It looks like we might have an idea as to when Sonic Mania may be released – and for those of you banking on a ‘Summer’ window as described by SEGA America recently, you may want to try asking Father Time to re-adjust the seasons so that Summer also includes September 4. Continue reading UPDATE: Amazon Points to ‘September’ Release Date for Sonic Mania
To those of you who were sad to see Sonic Runners leave our phones last year, listen up. It looks like SEGA is working with Gameloft to bring the concept back, in a new title called ‘Sonic Runners Adventure’. Continue reading Rumour: ‘Sonic Runners Adventure’ Coming to Mobile Devices
SEGA has revealed that the team working on Sonic Mania has been given access to a wealth of scrapped levels from past 2D Sonic games, opening the possibility of seeing levels like Dust Hill Zone and Genocide City in a completed form for the first time. Continue reading Sonic Mania Will Feature Levels Inspired By Scrapped Mega Drive Stages
We love April Fools Day, we do. At The Sonic Stadium, it’s an annual tradition – we’re the original pranksters in the community after all. It’s nice to kick back and have a little fun from time to time. And it looks like a whole bunch of Sonic sources have joined in on the act this year too, so let us bring you a selection of April Fools jokes that happened in 2017. Starting with the king, of course…
Continue reading The Sonic Community April Fools Day Roundup 2017
Have you been pining for some new Sonic-themed remixes lately? Well, OverClocked Remix’s latest album release could be either a blessing or a curse – the legendary music group pushed out a new LP titled ‘& Knuckles’ on April 1. It’s a real album, too. Continue reading OverClocked Remix Releases April Fools Day ‘& Knuckles’ Album
The cat is out of the bag! SEGA has announced that the happy-go-lucky purple feline, Big the Cat, will be a playable character in retro 2D platformer Sonic Mania as part of a cross-promotion with officially-sanctioned fan game Big’s Big Fishing Adventure 3. Continue reading AFD 2017: SEGA Reveals Big the Cat as Sonic Mania’s Fourth Playable Character
If you thought one of the best things about the Sonic Mania reveal trailer was the 8-bit music, then you’ll love this (assuming you live in the UK) – Nitro Fun, the artist behind those chiptune beats, will be headlining a special gaming-themed party in a couple weeks’ time during London-based show EGX Rezzed. Continue reading Sonic Mania Trailer Music Artist Headlining EGX Party in London
Ah, Valentine’s Day. A time for romance and epic declarations of love – which, if you happen to be Amy Rose, is basically every day. With her daily antics of chasing Sonic, we figured that the Rosy Rascal would be the perfect character to celebrate this February 14th! Now, who’s ever heard of a celebration without some cool knowledge? That’s right, nobody. So let us take a Piko (sorry) at some interesting facts about everybody’s favourite pink hedgehog. Continue reading Seduce Your Significant Other With These Romantic Amy Rose Facts
A reprint of a critically-acclaimed art book covering the history of the Sega Mega Drive is being crowdfunded on Kickstarter. Read Only Memory’s ‘Sega Mega Drive/Genesis: Collected Works’ was originally released in 2014 and included interviews with Sonic creators Yuji Naka and Naoto Ohshima, along with illustrations and concept drawings of the 16-bit console’s best titles. Continue reading Sega Mega Drive: Collected Works Art Book Guns for Second Print Run
Looks like that retailer listing was accurate after all. Sonic Mania has been spotted on Nintendo Japan’s official Switch website, as a confirmed software title for the platform. Continue reading Sonic Mania Confirmed for Nintendo Switch
We already know that ‘Project Sonic 2017’ will be heading to Nintendo’s next home console, Switch. But if this supposed photo of a retailer’s March release schedule is any indication, there might be another Sonic game heading to the platform. Continue reading Rumour: New Nintendo Switch ‘Sonic’ Game Discovered in Gamestop Listings
Remember the PC port of Sonic Adventure DX? Ever noticed how it looked a little… too… washed out? Bright? Lifeless? Well, thanks to a bunch of fan modders, you don’t have to worry about that anymore, as you can now patch the game to play and feel just like the original Dreamcast version. Continue reading These Mods for Sonic Adventure DX on PC Bring Back Dreamcast’s Glory
You thought the crazy Hello Kitty x Sonic the Hedgehog collaboration would stop at those adorable plush toys? Think again, because Sanrio’s mascots are back in SEGA’s world to cameo in Hardlight Studio’s Sonic Dash mobile game. Continue reading Hello Kitty Invades Sonic Dash in December
Is there no stopping this 25th Anniversary train? Apparently not, as SEGA has announced its first ever collaboration with custom teddy maker Build-A-Bear. Starting this weekend, you’ll be able to get a special Sonic or Tails-themed bear while stocks last. Continue reading Sonic & Tails Speed To The Build-A-Bear Factory
Hallowe’en comes but once a year, and is all too quickly pushed to one side on November 1st in favour of the more festive Holiday season. But we at TSS like to celebrate the event – as evidenced by our funky new look. You like it? Continue reading Happy Hallowe’en! Check Out Our Ghoulish Seasonal Roundup!
How do you get people in Japan to buy the American-flavoured 3DS action game Sonic Boom: Fire & Ice? Simple – just chuck in a whole heap of gorgeous-looking, limited edition merchandise! Continue reading Japan’s Sonic Boom: Fire & Ice Special Edition Is Making Us All Jealous
We knew it was going to happen. We just weren’t prepared for how quickly it was going to happen. As you may know already, SEGA formally unveiled a new 2D adventure called Sonic Mania – and everyone’s been going crazy for it. Including, it seems, YouTube user DonkeyDude, who decided to mashup the theme from Studiopolis Zone with Justin Timberlake’s I Can’t Stop.
Continue reading Someone Has Already Mashed Up Sonic Mania With Justin Timberlake
It’s incredible how time flies, isn’t it? One moment, you’re seven years old, sitting on your living room floor with eyes glued to the screen as a speedy blue ball bounces around to the tune of Green Hill Zone. The next, you’re replaying those golden oldies as an adult, celebrating 25 years of epic platforming fun.
Happy Anniversary, Sonic the Hedgehog. We know SEGA has plenty of plans in store for you, but we at the Sonic Stadium have some plans of our own too. Continue reading HAPPY 25TH ANNIVERSARY, SONIC THE HEDGEHOG!
What does Sonic mean to you? It’s the blue blur’s 25th Anniversary in June, and to celebrate some good friends of ours will be hosting a Sonic Month on YouTube. To kick things off, how about a nice video where we talk about our favourite Sonic things? Continue reading TSS Staff Chat With TitansCreed and Sonic Yoda About Sonic’s 25-Year History
If you’re a budding musician and fancy trying your hand at making a badass Sonic the Hedgehog fan remix, then you’re in luck as The Sonic Stadium Music Album project is keeping itself open for submissions. Continue reading Get Your Fan Remix on the New Sound of TSS Music Album
It’s hard not to pay attention to SEGA’s official Sonic the Hedgehog social media channels when it looks like the poor bloke running it is having a meltdown every day. In today’s episode of Meme Watch, we see the Sonic Tumblr account drop some crazy clues regarding a game that SEGA may (or may not) be making. Continue reading Meme Watch: Sega is Making a Game, Probably About Sonic
If you’ve been enjoying Phantasy Star Online 2 despite the lack of a formal Western release, then you’re going to be in for a treat this June as SEGA has announced that there will be a special Sonic-themed celebration ready for you. Continue reading Sonic Invades Phantasy Star Online 2 in June
Why hello there! The site’s looking a bit different today, isn’t it? Allow me to welcome you to this new version of The Sonic Stadium, modernised for today’s discerning blur blur fan! Incidentally, it’s the first design change for this website since 2013, making this the longest time time it’s taken for a layout refresh. I think you’ll agree that it was totally needed though. Continue reading TSS UPDATE: Welcome to the New Look 2016 Sonic Stadium!
Did you know that The Sonic Stadium houses its very own collaborative music remix project? Well, now you do! Starting life on the SSMB Forums as The Sonic Stadium Music Adventure and evolving (thanks to the co-ordination of DJ EAR) into a sub-brand called Sound of The Sonic Stadium, ‘SoTSS’ is a twice-yearly album series of Sonic (and SEGA) remixes, all crafted by our enthusiastic community. Continue reading #BLACKOUT is the Name of the New Sound of TSS Album
A new interview with credited musicians of Sonic 3 have added more weight to the age-old theory that the late pop star, Michael Jackson, was deeply involved with the Mega Drive classic’s soundtrack – and that his work was in fact left on the cartridge, not removed.
“Oh, it did get in the game. The stuff we handed in, the stuff we did, made it. To. The game,” said Sonic 3 composer Doug Grigsby III, who stated that the reason Jackson removed his name from the game’s credits was due to the artist not being satisfied with the audio capabilities of the Mega Drive console.
“Michael wanted his name taken off the credits if they couldn’t get it to sound better,” fellow composer Brad Buxer claimed. The long-form interview piece, found on the Huffington Post, adds that the music tracks ‘started out sounding like typical Jackson songs’ before Grigsby added that “it all had to be squashed down for the game.”
Former SEGA executive Roger Hector admits that Michael Jackson worked on the Sonic 3 soundtrack, however he claims that the pop star’s music was removed – and the deal terminated – due to Jackson’s high-profile molestation allegations that surfaced during the game’s development. “We had to replace it all,” he said, with Howard Drossin brought in to do the job of composing a new soundtrack.
Only problem is, that didn’t really happen, according to Drossin. “There was a lot of music already plugged into [the game],” he said, with the article adding that Drossin ‘didn’t change much… and certainly didn’t rewrite the whole soundtrack before handing it off to Sega for final processing.’
Buxer was the first to speak openly about Jackson’s work in a 2009 interview with a French Michael Jackson tribute fanzine. SEGA has always steadfastly denied Jackson’s involvement, and true to form commented on the story with, “[We’re] not in the position to respond… we have nothing to comment on the case.”
We really recommend reading the whole feature on Huffington Post, as it covers a lot of extra detail on Michael Jackson’s work attitude when composing for the game, as well as a bunch of other tidbits.
If you live in the UK’s capital city of London and fancy drinking to the surprise PC release of Sonic Lost World, then make sure you clear your schedule this Hallowe’en Saturday. SEGA Europe is hosting a community party in the city’s prominent gaming-themed pub, Loading Bar from 2pm.
The event will give the community a chance to see and play the game running on non-Wii U hardware for the first time before it hits Steam on November 2nd. You’ll be able to play for prizes, win goodie bags on the door (if you’re one of the first to turn up) and meet SEGA Europe’s new community manager, Dan Sheridan.
Tickets are free, but are most likely limited in number, so make sure you grab yourself one at the Eventbrite page. You’ll need to be able to get to Loading Bar (97 Stoke Newington Rd London, London N16 8BX, United Kingdom) on Saturday 31st October 2015 and be 18 years old and over (they serve alcohol there). The party starts at 14:00 and ends at 20:00.
We’re planning to make an appearance there too, so be sure to say hello to Dreadknux & Hogfather on the day too!
This is part of an ongoing series of features that looks back on the history of The Sonic Stadium, written by Dreadknux. You can find out more about how this website changed the Sonic community, what it looked like back in the day, and even special images and update notes from the archive.
Sonic Stadium News Group
TSS’ 2002 can largely be summed up by the launch (and subsequent un-launch) of the Sonic Stadium News Group. SSNG was a merger of the Sonic Stadium and another fansite, Sonic News. The idea was, that I would provide the information pages and web design and Sonic_Hedgehogs (Sonic News’ owner) would provide the rolling daily updates and news.
We went through a number of designs before we landed on the right one – the home page in particular would undergo a couple of format alterations, as you can see below. For SSNG, we wanted to give our merged site its own colourful-yet-atmospheric feel. The Sonic Stadium would end up hosting the project, with a lot of content from Sonic News moved across. The SSMB Forums also got design and name changes, which were not well received from long-time users.
The site was launched close to Sonic the Hedgehog’s 11th Anniversary, in June – and lasted approximately two weeks before the entire thing was shut down and thrown in the proverbial bin. One of the major reasons for this involved allegations of plagiarism from users of another Sonic fansite, Sonic HQ. It turned out that the source of some of the Sonic News material had been called into question. It didn’t help that many of the pages on SSNG used backgrounds that were already being used by, or were created by, Sonic HQ as well – a design snafu on my part.
On top of this, Sonic_Hedgehogs had been absent throughout the ordeal, and updates were not as frequent as originally planned. Having dealt with the fallout almost on my own, there was little that I could do to salvage the project other than kill it entirely. I took a short break due to the exhaustion, and later decided to revive The Sonic Stadium instead of letting the story end on such a low note. I changed the SSNG design slightly, making sure to remove all the offending content, before starting work on a proper reboot of the site.
The Sonic Stadium Reboot
Before the launch of SSNG, The Sonic Stadium saw another design change, with a rounded content area and navy-blue corners and a three-column design on the homepage. The second image above is what TSS looked like during the aftermath of SSNG, with various hijacked elements of the merged site design and a removal of various other things.
But, things started picking up after SSNG’s demise which led to a reboot and complete design refresh in October. Zifei, the founder of Sonic HQ, offered to host the reborn TSS on his personal server, telling me that he believed in my vision for this site to become the best resource for Sonic the Hedgehog online. That’s some high praise indeed. After officially quitting and retiring Sonic News, Sonic_Hedgehogs came back and offered to write for the new Sonic Stadium, and I found a renewed focus to make the best site I possibly could.
Below was the result.
This was the point where I started to build a team to work on the site, to assist me in creating content – although I would still end up doing the editorial content, the Sonic Fan Club segment got some assistance in the form of Fastfeet (Fan Games reporter) and Biafra Republic (Fan Art maintainer). With Sonic_Hedgehogs on news, the presence of the team allowed me to broaden the site and cover other high profile Sonic Team games, as well as go full pelt on Sonic Advance 2 and Sonic Mega Collection coverage.
Ultimately, the redesign did the trick – TSS’ reputation went up massively upon the relaunch and with a steady stream of content, there was a huge surge in visits and popularity from November onwards.
Unofficial SEGA Magazine
This year saw the introduction of the Unofficial SEGA Magazine, which was a digital fanzine created by SonicVerse Team. It was originally exclusive to the fansite Sonic News, but since the launch of SSNG became a part of The Sonic Stadium. It was a valiant attempt at re-igniting the fire of SEGA fans, but due to the huge task of building each issue with limited resources the project only last for three (and a half) issues.
Sonic Battle Stadium
The SSMB Forums saw the start of a brand new interactive game, called the Sonic Battle Stadium. I created a basic ruleset for a text-based battle adventure, where forum users could create characters and pick an ‘element’ (similar to Pokemon) as well as a set of moves that they could assign damage points to. Battles would be manually moderated, with referees taking hit points away based on the various conditions that affected play throughout the topic.
Ultimately, players would fight one another and obtain points, with the ultimate goal being the ability to challenge ‘Grandmaster Dreadknux’ at the end of the Season and become the true winner by defeating him. Awards were given out to the overall winner and runner-ups. The Sonic Battle Stadium ran for two years/seasons, with the second season introducing changes to the gameplay in order to make moderating easier – these changes weren’t well received and the lack of activity brought the game to an eventual and early close.
Other Notable Developments
- We may have ended up discovering something new in Sonic 2 – some remnants of Wood Zone that can be found on any retail cartridge.
- It was the year of fan creations for sure: TSS was the official home of coverage for the Sonic Amateur Games Expo (which led to our first ever contest), as well as the Sonic Comic Con in late 2002; the Sonic Hoaxers Club brought about many doctored images of classic Sonic games; we went big on fan game reviews and previews; and there were even fan animations in New Adventures of Sonic the Hedgehog and Fight 4 Freedom to talk about.
- The SSMB Forums moved away from its old ezBoard home and onto a specialist forum software. It was initially moved to YaBB, before making a permanent home with Invision Power Board.
- The Sonic Site Awards returned for a second year following the success of the 2001 online event. More awards were on offer and the reception was even greater.
- The Sonic Stadium announced a ‘partnership’ with fellow fansite and creative portal SonicVerse Team this year. SVT’s upcoming online event Sonic Comic Con would be covered by TSS, and we would also have the exclusive on publishing new pages from flagship comic Sonic Shadows.
Old Template Images
All images and layouts are © copyright The Sonic Stadium. You are not allowed to use these on your own website. Permission must be given for any other personal use.
Yes, on this day fifteen years ago The Sonic Stadium opened its virtual doors to the World Wide Web (that’s what we called the Internet that back in 2000). And over the years, I and a trusty team of awesome Sonic fans have done our best to entertain, inform and excite with news, features, columns, podcasts and videos of anything involved with everyone’s favourite hedgehog.
We started life as a simple fansite, formed of a collection of HTML pages. After several failed attempts, we added a successful forum in the SSMB. We grew to build a streaming radio station (which later introduced Sonic-themed podcasts), an annual awards ceremony, a fangame development team, a massive video/music depository and a network that included a fan showcase, video podcasts and competitive Sonic gaming. We also kick-started a series of events in the Summer of Sonic that led to the establishment of a number of fellow fan-run conventions.
We’ve accomplished an awful lot, and yet none of it would be possible without the insane amount of contribution of TSS Network staff, past and present. So to celebrate The Sonic Stadium’s 15th Anniversary, I reached out to a number of our old and current staff and asked them to reminisce and talk about their favourite memories and moments of TSS history. Continue reading HAPPY 15TH TSS! Legendary TSS Staff Share Their Fondest Memories
Strange Scary, isn’t it? In just four days, this little website about Sonic the Hedgehog will be a decade and a half old. I personally would have spent half my entire existence keeping this thing alive (actually, let’s not think about that bit). It was on that day, 24th October 2000, that The Sonic Stadium was introduced to the world via the wonder of Angelfire‘s then-generous 20MB hosting solutions.
I’m working on a few things to celebrate the week in style, largely involving heady walks down memory lane. Timeline updates, discussions with staff old and new about their favourite memories of the site, hopefully a contest… and a special project that, as you’d expect if you know me by now, is top secret right now (that might not be ready this week though, but definitely soon). It’ll be worth it, I promise.
No, it’s not Sonic Smash Cards.
I’ll be decorating the site soon enough to get everyone into the mood. While you’re here, if you’ve been visiting TSS for a while, feel free to share your memories of this place – favourite features on the site, SSMB threads, SegaSonic Radio podcasts, anything (and if you want to do that on SSMB, you can do it here).
And as always, we’re only here because of you guys. So from the bottom of my heart, on behalf of the TSS team (past and present) thank you so much for your support and for making us your home to talk utter bollocks about a cartoon blue hedgehog for so long. It’s humbling, and I hope to keep this place alive for as long as you guys want it around.
We’ve got some plans for you all. We hope to keep you entertained and informed for many more years to come.
Yuji Naka, the master coder that was responsible for programming the original Sonic the Hedgehog, turned 50 years old yesterday. Doesn’t time fly!?
The former SEGA developer – left the company in 2006 to start his own independent studio, Prope – received a wave of well wishes on his social media channels. Naka-san spent the week enjoying Tokyo Games Show, where he has taken pictures of Sonic and SEGA merchandise available for sale at the event.
Although he has not been associated with the Sonic franchise for quite some time, he is regarded as one of the main ‘fathers’ of the blue blur, deftly creating a game engine in the early 1990s that allowed a character to use curved environments to reward players with bursts of speed. He became a spokesperson for the franchise during his time at SEGA, eventually leading the Sonic Team division during the Dreamcast era. For Sonic’s 20th Anniversary in 2011, he attended SEGA’s Sonic Boom event as well as the fan-organised Summer of Sonic convention.
His latest game, Rodea the Sky Soldier, is seeing a release on the Wii U later this year.
“Thank you very much for all the birthday messages,” he wrote in a message to fans. “I can feel all the love and support from my fans! I decided to be even a cool man in my 50s. I’ll do my best.”
With a seemingly undying love for Ferraris, we’re pretty sure Naka-san will continue to be cool for many years to come!
If you want to make something better, Just Add Knuckles™. That’s particularly true when you’re talking about pop music, and one particular fan has taken the trouble of inserting the new porcupine on the block with the buff chest as the latest member of the Black Eyed Peas. Continue reading Mash-Up Monday: Knuckles Gets It Started
One of the things we’ve loved about the Nintendo 3DS SEGA re-releases is just how much time and care has been placed into every title. Sonic the Hedgehog 2 is no exception, having recently landed on the Japanese eShop. It’s all down to developer M2, whose efforts clearly show that they care about the games they’re looking after. This is no more apparent than in this quirky credits sequence for Sonic 2. Continue reading Tails Can’t Handle This 3D Sonic the Hedgehog 2 Credits Sequence
Former SEGA America producer Stephen Frost has called Sonic Boom a “huge success”, thanks to the project’s cartoon and toy licensing initiatives.
In an audio interview with SEGA Nerds, the producer – who has been at the forefront of all Sonic Boom-related developments, from the video games to the cartoon and merchandising efforts – said that the animated show in particular helped broaden the audience for Sonic the Hedgehog in the US. This also encouraged an explosion of toy sales, which Frost added initially sold out in 24 hours.
Speaking of his response to the fallout from the release of the Rise of Lyric and Shattered Crystal games, Frost was positive about the effect the licensing drive had on reaching a large audience. “Obviously there are pros and cons to Sonic Boom,” he said. “As a whole… for some reason I think people still focus on the game aspect of Sonic Boom. And rightly so because Sonic’s always been a game [character]. But you also have to think about the other things we tried to do with Sonic.
“The goal of Sonic Boom, as I’ve said over the last year or so, is to reach a larger audience with Sonic – to make him relevant again. There’s a very loyal Sonic fanbase [out there], no doubt. But there’s no arguing that every year [the audience] gets smaller and smaller.”
Frost likened the dwarfing audience for Sonic the Hedgehog to other AAA video game franchises on the market. “Even if you have a [AAA budget title] every year, the install base is going to get smaller… So the attempt with Sonic Boom was to appeal to an audience that was not familiar with Sonic – or, were fans previously but weren’t anymore for whatever reason.
“I think from that standpoint it was a success. The audience for the cartoon is [healthy], the toys are selling really well. I remember hearing reports that in the early days, Sonic Boom toys at Toys R Us were selling out in 24 hours – that wasn’t just [sales] from fans, it was from people who were looking for something new.”
The reason for the interest in the toys, Frost noted, was because the “new direction” that the Sonic Boom series took allowed merchandising partners to create more interesting figures based on the new worlds, vehicles and character designs. For licensing partners, Sonic Boom presented “a breath of fresh air into their thinking process and ability to go in a [new] direction.”
Frost also added that Archie and the Sonic voice actors were also appreciative of the opportunity that Sonic Boom presented. For Archie, it offered a chance to create new stories and a new book based on the series, and for voice actors they were able to add nuance to their respective characters.
“I know of so many people who have not been interested [in the Sonic games] that now arbitrarily watch the cartoons and buy the toys, and that’s a huge success,” Frost said. “There are cases where people have come into the Sonic world for the first time, because of either the new toys, or the look of the characters (love it or not), or the cartoon. And that’s why I consider that a big success.”
Speaking about the video games themselves, Frost was pragmatic. “Could the games be better? Yes… [But] I see that we tried to do something different. I think the challenge is that – if you think about the fact that Sonic Team has been making Sonic games for 20-odd years. They understand Sonic and all the things that make a Sonic game.
“In a relatively short amount of time we had to teach new teams what Sonic is all about. But not only that — if I was to say to a team, ‘make a speed-based Sonic game’, they’d have to start from zero and catch up to 24 years of experience in one [development cycle]. Now imagine asking them to reinvent Sonic, to try something different – still capture the speed but also be different enough that when people look at it they know it’s a new experience. It’s really tough!
“We had very ambitious goals. We really wanted to deliver on something that people were excited about, that managed to capture speed but also add new gameplay components… I think that the failures of the game were [of] it being overly-ambitious initially, and the fact that not only were we trying to make a basic Sonic game but we were trying to add to it. We over-extended our grasp in some ways.”
Frost noted that there were a number of positive things that came from the development of the Sonic Boom games – for instance, the popular co-op mode, which he hopes will be a concept that Sonic Team will consider for future mainline Sonic titles.
Naturally, a lot of people have compared Sonic Boom to Sonic Team’s efforts, and Frost accepted that the project’s game development ended up being a victim of the team’s ambition. “There’s a reason why the Sonic games are relatively high quality – they’re basic in design,” he said, talking about how many Sonic titles follow a similar strand of gameplay design. “You have speed, homing attacks… but because of that [streamlined gameplay], and because Sonic Team have been doing that for so long, they can fine-tune that [with every game release].
“We were trying to add in bungee mechanics, combat, puzzles, vehicles, hopefully a more compelling story, and a bunch of different environments. It’s just a lot. And I think that’s the thing. If there’s any lesson that I’ll take forward with me, it’s that being too ambitious can be bad.”
There’s a lot more in the interview with SEGA Nerds – the discussion about Sonic Boom starts at 1:42:00.
Editor’s Note: This article originally offered a brief overview of points taken from the interview that were presented out of context. We have since rewritten the story in its entirety and removed all conjecture from the piece. We apologise for any confusion caused.
Earlier this week, The Sonic Stadium’s server decided to go kaput, leaving the entire site – including the SSMB forums and affiliates such as SegaDriven – out of action for a couple of days. It was not a malicious attack of any kind – the server simply burned out and the facility we had been using to make regular backups had failed us in a separate incident. We are working to bring the site back to its previous state, but there are likely to be a few hiccups along the way.
First of all, and this is immediately apparent, is that the site currently looks insanely out of date. We have a full backup from August, and a cache dating as recently as February 2015. We’re working from the cache to get the more recent posts live, but as a result we will have lost comments on the posts we are manually rebuilding. Apologies! We have restored as many articles as possible (one or two news posts appear to have been lost forever) and will now begin restoring images for posts dating from July 2014-Feb 2015. This will take some time, so apologies in advance. We will try to bring back a bunch of comments from the most popular articles, but we cannot recover them all. Sorry!
Second of all, the SSMB forums will be out of action for around a week. This is so we can get the old server hard drive delivered to us and see if we can scrape a most recent backup of the forum’s activity. If we can’t get anything off of it, we’ll revert to an August backup. We’ll have an update on this next week.
Thanks for your patience – this whole thing hasn’t been very convenient, given that we were actually preparing to migrate to a new server very soon anyway. We’ll be back and fully operational shortly.
Two more arcs end with a shattering bang, while the new comic picks up steam with its second issue!
Midtown Comics has the covers and solicitations for the comics coming out in the holiday month, but these issues are going to be anything but peace on earth! In Sonic the Hedgehog #267, Sonic is still trying to get his wild side under control, but he’s got to do it quickly because he’s still under fire from the relentless Egg Boss Thunderbolt! The other Freedom FIghters are being attacked by several E100s, so they’re just as hot under the collar in “Ambushed”: part 2.
SONIC THE HEDGEHOG #267
(W) Ian Flynn (A) Jamal Peppers, Terry Austin (CA) Evan Stanley, Terry Austin
The thunderous conclusion to the latest Sonic story arc crashes to a close at lightning speed! ‘Ambushed!’ Part Two: Sonic’s gotten himself into a hairy situation! The savage Werehog threatens to erupt from within, and the vengeful Egg Boss Thunderbolt attacks from without! What’s a cursed hedgehog to do? Unfortunately he won’t get by with a little help from his friends; the Freedom Fighters are far too busy fighting for their lives against three killer E-100 robots! Don’t miss the explosive ending featuring cover art by Stanley, Austin and Hunzeker, plus a hilarious new ‘Holiday Havoc!’ variant cover with pencils by Sonic artist extraordinaire Jennifer Hernandez!
In Sonic Universe #70, Eclipse has joined the list of individuals that have nabbed the Master Emerald, and it’s serious enough that Shadow and Knuckles need to stop fighting and get it back. But with the full force of the Dark Arms now on their backs, there might only be one thing left for Knuckles to do, and he won’t like it one bit. This is “Total Eclipse”: part four.
SONIC UNIVERSE #70
(W) Ian Flynn (A) Jim Amash, Tracy Yardley (CA) Tracy Yardley & Various
The first ever Sonic universe trilogy reaches its stunning conclusion in ‘Total Eclipse,’ Part Four! Knuckles and Shadow must end their duel because Eclipse has escaped with the Master Emerald! Can the two chaos-fueled warriors stand up to the power of the Dark Arms? Knuckles may be forced into the one choice he doesn’t want to make! Don’t miss the sense-shattering finale that will change the shattered world crisis and the Sonic comic landscape as we know it! Featuring stunning new cover art from Yardley, Amash and Hunzeker, plus an awesome SEGA art variant featuring two of the biggest ‘Total Eclipse’ stars: Knuckles and Rouge!
Finally, in Sonic Boom #2, we rejoin our heroes in this new continuity for more shenanigans, but there might be a traitor amongst their ranks. Guess who, and perhaps why, in “Knucklesduster”.
SONIC BOOM #2
(W) Ian Flynn (A) Evan Stanley, Rick Bryant (CA) Patrick Spaz Spaziante
Get ready for the BOOM, baby! The new hit ongoing Sonic comic book series from Archie Comics continues here with issue #2, ‘Knuckleduster!’ Race along at Sonic speed with the blue blur and his pals Tails, Knuckles, Amy Rose and the newest edition to the team – Sticks! But is there a traitor in our heroes’ midst? Say it ain’t so! Find out in this sensational second issue, featuring explosive new cover art from Sonic art legend Patrick ‘SPAZ’ Spaziante, and a super-special ‘Sonic Spotlight’ variant cover by artist T.REX!
We’ll have more on all of these issues closer to the time of release.
Source: Midtown Comics
Our deep sea dive is due to surface in the final part of the oceanic arc! Our look at the city of Meropis and its plight draws to an end in this month’s issue of Sonic the Hedgehog, and Newsarama