The UK Sega Shop and Justgeek.com have announced a new Sonic 30th Anniversary statue, which is now available for pre-order. The statue pays homage the very first boss fight from Sonic 1. The statue will retail for £69.99 UK and $69.99 US. It will be available in August 2021. Here’s the full statement from the Segashop website.
Celebrate more than 30 years of the world’s most iconic blue blur, Sonic the Hedgehog as we bring you this super exclusive statue! Boasting an action-packed scene of Dr. Eggman and Sonic in the midst of an intense fight, this statue stands at a mighty 9” tall and comes with high-level details. If you’re a huge Sonic enthusiast, this is one collectible you definitely don’t want to miss out on!
Official SEGA product
Designed by and engineered by Numskull Designs
Exclusive statue featuring Sonic and Dr. Eggman in battle
Depicts a detailed scene in the style of the classic Sonic games with retro style grass base.
Made from high grade vinyl and PVC
Dimensions: 9 inches (22.86cm) x 8.6 inches (21.84cm) x 7.4 inches (18.79cm)
PLEASE NOTE – IMAGES ARE OF A PROTOTYPE – FINAL PRODUCT MAY DIFFER SLIGHTLY
In a statement made earlier today, Sega announced that Team Sonic Racing is now available on Amazon’s cloud-gaming platform, Luna. This makes the second Sonic game to be available on Amazon’s new service, along with Sonic Mania.
For those interested, I am currently in the Luna beta and have checked out TSR on its streaming platform. The game looks and plays exactly like its HD counterparts on PS4 and Xbox, however, I did notice occasional dips in framerate from 60 down to 40 or less at times. I tested the same tracks on my Series S and it runs at 60 fps without any issues. That said, the issue pretty minor and the game still runs very well on Luna.
Here’s hoping for more Sonic on the Luna platform in the future. After all, the more Sonic folks can play, the better.
Earlier today on Twitter, Tails voice actor Collen O’Shaugnessey was showing off her new flocked Tails Funko Pop that she got from Target, when she broke some surprising news in the comments.
As we reported earlier this month, Colleen is one of several voice actors not returning to their previous roles in the upcoming Sonic Netflix show, Sonic Prime. However, as one fan mentioned how much they are going to miss her, Colleen surprised everyone with the following…
So what does this mean for Colleen in the role of Tails? Well, she’s completely out of Sonic Prime. “Still not Canadian, so still not doing prime” she replied to one fan. Whether she’ll be back for the Sonic 2 movie, or if she’s returning to the games, she definitely won’t be leaving Tails and the Sonic franchise behind just yet.
Both Sonic Prime and the Sonic 2 movie will be out next year.
Lookout, Super Nintendo World! Sonic’s got his own themed land too! Albeit much, much smaller, and inside a mall.
Badnik Mechanic’s youtube page has reported on a Sonic-themed playground inside the Vila Vella shopping mall in Brazil. The playground has rings to jump through slides, checkered tubes, obstacle courses, and more, all with a Sonic theme around it. It uses a Green Hill background and cardboard cutouts of Sonic, Eggman, and Tails from different eras. Whether this playground has Sega’s blessing or not remains to be seen.
And the award for ‘Best Villain in a Movie’ goes to… Jim Carrey! In the inaugural, “Critic’s Choice Super” awards, (which focuses more on superhero and action movies rather than dramas), Mr. Carrey won the award for his comical portrayal of Dr. Robotnik. He beat out other actors such as Kathrine Langford, Martin Short and J.K. Simmons.
The hacking community isn’t just about Sonic Mania and crazy versions of the 16-bit Sonic games. There are plenty for the 3D games as well, including one by hacker AnotherBlob that takes Windy Hill Zone 1 from Sonic Lost World and turns it into a version of Dead Line Zone from Sonic Rush. While AnotherBlob admitting to rushing it out to meet the Sonic Hacking Contest deadline (ha), it’s a quality mod, though there’s some room for improvement.
Most of the level consists of small platforms and ramps floating in space that end with a fenced tunnel similar to the ones from original Dead Line level. Like any good Sonic level, Dead Line has its share of extra paths and shortcuts. One such path is small, blue ramp that you’ll find early in the level. If you spindash and aim just right, you’ll roll high off the ramp and over a large chasm, giving you a shortcut. There’s also a small, grinding section with some robots on the side, attack them and you can find a tube that will launch you high up to the top of some buildings where more badniks await.
There are also five hidden red rings, which can be tricky to get to. I’ve only managed to find three in my time with the game, to give you an idea of how hard they can be to get. I got the first when spindashing over that chasm I mentioned earlier, one high up top of a building, and found another on the parkour tunnel near the exit. The level has some good replayability, as there are red rings and paths I still haven’t found even after several playthroughs.
While the level uses textures inspired by the DS original, and utilizes the level’s original music track, Hideki Naganuma’s What U Need, it’s also far from being an accurate 3D adaptation of the stage. The layout is very different and of course, this being a Lost World level, there’s no boost. As a result, this is more of a homage to the level than anything else.
The level has some difficult portions, such as one area where I had to spindash up a steep hills while avoiding spikes and Moro bugs. There is a long parkour tunnel to get through at the end that requires mastery of Sonic’s parkour ability. I stink at parkour and I’m not the best at wall-running, so it took me several tries. The difficulty’s fair, but it’ll definitely test your Lost World skills.
For all it does right, the level does have an issue caused by the flat, blue texture covering most of the structures. At one point, this texturing made it hard to get out of a large area where I had to run up a slope, but couldn’t see the way out. Some more texturing on the structures to make the exits more apparent would be nice, and I hope we’ll get that in a future update.
Texturing issues aside, Dead Line is a solid, well built Lost World level. It requires the full range of Sonic’s parkour moves, which can make it pretty difficult or anyone who hasn’t mastered his moves. It’s good for being a rushed project, and I look forward to seeing what the developer is able to do with more time. If you want more Lost World, you can’t go wrong here.
Sega is having a big sale on some of their top games and products this weekend at major retailers such as Target, Amazon, and Best Buy. The sale includes the Sega Genesis Mini ($49.99), the Yakuza Collection ($39.99), Super Monkey Ball Banana Blitz HD ($29.99), and Team Sonic Racing ($29.99).
The sale is only going on this weekend (9/18-9/20), so if you want to nab any of these deals, you better hurry.
While Tangle and Whisper will be coming to Sonic Forces: Mobile very soon, Tangle herself is available in Sonic Dash today! This lightfooted lemur is the first playable Sonic character taken from the comics and not from the games themselves (Sally and the Freedom Fighters had a non-playable cameo in Sonic Spinball). Tangle is playable by unlocking 500 Tangle tokens in an event going on all this week. Shouldn’t take players too long to unlock her as a good player can nab 20+ tokens per game easy.
The event only lasts a week, so make sure you get in some time on Sonic Dash soon!
UPDATE: Check out footage of Tangle in action below:
The opinions expressed in this article are those of Jason Berry and dot not necessarily reflect the opinions of the TSS staff.
Guilty pleasures. Fan favorites. Cult classics. Names used for a variety of entertainment from movies to music and of course, video games. Usually, it refers to something that is flawed, but nonetheless, enjoyable.
The same can be said for a lot, and I mean a LOT of Sonic games out there. Games that are seriously flawed, but still have some fans who enjoy them. I’m still baffled by some people who say that they loved Sonic ‘06 but hey, don’t let me tell you what not to enjoy. Heck, I kinda like Rise of Lyric and that game is in an even more unfinished state than ‘06. But what I want to talk about are Sonic games that were poorly reviewed by critics, but still enjoyed by fans or vice-versa. Games that are on the cusp of greatness, but some element holds it back. Games that make you say “yeah, it’s not the best, but I like it.” Games that are polished in their design, but their design is ultimately flawed. These are my five Sonic games just shy of greatness.
Sonic and the Black Knight
This is low on the list because it’s genuinely a bad game in the design department, but it has two elements that really shine. Sonic and the Black Knight was the second in the short-lived storybook series just after the arguably better Sonic and the Secret Rings. So why is this one on the list and not Secret Rings? While I didn’t care much for the constant stop-and-slash gameplay of Black Knight, there were two things that really stood out for me.
One, the story is actually one of my favorites in the series. Sonic is back in a storybook world, only this time, he has the knowledge from the previous game to know that his friends are not the same ones from his world and only look the same in appearance. Also, Sonic’s smart enough to realize that something’s off with the titular villain and the surprise twist reveal is something I didn’t see coming. It also includes a moral that, well… you don’t see very often.
Two, the music! Crush 40 is back along with a great, guitar-heavy soundtrack by Jun Sunoe and other talented composers including Tommy Talarico. There are also a few remixes of previous Sonic music, but overall a rockin’ soundtrack to a sub-par game.
Sonic Lost World
Boy did everyone love this game when it made the early rounds at preview shows like E3 and Comic-Con. Most people gave this new and very different entry in the Sonic series a lot of love… until it came out. It’s not that changing the formula for once wasn’t a good idea. I love the boost formula but could’ve used a break. However, once again as most games you see on this list, the biggest flaw is the game design.
Sonic Lost World was doing it’s best to rip off Mario Galaxy and it just didn’t work. The level design, for the most part, was very good. It was the controls themselves that fell apart. Sonic with a run button just felt wrong. Not allowing a more analog run control was a mistake in my opinion, but the other problem was the game’s newest gimmick, the parkour control. Basically, Sonic could climb and run alongside walls in a parkour-style to traverse certain levels. However, it was very hit and miss. Sonic would start to slide off the wall very quickly and it was hard to bounce from wall to wall. It took a more advanced level of skill than normally required from a platformer. Surprisingly, the 3DS port had the opposite problem. The parkour controls worked very well and should have been implemented in the console game, while the level design was pure torture. Had we had gotten both solid, parkour controls along with good level design, Sonic Lost Word could have been a hit.
Sonic Forces COULD have been a great game under the right circumstances. It’s using the Hedgehog Engine 2, Classic Sonic is back, you have your classic 2-D and boost gameplay just like Generations. You can even design your original character (do not steal), making every Sonic fanfic writer’s dream come true. In fact, it did okay with critics or at least critics who weren’t that familiar with Sonic. But as a fan of Sonic, you played the game and realized right away that something was off. It looked like Generations, but it didn’t quite play like it.
I think the main problem lies in that a good amount of the team from Sonic Colors worked on this game including the director, Morio Kishimoto. Now don’t get me wrong, I love Sonic Colors. But that game has very different platform physics than Generations or Unleashed. However, this game seems to have the engine of Generations, but with the jumping physics of Colors. Casual game players might not notice, but if you’re a Sonic fan, it’ll throw you off a bit. Like riding a bicycle, only now the bicycle controls like a unicycle.
What also doesn’t help is the terrible writing once again from Pontac and Graff. I’ll admit, I loved the story in Colors and laughed at Eggman’s PSA’s but those two are comedy writers, and every time they attempt drama in Sonic games, it falls flat. Sonic was supposed to be captured by Eggman and tortured for months, but when we see him, he’s the same ol’ Sonic he’s always been. Crackin’ jokes with (not) Zavoc.
“What goes up, must come down…” Much like the quality of gameplay in Sonic Heroes. Now, Sonic Heroes is definitely one of my “guilty pleasures”. It has a lot going for it that I like. It offers the 3-D gameplay similar to the last Sonic Adventure games, but stripped down to a level-by-level structure, much like the 2-D classics. The new gimmick in this one is that you control three characters at once. One for speed (Sonic, Shadow, Amy, Espio), one for power (Knuckles, Omega, Big, Vector), and one for flight (Tails, Rouge, Cream, Charmy). Four teams with four stories of their own. Sonic Heroes did a lot right. It brought back the Chaotix, introduced Omega, and had probably Jun Sunoe’s and Crush 40’s best tracks in any of their games. “What I’m made of” is unironically a damn good song and I’ll fight anyone who says otherwise (not really). For the most part, the “three at a time” formula works and helps keep the platforming gameplay moving at a fairly fast pace. It even did fairly well by critics (for a Sonic game of that era). Seaside Hill is still a joy to play. So what’s keeping it from being one of the best? Level design. That’s the biggest problem. Sometimes it works great (like the aforementioned Seaside Hill) while others are a disaster. Casino Park and Bingo Highway still infuriate me to this day. The game’s difficulty constantly spikes. You can be having a great time of it only to have one of the most frustrating experiences on the very next level. It also doesn’t help that this was the first Sonic game to introduce a massive amount of annoying talking during gameplay. I just want to reach into my screen and choke Tails every time he says “Look at all those Eggman’s robots!”.For a child with a high IQ, he sure has poor grammar.
Now, if you’re a big fan of Sonic Heroes, I understand. There’s a lot to love here. But it’s definitely not without its faults. Speaking of a very faulty Sonic game that I love…
I friggin’ LOVE Sonic Unleashed! But it’s definitely got its flaws.
It starts out soooo good! That Marza animated intro is the best Sonic…. Anything! (Speaking of, when’s that “Lupin the 3rd: The First” movie hitting the western markets?) We then meet Chip and… yeah, his mileage may vary depending on if he grows on you or not. We then meet humans and OMG!! They actually fit well in Sonic’s world for once! Giving them a cartoon appearance works perfectly. Then, after some story introductions and a training level, we are introduced to our first full level in Apotos, “Windmill Isle Act 2” and OMG is it amazing!! Sonic’s running at incredible speeds through narrow streets that blur by. Dodging buildings left and right, grinding rails and smashing through Badniks. It was the first Sonic game to introduce the 3-D boost mechanics that are still present in the latest games. It all feels sooo good and it’s over too soon. And then it happens. The Werehog. The thing both critics and fans felt was a bad idea and frankly, still is. Now, don’t get me wrong. The gameplay of the Werehog is actually not that bad! You’re running, jumping, getting into brawls and shimmying on ledges and it works out okay. It just doesn’t feel like that kind of gameplay belongs in a Sonic game. Also, each level is about a half-hour long or more. Compare that to the Sonic daytime levels that clock in at about five minutes. I’m bored ten minutes into the Werehog levels. The one thing the Wii did right was to break them up into smaller levels so you could take a break from them. The Wii version also didn’t have the frustrating medal hunt. Don’t have enough sun medals for the next Sonic daytime level? Too bad. Back to the old Werehog levels to hunt them down.
With all, it’s faults I’d still be lying if I didn’t say that Sonic Unleashed was one of my favorite 3-D Sonic games. The Werehog isn’t gonna be everyone’s cup of tea, but there are far worse Sonic gameplay options out there (I’m looking at you, Big in Sonic Adventure.)
So what flawed Sonic game do you enjoy? Are there any you think I should have put on the list? Let me know in the comments below.
If you’re looking to complete your Sonic collection on 3DS or Switch, Sega has you covered.
From May 17th to the 26th, a huge library of Sonic games are on sale on the Nintendo eShop. The games include the following…
Mario and Sonic at the Olympic Games Tokyo 2020 – $39.99
Sonic Forces – $9.99
Sonic Mania (Standard) – $9.99
Team Sonic Racing – $19.99
SEGA AGES Sonic the Hedgehog – $5.99
SEGA AGES Sonic the Hedgehog 2 – $5.99
Sonic Generations – $9.99
Sonic Lost World – $9.99
Sonic Boom: Shattered Crystal – $9.99
Sonic Boom: Fire and Ice – $9.99
3D Sonic the Hedgehog – $2.99
3D Sonic the Hedgehog 2 – $2.99
Lee Majdoub, known to Sonic fans as Agent Stone from the Sonic the Hedgehog movie, will be attending Sonic Revolution 2020 this year.
Normally, the convention is held every June in Southern California, but for the first time ever, the convention will be held digitally and will be seen streaming live and online through Twitch and Discord. The convention will be available online on Saturday, June 20th. Guest lineup and more details will be coming soon.
US Sonic fans, take note! Despite the Sonic the Hedgehog movie not being available for purchase on DVD/Blu-Ray until May 19, you can rent a copy of the movie at Rebox kiosks right now! The movie is available on DVD and Blu-ray, with the 4K version coming soon. Continue reading You Can Rent the Sonic Movie at Redbox Now
In celebration of the Sonic the Hedgehog movie being released on digital, Microsoft is giving away a custom X-Box One X with a Sonic the Hedgehog movie graphic and a custom Sonic controller. Just head over to Xbox on Twitter and retweet their post with the hashtag #SonicXboxSweepstakes to enter a chance to win the custom console. You have to be over 18 to enter. The contest ends on April 14th.
In a statement from IDW president Chris Ryall, IDW will suspend May releases and “reduce its overall publishing line for products originally scheduled through July, with a focus on releasing our biggest projects in special editions to help drive traffic to stores through the summer.”
What does this mean for the Sonic comics? A report from Tails Channel has helped clear things up.
Issues 29 and 30 are indefinitely delayed (Future issues likely to be delayed too.)
Issues 27-32 and the 2020 Annual are returnable within 60 days if already ordered
The issue with digital releases is unclear.
The good news is this doesn’t affect issue 27 which will be out Wednesday (if your local comic store is still open or allowing pickup). The 2020 Annual and issue 28 are still due for release in April.
With many movie theaters now closed due to the pandemic, Hollywood is taking its theatrical releases like “Onward” and “Trolls 2” and putting them available to download digitally. According to an iTunes listing, Paramount’s “Sonic the Hedgehog” will be available to purchase digitally on March 31st. What’s more, it will include bonus features likely meant for the Blu-Ray release, coming May 19th, as well.
Media Molecule’s Dreams is a new PS4 game (well, more of a tool than a game) that lets users create their own games with much more freedom than you had in their previous creation title, Little Big Planet. It’s been in a beta stage for a long time and people have been using that time to make unique and interesting games along with some that are inspired by other popular genres.
One player, JPG240SX has created 2 stages inspired by Sonic X-Treme, the long-lost Sega Saturn title. The version he created uses low-res textures and a fisheye-lens camera to get the effect of what the original title was going for. It’s really impressive.
Writer Josh Miller had a chat with Popcorn Talk to discuss the latest Sonic movie and what he’d like to see in a sequel if that happens. “We wanna bring in more characters” was his first response. He has an affinity for Tails, but would also love to see Knuckles introduced as well.
He also mentioned that he’d love to see Sonic’s first voice actor, Jaleel White to make a cameo in the next movie should a sequel occur.
The above video is just a clip of the full interview that you can find here.
With just over two weeks before release, the Sonic movie promotion train is at full speed. Several different media outlets are already interviewing the cast about the film. So let’s check out some of these interviews to see if we can find any juicy details on the upcoming flick!
BackstageOL did a sitdown interview with Ben Schwartz and James Marsden.
Jake Hamilton’s gift of speedy gab is almost as fast as Sonic’s feet. Here he is with Ben Schwartz and James Marsden.
Finally, on Mama’s Geeky, several kids get to talk to the whole cast. Jim Carrey gets deep on Robotnik.
The Motion Picture Classification and Rating Administration has given the Sonic the Hedgehog movie a PG rating for “action, some violence, rude humor, and brief mild language.” The rating is typical for a family-friendly movie, but it’s good to know the Sonic movie won’t have anything too raunchy!
Sonic the Hedgehog speeds its way into theaters on February 14th.
In this month’s episode, Sonic is blasting off as a mascot for a Jupiter space probe. Jason and Chris discuss Mario Kart World Tour while Alex talks all about Apple Arcade including Sonic Racing and Chu-Chu Rocket. Sonic rolls up into Super Monkey Ball: Banana Blitz as a playable character. We discuss the passing of Sonic the Comic artist, Nigel Dobbyn and finally see if Genesis does what Nintendon’t as a plug and play, mini console. All that and much more!
Sonic Smackdown was one of the many games featured at this year’s SAGE event, and probably one of the more notable. The game pays homage to the Capcom style of fighting games, drawing it’s inspiration from the Marvel series of beat ’em ups.
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