In the second of our Sonic Boom previews, we take a look at the second season’s two-part finale, Eggman the Videogame Parts 1 and 2.
Note: This review qualifies as mostly ‘spoiler free’, but it does contain information on stages, gameplay elements.
It’s odd to think it’s been so long since the last major Sonic the Hedgehog release from Sonic Team. In fact, it’s just over six years since the release of Sonic Generations for the 20th anniversary. I’m sure there were raised eyebrows as the 25th anniversary came and went without an A-list title, but perhaps the majority let this pass as the fandom became gripped amidst ‘Sonic Mania’. Continue reading TSS Review: Sonic Forces
Sonic music aficionados, get excited! Record label Brave Wave have announced that they will be collaborating with SEGA in order to produce both the SONIC ADVENTURE and SONIC ADVENTURE 2 soundtracks in vinyl format.
The albums will each contain a selection of songs from both games, each coming complete with two 180 gram records (in either a special edition blue / white or blue / red for SA1 and SA2 respectively, or a standard black edition), and will include a booklet containing “a reflective interview with Jun Senoue and head of Sonic Team Takashi Iizuka” in addition to song lyrics and artwork (track listing below).
While no pricing or release date has been announced, Brave Wave expect the albums to see a release this winter.
Stay tuned to TSS for more information on these releases as they come!
SONIC ADVENTURE VINYL SOUNDTRACK LISTING
A1. Introduction …featuring “Open Your Heart”
A2. It Doesn’t Matter …Theme of “SONIC”
A3. Welcome to Station Square
A4. Azure Blue World …for Emerald Coast
A5. Run Through The Speed Highway …for Speed Highway
A6. Pleasure Castle …for Twinkle Park
B1. Believe In Myself …Theme of “MILES”
B2. Be Cool, Be Wild and Be Groovy …for Ice Cap
B3. Theme of “Dr. EGGMAN”
B4. Mt. Red: a Symbol of Thrill …for Red Mountain
B5. Blue Star …for Casinopolis
B6. Lazy Days ~Livin’ in Paradise~ …Theme of “BIG”
C1. My Sweet Passion …Theme of “AMY”
C2. Mystic Ruin
C3. Theme of “TIKAL”
C4. Unknown from M.E. …Theme of “KNUCKLES”
C5. Theme of “CHAO”
D1. Bad Taste Aquarium …for Hot Shelter
D2. Egg Carrier – A Song That Keeps Us On The Move
D3. Skydeck A Go! Go! …for Sky Deck
D4. Theme of “E-102γ”
D5. Open Your Heart …Main Theme of “SONIC ADVENTURE”
SONIC ADVENTURE VINYL SOUNDTRACK LISTING:
A1. SA2 …Main Riff for “Sonic Adventure 2”
A2. It Doesn’t Matter …Theme of “SONIC”
A3. Event: Let’s Make It!
A4. Escape From The City …for City Escape
A5. That’s The Way I Like It …for Metal Harbor
A6. Won’t Stop, Just Go! …for Green Forest
A7. Live & Learn …Main Theme of “SONIC ADVENTURE 2”
B1. Unknown from M.E. …Theme of “KNUCKLES”
B2. A Ghost’s Pumpkin Soup …for Pumpkin Hill
B3. Dive Into The Mellow …for Aquatic Mine
B4. Believe In Myself …Theme of “MILES”
B5. This Way Out …for Prison Lane
C1. Throw It All Away …Theme of “SHADOW”
C2. Vengeance Is Mine …for Radical Highway
C3. Rhythm And Balance …for White Jungle
C4. The Supernatural …for Final Chase
C5. For True Story …for Sonic vs. Shadow
C6. Supporting Me …for Biolizard
D1. Fly In The Freedom …Theme of “ROUGE”
D2. Lovely Gate 3 …for Egg Quarters
D3. I’m A Spy …for Security Hall
D4. E.G.G.M.A.N. …Theme of “Dr. EGGMAN”
D5. Soarin’ Over The Space …for Cosmic Wall
2018 marks the 20th Anniversary of the seminal Sonic game, Sonic Adventure – and what better way to celebrate the event than through the music of the series!
Growing up in the early 90’s it was impossible to avoid the music scene pervading daily life; seductive R&B tones danced through ear-worm melodies, from songs that would https://www.sonicstadium.org/wp-admin/post.php?post=50098&action=edithang at the top of the charts for weeks. From this musical era came the Sonic CD soundtrack, of which I speak specifically the Japanese/European version, which for many forms the epitome of the classic Sonic the Hedgehog sound. Twenty-something years later, we see the classic series revived through Sonic Mania – complete with a brand new soundtrack. But how does this compare to it’s 1990’s predecessors?
Sonic Channel, the Japanese source for all things Sonic, has announced that Sonic Forces will see the release of its soundtrack in both physical and digital formats.
With less than a month to go until the official release date of Sonic Forces, PSN Profiles has listed all 46 trophies that can be achieved in the PS4 version of the game.
Be warned: some spoilers ahead!
News hot off the floor at this year’s New York Comic Con has revealed images of a flyer advertising IDW’s highly anticipated Sonic the Hedgehog comic, the successor to the long-running Archie series, featuring artwork by the multi-talented artist and animator Tyson Hesse (see below!).
The flyer contains the following message on it’s reverse:
Thank you for joining us for the first ever IDW/Sonic Town Hall!
IDW and SEGA are proud to bring you an all-new chapter of Sonic the Hedgehog comics! After more than 25 years, Sonic’s adventures have captured the imaginations of countless fans, and have inspired one of the most passionate fan bases in the world. We look forward to bringing you brand-new stories, featuring characters old and new, that continue this proud legacy of the fastest comics around!
SPEEDING YOUR WAY APRIL 2018!
Undoubtedly fans will be excited to see Hesse return to Sonic following the success of his involvement in the Archie comics and Sonic Mania, and will likely lead to speculation as to which names from the old guard of Sonic comics might be making a return via the IDW publication. More information is likely to come to light over the course of the comic con and the panel on the 8th of October, and as always TSS will keep you up to date with information as it is revealed!
Many thanks to Kevin Sanchez and Linkabel via Twitter for the images!
The PC version of Sonic Mania hit Steam last week, and it didn’t take long for the Sonic hacking community to construct tools to unpack, data mine and mod the game. We’ve assembled a list of the seven most interesting things the community have found lurking inside the game’s source code! Continue reading 7 Amazing Things That Went Unused In Sonic Mania
So you’ve gathered all of the Chaos Emeralds. You’ve defeated Egg Reverie. You have screamed your way through 32 taxing Blue Sphere levels, and collected a gold medal from each of them. You’ve beaten the game with Sonic, Tails, and Knuckles… and you’ve honed your speed-running skills in Time Attack…
You might be thinking you’ve seen all that Sonic Mania has to offer…but think again! Continue reading Sonic Mania’s Secret Ending! [SPOILERS]
San Diego Comic Con played host to the Sonic Mania Development team yesterday, in a panel that included Takashi Iizuka, programmers Christian Whitehead and Simon Thomley, alongside lead artist Tom Fry, composer Tee Lopes and SEGA community manager Aaron Webber. Our man in the field Jason Berry was at the panel, and captured the events as they happened via The Sonic Stadium Twitter. Continue reading SDCC Sonic Mania Panel Roundup & Special Stage Reveal
SEGA and IDW Publishing have today announced a partnership to continue Sonic the Hedgehog comics in a new series in 2018. The news comes a day after SEGA officially announced the end of a 24-year partnership with Archie Comics.
According to SEGA, creative teams are still being formed at IDW, with more news to come later. The news shot also hints that the writers and artists are involved in the news comics, stating they are in talks with “Sonic fan-favourite creators and new creators alike”.
SEGA and IDW are thrilled to announce a partnership to bring Sonic Comics to fans new and old. The new series arrives 2018! pic.twitter.com/neT3oAMNUE
— Sonic the Hedgehog (@sonic_hedgehog) July 21, 2017
As always, TSS will keep you up to date as news comes!
Sonic fans and soundtrack collectors alike will want to mark this weekend in their calendars! Data Discs have announced that pre-orders for the Sonic Mania soundtrack, the first Sonic the Hedgehog soundtrack to see a full release on vinyl, will go live this coming weekend. Continue reading [UPDATED] New Sonic Mania Track Preview, Vinyl LP Available For Pre-Order
SEGA have announced today a wealth of events to be held at the San Diego Comic-Con! To complement the already announced “Behind the Scenes” Sonic Mania panel, the five day convention will also play host to the “Sounds of Sonic” music extravaganza, which will take place at the San Diego Hilton Bayfront, and include a suite of music performed by Shota Nakama, creator of the Video Game Orchestra, and Sonic Team composer and Crush 40 guitarist Jun Senoue. Continue reading Sounds of Sonic Music Event Set For San Diego Comic Con
Following Sonic Mania‘s success at E3 (and nominations for multiple awards at the event) come the revelations of more of those involved in the game’s development…and it really is a who’s who of some of the most prominent talent in the Sonic the Hedgehog community! Continue reading Additional Members of Sonic Mania Dev Team Revealed
In more than ten years of writing for The Sonic Stadium, this article has by far consumed the most time, and required the most revisions. I guess this is because sometimes it’s hard to really convey what you mean when you’re in love, and I can say without a doubt that I am already in love with Sonic Mania. Continue reading The Spin: Sonic Maniacs In The Making
Alongside the news that Chemical Plant Zone will once again return in Sonic Mania, another interesting image has emerged. Continue reading Rumour: Sonic Mania Green Hill Zone Boss Revealed?
First4Figures today revealed their long-anticipated 25th Anniversary statue, and I’m sure many will agree that this is the most ambitious statue to date.
Today has brought with it a spate of new information on Sonic Mania, which has been officially confirmed for worldwide release on August 15, 2017 for Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch and PC, the latter of which can now be pre-ordered through the Steam store. Continue reading New Animated Sonic Mania Trailer, Digital Pre-Orders Live
While clearing out the last vestiges of what was my old room in my parent’s house a few years back, I stumbled across a big pile of fan art I’d drawn when I was about seven or eight years old. Sonic was all I would draw, and I would impress friends and classmates alike by drawing him completely from memory. Unfortunately I appear to have (thankfully) lost all evidence of Rocky: a fan character I created, well before the days in which it was trendy to post your latest creation to DeviantArt. Rocky was a green hedgehog, with upturned green spikes and a penchant for playing a flying-V guitar. I remember pleased as punch with my “original” character, however having played the game of googling [Name] the Hedgehog today, there are plenty of other Rocky the Hedgehogs out there.
I’m sure my pre-teen self would have squealed with delight at today’s announcement regarding the build your own character feature that will be incorporated as part of the third playable game mode in Sonic Forces. Indeed, the delight has been widespread, yet like many announcements regarding modern Sonic titles, the fan base is polarised.
SEGA have made some superb decisions with regards to the Sonic franchise recently; Sonic Mania looks absolutely fantastic, and as one of the old guard, I am filled with child-like excitement at the prospect of a game that is my opinion the true successor to the classic titles of the 16/32-bit era. SEGA have listened carefully to one of their key demographics, and are set to deliver a game by the fans, for the fans.
Equally, the decision to include an original character builder in a Sonic game could be considered an equally smart move; similar features have existed in other games for years, and with a significant parts of the fan base integrated into the many online art communities, it is almost surprising it has taken this long to have been incorporated. The response on social media from these communities to this announcement has been on the whole positive, with many excited at the prospect of a highly customisable character generator. Of course, the memes have been plentiful in the wake of the announcement, and speculation as to what level of monstrosity can be generated is fueling the imaginations of those who are handy with Photoshop.
Conversely, and predictably, there has been criticism. Ignoring the more subjective opinions on the inclusion of fan characters, there are some concerns raised that I and many others believe have merit. The most prominent of these is the fear that the gimmick takes precedence over the gameplay, something that has not only plagued the quality of past titles, but has caused games to stray from the what fans expect a Sonic game should constitute. Indeed, there is a feeling among many that recent titles featuring new characters and / or game modes have caused a detraction from valuable development time being invested in refining the more “core” aspects of these games. Many have postulated that Sonic Forces is trying to be a title that will please all; a near-impossible feat to achieve in this day and age in the video games industry. One can already see there is huge contrast in the footage shown so far; the darker theme of Park Avenue, harking back to the days of Shadow the Hedgehog/Sonic 06 seems disjointed from the jovially-themed classic Green Hill Zone. On the face of it, the game could be interpreted to be suffering from an identity crisis stemming from the “satisfy everyone” mentality. An old acquaintance of mine used to refer to clothing branded as “one size fits all” as “one size fits none”, and I feel the analogy here is appropriate; a game in which time and effort is spread too thinly across multiple modes will result in few being satisfied with any of the finished game elements.
At this juncture, it is extremely difficult to make any judgement – after all, there has been very little in the way of actual game play footage, and much of this will likely still be evolving as the game continues in its development. Undoubtedly, forums like E3 will be the trial-by-fire for this game, at which those on the ground will get a closer look at what is set to be released.
I came to a conclusion with both the Sonic Boom: Rise of Lyric and Sonic Lost World titles that I was not the target demographic for these games. Admittedly there was some initial disappointment in this realisation, but in hindsight, I am perfectly fine with this. I can see the necessity for certain franchises to adapt and evolve with time, especially to keep up with evolving markets and trends. Indeed, the secret to success for many enduring series appears to be developing the gameplay in such a manner to keep it fresh and exciting, while retaining the heart and soul of what has become synonymous with said title.The Sonic franchise has seen success across multiple platforms decades apart, and as such the answer to “what makes a good Sonic game?” is heavily dependent on the age of the person you are posing the question to, or at what juncture the series really began to resonate with them.
I do not think that I am the target demographic for Sonic Forces, as much as I have the feeling the inclusion of classic Sonic is aiming to achieve that in some small capacity. The focus of the game has diverged beyond what I look for in a Sonic game. My hopes for the title are that it provides a sturdy experience for those who have craved a game featuring similar action to Sonic Generations (who have been waiting patiently for six years…where has the time gone?), with the fun addition of being able to bring your fan character to life in some incarnation, should you wish to do so.
I find it hard to be disappointed however, especially with Sonic Mania on the horizon – this is a game that has been created with people like me in mind, and will undoubtedly cater to the massive cohort of hardcore and casual gamers longing for the halcyon days of 90s. We are fortunate to live in times where we, the fans, have multiple upcoming Sonic games to choose from!
Regardless, I will definitely give Sonic Forces a go; I doubt I will be able to resist to allure of creating a bunch of hideous characters…and maybe a certainly green fan character from my childhood, just to satisfy my inner eight year-old!
The Sonic the Hedgehog Twitter account has just released an image which appears to be a portion of a piece of concept art. Following the concept art shown at SXSW back in March, this is likely to be more concept art related to Sonic Forces. The image appears to show some form of machinery, possibly in the Green Hill Zone.
The image was simply captioned with the word “tomorrow”. It is unclear at the moment as to whether tomorrow’s release will include more of the concept piece, or any more information on the title.
As always, The Sonic Stadium will keep you up to date!
The concept for rejected spinoff Sonic Extreme was lifted by Sonic Team years later to develop Sonic Riders internally, claims a US developer responsible for pitching the early-2000s Xbox demo to SEGA. Continue reading Rejected Sonic Extreme Concept Became Sonic Riders, Claims US Developer
I’m sure many of my fellow thirty-somethings have breathed the same sigh of relief in that as we grow ever older, cartoons have not lost their appeal; I’d even go as far to say that we are in the midst of something of a cartoon renaissance – with multiple franchises successfully walking the line between children’s entertainment and veiled adult humour garnering cult followings.
The success of these series is largely down to the creators knowing their audience, and for the writers of Sonic Boom, they have certainly done their homework. I have lost count of the number of references to the Sonic universe the show has now made, and it is wonderful that 75+ episodes in, the jokes and in-jokes show no sign of relenting. The series on the whole to date has been wonderfully self-aware, subtle enough that younger audiences can enjoy the action and slapstick, while purposefully cliché and self-referential to deliver a wink and a nudge to older audiences, or a comical reprieve for parents who probably have already had to endure unending hours of Peppa Pig.
As the second season passes its mid-way mark, this week’s episode will introduce the first in a four-part story, Robots From The Sky (sung to the tune of a popular 80’s cartoon featuring metamorphosing machines, of course). The episode introduces the characters Mighton and Bolt who feature throughout the arc, two sentient robots from a floating city who find themselves stranded on the ground after their ship crashes. In a case of mistaken motives, the two misconstrue Sonic and friends as antagonists following a bout with Eggman’s machines. The episodes each end on a cliffhanger, as the team investigate why robots all over the world have begun to turn evil, with events from the past resurfacing in a series of plot twists.
Before I go on, SOME SPOILERS AHEAD!
The quadrilogy is the first in the series with writing credit going to Sonic Boom producer Bill Freiberger (the voice of Comedy Chimp), alongside regulars Alan Denton and Greg Hahn, who once again find their stride in penning a compelling children’s story interspersed with moments of eye-rolling humour most will find themselves chuckling at (unlike Knuckles). Speaking of which, Travis Willingham continues to deliver on his portrayal of his wonderfully simple Knuckles (although I’m sure this is obfuscating stupidity) with fans cheering that seventy-plus episodes in, we get a “legs day” joke. Mike Pollock and Roger Craig Smith have created a wonderful on screen (or off-screen?) chemistry between Eggman and Sonic, to the point at which battles have become juxtaposed with casual conversation, both characters aware they are simply going through the motions.
In a change of style, the story takes on a slightly more serious tone (but only slightly) as it begins to become clear that one of the heroes has inadvertently caused the current predicament. The first episode’s cliffhanger recovers with a deus ex machina deployed as another great comic device, once again nodding to the more senior audiences. This tone makes for a refreshing change of pace in comparison to the self-contained episodes, however fans of previous Sonic shows seeking more involved story arcs will likely find no satisfaction here. Some might have grown tired of the fight scenes by this stage; for this they might be forgiven, but again in context are necessary considering the show’s primary audience and the need to keep pace. Once again, the punctuation of satire should be what mature viewers focus their attention on. The final robot showdown sees an army of mechanical counterparts created with some albeit spurious science, but provides delightfully bizarre conclusion.
The Sonic Boom TV show has successfully created own its personality and carved its own niche in the Sonic universe; it is pleasing to see the progression in its evolution that prevents the concept from going stale. For many, including myself, the show continues to be the highlight of the Sonic Boom franchise – and I hope it continues to provide entertainment, for young and old, for many more episodes to come.
Robots From The Sky Part 1 is billed to air at 6pm ET on Saturday, 6th of May 2017 on Boomerang in the United States.
The First4Figures Official Facebook Collectors Group has shown a sneak peak of the long-awaited 25th Anniversary Statue, which appears to be very close to the computer generated model previously shown of classic Sonic,in his trademark “figure 8” run.
Alex Davis of Firs4Figures, stated in the post alongside the image “Really hope this does well [sales-wise] – dont want this to be a swan song!”, once again reiterating that a continuation of waning sales of the Sonic series could result in the cancellation of statues planned in the future, including Modern Metal Sonic which is currently in the development stage.
Are you planning on purchasing the F4F 25th Anniversary statue? Is it what you expected? Let us know in the comments!
SEGA Japan’s official Sonic Mania site has launched this week, complete with slick animations and rammed with information on characters, stages and other game content. Continue reading Official Japanese Sonic Mania Website Launches
Sonic Mania continues to build levels of excitement in our senior staffers not seen since the nineties; we’ve adored every little element and reveal of what is set to be a fitting homage to Saturn/Genesis/Megadrive-era Sonic, lovingly crafted by the Mania team. Continue reading Rumour: Sonic Mania to Include Animated Cut Scenes?
Today’s Nintendo Direct Live Stream revealed more footage from Sonic Forces today, but more interestingly gave a glimpse of a “new ally”, very likely connected to the third style of game play heavily alluded to in previous announcements. Continue reading First Images of New Sonic Character In Sonic Forces
Back in December, The Sonic Stadium attended the launch of the Castle Fine Art Sonic 25th Gallery Exhibition, in which eight artists produced 25 different pieces to commemorate the milestone birthday.
Following the success of the collection, two of the artists, Keith Maiden and Craig Davison, have created more pieces in their signature styles.
While not 100% confirmed, it was put to the audience at SXSW today by SoA Sonic Community Manager Aaron Webber to whether fans would be interested in owning the Sonic Mania soundtrack on vinyl! At the moment this appears to be a WIP, but we will keep you up to date on whether or not this item makes it to production! Continue reading Sonic Mania OST to be released on vinyl?
Following the launch at San Diego Comic Con last year, beauty products company GLAMGLOW have brought their Sonic the Hedgehog-themed GRAVITYMUD product to UK shores!
The GRAVITYMUD firming treatment, in an exclusive SONIC BLUE, is available from the UK site for the sum of £39, making it significantly cheaper to obtain than importing from the USA.
You can watch our friend Jay over at the Sonic Show try out the product below:
Thanks to Sarah over at the Sonic Merch facebook group for the tip!
The Sonic the Hedgehog social media pages have revealed the origin of yesterday’s teaser image of a leg, with the owner of the appendage being a new Badnik on the Block, named Heavy Gunner. HG is part of the Hard Boiled Heavies, who while no further detail was given, will no doubt be antogonists of Sonic and friends in the new game. Continue reading New Enemy Character and Green Hill Zone 2 Revealed for Sonic Mania
We reported on the release of the Cook & Becker Sonic the Hedgehog 25th Anniversary Art Book back in October, and we continue to be impressed the more we see! The original press release mentioned a limited edition This week, C&B have shown a sneak preview of the art giclee print that comes packaged with the Collector’s Edition. Continue reading Cook & Becker Art Print For Sonic 25th Anniversary Art Book Collector’s Edition Revealed
Archie’s fastest selling Sonic the Hedgehog comic is due to make its way to trade paperback format in the Summer following the release of the third and final installment in the arc, Mega Drive: Overdrive. Many fans who have had difficulty in obtaining the sold-out first issue will be pleased, and probably not surprised these comics will be making their way to this format. Continue reading Summer 2017 Release for Archie Sonic: Mega Drive Trade Paperback
Happy New Year! To celebrate the ushering in of a fresh 12 months of Sonic the Hedgehog goodness, we decided to club together and create our very first merchandise review video. Join Adam, Kieran, Mark and Lewis as we unbox some of the brand new kidrobot Sonic blind bag figures! Continue reading TSS Merchandise Review: Kidrobot Blind Box Figures
The first images from the Tomy 2017 toy catalogue are beginning to surface, and show that their Sonic the Hedgehog license is set to continue well into next year.
Following hot on the heels of the vinyl figure diorama, Kidrobot have released their range of “blind box” Sonic the Hedgehog figures and keychains! Sonic has previously enjoyed success in vinyl form with the limited run of figures produced in the Funko Pop! line, although only Sonic, Tails and Knuckles made it into figurine form. Now, Kidrobot have gone the full hog, and produced two different product lines which includes a 14 different figures in the 3″ figure range, and 18 different keychain figurines. Continue reading Sonic X Kidrobot Blind Box Figures and Keychains Now Available