San Diego Comic Con played host to the Sonic Mania Development team yesterday, in a panel that included Takashi Iizuka, programmers Christian Whitehead and Simon Thomley, alongside lead artist Tom Fry, composer Tee Lopes and SEGA community manager Aaron Webber. Our man in the field Jason Berry was at the panel, and captured the events as they happened via The Sonic Stadium Twitter.
The following is a summary of the panel discussion:
- Sonic Mania was originally named “Sonic Discovery” during it’s early development stages
- When Sonic Mania was first pitched to Iizuka-san in early 2016, a working demo was already playable featuring Studiopolis Zone
- Iizuka-san came up with the phrase “By the Mania, for the Mania”
- Many different story narratives were discussed for Mania, including a defeated Eggman retiring, while his machines form their own gang in the Hard Boiled Heavies
- The Sonic CD-like special stage was revealed, which sees the player chase a UFO
- The special stage music track “Dimension Heist” was played
- Sonic Mania will feature sprite cut scenes, a la Sonic 3 & Knuckles
- Sonic Mania will feature an opening animation by Tyson Hesse, and will be revealed on August the 14th
- Aaron Webber stated no Super Emeralds will feature in the game, following an audience question
- Attendees at the panel received a free “Introduction manual”, in the style of the 32X instruction manuals, detailing game story, developer profiles and new sketch-hog art by Tyson Hesse
The gallery below shows some of the pages of the manual, courtesy of Aaron Webber and Steven Page via Twitter.