Friday saw a swathe of changes made to Sonic Runners with the release of the second version of the mobile app. Along with a number of superficial changes, a rather sizable overhaul of the game rules have been made.
The main game has been divided into Story, Quick and Daily Battle modes, and a number of rules have been alterations have been made with regards to roulette probabilities, promotion and rankings. A special character, ESP Silver is now available via the roulette or through 5 consecutive daily log-ins. All non event-specific characters are also now permanently available, with the character egg drop probability increased to 10%.
Some players will be pleased to hear the game recharge rate has been reduced to 15 minutes and that a maximum stock recharge of lives has increased to 5, however this is likely to have been implemented to compensate for the relatively short length of the timed game. The scoring system has also been revamped in order to compress the game duration while still allowing high scores to be achieved, without the player having to demonstrate incredible feats of stamina and runs lasting for many hours (for reference, to score around 50 million points in version 1 of the game could take around an hour).
Alterations to the game which will no doubt infuriate long time players is the significant reduction of Wisp power and item power-up duration, but even more so will be the significant weakening of buddy abilities, including those which many players will have purchased extra red rings in order to improve. A number of players via social media have also complained about game breaking bugs and crashes, along with in-game obstacles that cannot be avoided.
What are your opinions of the new version of the game, positive or negative? Let us know in the comments!