I have a confession.
Aside from the first few seconds of the last time it appeared in a mega-collection type game, I have never played Sonic Chaos. So if during this article I say something a little daft which was in the original game, that’s why.
Anyway, here are my thoughts on Sonic Chaos, the 16bit fan remake.
The fan remake of Sonic Chaos is one of the greatest experiences I’ve had, go download the demo now and enjoy the best
2DSonic gameplay ever if we pretend Mania & Sonic 3 never came out!
There you go end of the article! Bye!
Oh wait… That Dreadknux guy wants me to write more… Ok…
Sonic Chaos is a 16bit remake of the 8bit counterpart which came out on the Game Gear and Master System way back in 1993. It’s a game which has not aged very well at all and even back in the day it was quite a difficult game to play if you were also enjoying the Mega Drive games
What we have here, is a very faithful re-creation of the game in a brand new game engine (Crimson Engine), built completely from the ground up (and borrowing some ideas from Mania), as if it were made for a 16bit console system.
And it looks and plays beautifully.
From the moment you see the remastered title screen, you know that something special awaits you.
You do not have to wait long to find out. Starting the game, the sprites for all the enemies being re-made for a higher fidelity experience, the colour pallets used for the stages whilst faithful to the original have also been slightly adjusted to make Chaos a beautiful game to simply stop and admire.
Not only that, but everything within the level has been upgraded and re-designed to give a level with a sense of rich depth.
To illustrate this, here is what the boss fight in Turquoise Hill looks like in the original game.
Now for the fan remake.
In fact we could just continue this entire article with comparison shots, but the entire experience is like that, everything has been upgraded and remastered to fit the 16bit era experience.
But lets talk about the most important part, the gameplay.
It’s on par with Mania, it’s on par with the original Mega Drive era games, it’s absolutely spot on, there is nothing wrong with it. Physics work as you would expect them to, jumping, running and flying feels as it should.
There are some new things added to the game, Mania’s drop dash has made it in, and other in-game gimmicks are hiding away, like these swings which allow you to fly up to the top of trees and then vault off.
I have not felt this excited for a Sonic game since I first tried Mania back at Summer of Sonic. It’s absolutely wonderful. I almost want Sega to give this team funding to finish the game and officially release it. It’s wonderful.