And the award for ‘Best Villain in a Movie’ goes to… Jim Carrey! In the inaugural, “Critic’s Choice Super” awards, (which focuses more on superhero and action movies rather than dramas), Mr. Carrey won the award for his comical portrayal of Dr. Robotnik. He beat out other actors such as Kathrine Langford, Martin Short and J.K. Simmons.Continue reading Jim Carrey Wins Award for “Best Villain”
Character designer and popular Sonic artist Tyson Hesse will be returning once again to Blur studios for the sequel to the Sonic movie. Along with him with be will storyboard artist Fill Marc.Continue reading Tyson Hesse and Fill Marc to work on Sonic Movie Sequel
The hacking community isn’t just about Sonic Mania and crazy versions of the 16-bit Sonic games. There are plenty for the 3D games as well, including one by hacker AnotherBlob that takes Windy Hill Zone 1 from Sonic Lost World and turns it into a version of Dead Line Zone from Sonic Rush. While AnotherBlob admitting to rushing it out to meet the Sonic Hacking Contest deadline (ha), it’s a quality mod, though there’s some room for improvement.
Most of the level consists of small platforms and ramps floating in space that end with a fenced tunnel similar to the ones from original Dead Line level. Like any good Sonic level, Dead Line has its share of extra paths and shortcuts. One such path is small, blue ramp that you’ll find early in the level. If you spindash and aim just right, you’ll roll high off the ramp and over a large chasm, giving you a shortcut. There’s also a small, grinding section with some robots on the side, attack them and you can find a tube that will launch you high up to the top of some buildings where more badniks await.
There are also five hidden red rings, which can be tricky to get to. I’ve only managed to find three in my time with the game, to give you an idea of how hard they can be to get. I got the first when spindashing over that chasm I mentioned earlier, one high up top of a building, and found another on the parkour tunnel near the exit. The level has some good replayability, as there are red rings and paths I still haven’t found even after several playthroughs.
While the level uses textures inspired by the DS original, and utilizes the level’s original music track, Hideki Naganuma’s What U Need, it’s also far from being an accurate 3D adaptation of the stage. The layout is very different and of course, this being a Lost World level, there’s no boost. As a result, this is more of a homage to the level than anything else.
The level has some difficult portions, such as one area where I had to spindash up a steep hills while avoiding spikes and Moro bugs. There is a long parkour tunnel to get through at the end that requires mastery of Sonic’s parkour ability. I stink at parkour and I’m not the best at wall-running, so it took me several tries. The difficulty’s fair, but it’ll definitely test your Lost World skills.
For all it does right, the level does have an issue caused by the flat, blue texture covering most of the structures. At one point, this texturing made it hard to get out of a large area where I had to run up a slope, but couldn’t see the way out. Some more texturing on the structures to make the exits more apparent would be nice, and I hope we’ll get that in a future update.
Texturing issues aside, Dead Line is a solid, well built Lost World level. It requires the full range of Sonic’s parkour moves, which can make it pretty difficult or anyone who hasn’t mastered his moves. It’s good for being a rushed project, and I look forward to seeing what the developer is able to do with more time. If you want more Lost World, you can’t go wrong here.
Sega is having a big sale on some of their top games and products this weekend at major retailers such as Target, Amazon, and Best Buy. The sale includes the Sega Genesis Mini ($49.99), the Yakuza Collection ($39.99), Super Monkey Ball Banana Blitz HD ($29.99), and Team Sonic Racing ($29.99).
The sale is only going on this weekend (9/18-9/20), so if you want to nab any of these deals, you better hurry.
Coming out of Reddit, an image has surfaced showing a new Arcade 1Up cabinet that includes many AM2 fighting games in one machine. The games include Virtua Fighter, Virtua Fighter Remix, Virtua Fighter 2, Fighting Vipers and Sonic the Fighters. There is no word on price or release date yet. Continue reading RUMOR: Arcade 1up Virtua Fighter Cabinet with Sonic The Fighters Leaked
While Tangle and Whisper will be coming to Sonic Forces: Mobile very soon, Tangle herself is available in Sonic Dash today! This lightfooted lemur is the first playable Sonic character taken from the comics and not from the games themselves (Sally and the Freedom Fighters had a non-playable cameo in Sonic Spinball). Tangle is playable by unlocking 500 Tangle tokens in an event going on all this week. Shouldn’t take players too long to unlock her as a good player can nab 20+ tokens per game easy.
The event only lasts a week, so make sure you get in some time on Sonic Dash soon!
UPDATE: Check out footage of Tangle in action below:
Sonic Revolution, the yearly Sonic convention normally hosted on the west coast of the United States will have it’s first digital convention and everyone can attend! The event will start at 10 am US pacific time on Twitch at this link. You can also chat with other Sonic fans and do “Meet and Greets” with some of the Sonic talents at the discord server. Continue reading Watch Sonic Revolution 2020 on Twitch today! (6/20)
The opinions expressed in this article are those of Jason Berry and dot not necessarily reflect the opinions of the TSS staff.
Guilty pleasures. Fan favorites. Cult classics. Names used for a variety of entertainment from movies to music and of course, video games. Usually, it refers to something that is flawed, but nonetheless, enjoyable.
The same can be said for a lot, and I mean a LOT of Sonic games out there. Games that are seriously flawed, but still have some fans who enjoy them. I’m still baffled by some people who say that they loved Sonic ‘06 but hey, don’t let me tell you what not to enjoy. Heck, I kinda like Rise of Lyric and that game is in an even more unfinished state than ‘06.
But what I want to talk about are Sonic games that were poorly reviewed by critics, but still enjoyed by fans or vice-versa. Games that are on the cusp of greatness, but some element holds it back. Games that make you say “yeah, it’s not the best, but I like it.” Games that are polished in their design, but their design is ultimately flawed. These are my five Sonic games just shy of greatness.
Sonic and the Black Knight
This is low on the list because it’s genuinely a bad game in the design department, but it has two elements that really shine. Sonic and the Black Knight was the second in the short-lived storybook series just after the arguably better Sonic and the Secret Rings. So why is this one on the list and not Secret Rings? While I didn’t care much for the constant stop-and-slash gameplay of Black Knight, there were two things that really stood out for me.
One, the story is actually one of my favorites in the series. Sonic is back in a storybook world, only this time, he has the knowledge from the previous game to know that his friends are not the same ones from his world and only look the same in appearance. Also, Sonic’s smart enough to realize that something’s off with the titular villain and the surprise twist reveal is something I didn’t see coming. It also includes a moral that, well… you don’t see very often.
Two, the music! Crush 40 is back along with a great, guitar-heavy soundtrack by Jun Sunoe and other talented composers including Tommy Talarico. There are also a few remixes of previous Sonic music, but overall a rockin’ soundtrack to a sub-par game.
Sonic Lost World
Boy did everyone love this game when it made the early rounds at preview shows like E3 and Comic-Con. Most people gave this new and very different entry in the Sonic series a lot of love… until it came out. It’s not that changing the formula for once wasn’t a good idea. I love the boost formula but could’ve used a break. However, once again as most games you see on this list, the biggest flaw is the game design.
Sonic Lost World was doing it’s best to rip off Mario Galaxy and it just didn’t work. The level design, for the most part, was very good. It was the controls themselves that fell apart. Sonic with a run button just felt wrong. Not allowing a more analog run control was a mistake in my opinion, but the other problem was the game’s newest gimmick, the parkour control. Basically, Sonic could climb and run alongside walls in a parkour-style to traverse certain levels. However, it was very hit and miss. Sonic would start to slide off the wall very quickly and it was hard to bounce from wall to wall. It took a more advanced level of skill than normally required from a platformer. Surprisingly, the 3DS port had the opposite problem. The parkour controls worked very well and should have been implemented in the console game, while the level design was pure torture. Had we had gotten both solid, parkour controls along with good level design, Sonic Lost Word could have been a hit.
Sonic Forces COULD have been a great game under the right circumstances. It’s using the Hedgehog Engine 2, Classic Sonic is back, you have your classic 2-D and boost gameplay just like Generations. You can even design your original character (do not steal), making every Sonic fanfic writer’s dream come true. In fact, it did okay with critics or at least critics who weren’t that familiar with Sonic. But as a fan of Sonic, you played the game and realized right away that something was off. It looked like Generations, but it didn’t quite play like it.
I think the main problem lies in that a good amount of the team from Sonic Colors worked on this game including the director, Morio Kishimoto. Now don’t get me wrong, I love Sonic Colors. But that game has very different platform physics than Generations or Unleashed. However, this game seems to have the engine of Generations, but with the jumping physics of Colors. Casual game players might not notice, but if you’re a Sonic fan, it’ll throw you off a bit. Like riding a bicycle, only now the bicycle controls like a unicycle.
What also doesn’t help is the terrible writing once again from Pontac and Graff. I’ll admit, I loved the story in Colors and laughed at Eggman’s PSA’s but those two are comedy writers, and every time they attempt drama in Sonic games, it falls flat. Sonic was supposed to be captured by Eggman and tortured for months, but when we see him, he’s the same ol’ Sonic he’s always been. Crackin’ jokes with (not) Zavoc.
“What goes up, must come down…” Much like the quality of gameplay in Sonic Heroes.
Now, Sonic Heroes is definitely one of my “guilty pleasures”. It has a lot going for it that I like. It offers the 3-D gameplay similar to the last Sonic Adventure games, but stripped down to a level-by-level structure, much like the 2-D classics. The new gimmick in this one is that you control three characters at once. One for speed (Sonic, Shadow, Amy, Espio), one for power (Knuckles, Omega, Big, Vector), and one for flight (Tails, Rouge, Cream, Charmy). Four teams with four stories of their own. Sonic Heroes did a lot right. It brought back the Chaotix, introduced Omega, and had probably Jun Sunoe’s and Crush 40’s best tracks in any of their games. “What I’m made of” is unironically a damn good song and I’ll fight anyone who says otherwise (not really). For the most part, the “three at a time” formula works and helps keep the platforming gameplay moving at a fairly fast pace. It even did fairly well by critics (for a Sonic game of that era). Seaside Hill is still a joy to play. So what’s keeping it from being one of the best?
Level design. That’s the biggest problem. Sometimes it works great (like the aforementioned Seaside Hill) while others are a disaster. Casino Park and Bingo Highway still infuriate me to this day. The game’s difficulty constantly spikes. You can be having a great time of it only to have one of the most frustrating experiences on the very next level. It also doesn’t help that this was the first Sonic game to introduce a massive amount of annoying talking during gameplay. I just want to reach into my screen and choke Tails every time he says “Look at all those Eggman’s robots!”.For a child with a high IQ, he sure has poor grammar.
Now, if you’re a big fan of Sonic Heroes, I understand. There’s a lot to love here. But it’s definitely not without its faults. Speaking of a very faulty Sonic game that I love…
I friggin’ LOVE Sonic Unleashed! But it’s definitely got its flaws.
It starts out soooo good! That Marza animated intro is the best Sonic…. Anything! (Speaking of, when’s that “Lupin the 3rd: The First” movie hitting the western markets?) We then meet Chip and… yeah, his mileage may vary depending on if he grows on you or not. We then meet humans and OMG!! They actually fit well in Sonic’s world for once! Giving them a cartoon appearance works perfectly. Then, after some story introductions and a training level, we are introduced to our first full level in Apotos, “Windmill Isle Act 2” and OMG is it amazing!! Sonic’s running at incredible speeds through narrow streets that blur by. Dodging buildings left and right, grinding rails and smashing through Badniks. It was the first Sonic game to introduce the 3-D boost mechanics that are still present in the latest games. It all feels sooo good and it’s over too soon.
And then it happens. The Werehog. The thing both critics and fans felt was a bad idea and frankly, still is. Now, don’t get me wrong. The gameplay of the Werehog is actually not that bad! You’re running, jumping, getting into brawls and shimmying on ledges and it works out okay. It just doesn’t feel like that kind of gameplay belongs in a Sonic game. Also, each level is about a half-hour long or more. Compare that to the Sonic daytime levels that clock in at about five minutes. I’m bored ten minutes into the Werehog levels. The one thing the Wii did right was to break them up into smaller levels so you could take a break from them. The Wii version also didn’t have the frustrating medal hunt. Don’t have enough sun medals for the next Sonic daytime level? Too bad. Back to the old Werehog levels to hunt them down.
With all, it’s faults I’d still be lying if I didn’t say that Sonic Unleashed was one of my favorite 3-D Sonic games. The Werehog isn’t gonna be everyone’s cup of tea, but there are far worse Sonic gameplay options out there (I’m looking at you, Big in Sonic Adventure.)
So what flawed Sonic game do you enjoy? Are there any you think I should have put on the list? Let me know in the comments below.
If you’re looking to complete your Sonic collection on 3DS or Switch, Sega has you covered.
From May 17th to the 26th, a huge library of Sonic games are on sale on the Nintendo eShop. The games include the following…
Mario and Sonic at the Olympic Games Tokyo 2020 – $39.99
Sonic Forces – $9.99
Sonic Mania (Standard) – $9.99
Team Sonic Racing – $19.99
SEGA AGES Sonic the Hedgehog – $5.99
SEGA AGES Sonic the Hedgehog 2 – $5.99
Sonic Generations – $9.99
Sonic Lost World – $9.99
Sonic Boom: Shattered Crystal – $9.99
Sonic Boom: Fire and Ice – $9.99
3D Sonic the Hedgehog – $2.99
3D Sonic the Hedgehog 2 – $2.99
Prices reflect the U.S. Eshop.
Lee Majdoub, known to Sonic fans as Agent Stone from the Sonic the Hedgehog movie, will be attending Sonic Revolution 2020 this year.
Normally, the convention is held every June in Southern California, but for the first time ever, the convention will be held digitally and will be seen streaming live and online through Twitch and Discord. The convention will be available online on Saturday, June 20th. Guest lineup and more details will be coming soon.
Sonic at the Olympic Games: Tokyo 2020 is now out on mobile. The game is free to download but is basically an extended demo. At about a dozen events in, you will get to the paywall and need to purchase the game to get any further. So what are the options? Let’s take a look. Continue reading Sonic at the Olympic Games Tokyo 2020 Mobile: What to Purchase
As you might recall, earlier this month, Microsoft was giving away a Sonic movie-themed Xbox One X on their Twitter page. Well, on April 24th, the winner came forward. Warner Loredo, a Sonic fan by the Twitter handle Professor Crafter won the illustrious prize, and rather than resell it for a high price, he’s using it for it’s intended purpose and playing games on it. I got a hold of Warner and asked him a few questions. Continue reading TSS Interview: Winner of the Sonic Movie Xbox One X, Warner Loredo
US Sonic fans, take note! Despite the Sonic the Hedgehog movie not being available for purchase on DVD/Blu-Ray until May 19, you can rent a copy of the movie at Rebox kiosks right now! The movie is available on DVD and Blu-ray, with the 4K version coming soon. Continue reading You Can Rent the Sonic Movie at Redbox Now
While the Sonic comic may be on hiatus due to the Coronavirus, plans for future issues are still going full steam ahead. As reported on comicbook.com, Sonic artist, Even Stanley will take over as both writer and illustrator of IDW’s Sonic The Hedgehog comic book as of issue 33. The story will take place just after the “Metal Virus” arc ends and will be a more lighthearted tale called “Chao Races and Badnik Bases.” Continue reading Evan Stanley takes over the Sonic comic while Ian Flynn pens “Bad Guys”
In celebration of the Sonic the Hedgehog movie being released on digital, Microsoft is giving away a custom X-Box One X with a Sonic the Hedgehog movie graphic and a custom Sonic controller. Just head over to Xbox on Twitter and retweet their post with the hashtag #SonicXboxSweepstakes to enter a chance to win the custom console. You have to be over 18 to enter. The contest ends on April 14th.
Twitter user, TreasureHuntingSonic has discovered an ad in the recent issue of the Diamond Comics catalog that reveals a Sonic movie statue (originally shown at Toy Fair) that will be on sale for $75. The 5-inch statue is a “Diamond Select” exclusive with a limited run of only 3,000 pieces and will be available on August 26th. You can find out more information on their website and you can pre-order it directly at this link.
Check out an image of the statue below:
With major cities and countries in shutdown due to the Coronavirus, many businesses are being forced to temporarily suspend their operations. This includes comic-book distributor, Diamond Comic Distributors. They will be suspending operations starting April 1st.
In a statement from IDW president Chris Ryall, IDW will suspend May releases and “reduce its overall publishing line for products originally scheduled through July, with a focus on releasing our biggest projects in special editions to help drive traffic to stores through the summer.”
What does this mean for the Sonic comics? A report from Tails Channel has helped clear things up.
- Issues 29 and 30 are indefinitely delayed (Future issues likely to be delayed too.)
- Issues 27-32 and the 2020 Annual are returnable within 60 days if already ordered
- The issue with digital releases is unclear.
The good news is this doesn’t affect issue 27 which will be out Wednesday (if your local comic store is still open or allowing pickup). The 2020 Annual and issue 28 are still due for release in April.
With many movie theaters now closed due to the pandemic, Hollywood is taking its theatrical releases like “Onward” and “Trolls 2” and putting them available to download digitally. According to an iTunes listing, Paramount’s “Sonic the Hedgehog” will be available to purchase digitally on March 31st. What’s more, it will include bonus features likely meant for the Blu-Ray release, coming May 19th, as well.
Two major Sonic titles are free this month on XBox 360, X-Box One and Playstation 4.
X-Box Live subscribers can download Sonic Generations for free starting March 16th. The game will be available for both 360 and X-Box One owners.
Over on the Playstation 4, PS-Plus subscribers can download Sonic Forces for free right now until April 6.
This is a great deal for anyone who hasn’t picked up these titles or would like to download them to a different console. Time is limited, so make sure you download them soon.
Media Molecule’s Dreams is a new PS4 game (well, more of a tool than a game) that lets users create their own games with much more freedom than you had in their previous creation title, Little Big Planet. It’s been in a beta stage for a long time and people have been using that time to make unique and interesting games along with some that are inspired by other popular genres.
One player, JPG240SX has created 2 stages inspired by Sonic X-Treme, the long-lost Sega Saturn title. The version he created uses low-res textures and a fisheye-lens camera to get the effect of what the original title was going for. It’s really impressive.
The engine that Media Molecule is using in Dreams is so impressive that people are already making levels based off of Sonic Adventure and other Sonic titles and even making their own original, momentum-based Sonic games. It’s a game creation tool like no other.
Dreams is available now for PS4 at $39.99 US.
Writer Josh Miller had a chat with Popcorn Talk to discuss the latest Sonic movie and what he’d like to see in a sequel if that happens. “We wanna bring in more characters” was his first response. He has an affinity for Tails, but would also love to see Knuckles introduced as well.
He also mentioned that he’d love to see Sonic’s first voice actor, Jaleel White to make a cameo in the next movie should a sequel occur.
The above video is just a clip of the full interview that you can find here.
You don’t have to wait until February 2nd! The pregame ad for the Sonic Movie is now live on YouTube for all to see.
With just over two weeks before release, the Sonic movie promotion train is at full speed. Several different media outlets are already interviewing the cast about the film. So let’s check out some of these interviews to see if we can find any juicy details on the upcoming flick!
BackstageOL did a sitdown interview with Ben Schwartz and James Marsden.
Jake Hamilton’s gift of speedy gab is almost as fast as Sonic’s feet. Here he is with Ben Schwartz and James Marsden.
Finally, on Mama’s Geeky, several kids get to talk to the whole cast. Jim Carrey gets deep on Robotnik.
The Motion Picture Classification and Rating Administration has given the Sonic the Hedgehog movie a PG rating for “action, some violence, rude humor, and brief mild language.” The rating is typical for a family-friendly movie, but it’s good to know the Sonic movie won’t have anything too raunchy!
Sonic the Hedgehog speeds its way into theaters on February 14th.
Early last year, the world saw the first trailer for the Sonic the Hedgehog movie and we got our first look at what the blue blur would finally look like on the silver screen. To say that fans, non-fans, and society in general had a very negative reaction to what was shown onscreen would be a gross understatement. From his small eyes, his wide head, pasty-white hands with clawed fingers and human-like proportions, Sonic looked hideous. Practically a monster. Continue reading From Worst to Best: Why the New Sonic Movie Design Might Be the Best Sonic Design Ever
After waiting for years and years and years, Phantasy Star Online 2 is finally making it’s way to the west and SEGA will soon have a closed beta available for the popular MMO only on X-Box One.
Good news – Sonic X has finally made it’s way to Netflix in the west!
In this month’s episode, Sonic is blasting off as a mascot for a Jupiter space probe. Jason and Chris discuss Mario Kart World Tour while Alex talks all about Apple Arcade including Sonic Racing and Chu-Chu Rocket. Sonic rolls up into Super Monkey Ball: Banana Blitz as a playable character. We discuss the passing of Sonic the Comic artist, Nigel Dobbyn and finally see if Genesis does what Nintendon’t as a plug and play, mini console. All that and much more!
Sonic Smackdown was one of the many games featured at this year’s SAGE event, and probably one of the more notable. The game pays homage to the Capcom style of fighting games, drawing it’s inspiration from the Marvel series of beat ’em ups.
Sega has just released a Mario and Sonic at the Olympics Tokyo 2020 demo onto the Japanese E-Shop. The demo is in full English and contains seven events. Five from the normal, Olympic games and two from the Tokyo 1964 mode. The events include 110m Hurdles, Surfing, Karate, Badminton and Archery on the Olympics side, along with Long Jump and 10m Platform Diving on the 1964 side. You can play as Mario, Sonic, Bowser, and Dr, Eggman in the Olympic events or just Mario and Sonic in the 1964 events. You can also add an analog mode to the 1964 events to give it that CRT TV look.
While you’re on the Japanese E-Shop, be sure to check out the demo for Super Monkey Ball: Banana Blitz too as Sonic will be a bonus character in the game.
Mario and Sonic at the Olympics Tokyo 2020 will be available on November 5th in the U.S. and November 8th in Europe.
Another month, another (incredibly late) episode of Sonic Talk!
In this episode, we discuss Sonic’s appearance in OK KO!, and how he single-handedly caused the series to end (kidding). We also chat about Tangle and Whisper, a Mighty plush, Sonic #19, Mario and Sonic 2020 Olympics arcade and much, much more! So what are you waiting for? RECENT topics?!! Hah! Like we’d do that!
While Sega of America did show off a great, new Mario and Sonic 2020 trailer, there was a bit left out. The Sega of Japan trailer seems to show off a lot more of the game. In the four-minute trailer, we get a sample of the 21 events in the main game, along with 10 events for the 1964 retro mode. Speaking of, the story mode is shown off a bit and appears to center around time travel as Mario, Sonic and a few of their friends end up in 1964 Tokyo. The trailer also shows off some of the dream events including a skating event through Metropolitan Highway from Sonic Forces. There’s even dream events in the 1964 mode as well, bringing the event count to well above 31!
This trailer’s got me hyped! Mario and Sonic at the Tokyo 2020 Olympic Games is starting to look like it could be the best one yet. Race to the store when it hits November 5th in the U.S. and November 8th in Europe on the Nintendo Switch.
We caught caught up with IDW Publishing Sonic the Hedgehog comic artist Jennifer Hernandez at San Diego Comic Con 2019 to get the lowdown all things Sonical and comical!
While at Comic Con last week, I managed to grab a SDCC exclusive copy of Tangle and Whisper issue number one, The very first IDW spin-off mini series based on comic exclusive Sonic the Hedgehog characters. Written by Ian Flynn with art by Evan Stanley.