Well let me tell ya somethin’ brother!! I was at Venice beach pumpin’ iron when I heard someone listenin’ to a podcast! It had these three nerds, Jason, Alex and GX, all talking about that new Sonic game, Sonic Mania and heapin’ a bunch of praise on it! Jason was reviewing that new Sega game, Yakuza Kiwami and giving his hands on impressions about Mario + Rabbids: Kingdom Battle. They also talked a bunch about all the news on Sonic Forces and reviewed some of the latest episodes of Sonic Boom! Continue reading Sonic Talk 47: Sonic Mania is Runnin’ Wild!
Looks like we’re not done with pre-order news yet! EB Games Australia has just put up a pre-order offer on top of Sega’s. If you pre-order from their stores, you will get a Shadow the Hedgehog costume for your avatar. It looks just like him! Albeit a bit skinny. Before everyone gets outraged at possible exclusive content, it should be noted that no where does it say that it’s exclusive. This means that there’s a good chance the costume is available in-game, so I wouldn’t worry just yet Shadow fans.
There’s some other things of note. It says it also includes “13 more in-game outfits and items and accessories” and “four Sonic Forces Art Cards”. These extra bonuses may be replacing the controller skins in Australia as there is no mention of them on the page.
Now since EB Games is an offshoot of Gamestop, chances are we may be seeing a similar offer in the US or UK. Time will tell.
Looks like the rumors are true! Sega has announced on the Sonic the Hedgehog Twitter account that Sonic Forces will be arriving on November 7th along with a US price tag of $39.99. On top of that, folks who pre-order the game will receive a controller skin for their system of choice. Along with the controller skin comes five different skins for the avatar based on several Sega/Atlus game properties including Jet Set Radio, Persona, Puyo-Puyo, Super Monkey Ball and NiGHTS. Looks like a great price and bonus for those interested in the upcoming game.
Sonic Forces will be available for Switch, PS4, X-Box One and PC November 7th.
After a two-week delay, Sonic Mania finally sees its PC release today on Steam. As a reward for their wait, PC gamers can expect a version of the game that includes several bug fixes that are still present in the console versions, in addition to the Super Sonic transformation that can now be activated via a dedicated button (and allowing continued use of the drop dash once the player has collected more than 50 rings with all Chaos emeralds in their possession). Continue reading Sonic Mania Arrives on Steam With Bug Fixes And DRM
A twitter user by the name of Jojo has discovered that if you open up the Genesis/Mega Drive stand of the Sonic Mania Collector’s Edition statue, there is an actual LED light in the display! (NOTE: Doing so would void any warranty you might have on it.) What’s more, you can make it work! The tiny circuit board for the “SEGAAA!” sound includes two holes marked “LED”. All you need is a bit of copper wiring and a screwdriver. You can check how he did it on Jojo’s Twitter page, but man! What an easy mod! It makes you wonder though. Sega seemed to back out of the LED light working at the last minute. Why?
In this month’s episode, Jason talks about his trip to the San Diego Comic Con and we discuss all of the big Sonic news that happened during the event along with recent news, including some Sonic Mania and Sonic Forces discussion, Archie’s Sonic cancellation, IDW’s Sonic acquisition and much, much more! Continue reading Sonic Talk 46: Comic Con Carne
On Thursday, July 20th in the Indigo Ballroom at the Hilton Bayfront, I witnessed a concert by Sonic fans, for Sonic fans. A rocking music extravaganza with trumpets, saxophones, guitars, drums a keyboard and a lot of passion. It’s obvious that Shoto Nakama wanted to create something special and he truly has.
It started off with the usual stuff. Sound tests, followed by a ton of trailers. There was a funny moment as I watched Jun Senoue hanging out on the side, head-banging to his own tune, “Infinite’s Theme”.
The first song off the bat is of course, “Green Hill Zone”. The saxophone and trumpets really added a jazzy vibe to this classic tune. The video screens off to the side were showing off the original classic along with a bit of the level from Generations. Next, we go from the first Sonic tune, to one of the newest, Studiopolis! It’s cool hearing an instrumental version of a tune almost entirely programmed digitally and it’s done really well.
Next up, the lead singer, Dave Ross came onto the stage along with Crush 40’s own Jun Senoue. Now this was a rock concert! “Live and Learn” was the first tune up and they really rocked it. Dave shows a strong passion in his singing and a great range as well. Especially since the next song up was “Believe in Myself”. A song originally done by female singer Karen Brake, was sung by Dave himself and he did a surprisingly faithful version.
I gotta say this about Dave. He really knew how to work the crowd and was full of energy. When he wasn’t rocking out onstage, he was constantly jumping off the stage and running around into the crowd, giving out high-fives and making damn sure that the audience was having a great time.
Next up was “Endless Possibility” which must have been a favorite for the band as it was also the encore of the night. Dave was incredibly into it and seem to really love the number. After that, it was “Reach
For The Stars”. It was great hearing a number normally done mostly in chiptune and tonebox done with full instruments and vocals. Another great highlight of the night. They followed that up with “Escape From The City” which Dave seem to take as something he wanted the audience to do as he jumped off the stage, running around the large crowd. After fooling around for a bit and having Jun do a VERY short guitar solo, they went into “It Doesn’t Matter”, a song that fit Dave’s vocal range very well. The concert wrapped up with another performance of “Endless Possibility”.
All in all, this was a fantastic concert. The people onstage were full of energy and passion for the music they were playing and that passion was absorbed by the crowd watching. Dave Ross had a great vocal range and the performance of a true rock star. They asked if they’d like to see this concert tour close to a town near you. Hell yes, I would! I’ve seen a lot of Sonic concert performances (mostly Crush 40) and this was by far the best one. If they turn this into a full tour, don’t miss it!
Check out the Sonic Mania panel at 2017 to get all the details we couldn’t cover! Join host Aaron Webber with guests, Takashi Iizuka, Christian Whitehead, Tee Lopes, Tom Fry, and Simon Thomley as we get more details on what went into this game.Get the full scoop on the game, check out some wacky glitches and the fan Q&A it’s all here! Continue reading Sonic Mania: Behind the Scenes Panel from San Diego Comic Con
Join Alex, Jason and GX as they discuss all the happenings at this year’s E3. Alex and Jason were at the show and they discuss their hands-on with Sonic Mania, Sonic Forces, their time at Sonic Revolution and Alex’s first trip to Disneyland. We also talk about ARMS, Sega Forever, Sonic Runners Adventure and more! It’s out most jam-packed podcast yet, so listen in and enjoy!
During a recent interview with Playstation at E3, SEGA Community Manager Aaron Webber revealed that each character in Sonic Forces (Modern Sonic, Classic Sonic and “the Rookie”) will have their own unique soundtrack style. Continue reading Sonic Forces: Soundtrack Style Is Character Dependent
At the front of Sega’s booth at E3, there were two different lines; one queue was for Sonic Mania, while the other, about half the length, was Sonic Forces. The crowds definitely seemed more excited for one over the other. Have Sonic’s recent flops affected fan’s love for modern Sonic titles, or is there enough love for both the modern era and a fun romp through the golden age? More importantly, has Sonic Team learned from the mistakes of it’s past?
First off, it should be noted that this game doesn’t try to experiment with new game types – it’s a back-to-basics formula of what worked in Sonic Generations and Sonic Colors (the better received 3-D Sonic games since SA2) and building on that. For the first time in a long time, Sega is playing it safe. Do you want me to tell you how modern Sonic plays? He plays EXACTLY like modern Sonic. Do you want to hear how classic Sonic plays? He plays EXACTLY like classic Sonic. If there are any slight differences, I didn’t notice them myself.
The new game mode is played with the avatar, a character you create and referred to as “the rookie” throughout the game. You decide how the character looks and what species he/she is. I believe you buy extra gear for your character through both common gold and red star rings, thus giving a reason for you to replay levels and giving the game a whole “carrot on a stick” feel (although I’m guessing this seeing as how you can no longer regain any rings you lose). This makes some boss battles more challenging as me and Alex watched one poor soul who just couldn’t seem to beat Eggman during the classic Sonic boss fight.
During our play through of the demo, our avatar was generated completely at random; sometimes I’d get a purple cat, other times a black bunny, and there are videos on youtube of some playing as the red wolf from the trailer. Before you enter the level, you’re given the choice between two different “Wispons”, a wisp-powered weapon. A flamethrower Wispon allows you to use the burst wisps to project your character higher into the air, while the other weapon, a lightning whip, allows the player to execute the light speed dash and quickly follow a trail of rings. There were two different stages in the demo depending on the system: the Nintendo Switch got a level very similar to modern Sonic’s stage, in which you eventually travel a slightly different path, and I found this level to be the most fun level in the demo. He/she can use their grappling hook to swing up to higher paths or attack robots via a homing attack. Alternatively, you can also use your Wispon to bring down a whole group of robots all at once. The Switch level was fast, visceral and overall, fun. This was mainly due to going through the levels a breakneck speeds only stopping to attack your enemies, with no real emphasis on platforming.
…And that’s where the PS4 level comes in to play. Oh boy.
The level sees the player racing down the Green Hill zone as it appears to be undergoing industrialization, while being chased down by a giant robot crab while smaller robot crabs try to squash you along the way. This level is entire 2-D and requires precise platforming to get through – if you read Alex’s take on the avatar character, you’ll have some appreciation for why this is a bad thing. The physics while jumping with the avatar doesn’t feel right, and it is almost impossible to turn in mid air; small platforms throughout the stage make playing the level a bit of a chore rather than fun. However if this issue can be remedied for release, then the Avatar mode could be the best new gimmick yet avatar controls much like Sonic. Personally, I don’t want to fish, I don’t want to brawl, I don’t want to pilot a mech. I want my extra character to control like Sonic as I think that is what works best in a Sonic title! It seems that Sonic Team are really investing in the avatar stages, embellished with vocal songs that are only present in their stages. These stages have the potential to be the best stages on the Switch version of the game, and if they can nail the physics, this is looking like it could be a top-tier 3-D Sonic game.
I managed to play the demo on all 3 systems, and one thing I noticed was that PS4 version of the demon was playing on the PS4 Pro…and it showed. The 1080P graphics looked incredible, and were of similar caliber to Sonic Generations on the PC with ultra-high settings. The XBox One version looked to have been running at 720P as it seemed lower resolution; this might be due to anti-aliasing and as Alex mentioned in his article. The Switch version, while still very detailed, appeared to suffer the most graphically and seemed to be at 720 or sub-720P with jagged edges due to no anti-aliasing.
Physics aside, Sonic Forces is looking to be a solid, above average Sonic title. I think Sonic Team have made the right choice to stick to proven game styles, with the new gimmick being pretty much “Sonic with weapons”. I doubt it will beat Sonic Mania in reviews or sales, but still, it appears we are getting two great Sonic games in one year.
Join Alex, Sven and myself as we discuss Sonic Forces. Is it a hit or a miss and what do we think of the new Avatar gameplay? Are we actually getting TWO great Sonic games this year? Tune in!
Join Svend, Alex and myself, the TSS E3 2017 team as we sit down to discuss the Sonic games experienced at E3! Today, we’re posting our Sonic Mania discussion, which you can watch in the video below! Continue reading E3 Video: TSS Sonic Mania Discussion
I have a confession to make. I was never a huge fan of Sonic Retro. I’d lurk on their forums from time to time and I thought they tended to act a bit arrogant and cocky at times. They’d say that they could make a much better Sonic game than Sega. “Right!” I thought to myself. “A bunch of amateurs make a better game than veteran programmers? Bah!” However, Sonic Mania, lead by Christian “Taxman” Whitehead, is proof that it wasn’t arrogance, but the truth. Continue reading Sonic Mania E3 Impressions: Jason’s Take
Right now, Archie Sonic is much like Schrodinger’s Cat. Until we get an official confirmation, he is both cancelled and not-cancelled. In this week’s Sonic Talk, we discuss Sonic’s apparent comic cancellation and what this means for the future of non-game Sonic media. We also discuss what recent games we’ve been playing and the flat level design of the Green Hill Zone in Sonic Forces. All that, and more so stay tuned! Sadly, this was recorded just before the news broke about the third character. Continue reading Sonic Talk 44: Schrodinger’s Sonic
In this month’s Sonic Talk, it’s all about the Nintendo Switch. We go into our obsession with Zelda and our overall thoughts on the system. We then discuss the upcoming Sonic Forces along with the fact that Sonic Boom seems to only be on Boomerang now. This and a whole lot more. Just strap it to your veins! Continue reading Sonic Talk 43: Switching Forces
Don’t get your feathers ruffled Hello Kitty, there’s a new mascot crossing over with Sonic. Continue reading Sonic and B.Duck Join Forces for Hong Kong Clothing Line
A lot of different news on Sonic Forces has been dropping these past 24 hours, and now word from Game Informer is that Knuckles, Amy Rose and the Chaotix can be heard communicating to Sonic on the chaos going on near them via radio. This likely puts them as NPC characters rather than playable, but they are in the game in some form. Still, “Forces” usually implies armies of some sort, so it’s possible the game has characters set in groups, but that’s just a theory.
Sonic Forces will be out this holiday season on PC, Switch, Xbox One and PS4
If Sonic Forces is leaving you with a bit of a Sonic ’06 vibe, what with it’s burning, apocalyptic cities and all, it shouldn’t surprise you. After all, the producer of Sonic Forces is none other than Shun Nakamura, the director on Sonic ’06 as well as Samba De Amigo, Billy Hatcher and The Giant Egg and the well-reviewed, but often overlooked, Rhythm Thief & The Emperor’s Treasure. Nakamura himself posted his involvement on his Twitter account.
This news comes just shortly after the game’s title reveal as well as the announcement that Tomoya Ohtani will be composing the game’s music. An official gameplay reveal video is expected to arrive sometime tomorrow.
Sonic Forces is due on Nintendo Switch, PS4 and Xbox One this holiday season.
We’ve been down this road last year. Delays, rumors of cancellations, ACTUAL cancellations (Mega Man, Sonic Boom) and a publisher that seems to be doing everything it possibly can to stay relevant while rumors of fighting and inner turmoil are going on within it’s offices. With a ton of characters that can no longer be used, a world that was reset but not fully rebooted and with Archie no longer allowing subscriptions to either Sonic books, we may be seeing the end of an era. But the question is….could this be a good thing? Is it time for the Sonic franchise to leave Archie and be refreshed with a new publisher?
Reason #1: Archie is focusing on Archie
Archie’s primary focus right now is on the Archie brand itself. The reboot of the Archie series using a more modern comic art style and shifting away from the classic look (outside of digests) has actually been fairly successful for them. Archie, Jughead and other books are now outselling Sonic rather than the other way around and their profits are up. Not only that, but they’re heavily focused on promoting the new CW show “Riverdale” based on the Archie characters which had a soft, but decent debut in the ratings, but has been slowly dropping since. Because of this, it seems like Sonic is taking a back seat to their top brand.
Reason #2: Past creators and lawsuits
Without naming very obvious names, Archie comics can’t use a large amount of past Sonic characters because of legal issues. This is main reason for the soft reboot of the series three years ago. In some cases, I believe those creators to be in the wrong. While in other cases, I feel them to be very much in the right. Let’s be honest, Archie hasn’t exactly done right by a lot of former creators, including the one they took their classic art style from. And just when you think everything’s been all settled and done, another creator comes in, staking a claim. Then there’s Archie offering reprints of old issues featuring creator-owned characters online which has caused even more controversy. At this point, it may be better for Archie to let Sonic go and avoid the hassle.
Reason #3: It’s gotten a bit stale
Now, this is just my personal opinion (and I know I’m gonna get a ton of comments on this one). When the first Mega Man/Sonic crossover was done, Archie did a soft reboot of Sonic with a long, long, too friggin’ long story known as “The World Adventure”, based off of the game “Sonic Unleashed”. For three full years, from September of 2013 up to October of 2016, we have been going through one very long story line with branching arcs along the way to build up a new world with new lands and new characters.
And at times, it was starting to bore me.
Here’s the thing: when I first heard about the soft reboot, I was elated! Finally, a chance to get rid of all the excess baggage and back story that has dragged down the book over time. We could focus on the main SegaSonic cast and build up their own back stories while slowly showing some new lands in this new world. While we were introduced to new worlds, we were also introduced to a lot of new characters with their own back stories. Suddenly, the world was cluttered again. SegaSonic already has a ton of characters, did we really need to have a bunch of new ones? I love some of the new arcs (“Champions” was fantastic) and some of the new characters like Thunderbolt and Relic, but after twenty years of Sonic traveling the globe to keep the Acorn kingdom safe, this was the opportunity to take the series in a bold new direction and instead, it does its best to fill the void of old characters as quickly as possible while telling an over-arching story that takes three…..years to finish. It may be new, but it doesn’t feel very fresh. This is no fault of writer Ian Flynn or the very talented artists, it just feels to me like it’s been going in circles for a long, long time.
So if rumors hold up and Archie lets go of the Sonic license, where should Sonic go? There only two real choices Sega should take IMO.
Boom has not only done some of their own kid-friendly indie titles like the Lumberjanes, but Cartoon Network’s biggest properties like Adventure Time, Steven Universe, Over the Garden Wall, Regular Show and classic Sunday funnies franchises like Garfield and Peanuts. While I don’t know how well Sonic would do here, I could see Sega splitting the franchises and adding Sonic Boom with the Cartoon Network lineup. That said, I think there’s only one true place for Sonic after Archie and that’s…
Home of: Godzilla (okay, not kid-friendly but I love Godzilla), Skylanders, My Little Pony, Star Trek, G.I. Joe, Transformers, Disney Comics, Teenage Mutant Ninja Turtles, and more, IDW has some of the biggest franchises under the sun with some of the best talent working in comics today! This right here is where I’d like to see the Sonic franchise head with a new take and a fresh perspective, Both Boom and IDW tend to sell better in direct markets than Archie nowadays and think of the possible crossovers! Just surfing the forums alone, I know there’s probably a ton of people out there that would love to see a Sonic/My Little Pony Crossover. Heck, how about Sonic and crew visiting Spyro and the world of Skylanders?
The Sonic comic franchise had been around for over twenty years and deserves better than to be constantly delayed, have subscriptions halted and be tied up in lawsuits. In my opinion, it’s time for Sonic to break free of Archie and run a blazing trail on fresh, new ground.
Our first all video episode! Stare in despair at Jason’s fat mug and incredibly messy room! Delight at GX’s poor haircut and massive Wii/WiiU collection! Watch as……Alex is too shy to show his face, so he just appears as an icon of Vyse from Skies of Arcadia. Continue reading Sonic Talk 42: The End of Archie Sonic?
What kind of crazy world does Sonic Boom belong to where less than a week old puppies can be impregnated and give birth?!! A sick, #$@%ed-up world, that’s what!! Join GX, Jason and Alex (who’s too dang far from his mic so I apologize for his audio in advance) as they discuss the new 2nd season of Sonic Boom, the other animated series based on a video game Skylanders Academy, new Sonic merchandise, Jason’s trip to the Playstation Experience, Titanfall 2, Pokemon Sun and Moon and much, much more! Continue reading Sonic Talk 41: How Are The Puppies Having Puppies?!!
For our 40th episode, we decided to treat you to an extra special episode by having NO Alex Peal! Yaaaay! (Alex is gonna kill me.) Instead, we have GX Echidna and Jason discussing Shin Godzilla, Skylanders Imaginators, Jason’s hands-on of the Mario and Sonic Rio Olympics arcade machine, our opinions on Sonic Boom: Fire and Ice and much more! Continue reading Sonic Talk Episode 40
UPDATE: Check out the newly uploaded video after the cut which shows the battle in a different way, complete with Sonic Adventure boss music and even ghost Badniks!
ORIGINAL STORY: One of the things I love about Lego Dimensions is that they constantly merge the franchises they have license to as much as possible. If you haven’t seen the new Ghostbusters movie, there’s an action sequence where they have to take down some giant, haunted parade balloons. In the game, two of the balloons have been replaced with the Ice King from Adventure Time and Dr. Eggman. Watch the Ghostbusters take down the balloon Dr. Eggman with the help of a balloon Sonic in the video above!
This podcast was (not) brought to you by Totino’s!
Alex takes over hosting duties this month as we talk about our trip to the Sonic 25th Anniversary celebration and San Diego Comic Con along with our impressions of Sonic Mania, along with our thoughts on Project 2017 and Sonic in Lego Dimensions and our thoughts on Sonic Mega Drive from Archie comics. We only focus on one major topic this week so this episode is mercifully shorter than usual. Enjoy!
Join Jason, Alex and GX as they discuss Mighty No. 9 and Mario and Sonic Wii U. Then, Jason and Alex discuss their experiences at Sonic Revolution and this years E3 along with their opinions of Sonic Boom: Fire and Ice We end the show with Sonic Producer, Chibilola answering your Twitter questions! Lots of good stuff in this episode so give it a good listening! Continue reading Sonic Talk 38: A Song of Fire and Ice
“A delayed game is eventually good. A bad game is bad forever.” – Shigeru Miyamoto
While these words aren’t necessarily true (just look at Duke Nukem Forever), a delayed game with the purpose of fixing it’s issues can only make a better game. Such seems to be the case with Sonic Boom: Fire and Ice. A game originally scheduled for November 2015 that looked like it might be just a slight improvement over the original, but nothing major. Fast forward 8 months later and lo and behold, we seem to have a pretty good game on our hands. Continue reading E3 2016: Sonic Boom Fire & Ice Preview, Jason’s Take
Yesterday, I sat down in a quiet location of E3 with the master of memes himself, Aaron Webber. We discussed a little bit of Sonic Revolution, Sonic in Lego Dimensions, but mostly Sonic Boom: Fire and Ice. You’ll hear about improvements made due to the delay, the trailer cutscene, the length of the game and much, more! So please watch and enjoy. Continue reading E3 2016: Interview With Aaron Webber
You may have seen the new Sonic Boom Fire and Ice E3 trailer and seen a brand new cartoon scene mixed in with cuts from the first season. Many speculated that this new spot consisting of Sonic and Amy using teamwork together was from the “totally not confirmed” second season. Not so! Continue reading Mystery of New Animation in Sonic Boom Fire and Ice Solved
In this month’s Sonic Talk, join Jason, Alex and GX Echidna as they discuss the Ratchet and Clank movie, Star Fox Zero, the Lego Dimensions Sonic rumor, Jon Gray leaving Archie comics, Sonic conventions, the new Sega Genesis hub with mod support on Steam (while driving Alex nuts about Bubsy mods) and…Sonic facial Cream? Continue reading Sonic Talk 37: Bubsy Modded
Sonic the Hedgehog has now been put in the accolades of fellow major video game franchises such as Pac-Man, Super Mario and Zelda. Today, Sonic the Hedgehog has been inducted into the Video Game Hall of Fame. With Sonic being well known for his speed, it didn’t take long for Sonic to reach the Hall of Fame that’s now celebrating it’s second year. Here’s the announcement from the official site. Continue reading Sonic the Hedgehog Has Been Inducted Into The Video Game Hall of Fame
Voice actress Colleen O’Shaughnessey is the latest guest to be added to the Sonic Revolution Convention being held at the Holiday Inn LAX Ballroom on June 12. Colleen is well known as the voice of Tails, Charmy Bee and Zooey from Sonic Boom. Colleen is the latest in a large guest line up that keeps growing and growing! Continue reading Colleen O’Shaughnessey to Appear at Sonic Revolution
The biannual bash of gaming’s top titans is here again and it’s a far more enjoyable fare than a certain recent movie featuring two other huge fictional rivals. Mario and Sonic return to the Olympics with their biggest roster ever and a surprisingly meaty single-player experience. However, with this being the fifth outing for this mascot sports series, is it too much of the “same-old, same-old”, or is there enough meat in the portable outing to be worth a purchase? Continue reading TSS Review: Mario and Sonic at the Rio 2016 Olympic Games (3DS)
Voice actor (and possible serial killer going by the profile picture I chose – after the jump) Mike Pollock will be at Sonic Revolution. The first of the trifecta of Sonic conventions hitting this summer. The others being the Sonic 25th Anniversary party in July and Summer of Sonic in August. Continue reading Mike Pollock to Appear as a Guest at Sonic Revolution
While entertaining my Canadian cousin last week, we got in a game of Bowling at Round 1 in Puente Hills, California. Round 1 is a Japanese owned franchise of arcades in America that carry the latest and great games straight from Japan. While checking out some Sega UFO catchers, the sight of a certain blue hedgehog immediately caught my eye. Of course, that being the brand new Sonic Blast Ball. Continue reading Hands On: Sonic Blast Ball
An episode 24 years in the making! But not really. Join Alex, GX and Jason as they talk about Yo-Kai Watch and Street Fighter 5 in “Stuff talk”. We also talk about the long lost SegaSonicBros arcade prototype, the Sonic movie coming in 2018 and why are Sonic comics facing such huge delays. All this, a comedy segment with GX and Reef from Spindash and more! Continue reading Sonic Talk 36: Super Talk Bros