Netflix Holding Sonic Prime Event In Santa Monica, CA on Saturday

We where and when and who made the poster, but we couldn’t tell you what exactly it is.

Continue reading Netflix Holding Sonic Prime Event In Santa Monica, CA on Saturday
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Kishimoto Interested In Making a Sonic Game Without Boost

Morio Kishimoto, director of the main-line Sonic series since Colors, was recently asked about the boost mechanic, and he is at least considering… well, not having it at some point.

Continue reading Kishimoto Interested In Making a Sonic Game Without Boost
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic & Tails Have Been Hiding in Fighting Vipers Since 1995

Some rediscovered techniques have rooted out hidden characters in the AM2 arcade fighter!

Continue reading Sonic & Tails Have Been Hiding in Fighting Vipers Since 1995
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

NPD List Sonic Frontiers as 16th Best Selling Game of 2022

The open world has closed a lot of sales.

Continue reading NPD List Sonic Frontiers as 16th Best Selling Game of 2022
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

First 4 Figures Gauges Interest in Line of Chao Statues

First 4 Figures announced on Twitter today that they are looking into doing a series of statues featuring Chao.

Continue reading First 4 Figures Gauges Interest in Line of Chao Statues
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Concept Illustration for “Collapse & Roll” Sonic 3 McDonalds Toy Surfaces

While Sonic has had plenty of figures and toys across the last 30 years, few attempt to recreate his second-most iconic ability, rolling into a ball. As it turns out, there was originally a concept for rolling Sonic as early as McDonald’s 1994 Sonic 3 Happy Meal promotion.

Continue reading Concept Illustration for “Collapse & Roll” Sonic 3 McDonalds Toy Surfaces
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

RUMOR: New Sonic LEGO Sets in 2023?

2022 was rather quiet on the LEGO Sonic front after 2021’s LEGO Ideas set, but we may be seeing more LEGO Sonic on the horizon.

Continue reading RUMOR: New Sonic LEGO Sets in 2023?
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Prime Premieres at #5 in Netflix Most Watched

If you tuned in to catch the first eight episodes of Sonic Prime, you’re in good company. In the show’s premiere week, it hit #5 in Netflix’ own English TV Top 10 rankings list.

Continue reading Sonic Prime Premieres at #5 in Netflix Most Watched
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Multiple Former Employees Cite Poor Pay Practices, Crunch Culture, and Lack of Transparency at Sonic Speed Simulator Studio Gamefam

This week, two former employees of Gamefam, the studio behind Sonic Speed Simulator on Roblox, have made public complaints about their treatment at the company while employed there and the lack of transparency in their dismissals.

Continue reading Multiple Former Employees Cite Poor Pay Practices, Crunch Culture, and Lack of Transparency at Sonic Speed Simulator Studio Gamefam
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Sonic Prime Clip Features Tails’ Life Without Sonic

With Sonic Prime approaching quickly (a week from now, if you’re counting), Netflix After School has shared another clip of Sonic’s alternate reality adventures, this time focusing on a Tails that never knew Sonic.

Continue reading New Sonic Prime Clip Features Tails’ Life Without Sonic
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Yuji Naka Has Been Arrested For Insider Trading – Updated Dec. 7

Fuji News Network is reporting that Yuji Naka, former Sonic Team head, has been arrested for insider trading in relation to his time working at Square Enix.

Continue reading Yuji Naka Has Been Arrested For Insider Trading – Updated Dec. 7
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Frontiers Is Big, But It Isn’t Very “Open”

I wandered Kronos Island for about three hours, defeating bosses, grinding on rails, and plucking collectables from the map. I periodically stopped at the Elder and the Hermit to convert my stash into gains, then popped over to an Amy or Sage point to get a few lines of characters self-reflecting. When I defeated the Titan of the region, I had to acknowledge a feeling that had been nagging me the whole time: “Is that all there is?”

Continue reading Sonic Frontiers Is Big, But It Isn’t Very “Open”
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Digital Foundry Tests the Performance of EVERY Version of Sonic Frontiers

Digital Foundry, the internet’s prominent game graphics and performance testing site, recently went hands on with every major console version of Sonic Frontiers, including the Switch and each major hardware step of the Playstation 4/5 and Xbox X/S/One.

Continue reading Digital Foundry Tests the Performance of EVERY Version of Sonic Frontiers
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

First 4 Figures Amy Rose Now Available for Pre-Order

If you’ve got a few hundred dollars burning a hole in your pocket, high-end statue designer First 4 Figures has opened pre-orders for their latest Sonic entry, this time featuring Amy Rose!

Continue reading First 4 Figures Amy Rose Now Available for Pre-Order
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

SEGA Releases Ares Island Studio Recording and Tomoya Ohtani Interview Videos

With Sonic Frontiers’ release inching ever closer, SEGA has yet another sampling of the OST, this time highlighting Ares Island, and an interview with the man behind this and many other modern Sonic soundtracks.

Continue reading SEGA Releases Ares Island Studio Recording and Tomoya Ohtani Interview Videos
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Knuckles Investigates a Precursor Civilization in Sonic Frontiers Prologue: Divergence

After much anticipation, today marks the release of Sonic Frontiers Prologue: Divergence, a Knuckles-focused animated short announced during the most recent Sonic Central presentation.

The short focuses on Knuckles in an introspective moment as he contemplates his own isolation. With surprising directness, the story ties itself to the events of Sonic Adventure, as well as the precursor civilizations that exist on the fringes of Sonic lore. For Sonic continuity buffs, the short certainly suggest that the tendrils of the Starfall Islands have a very wide, very old reach.

As with Sonic Frontiers proper, the short was written by Ian Flynn with consulting from Evan Stanley, with the animation itself handled once again by Tyson Hesse and Powerhouse Animation Studio. Dave Mitchell returns as Knuckles, though with significantly more nuanced dialog than in his prior performance in Team Sonic Racing. And to round out the veritable who’s who of official Sonic projects, Tee Lopes composed the short’s original music.

Divergence gives a much heartier taste of Sonic Frontiers’ story than Prologue: Convergence and plays into the tone that Frontiers on the whole has established. This isn’t pure goofball Knucklehead, but the short strikes a balance of not being overly serious either. It builds itself upon the existing Sonic world, both classic and modern, while seeding Frontiers’ own mysteries.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Frontiers Gets Symphonic with a Medley from Brazil Game Show 2022

Following on the Sonic 30th Anniversary Symphony last year, the official Sonic YouTube has shared a new performance from Brazil Game Show 2022, featuring a medley of Sonic Frontiers themes.

Continue reading Frontiers Gets Symphonic with a Medley from Brazil Game Show 2022
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic’s Moved 1.51 Billion Game Sales and Downloads (If You Include Mobile)

How many hedgehogs does it take to maintain a 30-year-old multimedia franchise? At least 1.51 billion according to SEGA Sammy’s latest 2022 Integrated investor report, spread across physical and digital game units and mobile downloads.

Continue reading Sonic’s Moved 1.51 Billion Game Sales and Downloads (If You Include Mobile)
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

IGN Offers “Final Preview” of Sonic Frontiers and a New Island

Closing out their pre-release coverage of Frontiers, IGN returns this morning with one additional preview of the game’s PC version, including details on general game progression, the “Memory Tokens” to collect, Cyber Space level motifs, and some fresh footage of the game’s third island.

Continue reading IGN Offers “Final Preview” of Sonic Frontiers and a New Island
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Frontiers Video Shows New Combat Moves (UPDATED)

Today, SEGA has released a new combat-focused trailer showing off the new moves and special techniques Sonic has picked up on his latest adventure.

Continue reading New Frontiers Video Shows New Combat Moves (UPDATED)
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Free Monster Hunter DLC Hits Sonic Frontiers in November

After multiple iterations of Sonic collaborations hitting the Monster Hunter series, the reverse finally has finally happened.

Continue reading Free Monster Hunter DLC Hits Sonic Frontiers in November
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Frontiers Soundtrack “Stillness & Motion” Announced for December 8

Sonic Channel has revealed that Wavemaster will be releasing a Sonic Frontiers original soundtrack, titled “Stillness & Motion.” The massive 6-disc set will include 150 songs from the game and a 40-page insert book with commentary. The physical CD was only announced for Japan; however, the digital album will be available internationally on major music services. Both will release December 8 (or December 7 according to the official Japanese Sonic Twitter account).

The blog post notes that the game’s main theme “I’m Here,” composed by series mainstay Tomoya Ohtani and written/performed by Merry Kirk-Holmes (To Octavia), will be included on the album, though the game’s other theme “Vandalize” by ONE OK ROCK was not explicitly mentioned (if it does not make it to the album, it’s otherwise available on the band’s new album “Luxury Disease”). The post estimates the price to launch at 8,000 yen (a little over $55 USD at time of writing).

From what we’ve heard so far, Frontiers’ melancholy tone is backed by subdued and atmospheric overworld music, while cyberspace stages such as Green Hill, Chemical Plant, and Sky Sanctuary invoke a style similar to that of Sonic Forces, complete with vocal elements. Sonic Frontiers is scheduled to release November 8, when we can finally stop relying on off-screen demo audio and enjoy the game’s music properly.

Thanks to Dodger24848 and MyEcho for the news tip!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

SOAP-Style Grinding Shoes Return as a Promo Item for Frontiers

As encouragement to get people to sign up for the Sonic Frontiers newsletter, SEGA is offering an unusual treat: Sonic’s grinding shoes from Sonic Adventure 2.

By subscribing to the game’s newsletter by January 31, 2023, you’ll receive an e-mail after the game’s release to redeem for the in-game shoes. Like Forces and Colors: Ultimate, Sonic Frontiers is expected to offer cosmetics for your character, including some as part of the game’s Digital Deluxe Edition, and Japan exclusive promo cosmetics in collaboration with vTuber Inugami Korone.

While fans online have been ecstatic over this announcement, I feel like it was a real missed opportunity to include the OVA outfit, the Mii kigurumi outfits from the Olympic games, or, perhaps the best Sonic cosmetic SEGA has ever released…

Thanks to Dodger24848 for the news tip!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Prime Gets an Extended Teaser and Winter 2022 Release Window

Netflix and Wildbrain’s Sonic Prime has been incredibly silent since its initial announcement more than a year ago, with nary more than painfully brief Shadow and Big character teasers. However, the official Sonic Twitter and Youtube have finally shared an extended teaser of the show and confirmed its release window as Winter 2022.

Continue reading Sonic Prime Gets an Extended Teaser and Winter 2022 Release Window
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Team Reveals New Animated Studio Logo

Alongside the latest TGS Trailer for Sonic Frontiers last week, Sonic Team revealed a new animated logo bump. The 5-second clip shows the titular blue streak collecting rings as the trail forms the Sonic Team logo.

In an official blog post on Sonic Channel, producer and creative director Kazuyuki Hoshino optimistically touts the studio’s staff and legacy:

The Sonic Team is full of energy and motivation, consisting of veteran team members, who have been here for a long, long time, and newcomers bringing in their own fresh take on things. These talented groups of people are able to come together to make this team even stronger. We want our fans to know that when they see this logo, they are guaranteed to get a good game from Sonic Team.

This follows Sonic Frontiers’ director Morio Kishimoto hoping that the upcoming game bolsters the reputation of the studio. Confidence in Sonic Team has long been shaky within the fan community and especially outside of it. With Kishimoto approaching Frontiers as a generational shift in Sonic games, there is no time more pivotal for the studio to prove that its internal confidence is justified.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Frontiers’ Titan Boss Fights Will Require Super Sonic

While long-prior tradition once dictated that thou shalt fight the biggest boss at the end of the game as Super Sonic, Sonic Frontiers is once again shaking things up. As we reported last week, the latest TGS trailer teased Titan battles, pitting Sonic against towering bosses. In an interview with IGN Japan, director Morio Kishimoto confirms that these fights do require transforming into Super Sonic.

“Up until now, in Sonic games, Super Sonic would only appear against the last boss. Imagine if the first boss in Sonic Frontiers is as strong as those bosses,”

The TGS trailer shows Sonic scaling the massive enemy in order to take the Chaos Emerald housed on its head, using all seven to transform, and then flying towards the enemy. While no combat is shown, IGN notes that the Super Sonic fights have their own moveset separate from the standard traversal and combat mechanics.

The franchise has taken different approaches to Super Sonic from Sonic Colors onward, some games requiring the seven emeralds to fight a final boss as Super Saiyan Sonic, others using that form as a reward for completing extra challenges, and even Sonic Forces offering him as free DLC. It’s interesting to see Frontiers’ take as adding further variety to the game’s combat encounters, bucking yet further modern Sonic trends.

Thanks to SSF1991 for the tip!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Story Details, Locations, and Release Date in Sonic Frontiers’ Gamescom Trailer

While not quite headlining the Gamescom Opening Night Live presentation, Sonic was promised and delivered. The game is set to release on November 8 to all major platforms, and while we’ll put together a full breakdown of details, features, and speculation later, you can catch the trailer now:

Continue reading New Story Details, Locations, and Release Date in Sonic Frontiers’ Gamescom Trailer
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Impressions: Sonic x Higround Green Hill Keyboard

I’m not a keyboard hobbyist. My day-to-day workhorse is a straightforward wireless Logitech board that I use until it stops working. So when keyboard maker Higround provided us with a sample of their Sonic the Hedgehog line of USB wired keyboards and accessories, I was curious (and a bit skeptical) of what using a higher end keyboard would be like. For me, the shift hasn’t revolutionized how I think about keyboards, nor will it supplant my current keyboard for daily use, but Higround’s design is undeniably quite functional and a beautiful, compact art object.

Continue reading Impressions: Sonic x Higround Green Hill Keyboard
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Sonic Content Dives Into Fall Guys Today: What’s There & How to Unlock/Purchase

Mediatonic’s ever popular (and now free-to-play) bumbling bean platforming-royale now has new Sonic cosmetics and level challenges. Previously, the game offered limited time events for the Knuckles and Sonic costumes. Both suits have returned to the game’s store, alongside costumes for Tails, Dr. Robotnik, and Super Sonic, and a “You’re Too Slow” toe tapping emote.

The surprisingly brief event will run until August 15th, so if you’re after these cosmetics and levels, you’ll need to sprint! It is not clear at this point if the costumes, emote, or levels will remain available and in rotation after the August 15 event deadline.

(Thanks to ZeBladeGunner for the video link)

The official trailer shows off the the new costumes as well as the emote and Green Hill styled level challenges, where players are collecting rings while passing through gates and bouncing on springs.

Promotional (free) missions will let the player collect gems to unlock smaller Sonic rewards, such as a name plate, a checkerboard and ring player skin, and Sonic’s iconic shoes.

In paid content, each new character costume is 800 Show-Bucks for each individually or 1,200 for two-character packs, including a Sonic/Knuckles pack and a Tails/Eggman pack. The “You’re Too Slow” emote is 400 Show-Bucks.

(Note: The prices for the “Dynamic Duo” pack appears lower than the expected price in the screenshot due to us having the Knuckles costume unlocked during a previous event.)

As a reminder, Show-Bucks can be purchased (the most cost-efficient all-Sonic-content purchase being $19.99 + 7.99 USD for 3800 Show-Bucks total at time of writing) or earned through the paid Season Pass (which costs 950 Show-Bucks, but offers up to 1,500 Show-Bucks across the entire season).

If you don’t already follow our YouTube or Twitch channels, be on the lookout for upcoming streams of the new content before it dashes off into the sunset!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

You Can Stop Jumping Now, Tails, Sonic Origins Has a Patch [UPDATE: Full 1.04 Patch Notes]

UPDATE: The full patch notes have been added to the bottom of this article.

While we love Sonic Origins here at Stadium, there’s no denying that bits of that collection released rough. Sometimes palette change animations would freeze, sometimes the game would forget that you’ve collected all the Super Emeralds, and sometimes Tails’ AI in Sonic 2 would fail to despawn him when he’s too far away, causing him to run into a wall and jump. And jump. And jump. And jump. Until you relive the PTSD of your 5-year-old sibling taking the second controller back in 1992.

We finally have our first major patch for the game, and it sounds like it addresses at least one (if not more) of the game’s major issues. MP1st (who in turn grabbed the info from PS4 update history), lists the brief patch notes that are vague in some areas, and very specific in others:

Added features to the “Sonic the Hedgehog 3 & Knuckles” sound test
– Fixed track mismatches in the Museum for certain music tracks included in the Classic Music Pack
– Corrected an issue in Sonic the Hedgehog 2 where Tails goes off-screen and is unable to rejoin
– Additional bug fixes

Track mismatches refers to a handful of mislabeled tracks included in the Classic Music DLC, such as the track names being swapped for Sonic Spinball’s bonus stage and boss fight music, or the Credits/Menu/Invincible themes in 3D Blast. And while we don’t yet have a sense of what “Additional bug fixes” encompasses, it’s a relief to know I can safely traverse Metropolis Zone without Miles mashing his distant immortal face into a wall for five straight minutes.

The patch has not propagated to every platform at time of writing, but keep an eye out over the next few days.

Comments that make the joke “but did they patch out the bad music” will not be approved, because I saw that coming a mile away, and thus it is not as clever as you think it is. Those comments should be directed at YouTube and Twitter, where they will join the 4000 people also making that joke.

Thanks to DauntlessMonk for the news tip.

UPDATE: Thanks to a commenter going by the handle “Update Name,” we were directed to SEGA Asia’s official Origins site for the full list of updates. It seems like a lot (hence us putting it at the end), but it’s fairly normal to group so many very contextual changes into a larger patch to reduce the number of patches sent out. For convenience, we’ve sorted the list by game:

Overall Fixes

  • Fixed a bug that was causing some songs from the Classic Music Pack to have incorrect titles displayed in the Museum.
  • Fixed a typo in the credits.
  • Removed an extra space from “PlayStation™Store” in the Simplified Chinese text. (PlayStation®5 / PlayStation®4)
  • Fixed a bug where exiting while connected to Xbox Live and syncing data would cause the game to crash. (Xbox Series X|S)
  • Fixed a bug where having multiple autosaves in a short period of time would result in them not saving correctly. (PlayStation®5 / PlayStation®4)
  • Fixed a bug that was causing save file contents to be different when manually saving the game. (Xbox One / Xbox Series X|S)
  • Fixed a bug that caused the game to freeze for about 10 seconds when going to offline mode after launching the game in online mode. (Xbox One / Xbox Series X|S)
  • Fixed a bug where launching the game while connected to a network, disconnecting from that network after reaching the Main Menu, playing a sound in the Museum, and then returning to the Main Menu would result in a crash after 15 seconds. (Xbox One / Xbox Series X|S)
  • Fixed a bug that was causing lower-performance GPUs to be automatically selected in multiple-GPU systems. (Steam / Epic Games)

Mission Mode

  • Fixed a bug in the “Fireball Dash” mission where it was possible to move outside of the mission area, and clearing the mission would result in the player becoming stuck.
  • Fixed a bug in the “Animal Rescue” mission where players would stand on top of clouds instead of bouncing or falling off them.
  • Fixed a bug in the “Bounce House” mission where characters would become inoperable if they collided with a Bounce Pad from the bottom when time expired.
  • Fixed a bug in the “Extreme! Super Sonic Finish” mission where falling off the platform shortly after reaching the goal would cause the camera to lock and prevent the player from progressing.
  • Fixed a bug in the “Aerial Attack” mission where players would get stuck on blocks and be unable to move.
  • Fixed a bug in the “Slippery Swim” mission that was causing invisible blocks to appear in areas they aren’t supposed to appear in.

Sonic the Hedgehog

  • Fixed a bug where retrying a stage in Classic Mode from My Data and getting a Game Over would make players get stuck at the Title Screen.

Sonic the Hedgehog 2

  • Fixed a bug where Tails would not return from outside the screen and a sound effect would continually play.
  • Fixed a bug that caused the sound effect for collecting Rings to be interrupted when collecting them in quick succession.
  • Fixed a bug that caused Tails’ flight sound effect to continually play after moving to the next stage if you were flying with Tails during the transition.
  • Fixed a bug in 2 Player VS mode where the time would never expire if it reached 0 during a player mistake.
  • Story Mode: Fixed a bug where the transition time from Mystic Cave Zone Act 2 to Hidden Palace 2 would be added to the player’s Best Time.
  • Fixed a bug that was causing crashes due to incorrect object calculations.

Sonic the Hedgehog 3 & Knuckles

  • Added a function to Sound Test.
  • Adjusted Competition Mode on the Nintendo Switch™ so that it can be played without registering two Joy-Cons™ / Pro controllers.
    *Made registration for two Joy-Cons™ / Pro controllers in Time Attack unnecessary, and made it possible to cancel controller registration in other modes.
  • Fixed a bug where leaving many Item Boxes in front of the sub-boss of Hydrocity Zone Act 1 would cause the game to crash when defeating the sub-boss and moving on to the next Act.
  • Fixed a bug that was causing players to get stuck when playing a Special Stage from the level select menu after playing Time Attack Mode.
  • Fixed a bug in Competition mode that caused players to go back a lap when they took damage or fell out of the stage.
  • Fixed a bug in Angel Island Zone Act 1 that teleported players when the island is set on fire.
  • Fixed a bug in Carnival Night Zone Act 2 where the boss would leave the area if hit by a mid-air attack while entering.
  • Fixed a bug that caused a sound effect to continually play when the player transitioned stages after defeating the boss of Death Egg Zone Act 1.
  • Fixed a bug in Flying Battery Zone Act 1 that caused a sound effect to continually play if a player transitioned stages when close to a magnetic object.
  • Fixed a bug in Competition Mirror Mode that was causing the courses to not be mirrored.
  • Fixed a bug that caused Sonic and Tails to get stuck on a burning rope in the middle of Angel Island Zone Act 2, which made it impossible to progress.
  • When starting in Classic Mode with a save file where the game has been cleared, entering and exiting a Special Stage without touching a checkpoint would cause the game time to incorrectly start at 9:59.
  • When starting the game as Sonic with a cleared-game save data file, performing certain actions in Angel Island Zone Act 1 would cause the player to be incorrectly moved to Knuckles’ boss area route.
  • Fixed a bug in Classic Mode where performing certain actions in the boss fight of Lava Reef Zone Act 2 would make the camera shift, and the character would fall out of the stage.
  • Fixed a bug in Angel Island Zone Act 1 where performing certain actions after the stage is set on fire caused the player to lose a life.
  • Fixed a bug in Lava Reef Zone Act 2 that allowed players to avoid the falling boulder that moves them to the boss stage.
  • Fixed a bug in the boss battle of Hydrocity Zone Act 2 that caused an invisible ceiling to appear, which prevented players from jumping higher.
  • Fixed a bug where immediately opening the pause menu when entering the first Special Ring in Mushroom Hill Zone Act 1 and selecting “Restart” would cause players to start the stage from an unnatural position.
  • Starting the game in Classic Mode using saved data with a recorded Time Over in Angel Island Zone Act 1, and then getting a Game Over would cause players to immediately lose a life upon reaching the sub-boss.
  • Fixed a bug where opening the pause menu just before entering a Special Stage and then selecting “Restart” would move the player to a different Act.
  • Fixed a bug where coins would be increased in debug mode.
  • Fixed a bug where the BGM in Special Stages would slow down after collecting 50 Rings.
  • When starting the game in Classic Mode on a save file with a recorded Time Over, the Time would not reset from 9:59 upon clearing a stage.
  • Fixed a bug in Classic Mode of Death Egg Zone Act 2 where opening the pause menu and selecting “Restart” after transitioning to the boss stage would cause the player restart the boss fight with 0:10 Time.
  • Fixed a bug in Mushroom Hill Zone Act 2 that caused textures of objects to not display correctly. (Nintendo Switch™)
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Mecha Knuckles, Sigma, and Other IDW Sonic Panel Reveals from SDCC 2022

It’s still San Diego Comic-Con this weekend, and while the guy in the Sonic mascot suit couldn’t make it to the IDW Sonic panel, our own Shigs could, and he brought back a few tidbits from upcoming issues and the series Q&A.

Representing IDW were Daniel Barnes (writer), Adam Bryce Thomas (artist), Michael Cisneros (licensing), Gigi Dutreix (artist/writer), and David Mariotte (editor/writer). The crew thanked fans for helping them make it to the landmark Issue 50, and teased that the next several issues will deal with the fallout from the events of 50, starting with the cast escaping Eggman’s city. Introducing the upcoming Scrapnik Island series, the panel offered concept art for the battered bots Mecha Knuckles and Sigma. The slightly diminutive Mecha Knuckles acts as “Guardian” of the island (like his fuzzy counterpart). He wields a mace, Adventure 1 and 2’s shovel claw, and Knuckles’ three-star hat from the anime OVA. Sigma was introduced as a green E-Series robot in the style of Gamma and his “brothers.” Worse for wear with an Eggbot arm and flat caster for his right foot, he still towers at his full height over both Sonic and Dr. Eggman.

The panelists also gave a reminder that the Tails 30th Anniversary special is in the works, and includes some villains from Tails’ classic game history (previously revealed to include Wendy Witchcart from Tails Sky Patrol). They showed off some of the previously shared cover art for this special, the upcoming 2022 annual, and issues 51 and 52:

The Q&A focused on a handful of topics, and unsurprisingly, the series’ original characters were on everyone’s mind. Whisper will be returning in the next series arc, and they’re continuing to discuss story plans for her and Tangle next year. Surge and Kit, the fakers we found in Imposter Syndrome and Issue 50, were originally planned for early in the series, but SEGA preferred not to introduce that many new characters that quickly, which ultimately gave Dr. Starline more time to develop as a character. Instead, the panel noted that the Metal Virus Arc gave them an opportunity to see exactly how far they could push the core Sonic cast emotionally, something that really endeared Cream with Barnes.

For those curious about the effort needed to put together an IDW issues (and why we get more “we have notes” situations than other previous Sonic comics), the panel explained that all issues have to go through Sonic Team, meaning that they also have to be translated into Japanese as well. It’s roughly a three month process for each issue. Prior to Q&A, Cisneros also noted that the direction of the comic is intended to be welcoming to new fans “at any time without 30 years of canon to go through.”

Finally, outside of the panel, the Comic art team worked on putting together a sweet Sonic mural featuring members of the game and comic cast:

While this panel didn’t quite give us a vision of the comic’s future after the big 50 milestone, it’s exciting to see more unique ways for the games’ extended cast to work back into stories. The 2022 annual is expected to launch next month, with Scrapnik Island to follow in October.

Once again, thanks to Shigs for his great coverage of the show!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New and Known Sonic Toys from Jakks Pacific at SDCC 2022

Site writer Shigs live tweeted the Jakks Pacific panel at San Diego Comic-Con this year, and while there isn’t a whole lot we haven’t seen through retailer leaks and prior reveals, consider this a round up of what they’ll be offering this year, and where they might be exclusive to.

These Funko Pop masks won’t hit Walmart until November, but I think we can agree that they’re truly frightening at any time of the year. They’re listed as “half mask,” so expect business in the front, and absolutely no party in the back.

This Fall will feature several new “Deluxe” costumes for Sonic 2’s Knuckles, Tails, and Dr. Robotnik, and hey, even Baby Sonic! Your entire face is their muzzle for the true 4-eye effect! Dual-tails have been attached to the full back of the costume to prevent accidental flight.

The Egg Mobile battle set was previously revealed during the most recent Sonic Central presentation. The set includes accessories to transform into a variety of boss vehicles from Sonic 1 and 2, from the classic ball-and-chain from Green Hill, to the double-drill machine from Mystic Cave.

Exclusive to Target will be this Flying Battery Zone playset, featuring spinning propellers, rotating flames, a sprite art Technosqueek, and two, TWO spike traps! Can you push those spikes for secrets? Who’s to say! Expect the set this Fall.

Jakks did highlight a few items that are currently available, such as their 6″ solar-powered Sonic figure with tapping toe and moving eyelids. But at least we get to enjoy a big MS Word explosion star shape with tiny lettering. And that’s worth something, right?

They also showed off their Modern Sonic Collectors Edition figure with a Tropical Resort base (6″ tall, to go alongside their Classic Sonic Collectors Edition figure on a Studiopolis base). Like his classic counterpart, Modern Sonic comes with a number of facial expressions, hands, and a Cyan Wisp buddy to complete the scene. The figure is currently… available, but is also out of stock at most online retailers.

Finally, Jakks wrapped up with their small figure sets. The next wave of 2.5″ figures includes modern Tails and Shadow, and classic Sonic, Knuckles, and Eggman. At 4″ are an additional wave of Sonic 2 movie figures of Sonic, Tails, Knuckles, and Super Sonic with accessories, and a Walmart exclusive Skateboard Sonic with additional articulation and thick black lines to imitate a hand drawn style.

We’ll continue to cover any major SDCC news through the convention, but be sure to follow us on Twitter for immediate updates! And of course big thanks to Shigs for his live reporting from the convention.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Classic Villains Return in IDW’s Scrapnik Island Mini-Series & Tails’ 30th Anniversary Special

If you’re looking for some October spookytimes, IDW will be introducing a new Sonic 4-issue mini-series from Daniel Barnes, Jack Lawrence, and Nathalie Fourdraine. As reported by ComicBook.com, Scrapnik Island is set to “tell a really creepy and atmospheric story with a vibe that Sonic fans aren’t normally used to,” describes Barnes.

Among the classic enemies Sonic and Tails will scrap with is Mecha Knuckles, the silver, hex-eyed doppelganger from Sonic Advance, this time sporting Knuckles’ iconic treasure hunting hat.

Meanwhile, classic Tails and a truly classic baddie return (as do Ian Flynn, Aaron Hammerstrom, and Reggie Graham) for Tails’ 30th Anniversary Special this November. The special will pit Tails against the forces of Wendy Witchcart, the main boss of the Japanese Game Gear’s Tails’ Sky Patrol. An obscure character indeed, but not the first time she’s shown up in comics (she had a brief place in late-era Archie). The placeholder cover art seems to suggest the adventure will take Tails and his far less relevant buddy back to Flicky Island (which isn’t an especially Tails-heavy game, but I’m all in favor of revisionist history).

Thanks to Josiahblaze for the tip over on Discord!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

SEGA Genesis Mini 2 Announced for North America (Sort Of?)

What do you call a product that you can ONLY import, and can’t actually buy domestically?

Continue reading SEGA Genesis Mini 2 Announced for North America (Sort Of?)
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Sonic Frontiers Footage in Nintendo Partner Showcase

Somewhere among the many farming games, the 3000 hours of Persona games, and revisionist history PAC-MAN, we got a few more details on Sonic Frontiers:

Continue reading New Sonic Frontiers Footage in Nintendo Partner Showcase
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Today’s Sonic Origins Streaming Schedule

Sonic Origins is out, and we’ve got a packed day of showing it off! If you’re not busy playing it yourself, if you’ve got any specific questions about the game, or if you just want to hang out and chat about it, join us on Twitch or YouTube as we take requests and experience a bit of Sonic Origins together!

Twitch feed: https://www.twitch.tv/sonicstadium

No-Cutscene-Spoilers Overview (PC / Steam Deck / Switch)

8 AM PT / 11 AM ET / 3 PM UTC
(about 60-90 minutes long)

We’ll be checking out all the core features of the game, answering your questions, and taking your requests as we JUST check out the games, settings, and bonuses in the collection! If you plan on getting the game later and don’t want to get spoiled on the new animated sequences, this stream is for you.

Extended Story Mode Gameplay

10 AM PT / 1 PM ET / 5 PM UTC
(until ???)

If you want to check out the game’s story mode including cutscenes, we’ll be playing as much of it as we reasonably can! No guarantee that we’ll complete all three games, but rest assured we’ll at least be rushing through a bunch.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.