Nathalie Fourdraine!
Order 25 copies, get one free variant cover featuring the characters from the issue by Tyson Hesse!

More information was also given on Tangle in particular. She can use her tail multiple ways, for example like a whip or a fist. She’s also a real scrapper of a fighter who loves fighting baddies, hence why she’s named Tangle. See the below image gallery for more art of her!

It’s a new beginning, and a very exciting time to be in the Sonic comic scene! We’ll have more information on all of these issues, as well as Sonic the Hedgehog #2, closer to their release dates. Prepare your calendars for April!

Sources: Newsarama, IGN


Comic Preview: Solicitation Revealed for IDW Sonic the Hedgehog #2

Now isn’t this a shocking move! IDW have revealed the solicit to the second issue of the new comic series a day before the rest are supposed to be released, and it’s got a lot going on!

While issue 1 was focused on Tails, this issue will focus on Amy Rose. Sonic’s still out saving more towns, but when he comes across this one, Amy comes along to help him fight off more of Eggman’s forces. But things take a more serious turn when Amy has something to ask of Sonic; rejoining the resistance!

Sonic the Hedgehog #2—Cover A: Tyson Hesse
Ian Flynn (w) • Adam Bryce Thomas (a) • Tyson Hesse (c)
Sonic’s new adventure continues, and when he comes across another town in need of saving, his old pal Amy arrives just in time to join the fight! The banter is fun, and the stakes are high, but things get really serious when Amy presents Sonic with a big request: rejoin the Resistance!
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/11/18

Sonic the Hedgehog #2—Cover B: Adam Bryce Thomas
Ian Flynn (w) • Adam Bryce Thomas (a & c)
*Retailers: See your order form for incentive information.
FC • 32 pages • $3.99
Expected in-store date: 4/11/18

*Retailer incentives:
Order 10 copies, get one free variant cover by Nathalie Fourdraine!
Order 25 copies, get one free variant cover featuring the characters from the issue by Jonathan Gray!

Now, this isn’t the only solicit you’ll be getting for the month, as Issues 1, 3 and 4 are all due theirs tomorrow. Watch this space for more news!


Another Cover Revealed for IDW Sonic #1

Solicits are now almost within touching distance, but in the meantime there’s been another cover reveal!

This is another alternate cover for issue 1, but this time it’s by an artist completely new to the franchise. This lovely cover of Sonic freeing animals with Tails acting as the literal wingman was done by Nathalie Fourdraine.

Along with the cover, some minor details about the upcoming four issues in April were noted, some of which have not been divulged before now. Aside from what we know, the following was revealed.

  • Issue one will be illustrated by Sonic veteran Tracy Yardley, who was revealed with the last cover released.
  • The next three issues will each have a different artist, and once the book goes monthly there will be rotating art teams.
  • Finally, and perhaps most interestingly, each of the first four issues focuses on Sonic with one of his classic allies, issue one being focused on Tails.

There’s bound to be a big surge of news within the next couple of days, so make sure you keep an eye on the Sonic Stadium for that!

Source: Entertainment Weekly

Sonic 3D Blast: Director’s Cut Released onto Steam Workshop

Just in time for Christmas, Sonic 3D Blast: Director’s Cut has been put onto the Steam Workshop for everyone to play.

While it may seem like it ought to be another run-of-the-mill mod, there’s one factor that makes this project stand out; this was done by Jon Burton, founder of Traveller’s Tales and programmer on the original Sonic 3D Blast itself way back in 1996!

Over the past year, Burton (via his Youtube channel Gamehut) has been revealing coding secrets and tricks on Sonic 3D Blast and other classic TT games many would recognise, and as part of that he took it on himself to do some tweaks to the game to make it an overall better experience. Here’s a list of some of the modifications that this contains;

  • Super Sonic implemented into regular gameplay.
  • A time attack mode.
  • A level editor.
  • A “new” enemy (actually one that was always in the code but left unused in the final game).
  • A save game password system.
  • An overworld map screen for getting level to level.
  • Improved controls.
  • Bug Fixes.
  • Other miscellaneous gameplay changes, including alterations to the Flicky indicators and the behaviour of the Flickies themselves.

This game is a patch for the mod-friendly SEGA Mega Drive and Genesis Classics, so make sure you own that before trying it out if you’re interested. The patch can be downloaded here on the Steam Workshop for free.

If you’ve ever been curious as to how a developer would improve their work in hindsight, or just fancy playing Sonic 3D Blast in a way you never have before, this is something you might want to try out for yourself!

Source: Jon Burton (Twitter)

Winners Announced for Sonic Hacking Contest 2017

After a week of high quality Sonic hacks being put up against the keen eye of the community and the judging panel, the winners have been announced for this year’s Sonic Hacking Contest! Here’s a full list of all the winners announced on Sunday night.

Continue reading Winners Announced for Sonic Hacking Contest 2017

Sonic Hacking Contest 2017 Entries Announced

The entries for both the Sonic Hacking Contest and the Hack Expo have now been revealed.

With the new quality criteria in place this year, twenty four entries have made the cut for the main event and are now competing to be judged as the best games for this year. The contest entries are as follows;

● A Generic Sonic 1 ROMhack by CHRdutch
● A Rushed Sonic Hack by Unlimited Trees
● Achi (AKA another trend in gaming that is slightly annoying and ultimately pointless) by Natsumi
● Classic Pantufa the Cat DX by VAdaPEGA
● Dr. Robotnik’s Mean Bean Machine – DX Edition by RadioShadow
● Heroes Mod Loader & Tweakbox by sewer56lol
● Metal Sonic Rebooted by Lone Devil
● Mr. Cat’s 16 Day Challenge by Mr. Cat
● SADX Lantern Engine by SonicFreak94
● Sonic & Ashuro by Ashuro
● Sonic 1 – Comet Edition v2.1 by BCasais
● Sonic 1 Back to South Island by PineappleArse
● Sonic 1 Dragon Edition by DragonWolfLeo
● Sonic 1: Colors Edition by campbellsonic
● Sonic 2 for PC & New 3DS by Clownacy
● Sonic 2: Zen Island by Yoshister
● Sonic 3 Chaos Adventure by Jdpense
● Sonic Chaos Quest Ultimate by Narcologer
● Sonic Double Dash by SteamPoweredPixel
● Sonic Egg Factory ReMastered by FoxConED
● Sonic Halloween by CamManS5
● Sonic Legacy by GammaV
● Sonic Redux (Character Demo) by InvisibleUp
● Tails Adventure X-L by lordxernom

In addition, twenty three further hacks will be available to play during the Hack Expo. These will not be judged formally, but they’re still held to quality standards so should be fun and interesting showcases of what you can do just by hacking regardless. These games are as follows;

● Sonic the Hedgehog Bania: Gold! Edition ~ Promotional Demo by Royameadow
● SADX Physics Swap Mod by MainMemory
● SA2 Physics Swap Mod by MainMemory
● Mario Mania by metalkingboo
● Sonic.EXE Mania by haloarbiter117
● Spider-Hog Mania by PotterAndMatrixFan
● S3K/SKC Random Special Stages by MainMemory
● S3K Mania Special Stages by MainMemory
● SADX SMPS Mod by MainMemory
● Mania SMPS Mod by MainMemory
● Mania Random Bonus Mod by MainMemory
● Sonic 2 Fine2uned by Clownacy
● Sonic: The Return of Shadow by JoenickROS
● Sonic 1: Terra Night by SonicBurst
● Sonic’s Fun and Easy Adventure by Novedicus
● Sticks by Slashy
● Sonic Limbo by lordxernom
● Aurora Garden (Sonic Mania) by AeroArtwork
● Sonic 3D Blast Director’s Cut (BETA) by gamehut
● Super Sonic & Hyper Sonic in Sonic 1 by Clownacy
● Sonic Lost World – Snowball Joyride by Dario
● Sonic Generations – Classic Green Hill Zone Forces WIP by TwilightZoney
● World 1-1 in Sonic Mania by AeroArtwork

The hacking contest and the expo will start on November 20th, at which point all games listed here will be put up on the official website for the public to play. The events will last through to November 26th, and the winners will be announced at 8pm on that day.

Here’s an official teaser trailer for the event to give a taste of what’s in store for then. This same channel will also have a live stream for the premier of the event.

If you’ve entered the competition or the expo, then I hope your hack manages to capture the excitement of everyone who plays it. If you’re going to play the entries when they become available to download, I hope you have fun with them!

Sources: Sonic Hacking Official Website, Youtube [redhotsonic]

New Line of Sonic Funko Pops Officially Revealed

Funko have announced a new range of Funko Pop products for the Sonic franchise. This will be the first addition to the line since the original set way back in 2013.

First up, there will be a Funko Pop keychain for Sonic with his gold ring, so if you want Sonic on the go there’s another option right here.

For the regular Funko Pop Vinyl line, there’s a much larger range of figures to get, although the amount of characters covered is the same as last time. Aside from the same Sonic with gold ring, the standard line also includes Sonic with a Chaos Emerald, Shadow the Hedgehog and Dr Eggman.

There will also be three figures that are exclusive to certain retailers. A glow-in-the-dark version of Sonic and ring will be exclusive to Toys R’ Us, Super Sonic will be exclusive to Gamestop and Shadow with a Dark Chao will be exclusive to Hot Topic.

No price point has been given for the figures or keychain, but it’s likely to be comparable to their other products. The slated release date for all of these is in December. If it comes out fast enough in the month, you might have another potential stocking filler in time for Christmas!

Source: Funko Blog

Please note that the images given are not final.

Sonic Hacking Contest 2017 Now Open For Submissions

This year’s Sonic Hacking Contest has opened its gates for would-be game hackers to show off their skill and creativity once again.

Running from Monday 20th November to Sunday 26th November, the Sonic Hacking Contest pitches the most cool and unusual Sonic game hacks the community has to offer to the public and judging panel in order to see which ones stand out as the best of the pack.

Alongside this will be a number of side shows such as the usual Hacking Expo that allows entrants to cut loose and show off, and other events to be announced closer to the contest period. There are some pretty notable attendees to be seen during the Interactive Contest Week, with confirmed streamers including SomecallmeJohnny, MegaGWolf, AntDude and many more to be revealed.

In order to provide a better experience for those playing the hacks, this year will introduce Quality Control Criteria that every hack has to meet in order to qualify for the contest. Essentially, make sure your hack is of a good standard before submitting. Joke entries aren’t allowed in the contest, but as long as it meets the QCC it can still be put forward for the Hacking Expo.

The deadline for preliminary submissions is October 29th. Following this, contest entrants will be allowed to refine their builds until the final build upload deadline of November 5th. If you are entering your hack into the expo and not the contest, the deadline for refinement is November 12th instead.

If you wish to read more about the contest or submit your own work, the Sonic Hacking Contest now has its own dedicated website. Because of this, any downtime issues that were experienced in the past should be mitigated. Please note that you need to have a verified Sonic Retro or SSRG account to submit entries.

Sonic Hacking Contest Website

Sonic Forces Speed Battle – “Behind the Screens” Reveals Silver and Metal Sonic

Hardlight Studios have released episode one of their developer diary for Sonic Forces: Speed Battle. The behind the screens feature gives insight into the games’ development process…and even teases what to expect in the future!

Continue reading Sonic Forces Speed Battle – “Behind the Screens” Reveals Silver and Metal Sonic

Sonic x Hooters Collaboration Deal Includes Cool Sonic Forces Coasters

SEGA have announced the details for the Sonic Forces promotional campaign with Hooters Japan. This collaboration was announced at TGS near the end of September, and was met by Western fans with some confusion. The promotion overall seems similar to the Sonic Cafe promotion that was done at the end of last year in Japan. Continue reading Sonic x Hooters Collaboration Deal Includes Cool Sonic Forces Coasters

SEGA To Open Official Online Store

SEGA are setting up shop online with a new official store. As announced in the latest official Sonic stream, this store is set to open as soon as next Tuesday.

The range that’s planned covers quite a large amount of franchises and products. While Sonic has the most prominence, the store will also start out with the SEGA Mega Drive, Golden Axe and Revenge of Shinobi, and there’s more on the way. Items range from plush toys and mugs to clothing, enamel pins and more. There’s even set to be some items exclusive to the store, and as soon as it launches you will be able to get the T-Shirt that was previously seen at TGS.

Currently, the store will be available to those in the US, Canada, Australia, New Zealand and Latin America. They are looking into plans to expanding its range in the future.

The latest issue of Licensing Today Worldwide makes mention of an online store opening as well, this one dedicated to personalised and customisable merchandise. It mentions the range starting with gifts, technology accessories and homeware, with a projected opening timeframe of this winter. It’s currently unknown if this is related to the SEGA Shop.

If you want something to purchase for a Sonic or SEGA-loving friend in time for Christmas, this might be the right place to look!

Source: Sonic the Hedgehog (Youtube)

Licensing Today Worldwide October 2017 [Lema Publishing], p32.

Thanks to SEGAbits for the image snip

IDW Sonic Comic Set To Start April 2018

With New York Comic Con set to begin very soon, we have our first piece of news regarding the highly anticipated Sonic Comic that they will be putting out. According to the signage on their booth, the comic will be starting in April 2018.

This means that while it will be a six-month wait for the comic to come out, we should get the official solicit out in January, as per the usual comic cycle. That’s assuming they don’t give some details on the first comic sooner than that, which can happen for new series.

This is only a glimpse at what IDW have to announce for the Sonic Comic at NYCC though. They’re set to have a panel on October 8th that will reveal much more, so there’s that to look forward to. We will report any news that comes out of there, and any other Sonic comic news in the meantime.

Source: IDW Publishing (Twitter)

Sonic the Hedgehog Movie To Be Developed by Paramount Pictures

After several months of silence, it has been announced that the long-anticipated Hollywood Sonic the Hedgehog movie will be produced by Paramount Pictures, moving from previous producer Sony Pictures.

Despite the move, many of the staff at Sony who were with the project are sticking with it still. Neal M. Moritz, Tim Miller and Toby Ascher are executive producing, Jeff Fowler is in the director’s seat (making this his directorial debut) and Dmitri Johnson and Dan Jevons are acting as co-producers. It’s still set to be a blend of live action and CG animation.

As of writing, it is unknown whether the movie will still make its current 2019 release date or be pushed back to a later date. We will update you on more movie news as it comes to light.

Source: Hollywood Reporter

More Sonic X-Treme Material Released by Lead Artist

In August, we reported the discovery of several models in the portfolio of Sonic X-Treme lead designer Ross Harris, including the previously unknown inclusion of Amy Rose.

Harris has now released some videos on his own channel showing off several of the assets that were seen in the portfolio in action, as well as other concept videos done in Sonic X-Treme’s development. Aside from showing off Sonic animations and Amy run cycles, there’s an early Tails model, several Badniks, logo animations and mock-ups showing off how platforms and pipes would work.

Most notably, Harris himself confirmed that a lot of this work is from the early stages of Sonic X-Treme as opposed to later on (which is when the development trouble really affected a lot of these ideas). It’s really interesting to see what the game might have looked like before the more famous period of the game’s history.

Source: RDPH Games (Youtube)

Sonic Forces: Speed Battle on iOS Mobile Store

A new mobile game to tie into Sonic Forces has been added to the iPhone/iPad app store out of the blue!

Sonic Forces: Speed Battle is a multiplayer racer. While it’s level design looks like Sonic Dash, you can use weapons to hurt opponents ala the Sonic Rivals series. It also features a system which allows you to upgrade your characters, some of which are unlockable. Below is the full description from the store listing.

Instantly race and compete with real players from around the world. Sprint, grind, and battle your way through real opponents in real-time four-player races. Pick-up and deploy weapons during the race and unleash them to gain the edge for victory!

Compete as Sonic the Hedgehog, Tails, Amy, Knuckles, Shadow and more! Unlock and upgrade new characters and weapons to build the ultimate team.

– Attack with an arsenal of power-ups and weapons
– Master and upgrade common and character specific weapons
– Chase and maneuver opponents into spikes, badniks, and mines
– Go faster with on-track dash pads, springs, grind rails, and boost rings.
– Race on growing variety of new and challenging tracks

– Race as Sonic, Amy, Tails, Knuckles, Shadow, Rogue, and more
– Unlock new and rare characters including Omega, Vector, Espio
– Compete for gold and red star rings in every race to upgrade your characters
– Dominate live events and top the leaderboards

What’s interesting about the screenshots is that one of the courses seems to be set in Sky Sanctuary. While not absolutely certain, it does suggest that it will appear in the main game. Likewise, Omega and Rouge being present here may be a good sign for them being in the console versions.

While the store says that it was released on 11th September, there are currently no accounts of people playing the game as of writing. It appears to be a free app with ads that can be removed with an in-app purchase, like quite a few mobile Sonic games before.

We will have more on this if more information becomes apparent.

Source: iOS Store

My History with the Archie Sonic Comics

It’s been a month since the announcement that the Archie comics will no longer produce it’s long-running Sonic the Comic, and that a new partnership with IDW will continue to keep Sonic alive in print. Information on the new incarnation of the comic is set to be divulged at New York Comic Con in October. Before we look to the future of Sonic the Comic, why don’t we take a look at the past? In this feature I would like to talk about the many aspects of the American comics, starting with my own 24-year experience with the comic strip adventures.

Continue reading My History with the Archie Sonic Comics

Sonic Forces Set To Feature Tag Team Stages

With Gamescom having only just commenced, new information on Sonic Forces is already coming to light. Alongside the solo stages for modern Sonic, classic Sonic and the Avatar, there will also be a tag team option available.

From early information, it appears that this tag team mode involves the Avatar character teaming up with either Sonic, allowing their skills to be used in conjunction with each other for interesting gameplay combinations. In addition, there’s a unique feature to tag team mode called the double boost, which allows you to go even faster than the regular boost will allow.

As always, The Sonic Stadium will keep you up-to-date on all of the Sonic news coming out of Gamescom this week.

Source: Revue Multimedia (site is in French)

Image Sources: kitkatfox1 [Instagram]

Mistaken Identity: Fang and Bean Are Not What You Think They Are

In the past, I’ve talked about Sonic facts that aren’t true. We’ve seen various reasons for such misinformation to become fact. However, I don’t think we’ve seen such a web of different reasons play out to get to the points we have with these misconceptions.

The misconceptions? We’ve been getting Fang and Bean’s species wrong for decades.

Continue reading Mistaken Identity: Fang and Bean Are Not What You Think They Are

New Sonic Funko Pops Listed at Gamestop

An upcoming retail list from Gamestop has somehow leaked, and it has listings for four brand new Sonic the Hedgehog Funko Pops!

There are no images of the products themselves right now (as it is just a very early listing), but we know what the figures will be if they come out. They are as follows;

  • Sonic with Ring.
  • Sonic with Emerald (presumably a Chaos Emerald)
  • Shadow the Hedgehog
  • Dr. Eggman

The first two may just be new accessories added to the old Sonic Funko Pop that came out all the way back in 2013, but the last two would certainly be brand new, as the original line only had Tails and Knuckles in addition to Sonic.

If these do make it to store shelves, you may want to make a point of getting them while you can, as the old Funko Pops can fetch prices upwards of $100. We will be keeping an eye out for more news on the matter.

Source: Sonic the Hedgehog Collections [Facebook]

Pages From Sonic Mega Drive: Overdrive #1 Leaked

A number of inked pages purporting to be from Archie’s ‘Sonic Mega Drive: Overdrive #1‘ comic have apparently been leaked onto the internet. The pages, which feature Tyson Hesse’s unique art style and appear to be genuine, were shared anonymously following fears that the classic comic series may never be fully published. Continue reading Pages From Sonic Mega Drive: Overdrive #1 Leaked

SEGA Colouring Book on the Way

In addition to the three children’s Sonic books found earlier, another interesting entry has been added to Penguin Random House’s catalogue.

It appears SEGA are releasing a colouring book, this time based on SEGA in general as opposed to Sonic. SEGA: The Official Coloring Book isn’t a regular kids’ colouring book, but instead an adult colouring book meant to act as stress relief. To compound this, the illustrator is listed as Patrick Spaziente, who Archie fans may recognise for being a prominent artist on the Sonic the Hedgehog comic back when Archie ran the books. 

SEGA: The Official Coloring Book
Adult Coloring Book
Oct 17, 2017 | 96 Pages
Relive your misspent youth with this classic Sega adult coloring book!
Altered Beast, Golden Axe, Streets of Rage, Sonic the Hedgehog, and more—all intricately illustrated in this adult coloring book packed with original Sega art. With stunning pages to color, plus all the best action from the classic gaming system, this retro-themed adult coloring book is perfect for any creative gaming fan. Filled with 96 pages of original designs, it will be like you’re playing Altered Beast for the very first time. Power up!

The book is due to be released on October 17th this year, so it may be ideal as a little Christmas present for someone you know!

Source: Penguin Random House

Three New Sonic Books to Be Released in 2018

Penguin Random House have put up entries for three new Sonic books to come out in early 2018.

Welcome to the World of Sonic is an introductory handbook for kids unfamiliar with the series, as it covers the characters and some key moments from the series. It also appears to have a set of stickers with it, although it doesn’t appear to be a sticker book so it’s unknown how many it will have.

Welcome to the World of Sonic
Mar 06, 2018 | 80 Pages | 7-10 years
Get a crash course in all things Sonic the Hedgehog in this introductory handbook, featuring a sheet of shiny foil stickers!
Everyone knows that Sonic the Hedgehog is the fastest hero in the world! He has thwarted Dr. Eggman’s evil schemes time and time again with his supersonic speed and cool blue spikes. But what else should you know about the world of Sonic? Learn all about Tails, Amy, Knuckles, and the rest of Sonic’s gang, and get to know the stories behind some of Sonic’s greatest victories. This handbook is the perfect introduction to one of the most beloved video game characters of all time!

Sonic the Hedgehog Mad Libs is exactly what it says on the tin; a Sonic version of Mad Libs. The book gives you Sonic-themed stories with words removed, and you have to fill in the blanks.

Sonic the Hedgehog Mad Libs
Mar 06, 2018 | 48 Pages | Middle Grade (8-12)
Fans of Sonic the Hedgehog will love filling in the blanks of this Mad Libs, with stories all about one of the most iconic, spiky-haired animated characters of all time!
It doesn’t matter if you’re 8 or 38: there’s no denying that Sonic the Hedgehog is one of the coolest animated characters of all time! Our Mad Libs immortalizes Sonic with 21 fill-in-the-blank stories all about Sonic and his many thrilling adventures!

The final book listed is Sonic and the Tales of Deception. While there is currently no cover image for this book, we do know that it will contain three short stories about Sonic and his friends stopping Dr Eggman’s plans. What’s interesting about this book is that it actually has illustrations!

Sonic and the Tales of Deception
Illustrated by IAN MCGINTY
Mar 06, 2018 | 64 Pages | 7-10 years
Delight in new tales of adventure featuring the world’s fastest and most famous Hedgehog hero, Sonic!
Sonic may be the fastest hero in the world, but he’s got to keep moving to stay ahead of Dr. Eggman’s evil plots! In Sonic and The Tales of Deception, Sonic and his friends save the world from Dr. Eggman and his cronies in three original stories. This set of short stories with full color illustrations is the perfect introduction to one of the most beloved video game characters of all time and a must-have title for long-time fans eager for new content!

Squarely aimed for the older kid audience, they might actually be worth checking even as an adult collector, depending on what bits and pieces they decide to include.

Source: Penguin Random House

Archie Sonic Comic Officially Cancelled

After six months without any release and and vast amounts of speculation of it’s fate, SEGA of America have finally announced that it is ending their partnership with Archie Comics, effectively cancelling it. The tweet sent out by the official Sonic the Hedgehog account is below;

As the tweet also says, this doesn’t mean that SEGA won’t foray into comics in the future. But it is the end of an era, and what a legacy it left;

  • 290 regular issues of the main comic.
  • Four serial spin-off comics.
  • Over 500 issues combined.
  • Several crossovers with other franchises.
  • Dozens of beloved characters, stories and places that will always stick with the fans.

We are sure many fans, including ourselves are sad to see this chapter of Hedgehog history come to an end. We will keep on top of any future updates on what SEGA does in the comic industry next.

And with the final panel ever printed in Archie Sonic, that’s this case closed too.

Source: Sonic the Hedgehog (Twitter)

Sonic Comic News to be Announced at SDCC, and The Story So Far

Perhaps this mystery will finally be solved.

Today, it was announced that there would be news this week on the Sonic comics. During the usual fortnightly stream that Aaron Webber hosts, he finally addressed the question that had been asked session after session. While he had no news right then and there, he had this to say about the future;

Continue reading Sonic Comic News to be Announced at SDCC, and The Story So Far

Chemical Plant Zone Revealed For Sonic Mania

Another classic zone has been revealed for Sonic Mania, and this time its Chemical Plant Zone! Two videos have been showcased for it, which you can check out in the links to the announcement on Game Informer below (who refer to the stage as Chemical Factory – although this is likely an error). Continue reading Chemical Plant Zone Revealed For Sonic Mania

Six-ish MORE Sonic the Hedgehog Facts (That Aren’t Even True)

“Don’t tell me it’s another one of those super-analytical articles.” “Afraid so.”

Two years ago I wrote an article talking about ten falsities that fans believes to be true. But now with nearly 26 years under its belt, the Sonic franchise is hardly limited to just those misconceptions. To follow up on that, here’s six more that portions of the fandom, or even the general market, believe that just aren’t true. From bad science to bad language, we’ve got quite the range to cover.

Continue reading Six-ish MORE Sonic the Hedgehog Facts (That Aren’t Even True)