It’s no secret that the tag-team abilities of Sonic and Tails are going to be a major part of Sonic 4: Episode 2’s gameplay, and at last we have some official details on them. SEGA’s Mike Kebby took to the PlayStation Blog to tell us about what we can expect from the real super power of teamwork in the second episode of the Sonic 4 saga.
All three of the collaborative moves, which will be available to perform in both the single player and co-op modes, have now been given names – the Copter Combo, the Submarine Combo, and the Rolling Combo. That’s a lot of c-c-c-combos!
It is said that fans of the classic games will recognise the Copter Combo from Sonic 3 & Knuckles, in which Tails lifts Sonic up into the air using his flying ability to reach higher places or cross large gaps. If you’ve been following the Sonic 4 coverage, you’re also likely to have laid eyes on the Rolling Combo, a super-duper spin dash which can be used to plough through enemies at high speed and traverse parts of the environments that Sonic wouldn’t be able to get through alone. When these two friends combine their might, nothing can stand in their way!
Last but not least, we have the Submarine Combo, which is touted as being the move that will finally overcome Sonic’s inability to swim. At the push of a button, Tails will show his blue comrade how it’s done by dragging him through the water. You’ll still need to find air bubbles if you want to avoid hearing the drowning music from hell, but the extra speed this move grants you makes it easier and faster to get through underwater sections than ever before.
And if that’s not enough, Kebby teases there’ll be even more collaborative play in the game, to be revealed at a later date.
What do you think about Sonic and Tails’ new moves? Which one are you looking forward to trying out most when the game releases in May? Let us know in the comments!
Source: PlayStation Blog