Delays happen in game development and Team Sonic Racing may be speeding towards one, if a pamphlet from the IgroMir Expo is to be believed. A pamphlet from IgroMir, which is a Russian computer and gaming expo, was posted by Sonic fan twitter account @SAAC_RUS. It gives the game, which is currently scheduled for a winter 2018 release, a 2019 release date:
Of course, there could be other explanations for this pamphlet other then a delay. The game could be getting a delayed release in Russia, or the date on the pamphlet could just be an error. The lack of a concrete release date for a 2018 game less than three months before the end of the year is certainly unusual, however.
Whether the game is soon to get an official release date, or a delay, stay tuned to TSS and we’ll let you know!
A Sonic game just isn’t a Sonic game without some kind of elaborate story mode, and it looks like Team Sonic Racing will be no exception. According to the same Famitsu article that was the source for our article about the game’s new character, Dodonpa, the game will give players a “Team Adventure” mode to race through. The following details come from Nintendo Everything, which posted a translation provided by Nico Traxton.
Team Adventure will be a brand new story centered around “Sonic characters,” though whether the story will feature the game’s entire roster or only select characters isn’t specified. The mode will have racers participate in a variety of events, including Grand Prix, regular team races, Survival Race, and Ring Challenge. Survival Race is a last man standing event, though it isn’t specified how the racers will be eliminated. Ring challenge gives victory to whoever collects the most rings.
Team Adventure will also be how new racers and custom car parts are unlocked. The mode takes place on a world map and will be divided into chapters, with difficulty that can be adjusted. When asked about the mode’s length, Producer Takashi Iizuka didn’t give an exact amount, but said that “it’ll take a bit of time to reach the ending.” He also confirmed that each stage has special clear conditions, and stars that can be collected for meeting those conditions.
This mode sounds fairly similar to Sonic & All-Stars Racing Transformed’s “World Tour” mode, albeit with the addition of genuine story elements. It also featured a series of challenges, branching paths to those challenges, and was how the game’s characters were unlocked. In that game, the stars were used to unlock paths and characters, though they were earned by merely completing challenges on higher difficulties.
This will mark the first time one of Sumo Digital SEGA racers will feature a story mode. Anyone want to take bets on whether the big twist at the end will involve Dodonpa betraying Eggman or being Eggman?
The Famitsu article appears to feature screenshots from the story mode’s world map and cutscenes, which we’ve posted below. Stay tuned for further details of Team Sonic Racing, which will be launching on the Nintendo Switch, PS4, and Xbox One some time later this year.
IDW’s Way Past Cool Sonic Panel didn’t have to show from the games, but they did have something. They showed brief clip of everyone’s favorite overweight feline, Big the Cat, driving a kart designed to look like his best pal Froggy through an unnamed snowy environment.
Check out the footage, captured by TSSZ, in the tweet below:
Team Sonic Racing will be getting a prequel comic from IDW this October. Revealed at IDW and SEGA’s “Way Past Cool Sonic Panel” at San Diego Comic Con, the comic will feature Sonic and his friends “facing an old foe” while racing across an alien planet.
The comic will be written by Teenage Mutant Ninja Turtles scribe Caleb Goellner and feature art from veteran Sonic comic artist Adam Bryce Thomas. You can check out the comic’s cover art, also drawn by Thomas, below:
As a matter of disclosure, the author of this article has invested in the Smach Z Indiegogo campaign.
When I first heard about the Smach Z (initially revealed as the Steam Boy) back in 2014, I knew it was something I wanted. In addition to being a Sonic fan, I’m also a big portable gamer, so a console that could allow me to take some of my favorite Sonic games (and some other titles like NiGHTS and Witcher 3) on the go for the first time immediately caught my interest. Unfortunately, the reality has been a bit more complicated then what the initial pitch promised. Since its announcement, the system’s price has more than doubled, from $300 to $699, to accommodate more ambitious hardware (though it is currently possible to pre-order the console for $629). The system has also had to change its internal hardware twice. This and other development issues have caused the system to be delayed for nearly two years so far. But now, the console may finally be hitting the home stretch, with hardware that is supposedly on the verge of being finalized and a planned September shipping date for backers. As the company revs up for a planned 2018 holiday launch, it invited both press and backers to check out a prototype during E3.
So when I was offered the chance to check out the hardware myself, I had one question on my mind: how does it run Sonic Generations? The Smach Team was willing to indulge my curiosity when I went to check out the Smach Z prototype in a small room situated right across the street from the LA Convention Center at Hotel Figueroa. While I don’t have the best eye for things like frame rate, my fellow Sonic Stadium staffer Jason Berry does, and luckily he was with me to help me determine exactly how well the Smach Z hardware handled the game. These impressions are based off of a prototype of the 8GB “Pro” SKU, connected to an external display and played with a Steam controller.
So how did Sonic Generations perform? Pretty well. We first tried the game out at its default settings: 1080p resolution, FXAA anti-aliasing, letter box display mode, v-sync, and low shadow and reflection quality. At these settings, the game managed 30 fps with occasional frame skips. At basically the same frame rate as the 360 version, that may not seem too impressive…until one considers that the Xbox 360 achieved this frame rate at a resolution of 720p, and that the PC version was actually rather demanding when it came out in 2011. As someone who was fine with the frame rate on the Xbox 360 original, I was happy with this result. Things got even better when we decided to go into the settings and drop the resolution down to 720p. This allowed the game to hit a silky smooth 60 fps.
So this portable is capable of running Sonic Generations pretty well, which means it should also be quite capable of running many of the other Steam games I was hoping to play on it, such as NiGHTS into Dreams and Sonic Adventure 2. From a performance perspective, the Smach Z looks like everything I was hoping it would be. But does that mean I’d recommend you go out and pre-order right now? Well…no.
For one, despite the system’s expected September shipping date, Smach Team still doesn’t have a fully functional portable prototype available to show to the press. The prototype I got to see was connected to a flatscreen TV and operated with a mouse, keyboard, and Steam controller. This means I have little to say about the system’s comfort or build quality. The Smach Team did have a 3D printed mold of the final casing on display, which was fairly comfortable to hold, but being comfortable to hold and comfortable to play are two different things.
Team Smach told us that they intend to demonstrate a fully functional Smach Z prototype at Gamescom in August. As it stands, I’ll be surprised if the console meets its planned September shipping date to backers. While I don’t buy into talk that the Smach Z is a “scam” or that the people behind it are crooks, hardware development is expensive and complex, and there isn’t technically a real guarantee that this thing will even make it to production.
The Smach Z is, on paper, everything I’ve wanted from a portable device for a long time, and then some. It will be able to not only run games like Sonic Generations, NiGHTS into Dreams, and a variety of other officially released SEGA games on Steam, but it will also be capable of running a variety of PC emulators (the Smach Team confirmed Dolphin to us, though I can’t vouch for it myself), and supposedly even current triple A PC titles at medium to low settings. Users will apparently even be able to customize the Smach Z’s button layout with “z-pads,” circular button inputs that will “click into” the two circular touch pads on either side of the device. These z-pads have been shown taking the form of directional pads, a second analog stick, and even different console button layouts. As a concept, it has a lot of potential, but it remains to be seen how well the Smach Z will be able to fulfill that potential, or if it will even be able to do it at all.
The specs for two of the Smach Z SKUs are posted in the image below:
In addition to the regular and Pro SKUs, there is also an Ultra SKU with 16GB of RAM and a 256GB of SSD. All three SKUs can currently be pre-ordered from the website for 10 percent off retail price at $629, $809, and $989 respectively. Pre-orders can be canceled, according to the website.
Subway is now including Sonic toys with its Fresh Fit for Kids subs, just in time for Sonic’s birthday. The toys are simple, gear mechanisms like a zoetrope (a device that displayed simple animations before film existed). The Subway website displays each toy alongside one of their Fresh Fit subs, though it’s unclear if each toy is specific to each sub.
Check out the gallery below for images of the toys, taken from their website.
In celebration of Sonic’s 27th anniversary, SEGA is holding a Sonic game sale on both Nintendo and Playstation platforms. The sale runs from now until June 25, 11 AM EST. Check out the sale prices below:
Sonic Forces – $23.99 (was $39.99)
Sonic & All-Stars Racing Transformed – $9.99 (was $19.99)
Sonic Generations – $9.99 (was $19.99)
Sonic Unleashed – $7.49 (was $14.99)
Sonic the Hedgehog 1 – $1.99 (was $3.99)
Sonic the Hedgehog 2 – $1.99 (was $3.99)
Sonic CD – $2.49 (was $4.99)
Sonic the Fighters – $2.49 (was $4.99)
Sonic Adventure – $1.99 (was $3.99)
Sonic Adventure 2 – $3.74 (was $7.49)
Sonic & All-Stars Racing Transformed – $14.99 (was $29.99)
Sonic & All-Stars Racing Transformed – $14.99 (was $29.99)
3D Sonic the Hedgehog 2 – $2.99 (was $5.99)
Sonic Lost World – $14.97 (was $29.95)
Sonic Boom: Shattered Crystal – $19.99 (was $39.99)
Sonic Boom: Fire and Ice – $14.99 (was $29.99)
Sonic & All-Stars Racing Transformed – $14.97 (was $29.95)
Wayô Records revealed on their Instagram page earlier today that they would be making a new set of 12” vinyl records featuring 19 tracks from Sonic Forces, including the game’s theme song, Fist Bump.
The vinyl is set to be made available for pre-order here on June 23 and will begin shipping to customers sometime in July. Check out the complete list of tracks, as well as a gallery showing off the record, below:
01. Fist Bump
03. Fighting Onward - Space Port
04. Nowhere to Run - Prison Hall
01. Justice - Park Avenue
02. Moonlight Battlefield - Aqua Road
03. Virtual Enemies - Capital City
04. Set in Motion - Guardian Rock
05. Fist Bump - SXSW ver.
01. Sunset Heights
02. Ghost Town
03. Battle with Infinite - First Bout
04. Battle with Metal Sonic [US ver. Remix]
05. Eggman's Facility [Rhythm and Balance Remix]
06. Battle with Mega Death Egg Robot - Final Phase
01. Fading World - Imperial Tower
02. The Light of Hope
03. This Is Our World
04. Fist Bump - Piano ver.
The Sonic franchise is no stranger to the power of teamwork. Tails has been an inept, if occasionally useful, AI sidekick to Sonic since Sonic 2. Knuckles Chaotix was built around the idea of two characters using each other’s momentum to rubber-band around the stage. Sonic Heroes had players switching between different characters and using their strengths to get through stages. These instances have one thing in common other than using the power of teamwork: they were all arguably lesser experiences because of it. I’m not sure Team Sonic Racing breaks this trend, if the brief E3 demo is any indication.
At first glance, Team Sonic Racing looks, feels, and even sounds a lot like Sumo Digital’s previous superb Sonic racers. The cars still control like a dream and seem to even have a little more weight to them this time around, which feels nice. The game’s focus on drifting is complimented by superb drifting controls which work as smoothly as ever.
The weapons are common and useful enough to spice up races, but aren’t powerful enough to interfere with the game’s sense of speed. This time around, the weapons are based on wisps rather than generic items like rockets and banana peels. Some of the new wisps are basically just analogs for the old weapons, like the blue block wisp replacing the banana peels and the orange rocket wisp replacing the rocket. Others, however, are brand new, like the fire wisp, which leaves a trail of damaging flames behind the racer that used it.
The visuals are vibrant and colorful, as one would expect from a Sumo Digital SEGA racer. The frame rate does chug at points in the demo, but these sorts of performance issues are common in E3 demos and are often eliminated, or at least significantly reduced, by the time of retail release. The music fits Sonic’s world rather well, and the announcer is almost certainly the same guy from Transformed. Playing into the team dynamic, there is much more conversational interplay between characters this time around. Teammates encourage and thank one another and taunt their rivals, which adds a nice bit of character to the festivities, though hearing Tails ask Shadow who his daddy is was as weird as it was funny.
Despite all these similarities, Team Sonic Racing’s demo just doesn’t grab me quite as effectively as Transformed did when I first tried it at an event six years ago. The loss of the SEGA branding certainly plays a small role: the SEGA fan service in Sonic & All-Star Racing Transformed is an important part of the game’s charm in my opinion. Team Sonic Racing’s much bigger problem is its namesake: it’s team-based game play simply feels a bit clunky, at least in single-player.
As the name suggests, Team Sonic Racing is all about racing with a team of other racers. Even if you take first place, you can’t win if they do too poorly. On paper, this mechanic sounds interesting: rather than simply looking out for yourself, you have to also do what you can to help your team. You can pass them items, pass them close to give them skim boosts, and leave them wakes behind your car that they can use to slingshot and increase their speed. Your team in turn will offer you items, leave wakes for you to slingshot on, and give you skim boosts. Do enough of these team actions and you will fill up the Ultimate meter, which allows you to activate a team ultimate, which gives your team a super powerful speed boost.
In practice, however, it just isn’t very engaging, and can occasionally lead to some frustrating losses. You don’t have much control over the performance of your AI team mates, and while they are usually competent enough to not lose you the race, the interplay between you and them simply doesn’t add much to the experience. Using your team’s wakes to slingshot is fun enough, and receiving items from them can be helpful, but it doesn’t really add much to the kart racing formula.
To make matters worse, sometimes your team mates can completely fail, costing you the race even if you get first place. During my last race before writing these impressions, I was doing what I could to help my team, enough to to fill my ultimate meter. But despite my efforts, my team mates still ended up at the back of the pack, leaving me in last place. This only happened once, but that this happened at all highlights how poor this mechanic can work in single-player.
Compared to the transformation mechanics of All-Stars Racing Transformed, Team Sonic Racing feels like a step back. Even the course itself feels like a downgrade from the transforming Panzer Dragoon course that was used to show off Transformed six years ago. It doesn’t feature any impressive set pieces and is generic in design.
Team Sonic Racing feels like something that would work better as a multiplayer-only mode, rather than the central gimmick of an entire racing game. I get the feeling that Team Sonic Racing’s team game play will work better in multiplayer, where your teammates will be other people rather than AI. I can imagine myself having a lot of fun racing alongside my mates from Sonic Talk, Jason and Chris, laughing as my mediocre skills bring down our standing as a team and cost us a race.
As a single-player experience, Team Sonic Racing isn’t awful. I still loved drifting and boosting through the demo, and I often got really into it. Much of the foundation that made Sumo Digital’s past Sonic racing games so enjoyable is still here. But if you were hoping for a game that built upon what Transformed accomplished, I think you will be disappointed.
CRUSH 40 performed Team Sonic Racing’s Green Light Ride at the Sonic X PUMA Launch Party last night and we got it all on video. Green Light Ride is the band’s first new Sonic song in roughly nine years, and this was its first live performance.
As part of their promotion of their Sonic branded sneakers, PUMA has set up a display outside of E3’s West Hall.
The display isn’t simply showing off the $130 sneakers, though. The display also includes a recreation of Green Hill’s famous loop-de-loop! The loop isn’t just a piece of cardboard either, as it also contains a giant, fully functional hamster wheel.
Unfortunately, people were apparently hurting themselves on the wheel before we arrived, and my cohort Jason Berry had to sign a liability waver before he could even stand on it for the picture I took below. As of now, walking on the wheel is no longer allowed, and the movement will be disable tomorrow.
Nintendo’s E3 direct contained some good news for Sonic fans: Sonic will be returning in the latest entry in the Smash Bros series, Super Smash Bros Ultimate.
While Sonic’s movement and attacks appear to be largely unchanged, his final Smash has been altered. When Sonic goes super he will now automatically dash across the screen several times, damaging and/or knocking out anyone he hits.
Super Smash Bros Ultimate will be releasing for Nintendo Switch on December 7.
UPDATE: It’s also been confirmed through Sonic’s Smash Bros video that Knuckles will be in the game. The context of the video doesn’t make it explicitly clear what his role is in the game, but it seems like that he will be an assist trophy. Shadow filled a similar role in previous Smash Bros games.
During a panel at the Sonic Revolution convention, the original Sonic Boom creative team have confirmed that they are no longer working on the show.
When asked whether a third season was happening, head-writer Bill Freiberger confirmed that he, along writers Sam Freiberger, Alan Denton and Greg Hahn all confirmed that they were in no longer working on the show, and so therefore could not comment on the future of the series.
While not a confirmation of the show’s cancellation, this can’t be good sign for the show’s future. According to Freiberger, only SEGA really knows the future of the show right now.
The panel is currently running on Sonic Revolution’s YouTube livestream. Unfortunately, the video appears to be out of focus, but you can still hear it!
UPDATE: Freiberger has clarified with us that, even though they are not currently involved with the show, this does not mean they will not be involved in a future season.
We were also able to ask Aaron Webber about the future of the series. He uncharacteristically said “No comment.”
The third episode of Sonic Mania Adventures just dropped today, and as teased at the end of the last episode, it stars everyone’s favorite red, bipedal, gem-guarding echidna, Knuckles.
Will Knuckles fall for another one of Eggman’s ruses? Will he fail at his one job, again? Will he indeed not chuckle, as the news headline implies? I don’t know, because I haven’t actually watched the episode yet. Check out the video below to find out, and be sure to stick around after the credits for a little tease of what’s to come!
Sonic Mania Adventures features character art from Tyson Hesse, music from Tee Lopes, and animation from Neko Productions.
SEGA continues to play coy with their Sonic racing game, which has been rumored since February and officially teased since March. Today, the Sonic the Hedgehog twitter has released a picture of what appears to be…the headlight of Sonic’s car.
The official Sonic the Hedgehog twitter loves its online memes and it may now be using one to hint at some upcoming announcements.
So we can probably expect the next episode of Sonic Mania Adventures by May 30. The “new game” is almost certainly a reference to the as-yet untitled Sonic racing game revealed a few months ago. It would be surprising if that game didn’t get a full reveal by the time E3 comes around next month.
We finally have images and a release date for the Sonic sneakers SEGA and sneaker company PUMA announced back in March. The blue shoes feature some Green Hill-inspired decoration, as well as a running Sonic sprite on the insoles. These shoes will be released alongside the Eggman-inspired sneakers revealed last week on June 5, for $130 at Puma.com, Puma stores and select sneaker retailers.
If you’re wondering what $130 sneakers look like, check out the press images below. Be on the look out for some old school SEGA console cameos!
First4Figures has posted a new teaser image on their private Official Collector’s Club group. The teaser appears to be hinting at a potential statue for the upcoming, as-yet untitled Sonic racing game.
The image, followed by a coy “teehee,” isn’t much to go on. While this is hardly a confirmation, the blue Sonic-esque spike and checkered flag background would seem to make it being Sonic racing game related a safe bet. We’ll bring you updates as they come.
In this latest episode of Sonic Mania Adventures, Tails joins Sonic in his quest to foil Eggman’s latest shenanigans. Be sure to stick around after the credits for a little sneak peak of what’s to come!
While the music from Tee Lopes sounds great, special props also needs to be given to whoever handles the sound design for these shorts. The way these shorts utilize sound effects from the original games is both creative and effective.
These shorts feature character designs from Tyson Hesse and animation from Neko Productions.
Sonic Mania Adventures, the web-only 5-part animated short series based on the game, will be debuting later today. This news comes from a tweet posted by Sonic Social Media Manager Aaron Webber. Webber confirmed that anyone who wants to catch the episode as soon as it debuts will be able to find it on both the Sonic the Hedgehog Youtube channel and Twitter page.
We’ll be sure to update the front page with an embed of the episode as soon as it debuts!
Live from SXSW, SEGA has revealed a new series of Sonic Mania-themed animated shorts. The series will comprise 5 episodes which will be shown on YouTube, created by the same team that created the Sonic Mania opening short, headed by the one-and-only Tyson Hesse, and soundtracked by Mania composer Tee Lopes.
The short series will take place after Sonic Forces, and will cover what happened to classic Sonic after he returned to his world after the events of Sonic Forces.
The first episode of Sonic Mania Adventures will debut in the next 30 days.
UPDATE: The Sonic the Hedgehog Youtube has released a 30 second sample of the series:
Check out the array of concept art for the series shown at SXSW in the gallery below!
Live from the SXSW Sonic panel, Aaron Webber has revealed that Sonic Forces Speed Battle will be getting a new environment: Mystic Jungle. They only showed the above title card during the announcement.
Stay tuned for more coverage of the SXSW panel, going on right now at their twitch stream.
If you can’t make it to SXSW to see this year’s Sonic panel, you’re in luck: the event will be hosting a livestream of the panel on its SXSW Gaming Twitch channel, which you can find here.
Gotta Go Fast: The Official Sonic Panel, will start running on the Twitch stream at 3:30 PM local time, 4:30 PM EST, and 8:30 PM GMT. There may be a game announcement at the event, and there may be more than one announcement overall, if this SEGA Europe tweet is any indication.
If you can’t watch the stream for whatever reason, don’t fret: we will be reporting the news as it’s announced on the front page and through our Twitter feed.
The panel will feature Sonic Team Head Takashi Iizuka, Sonic Social Media Manager Aaron Webber, Sonic Western Product Development Director Austin Keys, Unit Production Manager & Sonic Boom contributor Jasmin Hernandez, and Sonic comic artist/Sonic Mania Animation Director Tyson Hesse. The panel is located at the Austin Convention Center Gaming Expo, on the Discovery stage, in Exhibit Hall 2.
Sonic’s extensive rogues gallery will be getting some new additions in the IDW comics this April: the skunk brothers Rough and Tumble. This pair of malicious mephitidaes will be antagonizing Sonic and Knuckles in the series’ third issue.
Kotaku interviewed the comic’s associate editor David Marriotte, who said that the new villains aren’t exactly masterminds, meaning we shouldn’t expect them to be hatching any grand schemes any time soon. He also confirmed that they are “independent agents,” though did hint that they could become henchman down the line. So it may be safe to speculate that they’ll end up working for Dr. Eggman eventually.
Marriotte also talked about how new comic characters are designed: they are first described by writer Ian Flynn in a few paragraphs, then they are designed by one of the comic’s artists, and then they are sent to SEGA for approval. After some back and forth between IDW and SEGA, the characters are fleshed out and finalized. According to Kotaku, the characters used to be more heavily clothed, had less defined eyes, and Tumble use to look a lot more rabid.
Meanwhile, in a Game Informer interview released yesterday, Ian Flynn confirmed that the IDW comics will be a fresh start focused on story elements and characters from the games. Early issues will feature stories that are light on world-building and lore, but heavy on adventure and cinematic action. Despite starting with “bite-sized” stories, Flynn also confirmed that these stories will start building up to a surprise that will pay off within the comic’s first year. This surprise will be an obscure antagonist that hardcore fans may be able to guess, but casual fans will find new and exciting. You can find the full interview, which goes into more detail about Flynn’s plans as well as his past, here.
Flynn later clarified on Twitter that he doesn’t want to front load a new, fast paced book with lore, and that he wanted to keep things game-centric to make the comic recognizable to casual fans. Once the tone is set, he will get into bigger arcs and begin exploring the characters.
IDW’s Sonic the Hedgehog will launch April 4, and release a new issue every week for its first four weeks before going monthly with issue 5.
As of today, Sonic Mania’s soundtrack is no longer a vinyl exclusive, as it has finally hit digital music platforms as Sonic Mania Selected Edition. This version of the soundtrack is more comprehensive than the vinyl, containing all forty-seven music tracks created for the game. The soundtrack can be downloaded for $15.99 on iTunes, $14.49 on Google Play, and $18.99 on Amazon. Individual tracks can be had for $1.29, $0.99 and $1.29 on each service respectively.
While the soundtrack is pretty comprehensive, there is a reason why it is called the “Selected Edition”. The album lacks the tracks that were originally composed for Sonic 1 and 2.
After months of waiting, Sonic Runners Adventure is finally coming to Apple and Google’s official mobile storefronts. While Android users have been able to buy the game for the past several months through Gameloft and some other websites, the game’s arrival on the App Store will mark the first time iOS users will be able to play the game.
While the announcement trailer doesn’t have a firm date, the game will likely arrive on both storefronts within the next few days.
The North American version of the Sonic Forces launch trailer was officially released by SEGA today. Unfortunately, unlike the Italian version we reported on a few weeks ago, this trailer contains some serious spoilers. Not just unannounced levels like the Sonic Mania, but actual footage of the game’s final boss and ending cutscenes.
So if you’ve been trying to dodge spoilers since the game was leaked last week, you might want to avoid the trailer. If not, you can check the trailer out below:
At least several copies of the Switch version of the game have been sold early by as-yet unknown retailers. Unfortunately, while the person who posted the images in the above tweet has refused to leak anything, others haven’t been so restrained. Sonic Forces streams are reportedly already popping up, though SEGA is taking them down.
Just like with Sonic Mania, we won’t be reporting on the impending wave of spoilers from these streams. If you want to avoid them, you may want to stay off social media and message boards until you’ve played the game yourself.
Sonic Forces will release be released for the Switch, PS4, Xbox One and PC on November 7.
At more than a week and a half away from release, it’s a bit early for a Sonic Forces launch trailer. Still, that hasn’t stopped someone from leaking it: the Youtube channel Koch Media Italia has released the Italian version of the game’s launch trailer, which has Knuckles narrating the struggle against Eggman’s forces and recruiting you to fight for the resistance. Check out the trailer below:
Sonic Forces releases worldwide for Switch, Xbox, PS4 and PC on November 7.
Bubsy’s back, and he’s brought his bad jokes with him. In the latest trailer for Bubsy: The Woolies Strike Back, Bubsy’s house is visited by a kid in a Sonic costume. Just…watch it:
For those who may not understand why the trailer is poking fun at Sonic, Bubsy was essentially a character meant to crib Sonic’s attitude and game play. He was one of many 90s mascots with ‘tude that attempted to do this. He was one of the only ones who was any good at it.
The formerly South Korean exclusive Boom8 Sonic figures from GNF TOYZ are now available for pre-order from First4Figures’ website. The two 8cm (3.2 inch) PVC figures are being sold together as a combo pack for $45 USD and will be shipped out at some point in the first quarter of 2018.
Anyone who wants to pre-order will need to put down a 30 percent deposit. The deadline to pre-order is November 17.
You can pre-order the figures and see what they look like here. I’ve posted a video from the F4F site going over the figures below:
The second part of SEGA’s Sonic Forces digital comic mini series debuted today, and this week it’s catering to Knuckles fans (and Silver fans I guess). Written by Ian Flynn with art by Adam Bryce Thomas, this comic’s story is a direct prequel to the game, showing how some of the game’s characters get involved. It also…well, you’ll see on the final page, I guess.
This week’s comic pages are embedded below. If you missed last week’s comic, you can check it out here.
In a NEOGaf thread discussing Sonic Forces, Sonic Social and PR Manager Aaron Webber confirmed that the game would have a lower difficult mode. Webber confirmed this to alleviate some concerns raised over a Forces video released by GameSpot a few days ago. In this video, the custom hero’s ring count capped off at one-hundred and only lost twenty when he was hit. Webber also confirmed that the game’s regular difficulty will not have this ring cap and getting hit will still result in the loss of all rings, aside from those the player is able to recollect, like nearly every other Sonic game.
To see this mode in action, check out the video embedded below:
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