Ever since it was revealed behind closed doors at GC, the Wii U version of Sonic & All-Stars Racing Transformed has received criticism from numerous sources for its poor frame rate and graphical issues. If Steve Lycett’s comments on Sonic Talk a week ago weren’t enough to allay your concerns, and going by some of the comments I’ve been reading around the internet it clearly hasn’t, here he is again addressing the graphical concerns on the SEGA forums.
For those of you who haven’t listened to Sonic Talk, Lycett’s explanation for the poor performance of the Wii U version was the simple fact that the demo the critics were playing at GC was based on old code. Since then, more previews have come out from other events complaining about the frame rate issues, but that’s because according to Lycett on SSMB, it’s the same build. Due to the rush to make the Wii U launch, Sumo Digital hasn’t had time to make new demos to show off to the public, meaning that the build people have been playing this month was the same build they were playing at GC back in August. This demo, according to what Lycett said on Sonic Talk, was already three weeks old at that show.
In other words the demo that the press has been playing for the last two months was a demo based on code from July. So these previews are by no means based on a build anywhere near completion. Will this put the frame rate concerns to bed? Probably not, but I do hope this at least did so for everyone on this site. For the full Sonic Talk interview, click here.