A lot of different news on Sonic Forces has been dropping these past 24 hours, and now word from Game Informer is that Knuckles, Amy Rose and the Chaotix can be heard communicating to Sonic on the chaos going on near them via radio. This likely puts them as NPC characters rather than playable, but they are in the game in some form. Still, “Forces” usually implies armies of some sort, so it’s possible the game has characters set in groups, but that’s just a theory.
Sonic Forces will be out this holiday season on PC, Switch, Xbox One and PS4
If Sonic Forces is leaving you with a bit of a Sonic ’06 vibe, what with it’s burning, apocalyptic cities and all, it shouldn’t surprise you. After all, the producer of Sonic Forces is none other than Shun Nakamura, the director on Sonic ’06 as well as Samba De Amigo, Billy Hatcher and The Giant Egg and the well-reviewed, but often overlooked, Rhythm Thief & The Emperor’s Treasure. Nakamura himself posted his involvement on his Twitter account.
This news comes just shortly after the game’s title reveal as well as the announcement that Tomoya Ohtani will be composing the game’s music. An official gameplay reveal video is expected to arrive sometime tomorrow.
Sonic Forces is due on Nintendo Switch, PS4 and Xbox One this holiday season.
We’ve been down this road last year. Delays, rumors of cancellations, ACTUAL cancellations (Mega Man, Sonic Boom) and a publisher that seems to be doing everything it possibly can to stay relevant while rumors of fighting and inner turmoil are going on within it’s offices. With a ton of characters that can no longer be used, a world that was reset but not fully rebooted and with Archie no longer allowing subscriptions to either Sonic books, we may be seeing the end of an era. But the question is….could this be a good thing? Is it time for the Sonic franchise to leave Archie and be refreshed with a new publisher?
Reason #1: Archie is focusing on Archie
Archie’s primary focus right now is on the Archie brand itself. The reboot of the Archie series using a more modern comic art style and shifting away from the classic look (outside of digests) has actually been fairly successful for them. Archie, Jughead and other books are now outselling Sonic rather than the other way around and their profits are up. Not only that, but they’re heavily focused on promoting the new CW show “Riverdale” based on the Archie characters which had a soft, but decent debut in the ratings, but has been slowly dropping since. Because of this, it seems like Sonic is taking a back seat to their top brand.
Reason #2: Past creators and lawsuits
Without naming very obvious names, Archie comics can’t use a large amount of past Sonic characters because of legal issues. This is main reason for the soft reboot of the series three years ago. In some cases, I believe those creators to be in the wrong. While in other cases, I feel them to be very much in the right. Let’s be honest, Archie hasn’t exactly done right by a lot of former creators, including the one they took their classic art style from. And just when you think everything’s been all settled and done, another creator comes in, staking a claim. Then there’s Archie offering reprints of old issues featuring creator-owned characters online which has caused even more controversy. At this point, it may be better for Archie to let Sonic go and avoid the hassle.
Reason #3: It’s gotten a bit stale
Now, this is just my personal opinion (and I know I’m gonna get a ton of comments on this one). When the first Mega Man/Sonic crossover was done, Archie did a soft reboot of Sonic with a long, long, too friggin’ long story known as “The World Adventure”, based off of the game “Sonic Unleashed”. For three full years, from September of 2013 up to October of 2016, we have been going through one very long story line with branching arcs along the way to build up a new world with new lands and new characters.
And at times, it was starting to bore me.
Here’s the thing: when I first heard about the soft reboot, I was elated! Finally, a chance to get rid of all the excess baggage and back story that has dragged down the book over time. We could focus on the main SegaSonic cast and build up their own back stories while slowly showing some new lands in this new world. While we were introduced to new worlds, we were also introduced to a lot of new characters with their own back stories. Suddenly, the world was cluttered again. SegaSonic already has a ton of characters, did we really need to have a bunch of new ones? I love some of the new arcs (“Champions” was fantastic) and some of the new characters like Thunderbolt and Relic, but after twenty years of Sonic traveling the globe to keep the Acorn kingdom safe, this was the opportunity to take the series in a bold new direction and instead, it does its best to fill the void of old characters as quickly as possible while telling an over-arching story that takes three…..years to finish. It may be new, but it doesn’t feel very fresh. This is no fault of writer Ian Flynn or the very talented artists, it just feels to me like it’s been going in circles for a long, long time.
So if rumors hold up and Archie lets go of the Sonic license, where should Sonic go? There only two real choices Sega should take IMO.
Boom has not only done some of their own kid-friendly indie titles like the Lumberjanes, but Cartoon Network’s biggest properties like Adventure Time, Steven Universe, Over the Garden Wall, Regular Show and classic Sunday funnies franchises like Garfield and Peanuts. While I don’t know how well Sonic would do here, I could see Sega splitting the franchises and adding Sonic Boom with the Cartoon Network lineup. That said, I think there’s only one true place for Sonic after Archie and that’s…
Home of: Godzilla (okay, not kid-friendly but I love Godzilla), Skylanders, My Little Pony, Star Trek, G.I. Joe, Transformers, Disney Comics, Teenage Mutant Ninja Turtles, and more, IDW has some of the biggest franchises under the sun with some of the best talent working in comics today! This right here is where I’d like to see the Sonic franchise head with a new take and a fresh perspective, Both Boom and IDW tend to sell better in direct markets than Archie nowadays and think of the possible crossovers! Just surfing the forums alone, I know there’s probably a ton of people out there that would love to see a Sonic/My Little Pony Crossover. Heck, how about Sonic and crew visiting Spyro and the world of Skylanders?
The Sonic comic franchise had been around for over twenty years and deserves better than to be constantly delayed, have subscriptions halted and be tied up in lawsuits. In my opinion, it’s time for Sonic to break free of Archie and run a blazing trail on fresh, new ground.
Our first all video episode! Stare in despair at Jason’s fat mug and incredibly messy room! Delight at GX’s poor haircut and massive Wii/WiiU collection! Watch as……Alex is too shy to show his face, so he just appears as an icon of Vyse from Skies of Arcadia.
In this month’s episode, we bitch about Switch, regale about Sonic Mania retail, say our peace about One Piece (GOLD) and discuss in phonic about the possible end of Archie Sonic. With the inability to subscribe online and issues being delayed, is the end of Archie Sonic near? All this and much more!
What kind of crazy world does Sonic Boom belong to where less than a week old puppies can be impregnated and give birth?!! A sick, #$@%ed-up world, that’s what!! Join GX, Jason and Alex (who’s too dang far from his mic so I apologize for his audio in advance) as they discuss the new 2nd season of Sonic Boom, the other animated series based on a video game Skylanders Academy, new Sonic merchandise, Jason’s trip to the Playstation Experience, Titanfall 2, Pokemon Sun and Moon and much, much more! Continue reading Sonic Talk 41: How Are The Puppies Having Puppies?!!
For our 40th episode, we decided to treat you to an extra special episode by having NO Alex Peal! Yaaaay! (Alex is gonna kill me.) Instead, we have GX Echidna and Jason discussing Shin Godzilla, Skylanders Imaginators, Jason’s hands-on of the Mario and Sonic Rio Olympics arcade machine, our opinions on Sonic Boom: Fire and Ice and much more! Continue reading Sonic Talk Episode 40
UPDATE: Check out the newly uploaded video after the cut which shows the battle in a different way, complete with Sonic Adventure boss music and even ghost Badniks!
ORIGINAL STORY: One of the things I love about Lego Dimensions is that they constantly merge the franchises they have license to as much as possible. If you haven’t seen the new Ghostbusters movie, there’s an action sequence where they have to take down some giant, haunted parade balloons. In the game, two of the balloons have been replaced with the Ice King from Adventure Time and Dr. Eggman. Watch the Ghostbusters take down the balloon Dr. Eggman with the help of a balloon Sonic in the video above!
This podcast was (not) brought to you by Totino’s!
Alex takes over hosting duties this month as we talk about our trip to the Sonic 25th Anniversary celebration and San Diego Comic Con along with our impressions of Sonic Mania, along with our thoughts on Project 2017 and Sonic in Lego Dimensions and our thoughts on Sonic Mega Drive from Archie comics. We only focus on one major topic this week so this episode is mercifully shorter than usual. Enjoy!
Join Jason, Alex and GX as they discuss Mighty No. 9 and Mario and Sonic Wii U. Then, Jason and Alex discuss their experiences at Sonic Revolution and this years E3 along with their opinions of Sonic Boom: Fire and Ice We end the show with Sonic Producer, Chibilola answering your Twitter questions! Lots of good stuff in this episode so give it a good listening! Continue reading Sonic Talk 38: A Song of Fire and Ice
“A delayed game is eventually good. A bad game is bad forever.” – Shigeru Miyamoto
While these words aren’t necessarily true (just look at Duke Nukem Forever), a delayed game with the purpose of fixing it’s issues can only make a better game. Such seems to be the case with Sonic Boom: Fire and Ice. A game originally scheduled for November 2015 that looked like it might be just a slight improvement over the original, but nothing major. Fast forward 8 months later and lo and behold, we seem to have a pretty good game on our hands. Continue reading E3 2016: Sonic Boom Fire & Ice Preview, Jason’s Take
Yesterday, I sat down in a quiet location of E3 with the master of memes himself, Aaron Webber. We discussed a little bit of Sonic Revolution, Sonic in Lego Dimensions, but mostly Sonic Boom: Fire and Ice. You’ll hear about improvements made due to the delay, the trailer cutscene, the length of the game and much, more! So please watch and enjoy. Continue reading E3 2016: Interview With Aaron Webber
In this month’s Sonic Talk, join Jason, Alex and GX Echidna as they discuss the Ratchet and Clank movie, Star Fox Zero, the Lego Dimensions Sonic rumor, Jon Gray leaving Archie comics, Sonic conventions, the new Sega Genesis hub with mod support on Steam (while driving Alex nuts about Bubsy mods) and…Sonic facial Cream? Continue reading Sonic Talk 37: Bubsy Modded
The biannual bash of gaming’s top titans is here again and it’s a far more enjoyable fare than a certain recent movie featuring two other huge fictional rivals. Mario and Sonic return to the Olympics with their biggest roster ever and a surprisingly meaty single-player experience. However, with this being the fifth outing for this mascot sports series, is it too much of the “same-old, same-old”, or is there enough meat in the portable outing to be worth a purchase? Continue reading TSS Review: Mario and Sonic at the Rio 2016 Olympic Games (3DS)
While entertaining my Canadian cousin last week, we got in a game of Bowling at Round 1 in Puente Hills, California. Round 1 is a Japanese owned franchise of arcades in America that carry the latest and great games straight from Japan. While checking out some Sega UFO catchers, the sight of a certain blue hedgehog immediately caught my eye. Of course, that being the brand new Sonic Blast Ball. Continue reading Hands On: Sonic Blast Ball
An episode 24 years in the making! But not really. Join Alex, GX and Jason as they talk about Yo-Kai Watch and Street Fighter 5 in “Stuff talk”. We also talk about the long lost SegaSonicBros arcade prototype, the Sonic movie coming in 2018 and why are Sonic comics facing such huge delays. All this, a comedy segment with GX and Reef from Spindash and more! Continue reading Sonic Talk 36: Super Talk Bros
While I have dreams of lightsabers dancing in my head (this was recorded on Dec 17 so I was pretty anxious to go see Star Wars), Alex and GX talk all things Xenoblade while I zone out. Then, We discuss the latest game from Yuji Naka “Rodea the Sky Soldier”. Other topics include Sonic Boom DVD coming to the UK, updates for Sonic Dash 2 and Sonic Runners, my opinion of Sonic Lost World on PC and much more! Merry Christmas and a Happy Life Day!
If there’s one thing Sonic Dash 2 has, it’s an uphill battle to prove itself as a high quality mobile game. Not only does it have to live up to the original Sonic Dash, a highly successful Sonic mobile game with over 140 million downloads and a large cast of SegaSonic characters, but it has to rise above the stench left by Sonic Boom: Rise of Lyric. Has Hardlight Studios made a true successor to the original, or has the Boom curse hit once again?
Hardlight does a lot to make Sonic Dash 2 differentiate from it’s predecessor while using the same basic controls. You still swipe left and right to change lanes, swipe up to jump, swipe down to spindash and double tap to do a dash once you dash meter is full. You also have random missions to complete just as the first, but that’s about it. If there’s one thing Sonic Dash 2 does well, it’s packs a lot of originality into a genre that’s been done to death.
The first thing you’ll notice is that after you get an extra character (Amy or Knuckles very early on), you can switch to that character after going into a cave and banking some rings. This way, you can play up to three characters in one run. Each character also has their own attributes. Sonic is a ring magnet when Dashing, Knuckles can ground-pound enemies to help build up combos, Amy can turn enemies into rings while dashing, Sticks keeps enemy combos from breaking if you get hit and Tails gets you an extra revive. These can be important depending on what events or missions you’ll be taking on.
Speaking of Events and Missions, there’s a lot here to keep you coming back. Missions are constant little goals you can do in the regular part of the game for rewards. Mostly easy goals like “jump 25 times times in one run” or “smash 20 robots”. You can play in mission mode pretty much all day with no limits on lives so you can work on your high score. Pretty generous compared to what you get from other “free to Play” games. Event mode is limited as you need tickets to play, but it tends to pay out bigger rewards. When in this mode, you can to spend an event ticket to take on a challenge. You are usually limited to 4 tickets, but more are earned through time. These events can take awhile to accomplish, but there’s usually mini-goals along the way. For instance, you might have to bank 2500 rings. This is a big task, but you get rewarded with prizes for hitting 10% of the goal, 25%, 40% and so on. There’s also the daily event of Score Chaser. This is where your global score really matters. The better your score or the closer you are to reaching your event goal, the higher your prize is.
Need help with event goals or high scores? Call in the sprites. Everyday, you will get at least one sprite you can use either by checking in daily or getting them as prizes for finishing events. Sprites are basically the same as the Chao you get in games like Sonic Runners or Sonic Jump (Since Sonic Boom is a spin-off, I guess they decided to go with different creatures.) Sprites can be either a one time use, or permanent ones you can upgrade and evolve. One time use sprites can do things such as give you an extra revive or double your score bonus while permanent sprites will give you smaller boosts you can upgrade such as building the dash bar faster or enerbeams appearing twice as often. Once you’ve upgraded a sprite, you can evolve it further by combining three sprites together into one. Although initially, you can only use one sprite at a time, you can add up to two more by spending red rings. Sprites are great for offering a bonus towards goals and can be a great way to add strategy to your gameplay.
But enough of the minute details, how does the game play? Well it plays a lot like Sonic Dash. Duh!
Okay, okay, there’s a bit more to it than that of course. While you do the usual bit of dodging left to right, jumping over obstacles and spindashing enemies, you also have a new game play moment where you can swing on your enerbeams and collect rings and dash orbs high in the air. This part offers a different set of controls as you tilt your device left and right to collect the bits. It’s a short diversion but a very welcome change of pace even if brief.
The one thing I’ll say is that it seems like it gets more difficult quicker than the previous Sonic Dash. About three levels in you’ll be having to quickly dodge trees and watch out for charging Motobugs. (I think this is the first time in the Sonic franchise where Motobugs have been a real threat.) But don’t feel discouraged. Leveling up your characters and sprites will help balance out the difficulty and help you towards a nice, high score.
You say “That’s all very well and good Jason, but what about the economy in the game”? Don’t worry Sonic Runners players, you won’t be abused here. First, let’s discuss red rings. At first, they are given out pretty generously since the game wants you to buy your first character right away. You have your choice between Amy or Knuckles at 30 rings each while Sticks is 50 rings and Tails with his extra revive ability, is an expensive 70 rings. After a short while, red rings will be harder and harder to come by, but not so much that you feel cheated. Usually, you can find at least one red ring on the field every time you play the game (just keep a lookout or you can accidentally pass it up). You’ll also get red rings on occasion for doing missions, events and just playing each day. In fact, if you play it frequent enough, you should have the entire cast within a month of playing. But red rings are for more than just characters. You can spend 15 rings to add an extra slot for a sprite or to top out your upgraded character. You can also spend red rings on revives if you’ve run out of ads to watch. As of right now, it’s a pretty fair economy. You can spend $5 for 28 rings or $20 for 130 rings. That’s enough rings to get you the other 3 characters available right away! That’s a better offer than a half dozen or more chances on a roulette wheel and possibly ending up with nothing. Plus, it never feels like you HAVE to buy these rings. As I’ve said before, the amount you earn is gradual, but fair.
The one thing where Hardlight is really pushing you to buy is the “Boom Boost”. For $1.99, you can add an extra revive, more chances at sprites and up to 6 tickets for events. A very good deal if it was permanent, but sadly it only lasts a week and then you’d have to pay again. It gets annoying as they advertise this to your face quite a bit. However, I always believe you should support a FTP game if you enjoy it, so I’d recommend trying it at least once. There are definitely worse deals out there.
While I’m finding the game pretty enjoyable and the events addicting, there are some negative points I’d like to address. Please note that much like the original Sonic Dash, any nitpicks I have now could possibly be fixed in the near future as these games tend to evolve and improve greatly over time (unless that game is called “Sonic Runners”).
First off is the graphics. While it can be highly detailed (especially in the backgrounds), the cost is a lower frame rate. Sonic Dash 2 plays at 30 FPS while the original plays at a solid 60 FPS. Also, the amount of detail can vary depending on what device you are using. so if you have a more low end device, you could get less palm trees and more N64 fog. Also, the background music is just the same high speed chorus over and over again. Only changing characters in the caves gives you some relief from that overdone tune. Add an extra tune for the different environment and I think it would work out better. Speaking of environments, I really feel this game could at least use one more. You’re going from jungle to village and back again over and over. I know you kinda did the same thing in the Seaside Hill level of Sonic Dash, but the more open environment made it feel more natural. I know the Sonic Boom cartoon is limited on environments, but adding something like the canyon area would help give the game a little more variety to it. One other thing this game is lacking over the first one is boss battles. While that came later on in the first Dash as well, it feels weird not having it in this one, especially since Eggman taunts you at the very beginning of the game. A boss battle would definitely help change things up a bit.
But those are just nitpicks. The most valid complaint is just how glitchy this game can be sometimes. Several times, I’ve had to reset the game due to being stuck in the environment. Every single time, it was to do with the enerbeam mini-game. It doesn’t happen too often, but every time it’s due to that part. Considering that’s the exact part where the glitch happens, you’d think Q&A would have had that bug nabbed by now.
That said, Sonic Dash 2: Sonic Boom is a solid mobile title with plenty of goals to keep you busy and adds a lot more variety than the original Dash. However, the first one had a ton of characters to choose from while this one just has the main five. The good news is, there’s more characters on the way (Metal and Shadow most likely). Also, the game has a good economic system in place that doesn’t feel like it’s ripping you off. It’s hard to review mobile games like this (especially when they’re new) as they tend to change and improve (or get worse) over time. I hope people look past the bad taste Rise of Lyric left in their mouths and don’t just ignore the game on it’s brand alone because this is the best Sonic Boom title by far. Although I’ll admit, that’s not saying much.
It’s been almost one year Since the Sonic Boom franchise officially launched with both the games and T.V. series and we celebrate by looking back on the first season. Join Jason, GX and guest Evil Dr. Reef as we discuss not only Sonic Boom, but the latest Sonic news and make Stick puns. Mostly by accident.
After that, Jason gets a one hour, one-on-one interview with the man who made Sonic the coolest thing on Twitter, Sega’s own Aaron Webber! He talks about Sonic Boom, the upcoming Sonic Lost World and much more including some exclusive Sonic Boom info This one’s a must-listen!
Although we uploaded our last episode very recently, it’s actually been almost 6 months since our last podcast. But now that we’re back on our feet, you can expect more of Sonic Talk in the upcoming months.
In this episode, Jason and GX go on a lengthy discussion on “Toys to Life” games including Disney Infinity 3.0, Skylanders Superchargers and Lego Dimensions while Alex gives us his two cents on the Metal Gear Solid series. We then discuss the recent delay of Sonic Boom: Fire and Ice and why we feel it may have been delayed. We’ll also go into GE Entertainments new line of Sonic plushies, a certain hedgehog soon to show up the Sonic Boom cartoon and why the cancellation of the Sonic Boom comic and Super Special magazine could be good for the Sonic digests. All this and more on Sonic Talk!
Although Sonic Boom: Fire and Ice has been delayed until next year, that’s not stopping Carl’s Jr./Hardee’s from promoting the game with Sonic Boom: Fire and Ice Cool Kids Combos . While they’re nothing too spectacular, they’re miles above what you got in the Del Taco Sonic Boom kids meal. You can collect up to four different toys in the set which each kids combo meal you purchase. These toys include…..
Splat Ball – See Sonic Boom characters on this soft, squishy ball.Turn your best friends into your greatest enemies as you splash them with water in these cool winter temperatures.
Sonic The Hedgehog Figure – This rolling Sonic the Hedgehog figure really shines! (Note to self: Get a few of these. Spray paint Sonic gold and make into award trophies for next Sonic fan convention.)
Board Game – You can play as Sonic, Tails, Sticks, Amy or Knuckles! Be the first to reach the end and win, but watch out for enemy attacks.Like the Del Taco toy, you have to build your own dice, but it does look like a more traditional board game.
Communicator with Secret Compartment – Lift the top off of this wristband to reveal a secret compartment.This can also be great for cosplay if you’re making a Sonic Boom costume for Halloween.
The promotion will be going on until early November. You can check out the website for more info at www.carlscoolkids.com. While you’re there, check out the funzone for Sonic Boom Wallpapers and more.
It looks like Sonic Dash 2’s soft launch is near it’s finale and will be making it’s way to other countries fairly soon. In this video, we get some more details on the game and a little bit of a “behind the scenes” look into the studio. This is just part one of a three part series so stay tuned for more! t.
Welcome to the TSS premiere of Sonic Talk! We’ve moved our show from Segabits to here at the Sonic Stadium. Sadly this episode is very late but great and worth the wait! In this comic book heavy episode, we get a nice, long interview with Sonic comic book scribe Ian Flynn! We talk about the Sonic/Mega Man crossover,”World’s Unite”, the recent Sonic story arcs, writing comedy for Sonic Boom and a little behind the scenes on the reboot. Meanwhile, Alex gives his final two cents on a previous Sonic writer who shall remain nameless, but you can probably guess who. All this and more in the first Sonic Talk on Sonic Stadium!
Check out our coverage of the Archie action panel from San Diego Comic Con. Check out some new art, new info on World’s Unite, the fate of Sonic Boom, the new Silver arc and much, much more! Professionals chatting include Bill Freiberger (Sonic Boom), regular Sonic artist and writer of “The Silver Age” Evan Stanley, Marketing Man Alex Segura, New Archie Action editor Vincent Lovallo and Archie President Mike Pellerito. Headphones recommended as their voices echo in the room.
Credit for video goes to Alex Peal AKA Nuckles87. He’ll have a video interview with Vincent Lovallo up on Segabits very soon with even more new stuff.
Well, Sega certainly seems to like to surprise us out of left field with Sonic Boom games don’t they?
Found late last night on the Google Play store, Sonic Dash 2: Sonic Boom is a sequel to the popular Sonic Dash mobile game. Only now, you’ll be playing as the characters from the Sonic Boom franchise. It’s not just running and jumping either. You”ll also be using the Enerbeam (with added tilt controls) and slide on rails among other things. Characters from the show also make an appearance in the back ground. Here’s some more details from the store page.
The dazzling sequel to SEGA’s hit endless runner, SONIC DASH. Featuring the cast and world of the new TV series, SONIC BOOM.
New and amazing 3D worlds, challenges and game play. Play as Sonic the Hedgehog, Tails, Amy, Knuckles, and Sonic’s new friend, Sticks. Let’s do this!
SONIC DASH 2 FEATURES
– RACE with up to three characters in new Team Play mode! Swap runners mid-race to earn high scores
– UNLEASH new special powers – Amy’s Hammer, Knuckle’s Jump Up & Slam attack, Sonic’s even faster Dash, and more
– CONQUER new obstacles and badnicks
– DASH on new fast-paced tracks in and above the beautiful Sonic Boom world
– MASTER new Swing & Tilt gameplay with the super charged Enerbeam; tilt your device to swing the runner towards the rings and orbs
– COLLECT, evolve, and run with new magical Sprites
– EARN special prizes in new Events and Daily SEGA Challenges.
No links have worked so far and it seems like it could either be a soft launch starting in Canada again, or the game simply isn’t quite available yet. What do you guys think? Are you excited for a new spin on Sonic Dash or does the thought of yet another Boom game repulse you? Let us know in the comments section. Personally, I’m cool with this. I think Sonic Boom works better for mobile than for console.
Welcome to the ninth episode of the Sonic Boomcast! In this week’s episode, join me, Lidice, Christian and Johara Finley as we look towards the future with a sneak peek into the plotlines of the second half of the first season and talk about the Sonic Boom: Fire and Ice reveal trailer and much more.
Speaking of that game, the second half of the show has a full interview with lead level designer, Matt Kraemer from Sanzaru games! We talk all things about Sonic Boom: Fire and Ice (and Knuckles) for the 3DS. Who’s writing it? What do the fire and ice elements do? What about multiplayer? Speed runs? Voice acting? All that is revealed and more in this special episode of the Sonic Boomcast. So listen in and enjoy.
P.S. Sorry for my horrible photoshop skills. Also, they are NOT changing it to “Fire and Ice and Knuckles” just to be clear.
NOTES: First Half was recorded on 6/15. Matt Kraemer Interview was recorded on 6/23. Takes me awhile to edit audio. XP
As someone who covers Sonic news and previews for Sonic Stadium, this has been one of the worst E3’s ever for Sonic news. Despite Sonic Boom : Fire and Ice and Mario and Sonic at the 2016 Rio Olympics coming soon, neither of them were on the show floor. The closest things to Sonic games at E3 are Freedom Planet (a preview is available for a limited time on the Nintendo E-Shop) and Rodea the Sky Soldier. A game designed by Yuji Naka and published by NIS America.
Rodea the Sky Soldier is an action platform game that heavily involves flying. You play as Rodea, a cyborg, cat-like boy who has woken up from being asleep for 1,000 years only to find the enemy he destroyed centuries ago has returned. The game play itself is very reminiscent of NiGHTS and a little bit of Sonic Adventure which I will get into momentarily. In the game, Rodea has an arsenal of different moves at his command. The main one being a targeting lock-on that let’s Rodea fly to enemies and locals. You can also hit the “B” button to fast attack targets such as large, hovering robots.
If you remember that in Sonic Adventure, Sonic can get special shoes that allow him to quickly grab a trail of rings that are in the air. That aspect is in Sky Soldier as well. You can target a line of yellow crystals and fly to them. This often acts as a trail to quickly get to the next floating island or set piece. When done properly, it gives the game a sort of speed-run feeling. You also use this targeting system to target enemies and boost to them for an attack or find a piece of island to land on before your flight meter runs out. Flying around these crystals, enemies and such gives the game a bit of a “NiGHTS” feeling while still being pretty original. However…
The Wii U controls are very difficult to get a good handle on. I tried the demo on two different occasions and during both times I found myself target the wrong spot and flying either into a wall or on the underside of an island before falling to my death fairly often. Both moving your character and targeting are on the same stick while the camera control is on the right, but you can’t use the camera controls if locked onto a target. It made it so I was having difficulty getting through even some of the earlier stages. Even after learning what does what and playing the game for over half an hour, I still couldn’t master it. Perhaps it’s the regular button/dual stick combo that is the problem. This game was originally meant as a Wii game only and I can see Wiimote/Nunchuck controls actually being a benefit as it feels like targeting would be much more effective by aiming with the Wiimote thus allowing your character to move while targeting. Sadly, I found out from the gentleman showing off the game that only the Wii version (which comes with the Wii U version of the game) has those kind of controls.
One other minor negative is that the graphics haven’t really gotten much of an HD upgrade from the Wii version. It’s definitely a higher resolution, but the low polygon count and bland textures remain. Even the CGI cutscenes are still fairly low res. The biggest highlight here is the 2-D artwork looks very high-res and sharp on the Wii U version. However, since the graphics aren’t a major upgrade, it may give me a good reason to stick with the Wii version included.
Which is a shame since this game shows a ton of potential and originality. It’s the most…”Yuji Naka” of Yuji Naka’s Prope Studio games. It feels fresh while still having feature reminiscent of NiGHTS and Sonic Adventure. However, it also feels like a game from those times as well. It’s controls are archaic and the game itself seems about ten years behind the times. Still, I’m looking forward to seeing more on Rodea the Sky Soldier and hoping the full version proves my fears wrong.
Rodea the Sky Soldier will release on Wii U (with Wii version included) and 3DS in North America on October 13th and in Europe on October 16th.
Hey folks! This is just a little opinion piece VLOG I did yesterday for the reaction of Sonic Boom: Fire and Ice. I wanted to answer people’s question on why this game exists considering the last one didn’t do all that well and how they can easily make a profit off of this one without having to sell many units. Enjoy!
P.S. Yes, I’m well aware of how messy my room is. XP
Now’s the best time to add a collection of Sonic games to your PC! Humblebundle.com is having a huge sale on Sega games, including the Sonic Hits Collection for a whopping 85% off! The collection not only has just about every Sonic Genesis title, but also includes Sonic Adventure 1 & 2, Sonic C.D., Sonic Generations (+DLC), Sonic and Sega All Stars Racing 1 & 2 (+DLC) and Sonic 4 episodes 1 & 2. All for the low, low price of $16.94 (USD). You can also pick up All-Stars Racing Transformed by it’s lonesome for $3.99. The sale is only going on for a few days, so hurry and save!
I think to have a proper mindset for the Sonic Boom cartoon, you have to first remember that this series is a spinoff FEATURING characters from the Sonic franchise, but not necessarily in the same tone as the regular video game series itself. Unlike all the other Sonic cartoons, it’s much less about action and adventure than it is more of a domestic situation comedy similar to the recent Looney Tunes show. There are many differences between this Sonic and the one we’re used to, but does the humor of the show pull it above it’s less adventurous storylines? Let’s a take a deep look into Sonic Boom and see what’s better about the new take on these characters and what simply doesn’t work.
We have a great episode this month. Lidice and I got not one, but TWO special guests! First up is Sonic Boom co-executive producer and writer on Sonic Boom #5, Bill Freiberger. We discuss all things Sonic Boom including the more minor characters. Next, with the release of Sonic Runners soft launch, I got Big Fish Games narrative designer and die-hard Sonic fangirl, Joanie Rich to talk with me about the new game and how successful the mobile industry can be. This is easily the best episode of Sonic Boomcast yet, so tune in!