Whew! The news just keeps coming in. In case you somehow missed it, Sonic Boom was revealed a few days ago, a brand new extension of the Sonic franchise aimed at western audiences which includes a new game, television show and merchandise. A new interview with Bob Rafei (Big Red Button CEO) and Stephen Frost (SoA Producer) has revealed some further details into both the game and show, which Timmi T over on Sonic Retro has handily put into a brief summary for us all. I’ve bolded some more noteworthy points:
- Game started development in 2011, when SEGA approached Big Red Button.
- Big Red Button consists of people from Naughty Dog, High Impact Games (former Insomniac people who made the Ratchet games for PSP) and Heavy Iron Studios (known for the good Spongebob platformers and some licensed stuff)
- Worked together with Crytek to make Cryengine 3 display the game on the Wii U gamepad while also showing it on the TV in co-op.
- Game is mostly two-player co-op, with sometimes four players.
- If you play in single player you can switch between the characters (seemingly like in the LEGO games)
- Development was started before the Nintendo exclusivity deal. They say it made sense for it to eventually be on Nintendo platforms anyway (in other words, it started as a multiplatform game)
- Evan Baily is the showrunner for the TV show.
- They started working on it with a somber attitude, as broader media initiatives have a poor reputation. But as they worked together with Evan they were pleased to see that he’s a gamer as well. After they got together they had no more concerns.
- Before really working on the games they established base rules like what the world is, what the characters are going to be like etc.
- Big Red Button, SEGA and OuiDO (the animation studio producing Sonic Boom) shared ideas of what to add to both the game and cartoon.
- Stephen Frost (the producer of Sonic Boom) thinks they’re building a bigger Sonic world than they usually do.
- Stephen hopes to make more games set in the Boom world.
- Sonic Boom won’t replace the already existent Sonic, they see it more as a branch of the franchise.
- They hope to draw in new users while also trying to do something new for the Sonic franchise.
- They went through a lot of potential new designs for Sonic before eventually deciding on Scarf Sonic.
So it seems that Sonic Boom has been in the pipeline far even before the footage shown in the CryEngine 3 showcase – that’s a lot of development time. What’s more is the gameplay details. Are we looking at a Sonic Heroes hybrid type of game? The idea of having multiple characters on screen you can swap between certainly supports that idea, though we won’t know for certain until we get some clear footage of the game in motion.
And that’s it! If you missed anything in this hectic week, don’t worry, we have a Sum-Up Sunday article coming with all the details you might have missed. Until then, you can check out the full interview below. Special thanks again to TimmiT of Retro for the great summary.