A new interview with Sonic Boom producer Stephen Frost over at Gamasutra has gone into detail about the vision of the new extension of the Sonic franchise, giving some insight into how the collaborative efforts come together. Frost talks about a wealth of things from the creation of Sticks, the audience they’re aiming for and how he wants the whole of Boom to have a connected feeling to it.
Talking about the game itself, Frost touches on how Boom won’t be all existing Sonic fan’s cup of tea –
“We wanted a new kind of direction or branch of Sonic,” Frost says. “There are a lot of people who are familiar with Sonic, or fans of Sonic, who might be intimidated, or don’t play the traditional speed-based gameplay.”
In fact, there are even Sonic fans who have lost access to the franchise, says Frost: “We have this fan base who loves the character, but this is not their type of game.”
He then goes onto explain how he was initially worried about how Rise of Lyric seemed to have no core elements of Sonic, but development has improved on this with some signature speed –
Changing the Sonic formula too much can be a bit dangerous, though: “We had a point early in the early prototype phase where we’re sitting back and we were like, ‘You know, if we remove Sonic and the team from this… it could be anything,'” Frost recalls.
That’s changed, he says: Now, “there’s enough speed, enough core elements that make Sonic, Sonic in the game.”
Another interesting part to the article is where Frost goes into detail about how the synergy works across Sonic Team, the animation department, and Big Red Button when creating the identity for Boom. He specifically goes into detail about the newcomer Sticks, which he believes represents the “unified vision” despite there being multiple teams behind the character look and personality –
He told me this story about the creation of Boom’s new character, Sticks: “Sticks’ personality and core being was established by the animation team, but there was no design for her, so we took her core personality, and Sonic Team started doing sketches and ideas after that, and then based off of that, Big Red Button took that and fleshed it out into a 3D design.”
That kind of interaction leads to “a unified design and vision” for the franchise, moving forward, Frost says.
I’ve included the link to the interview below. It’s much more behind the scenes, but an interesting read nonetheless. Give it a look, and let us know what you think about what Frost expressed here in our comments below. Remember, this week is our collaboration with Sonic Retro and SEGAbits for Sonic’s 23rd birthday – keep tagging with #Sonic23on23 to keep the party going!