A podcaster since 2008, GX originally founded The Spindash podcast, until joining Sonic Stadium's monthly Sonic Talk. He currently co-hosts the show and runs weekly streams on Stadium's Twitch channel at https://www.twitch.tv/sonicstadium
If you’ve been waiting to watch Sonic 2 from the comfort of your home, wait no longer! …Well, wait a little longer. Just a little though.
And sure, that’s all well and good, but if you’re like me, these releases aren’t about the movies, they’re about the special features, and according to the iTunes listing (when viewed within iTunes), there are some solid bonuses here, including deleted scenes, a behind the scenes featurette, Q&A with Sonic’s voice actor Ben Schwartz, and most significantly, a new animated short!
UPDATE: A brief clip from Entertainment Tonight shows off quality animation, and a non-Elba voice voice swap for Knuckles:
No word yet on if these will hit Paramount+ or the disc release (it probably will, but we don’t have confirmation), so keep an eye out, and once again enjoy that one scene where Knuckles misinterprets a lighthearted thing in a deathly serious manner.
Thanks to tailsBOOM! for the news tip and Shigs for the video link!
While many were happy that Sonic Mania developer Headcannon was involved in Sonic Origins, it seems that their contribution was in the Sonic 3 & Knuckles remaster work itself and not the overall package. In fact, their part in remaking the game appears to have been contracted entirely separately from the context of Sonic Origins. In a thread, the studio’s official Twitter clarifies:
But as was previously announced, Origins has features beyond the original Retro Engine remakes, such as its story mode, the coin system, mirror mode, the Museum, and… whatever classic mode is (be it the emulated originals or just letterboxed). Even Mission Mode, which features scenarios outside of the original games (like modified level designs and Knuckles in S3K Death Egg Zone), was developed by a team in SEGA as Headcannon further explains:
There are a couple of consequences to this separation of development. It does imply that SEGA has a team that has done work within the Retro Engine, developing small level and gameplay modifications, as well as hooks from these modifications to the external launcher (I.E. replacing lives with spendable coins). It also suggest that the versions of the games are otherwise the same Retro Engine versions previously released (hence no Knuckles in Sonic CD).
UPDATE: We now have confirmation that this video is 100% official, and was posted on the official Korean Sonic the Hedgehog Facebook page.
While we don’t quite know this video’s origin, we do know this Korean language version gameplay video shows off some significant features in Sonic Origins the reveal trailer didn’t share:
We are marking this as rumor purely because it isn’t through official or confirmable sources at this time, but every other aspect of this looks pretty authentic. Treat this as we have high confidence but not 100% confidence in this. The button layout in the videos use ABXY, so the footage itself was taken from a Switch, an Xbox, or a PC.
While those who have played the other Retro/Star Engine ports will be quite familiar with some of these features, this gives a very brief overview of ones not present in the original 16-bit releases, including the Drop Dash and Super Sonic in Sonic 1, Tails as Knuckles’ sidekick in Sonic 2, and the prototype Hidden Palace stage connected to Mystic Cave.
Further, the video shows off a bit of the game’s interface, including Missions. In one, the player has to collect 50 rings in 50 seconds as Tails in Palmtree Panic, and another puts Super Sonic in Metropolis with a similar goal (but with the challenge of your rings being slowly depleted). In both cases, the stages are modified from their original 16-bit versions, changing formations of platforms, rings, and blocks. The rank letter in the top corner (shown in previous official screenshots) updates in real time, letting you know how well you’re performing.
If those bonus missions or getting to team Knuckles with Tails on a console platform gets you excited, Sonic Origins releases June 23 with these and many other announced features.
Today, in an announcement that the event will be partnering with IMAX, Summer Game Fest released a brief compilation trailer featuring a number of upcoming and released games. Among them was Sonic Frontiers, but before anybody gets too excited, no, it isn’t new footage:
At this time, we don’t exactly know if this is being shown as a confirmation of some games that will be there or to highlight games previously part of the Game Awards/Summer Game Fest ecosystem, so for the time being, we’re reporting this as rumor until we hear explicitly that it will be present. Other games shown in it include the already-released Elden Ring and Tiny Tina’s Wonderland, as well as the yet-unreleased One Piece Odyssey.
The event is scheduled for Thursday, June 9 at 11 AM PT, 2 PM ET, and 6PM GMT, and will be available streaming and in IMAX theaters in the U.S., the U.K., and Canada.
This is the second time Frontiers has been given a significant spotlight within the broad Keighley-sphere. Late in 2021, The Game Awards premiered a teaser trailer that partially revealed the open world nature of the game alongside a trailer for Paramount’s Sonic the Hedgehog 2. SEGA’s remained tight-lipped on the game (despite a handful of leaks), and we’ve yet to see any actual gameplay footage of the Holiday 2022 title. Sonic’s presence at Summer Game Fest should hopefully clear up a few more lingering questions about the title.
This morning, Netflix After School released a new sizzle reel for upcoming animated kids and family shows, with a brief (very brief) bit at the end featuring Sonic Prime:
The scene shows off Sonic running in Green Hills (featuring rings and Sonic running in his figure-8 style). He mugs to the camera, delivers a line about how cool he is, and… that’s kind of it for now.
It’s not a lot to go on for now, but the performance sounds Roger Craig Smith-like in voice, but with a little bit of Ben Schwartz delivery. It plays up Sonic’s ego a bit (which isn’t a facet they play up much in the games, but shows itself prominently in Sonic Boom and the movie), but this is inferring a lot based on a single line. Hopefully this means that we’ll be getting a full trailer in the near future.
Netflix also appears to have updated its website with some more details. As you can see from the screenshot above, the new voice of Sonic is Deven Mack. A range of new voice actors are also listed, none of which appear to be connected to the current video game acting cast.
More details as we get it. Thanks to Lemanic for the news tip!
Since 2020, I’ve played (to my knowledge) every Sonic crossover collaboration in a mobile game. I beat up Mad Max rejects as Super Sonic in Fist of the North Star, I summoned Sonic as a demon in Shin Megami Tensei, and had an epic battle with my wallet in Cookie Run: Kingdom. However, of all the mobile games I dipped my foot into, only two ever took hold for more than a month: Ulala Idle Adventure, and KartRider Rush+. KartRider’s Sonic content has been broader and more involved than any of the other games I just mentioned, but if you want to get started with it, knowing where to find all the Sonic content is tricky (and potentially expensive) business.
[UPDATE] As of May 5, Tails and Chao are now available via the Monthly Pass, and the Dr. Eggman event has started. At this time, there are no future Sonic collaboration content updates we are aware of. However, if any do happen, we will update this article.
What is KartRider Rush+?
KartRider Rush+ is a mobile version of a very popular Korean kart racing game by Nexon (who you might know as the publisher of MapleStory). It features a cartoony style, a variety of game modes, a lengthy story mode with English-dubbed voice acting, and is free to play without timer restrictions. However, as it is a free to play game, many cosmetics, including many of the Sonic cosmetics, are only available if you pay for them. The game has gacha systems for certain cosmetics, but not for any of the Sonic content.
This is not an exhaustive tutorial of the game, but this guide will cover how to access the Sonic content, and how much it will cost.
What can I get for free?
Until May 10, you can redeem this code for Tails Headgear (a Tails face that hovers over your head, a Tails license plate, and a Chao license plate. To enter it, go to Settings (gear icon) > Account > Voucher Code. Passwords are region-specific.
EXPIRED: Until May 3, you can redeem this code for a free Sonic backback and “headgear” (a Sonic face that hovers over your head). To access code entry, go to Settings (gear icon) > Account > Voucher Code. Passwords are region-specific.
Until May 31, you can complete missions to collect “Sonic Letter Shards.” These shards can be exchanged for a Sonic aura, a Sonic Skateboard, a Ring Headgear, a Sonic Driftmoji (special effects that appear when you drift), Sonic Balloons (which are consumable when you equip them in item races, so be aware), and Ring decorations for your character’s home. The missions are daily, so you will need to play multiple days and complete them multiple times to collect every item.
The missions can be accessed from Events > Sonic Collection. The rewards can be accessed from Banquet > Sonic Collection.
Until June 16, you can unlock Sonic himself as a Kart (and a Sonic face mask) by completing special missions that will reward you with “Nitro Shards.” The mission screen then lets you convert a small number of Nitro Shards into a larger number of Ring Shards (yeah, I know, it’s bizarrely indirect). And as you collect more Ring Shards, more rewards unlock. Some missions repeat daily, and some repeat weekly.
At this point, I want to bring up that many collectables in this game are time-limited. I was annoyed by this at the beginning, but the game will throw a lot of time limited karts and clothes at you, so don’t take the limitation too seriously. By the time one free kart expires, you’ll have a different cool free kart to play with. Items list the number of days they’re available, or “Perm” if they permanently stay in your inventory.
Three tiers of unlocking Sonic are 30 days, 90 days, and permanent. If all you want is to dip into the game for free, try it out, play as Sonic, and then drop it, then 30 days might be good enough. Only you yourself know if it’s worth coming back every day to creep towards unlocking Sonic permanently.
This Sonic event can be accessed from the Sonic the Hedgehog icon on the main menu.
Until May 31, you can earn Dr. Eggman (Racer) as part of the “[Dr. Eggman] Secret Base” event. By completing missions, you’ll be able to flip over up to two of the cards on the grid and get rewards, including a Knuckles License Plate, Shadow/Tails/Sonic/Chao decals, Sonic balloons, and a 30-day unlock of Dr. Eggman himself. If you flip over all 20 cards, you’ll permanently unlock Dr. Eggman.
You can access the event via Banquet > [Dr. Eggman] Secret Base from the main menu.
Until May 31, you can earn Chao (Pet) as part of the free monthly Activity Pass. By completing weekly quests, you’ll earn Pass Points that increase your Pass Level (100 points per level), and unlock new rewards at each tier (up to Lv. 80). You can earn a 7 day unlock for Chao at Lvs. 2, 40, and 60. At Lv. 80, Chao unlocks permanently. At Lvs. 5, 25, 45, 65, and 77, you’ll earn Tails Balloons.
You can also earn a time-limited version of Tails (kart) at Lvs. 10, 30, 50, and 70, each adding 7 days and letting you play as Tails for free up to 28 days. You will need to purchase the Honor Pass in order to unlock him permanently (more below).
To access the Pass and Quests, go to the Pass icon on the main menu.
What do I have to pay for?
As of May 1, unlocking all available Sonic content costs a flat sum of $39, and requires actively completing missions and quests throughout the month.
If you want to unlock Tails (kart) permanently, he is available via the monthly Glory pass for $2.99. Once you pay, you immediately get a 7-day Tails unlock. As mentioned above, you need to complete weekly quests to gain Pass Points, gaining one level for every 100 points. Once you get your pass to Lv. 80, Tails will unlock permanently.
To access the Pass and Quests, go to the Pass icon on the main menu.
Things get a bit more involved from here on out:
Until May 31, you can unlock Knuckles and several other cosmetics via Red Star Ring Packs, which have a set price. The packs can be accessed from Banquet > Red Star Ring Pack.
Pack A is $8.99 and contains a different Sonic aura,Shadow balloons, some items, and a single Red Star Ring.
Pack B is $8.99 and contains a Dr. Eggman mask, a Shadow license plate and decals, some items, and another Red Star Ring.
Pack C is $17.99 and contains Knuckles (who is a driver, not a kart), Knuckles balloons and decals, and one last Red Star Ring.
To unlock Shadow (Kart), you’ll need the Red Star Rings from all three packs above. This puts Shadow’s price at about $36, though you’ll also get Knuckles and all the other Red Star Ring accessories and items.
Until May 31, you can unlock Dr. Eggman’s Egg Booster (Kart) by collecting ALL the other characters (which adds it to that $36 price tag to get Shadow and Knuckles, the temporary versions of Sonic, Tails, Chao, and Dr. Eggman are enough to unlock their part of the list). You can also earn 1up balloons, a Sonic avatar frame, a Knuckles glove on a wand, and a Sonic Team title on the path to completion.
The Egg Booster event can be accessed from the Final Battle vs. Dr. Eggman icon on the main menu.
I’ve personally spent more time in this game than I spend with many other full priced games I’ve purchased, and in that sense, I’ve felt justified in buying the Sonic cosmetics. However, I know not everyone is willing or able to simply spend $36+ on a mobile game. Hopefully this guide has helped anyone interested in the collaboration understand the costs involved, what you can get for free, and if the economics of this game are worth it to you at all.
For those who are interested in looking at the content but not buying or playing it, Sonic Stadium will have coverage of all these collaboration items on our YouTube channel as the event progresses. We’ve already started with Knuckles, Shadow, and the driver cosmetics:
Hoy all, it’s been a VERY busy week for video content on Sonic Stadium, and while we used to simply round up everything we’ve been doing on Twitch, we’ve been pushing forward on getting more YouTube content together, and we’d like to highlight that too! Here’s our inaugural This Week in Video!
Sonic Talk Podcast – Sunday, Apr. 24 – 4PM PST / 7 PM EST / 12 AM GMT
It’s nearing the end of the month, and thus it’s time for Nuckles87, Shigs, and GX to round up everything in Sonic news this month in a brand new Sonic Talk podcast! Expect plenty of Sonic Origins discussion this week.
Almost Every Sonic – Tuesday, Apr. 26 – 4 PM PST / 7 PM EST / 12 AM GMT
On Tuesday, Almost Every Sonic returns, and will be checking out the Sonic events in KartRider Rush+ on mobile. We may also return to Sonic Speed Simulator to check in on its latest updates, time permitting.
SegaSonic Radio – Friday, Apr. 29 – 4 PM PST / 7 PM EST / 12 AM GMT
As always, GX is digging deep to find plenty of great SEGA and Sonic music for SegaSonic Radio. It’s the weekend, so chill and enjoy some Sonic hits!
Our biggest project is that we’ve finally uploaded our ENTIRE 30 episode backlog of SegaSonic Radio!! You can check out the entire 2021/2022 series thus far via this playlist, or just start from our latest episode here:
We’ve got plenty of gameplay uploads this week! To start, Nuckles87 played Sonic Venture, a very impressive fan game demo made entirely in the PS4/PS5 game creator Dreams!
In Roblox, GX took a look at both the Nickverse Sonic 2 event and plenty of Sonic Speed Simulator.
Nuckles87 also spent some time in Sonic Dash and Sonic Forces: Speed Battle for the Sonic 2 movie events, and brought us gameplay footage of Movie Tails and Movie Knuckles:
Starting next week, we’ll be uploading the archive of another of our streaming series, Winter Wonderworld, where GX begrudgingly plods his way through the entirety of Balan Wonderworld. Each in the nine-episode series will go live Thursdays at 12:00 PM EST.
We’re also preparing to upload our entire backlog of Almost Every Sonic. If you like Sonic longplays, obscure games, and weird mobile crossovers, stay tuned over the coming weeks!
If you’ve shelled out for the Switch Online Expansion Pack for the bonus retro games, Sonic Spinball, Shining Force II, and Space Harrier II have been added to the Genesis app. To coincide with this update, Nintendo released a brief gameplay sample of each:
There have been plenty of collections and re-releases of these games, but let’s be real, the true hero of these releases is the rewind. Sonic Spinball is hard. It’s not very long, no, but have you ever made it to that final stage? It’s absolutely insane. So if you’re already invested in the pack, why not just boot it up and cheat your heart out? I won’t hold it against you.
We still don’t know a whole lot about Sonic Origins’ touted “Story Mode,” but we do know both Ian Flynn and Tyson Hesse are involved with the animated sequences. Flynn confirmed his contribution on the BumbleKing blog today:
#KnowingSmile finally revealed! I had the extreme pleasure of writing the scripts for the animated scenes for the new Story Mode in Sonic Origins!
I hope you enjoy when the collection is released June 23rd, 2022.
We don’t quite know what “writing” entails here, considering that most recent iterations of Classic Sonic have all been silent. It is possible that there could be some amount of dialog, or that Flynn developed the context and events of the scenes prior to Powerhouse animating.
At roughly the same time, Hesse also confirmed that he worked with Powerhouse for Origins, promising that there’s more animation in the game beyond the bits we saw in the trailer:
With Flynn contributing to Sonic Prime and writing for both Sonic Origins and Sonic Frontiers, and Hesse leading Sonic’s design in both Paramount movies, the two are quickly becoming significant figures beyond the Sonic comics, and into the franchise as a whole.
If you were tapping your toe during the Sonic Origins trailer, then do I have good news for you! The Hyper Potions have released the full clean version of it to YouTube for your listening pleasure:
This is the latest of many collaborations between SEGA and Hyper Potions, from the iconic “Friends” and “Time Trials” themes in Sonic Mania, to the theme of the Super Monkey Ball: Banana Mania trailer, to multiple remixes in Team Sonic Racing.
Many of their previous collaboration tracks are available on digital music storefronts such as Amazon and iTunes. Here’s hoping this Origins theme joins the others soon!
After the past few days of leaks around the edges, the official Sonic YouTube channel has revealed the trailer for Sonic Origins. The game will be released on June 23, and will hit all major platforms (Switch/PS4/PS5/Xbox One/Series X|S/Epic/Steam). Gematsu reports the game to launch at $39.99 for the standard edition, and $44.99 for Digital Deluxe (more on that below).
UPDATE: The game’s official website states that Spain, France, Germany, and Italy will be getting the game on the 12th whenever you change the language. Seems that all dates have been changed to June 23rd now. Thanks to alexizaki for the news tip!
The trailer features gorgeous animation in a similar style to the Sonic Mania animated sequences and explicitly promising even more animation. The trailer also confirms the replacement of Lives with a “Medallion” system in the game’s Anniversary mode (as you’ll notice in the UI).
The game will include features both within and beyond previous HD remakes of the games, such as the ability to play as Tails and Knuckles in other games (with the exception that Knuckles won’t be in CD, per Famitsu), and the Hidden Palace boss from the Sonic 2 iOS/Android remake.
Famitsu reports further special features in the game, such as a Boss Rush mode, a “Mirror Mode” that flips the entire stage left to right, a “story mode” (unclear if this just refers to the animation sequences, or if it actually connects the four games), a mission mode, a museum collection, and leaderboards. We don’t know much about the Mission mode yet, however screenshots of it show off a menu with the Veg-O-Fortress from Sonic Spinball, and a screenshot of Knuckles in S&K’s Death Egg Zone (which he normally does not appear in) with a unique level layout, a timer, and a letter grade.
Following Sega’s recent releases, Origins will have a “Digital Deluxe” version, which is set to include an additional 11 “hard” missions, 73 extra music tracks in the museum from other Genesis and 32X games, bonus menu animations, 10 Classic mode backgrounds for the letterbox, and an “Island Camera.”
Gematsu confirms these Digital Deluxe features will also be available as DLC under the “Premium Fun Pack” at $3.99, with further music tracks available via the “Premium & Classic Sound Pack” for $3.99. Pre-orders will also get a “Start Dash Pack” unlocking Mirror mode, a Mega Drive background for Classic mode, and 100 coins.
Be sure to stay with us as further details unfold.
UPDATE: GBAtemp on Twitter found the game’s key art and logo on the Playstation Network backend:
Sonic Origins may finally be pushing closer to a full announcement soon, as it has now been internationally rated, as reported by VGC. The Game Rating and Administration Committee of South Korea has granted the PC version of Sonic Origins an All Ages rating.
After its tease in the May 2021 Sonic Central presentation, Sonic Origins seemed to go completely dark. The collection announcement touted five 16-bit Sonic platformers (Sonic 1/2/3/K/CD), three of which were previously rebuilt in the Retro/Star Engine. We know very few details about this collection, except that Iizuka previously confirmed it would not be built off of emulation.
The promise of this collection and its subsequent disappearance are a big deal to classic Sonic fans, as this represents the first time Sonic 1, Sonic 2, and Sonic 3 & Knuckles have all officially appeared on consoles in a 16:9 widescreen HD format. Some of these titles have appeared on mobile platforms and can be played in widescreen via community developed tools, but those looking to have that experience on consoles alongside Sonic Mania and the 2011 Sonic CD remake were out of luck.
We, among many, will be keeping a keen eye in the upcoming weeks to see if further details regarding this collection begin to rise.
Did you know many McDonald’s Happy Meals now come with a QR code to access special features and games? Apparently they do, and you can use one to access this bizarre augmented reality Sonic 2 movie game!
You’ll normally need to buy a Happy Meal with a toy from Paramount’s Sonic 2 movie to get access to this code (in fact, we haven’t quite pinned down if this is a UK exclusive or not), but anyone anywhere can directly jump in via this URL:
(We don’t know how long this promotion will be available, so if this link is broken in the future, sorry, there’s not much we can do!)
Sonic Cage Dome on Twitter brought this weird novelty to the world’s attention:
The VERY simplistic game has a 3D model of movie Sonic walking along set paths, attempting to collect as many rings as possible before the timer runs out. All the while, your camera lets you inject yourself to look upon this tiny world as if a deity, deciding the fate of the meager creature stalking the corridors of your realm.
And yes, I did have quite a lot of fun making the feature image for this article. Thank you for asking.
Roblox is no stranger to unlicensed games, worlds, cosmetics, and quite a few parodies that are really, really on the nose, but Sonic is now officially coming to the eccentric user-content platform. Gamefam, a studio that develops games within Roblox, has announced “Sonic Speed Simulator,” an experience where players can race around large Sonic-inspired environments. The announcement trailer shows off Sonic running through a Green Hill environment in full 3D, passing through loops, collecting experience crystals, and continuously building speed.
Gamefam has developed more than two dozen Roblox games, including a licensed Hot Wheels open world experience. Details on the server page for Sonic Speed Simulator highlight that the experience will features racing, multiple worlds, and collectable skins and chao.
The experience currently remains in paid access while in closed beta, and expects to shift to free-to-play at a later date.
For those exploring the strange, baffling, but astoundingly popular realm of Roblox, Sonic is (officially) joining the world-building platform in a roundabout way. Nickelodeon and Paramount are currently hosting a special Sonic 2 movie environment and game in the “Nickverse” obby.
As the trailer shows, the event gives participating players a brief running-jumping-bouncing obstacle course full of speed boosts and Sonic 2 movie posters. The activity is introduced by a creepy, dead-eyed model of movie Sonic whose empty gaze pierces your soul and makes you question everything you thought you once believed in.
We currently do not have details on how long the event will run.
If you hadn’t caught it, the official Sonic YouTube channel teased bringing the Sonic Vtuber models stateside in the form of a Tails “streaming” series, TailsTube. The first episode premiered today, and it came with some answers to a longstanding question in the modern franchise.
We don’t have any details on what these are, but considering the promotion aligns with the release of Paramount’s Sonic 2 movie, was announced alongside a Sonic 2 movie contest, and highlights a level motif that has become rather important to the Sonic 2 movie, it’s probably safe to say that the new skins and challenge will have something to do with the Sonic 2 movie.
The update will be available on the Minecraft Marketplace on April 5th.
UPDATE: Contest tweet has gone live. We’ve embedded it in the article.
Today, Xbox Wire has announced a contest to win a custom Sonic 2 Movie Sonic vs. Knuckles-styled Xbox Series S along with two truly reprehensible controllers covered entirely in thick blue and red fur.
During an October 2021 investor presentation, WildBrain, the animation company producing Sonic Prime for Netflix, took the opportunity to play up their technical advancements while working on the series. Sonic Paradise picked up on the statement and grabbed a clip from the video presentation:
Sonic has provided an amazing opportunity for us on the 3D side. It has allowed us to sort of reevaluate our 3D pipeline and really examine where the value-add is in that. We’ve added a number of new software packages and methodologies to the pipeline. We’re able to provide a really cinematic look that is honestly making it feel like a Marvel movie when we get into the action sequences.
Calling action sequences Marvel-like is a tall order, but this was specifically aimed at investors, and comparing something to Disney has become easy “it will look good” shorthand for those who aren’t interested in a nuanced discussion of the technical details. However, it does reaffirms a dedication to Sonic Prime being an action series, in contrast to 2014’s Sonic Boom, which played out more sitcom than action-adventure.
Details on the series itself remain tight, including its release window (still expected this year), leading some to worry about its production, schedule, and staffing. This may not alleviate all concerns, but it does give a window into how WildBrain is approaching the series’ technical demands. WildBrain’s current catalog includes many CG animated series across dozens of networks and licensing partnerships, but few CG shows they’ve produced in recent years would qualify as “action.”
With April 8th rapidly approaching, Paramount has released their “Final Trailer” for Sonic 2, featuring loads of previously unseen footage, a super-powered Jim Carrey, and lots of Sonic vs. Knuckles action.
The trailer links the previously shown scenes of Tom at the wedding in Hawaii, and Sonic snowboarding during an avalanche and robot attack. It’s also the first major interaction we’ve seen between the speedy and headstrong Sonic and the serious and… astoundingly physically strong Knuckles. Tails still has minimal appearance, no dialog, and spends most of the trailer unconscious, so we don’t yet have a sense of how the movie portrays his dynamic with Sonic. There’s also slightly more pop culture references that will assuredly not age well, and a simple and direct game reference early on that will pique fans’ interests.
At the same time, a new movie poster has surfaced, featuring a recreation of the famous Sonic 2 North American and European box art (you’ll notice Knuckles’ reflection in the 2 itself).
Leading up to this reveal, Paramount released two short trailers, including a March Madness-centered trailer titled “Madness,” and a gag trailer they’ve pitched as the “Sonic Cut.”
And yeah, the “Sonic Cut” trailer is actually a series of one-frame shots with several gag images thrown in, including…
With this new trailer, we finally have a stronger sense of what the movie will actually be about, a more thorough look at the owl temple that possibly links Sonic, Knuckles, and Long Claw, and further confirmation that the Master Emerald will play a central role. All that’s left is the slightly-less-than-one-month wait until its release date!
Yet another Paramount Sonic controversy has found a positive ending, as a new version of last week’s Sonic 2 movie poster has been found on the website for UK cinema chain Cineworld, featuring the names of both Tika Sumpter and Coleen O’Shaughnessey.
The original version of the poster was revealed during an IGN online event, and only highlights Marsden, Schwartz, Elba, and Carrey, despite Sumpter and O’Shaughnessey’s characters prominently appearing in the art. While cast names on posters is often decided through the actors’ contracts and negotiations, this exclusion drew the ire of Sonic fans, those supporting O’Shaughnessey, and others supporting the broader treatment of voice actors in TV and film.
It’s unclear to what extent Paramount intends to propagate this version of the poster. At time of writing, the old version still appears on both Fandango and Regal Cinemas (an American subsidiary of Cineworld).
If you’re looking forward to Paramount’s upcoming Sonic the Hedgehog movie sequel, IDW will be publishing a one-off special to take place between the two movies. Per the issue’s solicitations via comicreleases.com, it will hit stores around March 23, with Kiel Phegley writing, and Thomas, Yardley, and Stanley on art. The solicitations also provide the issue’s synopsis:
Catch up with Sonic and friends—if you can—in this exclusive prequel to 2022’s most anticipated family film! Life is good in Green Hills for Sonic the Hedgehog . . . maybe too good. He’s starting to get bored, and when Sonic gets bored, things become a lot less boring for everyone else—fast! Quicker than you can say “Chili Dog,” the Fastest Thing Alive is saving the day and causing all sorts of chaos along the way! Plus, new and returning characters starring in the Sonic the Hedgehog 2 film take the lead in stories of their own!
Tails’ Channel reported on the cover of this upcoming one-off special:
This is not the first promotional special IDW has put out. In 2018, the publisher released a one -shot book promoting Team Sonic Racing prior to the game’s release. This is the first time, however, IDW is tackling a Sonic franchise branch outside of the world of the games.
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