The director behind Sonic Colors and Sonic Lost World will be taking the helm once more for Sonic Forces, it has been revealed – and if you were hoping for that ‘third playable character’ to be Boom-universe Sonic, prepare to be disappointed. Continue reading Morio Kishimoto is Directing Sonic Forces, No Boom Sonic, Will Be At E3
As promised, Sega have uploaded the HQ gameplay of Modern Sonic that was shown last night at SXSW onto YouTube for all to see. Also we have two high-quality screenshots straight from Sega to share as well!
Update (7:18PM EST): There was also a skit before the reveal that seemed to indicate the plot of the game. Apparently, it might take place in a world where Sonic has failed, and Eggman has finally won.
Update (6:48PM EST): Logo from here, HQ PNG one soon:
It was just announced at the panel that the official name for Project Sonic 2017 is now Sonic Forces. More as it happens!
This post will be updated by as it comes in.
We’ll get the official assets and will update here in just over 15 minutes.
Sonic Forces will be released on PlayStation 4, Xbox One, Nintendo Switch, and PC as announced before.
The official Sonic twitter account has shown off another teaser image, depicting the giant robots seen in the original trailer of Project Sonic 2017. The image was accompanied by the simple tease of “See you at
A scan popped up on Twitter today from Nintendo Dream magazine in Japan showing bits of info for both Sonic Mania and Project Sonic 2017 on Nintendo Switch. While nothing of note was said of Sonic Mania, we got a few small bits about Project Sonic 2017, but nothing mind-blowing.
Yes, you heard right, a retail release for Sonic Mania, at least on Switch, could actually happen if this listing over at EB Games Australia is true. Continue reading Rumor: EB Games AU lists retail release for Sonic Mania on Switch [UPDATED]
Sega back on Thursday put on sale most Sonic games available on Wii U and 3DS in NA, which runs until November 29th. The major exclusions include Sonic Boom: Fire & Ice and the Olympic games.
The list of games and their prices are below (regular price is in the brackets):
What seemed to be an eternity of waiting since its announcement on March 17th, 2015 has finally passed on October 20th, 2016, as Nintendo had at long last lifted the curtain on the “NX,” or should I say the Nintendo Switch. Even before that day, Sega officially announced that Sonic would indeed be making an appearance on the system. It won’t be just any game, but the even longer-awaited next main game from Sonic Team called Project Sonic 2017, provided the Switch version is the same as the PS4/XBO/PC versions. Continue reading HoL’s Musings: Sonic’s Future and Potential on the Nintendo Switch
The time has come, the wait is over, NX out, Nintendo Switch is in! That’s right, Nintendo promised the preview trailer yesterday, and oh boy did they deliver. In just merely 3 minutes, they managed to show off the now true rumors of the hybrid functionality of portable play, a dock to play on the TV, and detachable controllers, and also a Pro Controller of sorts. We even have games shown off as well!
Continue reading Nintendo Switch Revealed, Hybrid Console Coming in March 2017
Title: Sonic Boom: Fire & Ice
Platform: Nintendo 3DS (played on 3DS XL model)
Developer: Sanzaru Games
Release Date: September 27th, 2016 (NA), September 30th, 2016 (EU), October 1st, 2016 (AUS), October 27th, 2016 (JP)
Review copy provided by Sega
Here we are at last. It’s been almost two years after the Sonic Boom branch of the series launched with the TV show and the accompanying Wii U and 3DS games. We now have the second main Sonic Boom game (depending if you view Rise of Lyric on Wii U and Shattered Crystal on 3DS as a sibling pair of games), and this time it’s only on 3DS. Like Shattered Chrystal before it, Fire & Ice is once again developed by Sanzaru Games, who is also known for the Sly Cooper HD trilogy remaster and the fourth Sly game a few years back on PS3 and Vita. While Big Red Button’s Rise of Lyric launched in a poor and buggy state on Wii U, Shattered Crystal on 3DS was considered to be at least decent, though it had issues of its own. The question is, how does Fire & Ice fare?
This past Thursday, Sega released 4 new Sonic themes for the 3DS Theme Shop in NA. One of the which, the 25th Anniversary theme, is free to download! The other three can be bought individually for $2 USD each (sadly I can’t find the CDN prices) or in a 3-theme bundle for $4.99 USD or $6.49 CDN.
The 4 themes with their names and songs are:
- Sonic series: 25th Anniversary (Music: Sonic Heroes “System Screen: Team Select”)
- Sonic series: Sonic Style (Music: Sonic Generations: “System Screen: Option Menu”)
- Sonic series: Classic Style (Music: Sonic the Hedgehog 3: “System Screen: Character Select”)
- Sonic series: Boom Style (Music: Sonic Boom: “Main Theme”)
You can see pics of all themes below.
Just like the first two before it, Sega have announced via the Japanese magazine Famitsu that they will release a 3rd retail compilation of the 3D Classics games on 3DS. So far we only know of five games (all of which are already on the eShop) and will only be released in Japan at the moment. See the list of games below.
Just recently, Yuji Naka and Naoto Ohshima spoke with the Japanese magazine Famitsu, and commented on the origins of the Mario & Sonic series, as well as Sonic joining Super Smash Bros. Brawl. But Yuji Naka also said that he wishes to give another presentation to Sonic Team’s Takashi Iizuka about a potential Mario & Sonic action game. See the quote below.
While Sonic Mania has only been announced for PS4, Xbox One, and PC so far, that doesn’t mean that some other developers in the industry wouldn’t mind bringing the game to other systems. One such developer is interested in doing a 3DS version of the game.
Today in this week’s NA Nintendo Downloads PR, it was announced that various Sonic games are on sale on the NA eShop on both Wii U and 3DS, and there’s quite a few games to choose from. You can view the entire list below.
I just bumped into this and had to share it. Jason Griffith, who most know voiced Sonic in the Sonic X anime in 2003 until Sonic and Sega All-Stars Racing in 2010, actually did indeed still voice Sonic for at least one last time in a half hour Fall 2010 Preview of Toonzai on CW4Kids. You can see the full video below. Continue reading Jason Griffith gave one last performance as Sonic in a Toonzai Fall 2010 Preview
Update: Decided to adjust a couple of things. First the message seems to more specifically say that a new Sonic project is coming next year (project seems to be the prevailing word rather than game, but some do report it as a game). While it’s not specified to be the big anniversary game, it is said that details will be announced at the 25th anniversary party in San Diego on July 22nd. The event in San Diego will also be live-streamed via Twitch. Finally, another very reliable site has put up the full details, along with the link to the live-stream archive which you can see below.
Sega have just held a Sonic event at Joypolis in Japan which we previously reported would be live-streamed (we do not yet have an archive of said live-stream yet). In the event, they have unveiled a couple of key things (the second of which is being posted about next), first is that they have unveiled a slew of sheets featuring many characters and their various stages of designs along with their final design.
Looks like NA users will be affected by the Sonic Runners shutdown earlier than we though, as SEGA announced on Twitter that the game’s regional servers will shut down on Monday May 30… before deleting any mention of it. Continue reading Could the US Sonic Runners Servers Be Shut Down Tomorrow?
It’s the end of Sonic Runners! In rather surprising news given the publisher’s exploration into the mobile space, SEGA has announced that the endless runner will be shutting down, only a year after it launched worldwide.
Continue reading Sonic Runners Shutting Down Next Month
Nintendo today released the PR of their weekly NA eShop update. Among the releases of this week’s games and weekly sales, was the news of four Sonic games being discounted on both the Wii U and 3DS eShop. Games and prices are below. Continue reading Sonic Generations (3DS) and more are on sale on the NA Wii U and 3DS eShop
What you’ll see is a rare video showcasing the original Sonic DS Tech Demo that was shown off at E3 2004 as a means of demonstrating the system’s graphical capabilities and potential uses of the bottom touch screen. The footage shows the full level with the direct-feed audio intact (with a bit of background noise). Continue reading Rare look at the scrapped Sonic DS E3 2004 Tech Demo
Nintendo have just announced on their Japanese website that like Sonic Advance 1 and Sonic Advance 2 before it, Sonic Advance 3 will also be released on the Wii U VC in Japan on May 25th. Also like the first two games, Sonic Advance 3 will cost ¥702. Continue reading Sonic Advance 3 heading to Wii U VC in Japan on May 25th
Following the release of the overview trailer from yesterday, Nintendo has opened up the Japanese website for the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games. The website reveals a list of sports, duel events (described in a previous report) and characters in the Wii U version (with certain characters only playable in the listed sports). Continue reading Japanese Website of Mario & Sonic Rio Wii U now open, shows new info
Nintendo’s Japanese YouTube channel has just released an overview trailer of Mario & Sonic at the Rio 2016 Olympic Games on Wii U. It showcases the game’s various events, with looks at the single-player mode, the multiplayer mode, the costumes you can earn, and the amiibo features at the very end. Continue reading New near 5 min Japanese overview trailer of M&S Rio 2016 Wii U released
A new PR of Mario & Sonic at the Rio Olympic Games on Wii U has been released by Nintendo of Europe. The entire PR itself is linked below, but to summarize, the Wii U version features 17 events, features over 30 playable characters, the ability to play as your Mii (same as on 3DS), four-player multiplayer action (common for the series of course), and new Duel Events which “give familiar sports a classic Mario & Sonic twist”. Continue reading New Mario & Sonic Rio 2016 Wii U PR released, along with many new details and screenshots
Sega have just announced that they have appointed Ivo Gerscovich as the one in charge of the Sonic brand and its related businesses now outside of Japan, specifically the title Chief Brand Officer for the Sonic franchise in North America, Europe, the Middle East, and Australia. He will also now be the Senior Vice President of Sega of America. Continue reading Sega appoints Ivo Gerscovich as head of Sonic brand outside Japan
Nintendo have just announced on twitter the release dates of Sonic Boom: Fire & Ice on 3DS in Europe as well as in Australia and New Zealand. Continue reading Sonic Boom: Fire & Ice Gets a PAL Release Date
During the SXSWGaming event, Aaron Webber officially confirmed the release date of Sonic Boom: Fire & Ice on 3DS. Continue reading Sonic Boom: Fire & Ice Dated for North America
Here’s a familiar sight. Nintendo has uploaded to their Play Nintendo YouTube page the first episode of a live-action series of videos about Mario and Sonic training for the Rio 2016 Olympic Games. The first episode is titled “Training for Rio!”, and it focuses on the 3DS version which released today in North America. Continue reading Nintendo Releasing Series of live-action videos for M&S Rio 2016
The YouTube channel Super Bunnyhop has uploaded a 39-minute look at the first level of every main Sonic game. Hit the jump to see it, and also to get a full list of the games covered. Continue reading Super Bunnyhop looks at the first level of every main Sonic game
Following up from the earlier sale of Sonic Lost World on Wii U and Triple Trouble on 3DS, Nintendo just announced via this week’s Nintendo Downloads PR that both Sonic Boom games will be on sale for $20 in NA until March 21st.
Click on a game’s title to look at the game’s page on Nintendo’s site.
The prices for both are:
- Sonic Boom: Rise of Lyric (Wii U) – $19.99 USD / $25.59 CDN (down from $49.99 USD and $29.99 CDN. Yes, I checked the CDN price)
- Sonic Boom: Shattered Crystal (3DS) – $19.99 USD / $25.59 CDN (down from $39.99 in both USD and CDN)
Does either game interest you at that price? Let us know in the comments.
Update: We now have a video of the intro of the Wii U version as seen below:
We now also know that the Wii U version releases in Japan on June 23rd and will cost ¥5,700.
Just announced in the newest Nintendo Direct. Nintendo has announced that Mario & Sonic at the Rio 2016 Olympic Games on Wii U will release in NA and EU on June 24th.
We also have the final NA Wii U box shown above, as well as new screenshots below.
In other credits-related news, apparently Eggman’s previous Japanese voice actor Chikao Ohtsuka IS actually credited in the game. You can see the Japanese voice cast list at 6:51 in the video above. The info we received before was reported by a Japanese player with a copy of the game and forwarded to us in the forums by Tracker. This is the first time we’ve been able to see the credits ourselves, and there’s no sign of Motomu Kiyokawa’s name at all, so I’m at least very curious of how such a claim was made in the first place.
If we have indeed made an error, than I myself would like to deeply apologize for any misreporting of information (I did write the article about the topic in question), and hopefully we’ll get this cleared up soon enough.
Also I should note that I accidentally misspelled Chikao Ohtsuka’s name as Chikao Otsuka (without the “h” in Ohtsuka) in earlier articles. I went back and corrected the spelling in both of the previous articles I wrote about his passing. Please accept my apologies on that as well.
The names you’re about to see may surprise you.
A user by the name of Cyberman65 has uploaded the true ending and credits of Mario & Sonic at the Rio 2016 Olympic Games for 3DS, and one company in particular mentioned (at 3:43 in the video above) who assisted in the development of the game along with the people who specifically worked on the game, will be very familiar to Sonic fans.
That company is Arzest, and the company was co-formed by none other than Naoto Ohshima (along with fellow ex-Sonic Team and Team Andromeda (Panzer Dragoon) veterans Yoji Iishi and Yutaka Sugano), who fans will very likely know is one of Sonic’s creators, most known for having originally designed his and Eggman’s appearances.
Arzest’s portion of the credits are as follows:
Directors: Masahito Shimizu, Noboru Shirasu
Art Director: Yoshihide Sasagawa
Technical Director: Tomoo Kondo
Game Designers: Jun Imanishi, Daisuke Hagiya, Ryo Sato, Takashi Nakashima, Mitsunori Yamazaki, Tadaaki Moriya, Rena Sakaguchi, Hidemi Hamada, Makoto Hara, Gen Murayama, Gen Shiomi, Koji Arai, Akihiko Sato, Teppei Iwanaga, Mitsunori Shimazu, Motoharu Nakajima
Stage Artists: Daisuke Kojima, Kana Fujibayashi, Ayana Katsumata, Masaya Takahashi
Character Animators: Hiroshi Arai, Eriko Kato, Yuya Iwama
Graphic U.I. Artists: Yuno Endoh, Chihiro Ishikura, Chika Yamamoto, Makoto Sonoda, Akihito Kato, Tsutomu Hatanaka, Tatsuya Ishikawa, Michiru Sasamori
SFX Artists: Tatsuro Matsunaga, Yasuhisa Nakagawa
Cutscene Artsist: Yuichi Nakamura
Programmers: Shinji Iseki, Naotaka Ueda, Kouichi Watanabe, Mikio Kume, Kenji Miyakawa, Kohei Iwata, Takanori Yoshida, Manabu Kobayashi, Akihiko Ohyama, Kazuya Azuma, Kenichi Otani, Hiroshi Fujinishi, Toshinori Suzuki, Norio Suzuki Fumie Morishita
Art Supervisor: Masamichi Harada
Supervisor: Naoto Ohshima
Producer: Yutaka Sugano
Executive Producer: Yoji Iishi
Naoto Ohshima would work with Sega on Sonic games and more until Sonic Adventure 1 on Dreamcast, on which he filled the roles of CG Movie Producer, Story Event Coordinator, one of the Event Motion Designers, and Opening Movie Editor. Afterward in 1999, he left along with Yoji Iishi and Yutaka Sugano (and numerous others) to form a company called Artoon. Their first game would be Pinobee for the Game Boy Advance (it also got a PS1 port later on).
They’re most known for projects like Blinx the Time Sweeper on the original Xbox, Blue Dragon on Xbox 360, and also Yoshi’s Topsy Turvy on the GBA and Yoshi’s Island DS. One of their final works under the name was Flingsmash for Wii directly with Nintendo. In 2005 Artoon was bought by AQ Interactive (now after mergers and renames they’re part of Marvelous). In 2010, AQ decided to absorb all of their developers (Artoon, Cavia, and Feelplus), and thus Artoon would cease to exist as a name.
In that same year, Artoon’s founders including Naoto Ohshima would leave AQ and form Arzest, along with many other Artoon folks.
Their first task was working on Wii Play Motion for Nintendo, alongside many other companies like Spike Chunsoft (makers of Shiren the Wanderer, among many other franchises), Good-Feel (Yoshi’s Woolly World, Kirby’s Epic Yarn, and Wario Land: Shake It), Skip (Chibi-Robo), Vanpool (Dillon’s Rolling Western), ND Cube (Mario Party after MP8), Mitchell Corp (Polarium) and… Prope, formed by none other than Yuji Naka himself (they made games like Rodea the Sky Solider on Wii and “Ivy the Kiwi?” also on Wii and DS). Arzest handled three mini-games; Spooky Search, Jump Park, and Cone Zone. Prope on the other hand only made one; Trigger Twist.
Speaking of which, it’s actually a known fact that Yuji Naka and Naoto Ohshima actually BOTH came up with a ghost-themed mini-game and Naoto Ohshima got to keep his in the end. Yuji Naka mentioned this in the Iwata Asks for the game;
Right. But it got shelved it. When this project came up, we worked on it some more and made a prototype, but it clashed with Oshima-san’s project. They were both about ghosts. Ours was removed from competition, but in the two weeks left for prototypes, we made Trigger Twist.
Great minds think alike as they say.
Back to Arzest. Their first major project was Yoshi’s New Island for 3DS. Since then they’ve mostly been focused on mobile efforts including helping with Mistwalker’s Terra Battle and also a game called Boost Beast.
Mario & Sonic at the Rio 2016 Olympic Games for 3DS is their first major game since, but they actually are not the only developer who assisted with the project. Spike Chunsoft also lent a hand as well.
To be clear, Arzest’s role seems more of a smaller hand, rather than fully taking charge of it like with Yoshi’s New Island which was officially an Arzest-developed game. But it’s very surprising to see Naoto Ohshima actually officially work on a Sonic-related game for the first time since leaving Sega in 1999. However some might point out he was listed as Special thanks for Sonic Generations HD, but there’s no certainty of what that thanks is for. He very likely had no real part in its development. In fact, MobyGames, which collects credits for a lot of games, makes no mention of him, and I also watched a video of the credits in the game, no mention either, I even checked a video of the credits of the 3DS version (skip to 14:05), nothing. I honestly wouldn’t believe that claim at all to begin with.
And there you have it. What are your thoughts on the news of Arzest’s involvement with the game? Let us know in the comments below!
Sega and Nintendo have finally opened the official Japanese site of the Arcade Edition of Mario & Sonic at the Rio 2016 Olympic Games, and includes footage from a variety of events in the game.
So far as playable characters go, we just have the usual characters including Mario, Yoshi, Sonic, Knuckles, Bowser, Peach, Eggman, Amy, Luigi, Wario, Tails, Shadow, Bowser Jr., DK, Metal Sonic, and Vector. The site teases at least four more to be unveiled, but naturally they’re surely to be any of the other known characters in the 3DS versions’ 40 total.
Among the events showcased is the classic 100m, which you can see below, with more in the events page.
And just a few of the small screens provided below. There are quite a bit more shown when clicking on a character in the characters page.
Via the Japanese website of the game.