JAKKS Pacific Features Eggman Robot and Excited Child in Online Commercial

As online entertainment has taken over my diet, it’s rare to really encounter the style of toy commercials I used to ingest in my youth, but JAKKS Pacific haven’t given up the style even if the medium has shifted.

The Dr. Eggman Robot Battle Set is now available online and in-stores at Target in the US, and it comes with the ever classic kid-playing-in-living-room ad complete with Sonic 2 video clip and BATTLE DAMAGE!!

Source: Sonic Merch News
Thanks to VisionaryofSUPER for the news tip!

If Any Doubt Remained, Sonic Colors Ultimate’s Switch Trailer Doesn’t Tout 60 FPS

Since release, there’s been subtle and not so subtle hints that the Switch version of Sonic Colors Ultimate won’t hit 60 FPS as it will on other consoles. Perhaps the final nail in the coffin is the recent Sonic Colors Ultimate HD Updates trailer, which differs ever so slightly between the official Sonic YouTube and the official Nintendo YouTube.

The absence of 4K is obvious, but it seems that the change in engine may push just a bit past what the Switch can handle at 60FPS. While unfortunate if you’re a technically-minded Switch owner, for everyone else it further emphasizes that there’s more going on under the hood than just upscaling an 11-year-old game. If you want some silver lining, the original game ran at 30 FPS on the Wii, so you’re certainly no worse off.

FPS and 4K aside, all other new features match among all platforms, such as the new Wisp power, character customization, Tails save, music remixes, etc…

Source: NintendoLife

Dreams Come True Announces Vocal Green Hill Zone Single

A special treat to drink tea to.

If you caught the Sonic 30th Anniversary Symphony, there was a special announcement during the intermission where Masato Nakamura of Dreams Come True announced a new single of the Green Hill Zone theme. This version will feature lyrics and vocals from Miwa Yoshida. No formats, platforms, or date were announced.

However, you may have already heard a bit of this single already if you caught a Japanese tea commercial last month. The version announced today will most likely be a full version of this commercial’s jingle. So grab a green tea, and keep an ear out for when the full song drops!

Minecraft Sonic DLC: It’s Official and Out Now!

For those who don’t like gentle curves.

At the end of June’s Sonic Central presentation, Sega teased Sonic coming to Minecraft. Today, we’ve got our first look and our first details. And our first release– it’s now. The DLC is out now. You can go get it. Or so the trailer says.

While tricky to find exact details without actually owning a copy of Minecraft, the official blog post bills this as an infinite 3D runner featuring loops, springs rings, chao, and badniks across Green Hill, Chemical Plant, Sky Sanctuary, and Tails’ workshop. Players can use skins of Sonic, Tails, Knuckles, Amy, Shadow, and plenty of others.

UPDATE: The pack, available within the Minecraft in-game Marketplace, is priced at $7.99 (USD), or 1340 Minecoins. The pack includes one Minecraft world (as seen in the trailers), and 24 skins including:

Sonic, Tails, Knuckles, Dr. Eggman, Amy Rose, Big, Cream, E-102 Gamma, Shadow, Rouge, E-123 Omega, Chaos, Vector, Charmy, Espio, Mighty, Silver, Blaze, Ray, Infinite, Mecha Sonic (Sonic & Knuckles), Metal Sonic, Metal Knuckles (Sonic R), and Werehog Sonic.

Sonic Colors: Ultimate Producer Explains Player Customization and Tails Save

Today, Shacknews posted a video interview with Aaron Roseman, producer of Sonic Colors: Ultimate, revealing a bit about the porting process and revealing several small details that differentiate Ultimate from the original Wii release.

Roseman notes that the Tails Save system does replace the lives system in the game. You still collect Tails Saves in the same way you collect lives, but it places you in your last safe location rather than a the beginning of a stage or mid-stage checkpoint. Another slight aid is the addition of the “Hundred Ring,” a special item that gives the player 100 rings and invincibility.

The interview also highlights the character customization elements new to this version of the game. Through gameplay, players will be able to unlock options for shoes, gloves, effect trails when Sonic boosts, and auras that surround Sonic. “You can adjust the colors in a game called Sonic Colors,” the interviewer notes.

Other details in the interview:

  • The game is standard controller focused. It will not use motion controls.
  • Cutscene videos have been updated for HD and 4K resolutions.
  • The game does not use all the technical features of the Xbox Series X and PlayStation 5, but Roseman states it runs very well on both consoles.
  • This game was primarily developed during Covid quarantine, with staff working from home.
  • Roseman has an impressive NES collection on the shelves behind him. I’m jealous.

Shacknews also secured a full stage playthrough of Tropical Resort Act 3:

Sonic Talk Podcast, Episode 76: The Year of Luigi of Sonic

This episode: Sonic on Series S, and Ian Flynn’s 15th Anniversary

Continue reading Sonic Talk Podcast, Episode 76: The Year of Luigi of Sonic

SEGA Reveals Sonic Announcement Stream for May 27th [Updated Again]

Just prior to Sonic’s anniversary month, the Sonic Twitter account has announced a YouTube and Twitch stream on May 27th promising “upcoming projects, partnerships, and events.”

While “projects” does not inherently mean new game announcements, there are several rumors and leaks from the past month for some form of Sonic game collection, and a remaster or remake of Sonic Colors. We also know of Dark Horse’s Sonic Encyclo-Speed-ia this November, IDW’s anniversary comic, and the previously approved LEGO Ideas Sonic Mania set.

We at Sonic Stadium will be tuning in Thursday to cover any news and announcements from this stream!

UPDATE: The HARDlight’s Twitter is teasing mobile game announcements during Thursday’s stream.

SECOND UPDATE: Ryu Ga Gotoku Studio (best known for the Yakuza/Judgment series) posted a cryptic reply. It’s unclear if this is them telling you to save money for upcoming games, suggesting there’s some sort of new Sonic arcade game, suggesting Sonic will have some sort of cameo in a future Yakuza/Judgment game, or that the studio itself will be involved in a Sonic game. Luckily we’ll know very soon:

Sonic and the “Super Game” Show Strong in SEGA SAMMY 2020 Investor Briefing

Who likes financial briefings! Now, don’t raise your hands all at once, I know we’re all really excited to get new financial numbers, but for those of you who aren’t already sifting through the 74-page 2020 Results Presentation on SEGA SAMMY’s investor relations site, here are the highlights.

Although several other sites latched onto the “Super Game” mentioned eight times in the report, the way it appears in the presentation suggests “Super Game” might just be a term they use for a game that they can sell to a global audience. It may include new IP considering they have a separate 3-year plan to globalize their existing IP, but it would be very weird for a 5-year plan to include making some sort of global omni-game containing multiple titles. Not impossible, but very weird.

Other notable bits from the report include:

  • The Sonic series led traditional software sales with 4.4 million units sold, followed by Total War (4 million), Football Manager (3.8 million), and Persona (3 million).
  • Sonic is used as an example of strengthening the brand through media mix, specifically citing the original Sonic movie, the upcoming sequel, and the Netflix series Sonic Prime.
  • Games highlighted for release during fiscal 2021/2022 are Humankind, Shin Megami Tensei V, Total War: Warhammer III, Lost Judgment, and Phantasy Star Online 2 New Genesis.
  • SEGA’s European studio is working on an unspecified FPS project.
  • SEGA is instituting an approach of Remaster-Remake-Reboot in regard to current and past/dormant IP. Examples listed under past IP include Crazy Taxi, Jet Set Radio, Space Channel 5, Rez, Panzer Dragoon, NiGHTS, Shinobi, Virtua Fighter, Altered Beast, House of the Dead, Streets of Rage, and Soul Hackers, all with the asterisk “*Under examination of which IP to utilize.”
  • Game software sales stayed strong, and Free to Play titles were really strong throughout quarantine/social distancing.
  • SEGA SAMMY reiterates that they were hit hard by the economic effects of Covid, leading them to restructure (voluntary retirement, sale/restructure of arcade divisions). Spaces most prominently affected were the arcade business, arcade machines, pachinko/pachislots, and their resorts.
  • If you’ve ever wanted to know how much SEGA SAMMY is worth, they report having 367.6 billion yen in liquid assets as of March 2021 (or roughly 3.4 billion USD, 2.4 billion GBP, or 2.8 billion EUR). This amount is just liquid assets, and does not include the value of property the company owns or the IP it holds.
  • SEGA SAMMY acknowledges responsibilities regarding environmental sustainability, diversity, job satisfaction, and addiction prevention.

Oh, and hey, they’re working on a Gamera pachislot machine, which I personally like for esoteric reasons.