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  1. Sonictrainer

    Sonic Dream Team: Version 1.1.3 Update

    IIRC, that Climbing Wall in Scrambled Shores Act 2 originally required Knuckles & Rouge to do a decent Boost and Spin Jump off of a platform before trying to Glide over to reach it.
  2. Is it really that time again, already? Today is October 24th, which means it's the Sonic Stadium's anniversary! We've now been running for 23 YEARS since we launched in the year 2000 - how mind-blowing is that? It’s kind of hard to overstate just how much this site and our community has accomplished over the last two decades. We became the leading voice of Sonic the Hedgehog News. Our forums are world-famous for being the online water cooler for SEGA fans. We pioneered audio streaming with SEGASonic Radio, and were doing live podcasts like The Sonic Hour well before the word ‘podcast’ had even been invented. Chance meetings with SEGA Europe reps in the mid-2000s kick-started an internal process that led to the Community and Social outreach programmes that the company engages in today. And, of course, there’s Summer of Sonic. For 23 years, this humble little webpage has been leading the charge at the forefront of the online Sonic community, and part of the reason we’re still here, I think, is because we continue to evolve as community (and broader internet user) trends change. From a static web page that connected to others via Webrings, to Wordpress news blogs and now a unified community portal covering a broad range of content. As the guy who runs the show, I could just sit here right now and pat myself on the back all day long... but the truth is, it’s not me that has been the key to The Sonic Stadium’s impressive endurance. It’s you guys. Since the very first day on October 24, 2000 - since I saw that very first hit on my Site Counter as a 15-year-old kid - I have been eternally grateful for every single person who comes by to check out what we have here and what we have to say (even if they don’t like it!). And I simply can’t evolve a website to meet fellow Sonic fans where they are, if I never received any feedback or engagement from visitors in the first place. So, just as I do every year, I want to dedicate this site anniversary to you guys. The Sonic fans who have found a home here, who visit every day to get their Sonic fix, or come to chat with friends about the latest stuff, or even just to complain to me about how badly I reacted to the announcement of Sonic and the Black Knight. I appreciate all of you. The Sonic Stadium is a reflection of my love for the Sonic the Hedgehog franchise, but it has always been dedicated to the community. Thank you, truly, for the last 23 years of support. To celebrate you all, and because we're nearing Halloween, here's an old-school classic. Now, let’s get to the fun stuff. Introducing: The Sonic Stadium Members Shop We are bringing back a big feature that was incredibly popular in the early days of the SSMB - the Members Shop! Here, you’ll be able to buy nifty little site features and trinkets for your Sonic Stadium account using Rings - the digital currency of our community. SHOP You can find the Member Shop menu under the ‘Browse’ navigation header on the site. To start with, there will be two kinds of item you can spend your Rings on: Sonic Stadium perks/games and what we’re calling ‘Profile Cards’. For the Sonic Stadium perks, we tried to think of a couple of fun games that can offer the chance to significantly boost Ring count, as well as some site enhancements that can offer some entertainment without completely wrecking the place. This includes a prize that lets you Pin any topic in the forums to the top of the page for a seven-day period, and even a whole new ‘Boosted!’ usergroup promotion that offers a number of perks like more visibility, highlighted replies and Double Ring Bonuses on a daily basis. We’re always thinking of new ideas too, so watch this space. PROFILE CARDS This is where we imagine you’ll want to spend the majority of your Rings - with Profile Cards, we’re launching a special set of Collectable digital items that you can keep on your Sonic Stadium account and show off on your profile. At the moment there are two categories: ‘Sonic Collection Series 1’ and ‘SEGA Console Collection’, but I am already getting loads of ideas for new Collections to introduce over time too, and I think this feature in particular is really exciting. I had a lot of fun getting the SEGA Console Collection organised, for sure. MY ITEMS When you purchase an item, you have the option to either ‘Buy & Use’ immediately, or ‘Buy & Store’. If you do the latter, you can visit your ‘My Items’ page where you can opt to Sell Back the item to the Store (minus a % Sellback Charge) or Send it along to a friend if you don’t want it anymore. Once you Use the item though, it’s locked to your account. Speaking of which, you can check your Collection via a special tab on your Profile page (illustrated below), with collected Cards filled in colour so you can see at a glance what you’re missing. Duplicates for a particular Card are illustrated with a number in a green circle above the Card (at present, these cannot be traded or sold back, but it’s something I’m hoping we can look at introducing in the future). RINGS All logged-in members will earn Rings for posting and engaging with our community content. To avoid people from abusing the system (making posts just to boost their Ring count), we won’t be too specific as to how many Rings you get for doing what, but you will earn credit for the following: Posting a Topic in a Forum Replying to a Topic in a Forum Creating an Event in the Community Calendar Commenting on a Calendar Event Joining a Club (the same number of Rings are subtracted from your account if you leave or get kicked from the Club) More… (Coming Soon) (You will not earn Rings for posting or replying to Status Updates, or for Reactions to content) Topic Starters in the main community Forums will also earn Rings for each reply that is posted in your topic. So think of some good discussion ideas that can really get people chatting! We are also looking into a Registration Referral reward system, where existing members who refer a new user to sign up for a Sonic Stadium account will earn extra Rings. Look out for more details on that soon. New registered users will also start off with 1,000 Rings to spend in the Store, and there are Bonus Ring incentives that we have set up to encourage posting and content creation across the site. As long as you create 1 post in the specified time frame, you can earn a Daily Bonus (20 Rings), a Weekly Bonus (15 Rings) and a Monthly Bonus (10 Rings). Finally, I should mention that you can Donate Rings to other Sonic Stadium members (this option can be found in your User Menu, under ‘Content’) if you want to be generous, and you can take advantage of a Bank system where you can deposit Rings (at a 10% charge) that can accrue monthly interest (20%) if you leave it sitting there. Good for building that Scrooge McDuck Moneybin. HAPPY BIRTHDAY BONUS To kick things off in the best possible way, I have given every member of the Sonic Stadium an Anniversary Present of 2,000 Rings. You can spend this however you want; maybe you want to try your luck and gamble it at the Shop to win more Rings? Perhaps spend it right away on a Profile Card? Or maybe even just Bank or Donate it? It’s up to you! I honestly had a LOT more to talk about, but just bringing this Member Shop back has been an insane level of effort in terms of testing, researching the right level of Ring distribution/pricing (which may still be tweaked over time, so don’t worry), and stocking the store itself… time has really gotten away from me to talk about anything else, but that’s okay because RINGS ARE BACK, BABY! I’ll let you all enjoy this lovely new feature, and we can talk about more new features to come later this week (if you’re balking at some of the prices in the Member Shop, just wait until these new features come in because it could be the key to really helping you earn more Rings). Other important Member / Usergroup changes have been made in preparation for some other stuff, so I have included this below too! Happy 23rd Anniversary to The Sonic Stadium - and to you! Thanks, once again, for everything. Changes to Member Usergroups The ’Newbie’ usergroup no longer exists. All users that were in this usergroup have been moved into ‘Member’ (formerly known as ‘Sonic Community’), and all new registrations will enter at the ‘Member’ level with no relative restrictions on posting or content. New members will still have their first pieces of content screened by moderators before they are visible to the community. This is just to sense-check a user’s ability to adhere to our Community Guidelines. Signature rules have changed to reduce the number of maximum lines of text (from 15 to now 10), links (from 15 to 10), number of images (now 5) and individual image sizes (now 400 x 100). This is to keep sigs clean and discrete and focus on the post content. Members can now upload various media as attachments to content, with a larger maximum storage for each user. You can now upload an avatar with a maximum size of 1280px width/height, with a maximum filesize of 5MB. There is now no limitation on the number of Clubs you can create (new Club creation may still be subject to moderator approval). Club owners can now add a Blog or Gallery in addition to a Forum and Calendar.
  3. Is it really that time again, already? Today is October 24th, which means it's the Sonic Stadium's anniversary! We've now been running for 23 YEARS since we launched in the year 2000 - how mind-blowing is that? It’s kind of hard to overstate just how much this site and our community has accomplished over the last two decades. We became the leading voice of Sonic the Hedgehog News. Our forums are world-famous for being the online water cooler for SEGA fans. We pioneered audio streaming with SEGASonic Radio, and were doing live podcasts like The Sonic Hour well before the word ‘podcast’ had even been invented. Chance meetings with SEGA Europe reps in the mid-2000s kick-started an internal process that led to the Community and Social outreach programmes that the company engages in today. And, of course, there’s Summer of Sonic. For 23 years, this humble little webpage has been leading the charge at the forefront of the online Sonic community, and part of the reason we’re still here, I think, is because we continue to evolve as community (and broader internet user) trends change. From a static web page that connected to others via Webrings, to Wordpress news blogs and now a unified community portal covering a broad range of content. As the guy who runs the show, I could just sit here right now and pat myself on the back all day long... but the truth is, it’s not me that has been the key to The Sonic Stadium’s impressive endurance. It’s you guys. Since the very first day on October 24, 2000 - since I saw that very first hit on my Site Counter as a 15-year-old kid - I have been eternally grateful for every single person who comes by to check out what we have here and what we have to say (even if they don’t like it!). And I simply can’t evolve a website to meet fellow Sonic fans where they are, if I never received any feedback or engagement from visitors in the first place. So, just as I do every year, I want to dedicate this site anniversary to you guys. The Sonic fans who have found a home here, who visit every day to get their Sonic fix, or come to chat with friends about the latest stuff, or even just to complain to me about how badly I reacted to the announcement of Sonic and the Black Knight. I appreciate all of you. The Sonic Stadium is a reflection of my love for the Sonic the Hedgehog franchise, but it has always been dedicated to the community. Thank you, truly, for the last 23 years of support. To celebrate you all, and because we're nearing Halloween, here's an old-school classic. Now, let’s get to the fun stuff. Introducing: The Sonic Stadium Members Shop We are bringing back a big feature that was incredibly popular in the early days of the SSMB - the Members Shop! Here, you’ll be able to buy nifty little site features and trinkets for your Sonic Stadium account using Rings - the digital currency of our community. SHOP You can find the Member Shop menu under the ‘Browse’ navigation header on the site. To start with, there will be two kinds of item you can spend your Rings on: Sonic Stadium perks/games and what we’re calling ‘Profile Cards’. For the Sonic Stadium perks, we tried to think of a couple of fun games that can offer the chance to significantly boost Ring count, as well as some site enhancements that can offer some entertainment without completely wrecking the place. This includes a prize that lets you Pin any topic in the forums to the top of the page for a seven-day period, and even a whole new ‘Boosted!’ usergroup promotion that offers a number of perks like more visibility, highlighted replies and Double Ring Bonuses on a daily basis. We’re always thinking of new ideas too, so watch this space. PROFILE CARDS This is where we imagine you’ll want to spend the majority of your Rings - with Profile Cards, we’re launching a special set of Collectable digital items that you can keep on your Sonic Stadium account and show off on your profile. At the moment there are two categories: ‘Sonic Collection Series 1’ and ‘SEGA Console Collection’, but I am already getting loads of ideas for new Collections to introduce over time too, and I think this feature in particular is really exciting. I had a lot of fun getting the SEGA Console Collection organised, for sure. MY ITEMS When you purchase an item, you have the option to either ‘Buy & Use’ immediately, or ‘Buy & Store’. If you do the latter, you can visit your ‘My Items’ page where you can opt to Sell Back the item to the Store (minus a % Sellback Charge) or Send it along to a friend if you don’t want it anymore. Once you Use the item though, it’s locked to your account. Speaking of which, you can check your Collection via a special tab on your Profile page (illustrated below), with collected Cards filled in colour so you can see at a glance what you’re missing. Duplicates for a particular Card are illustrated with a number in a green circle above the Card (at present, these cannot be traded or sold back, but it’s something I’m hoping we can look at introducing in the future). RINGS All logged-in members will earn Rings for posting and engaging with our community content. To avoid people from abusing the system (making posts just to boost their Ring count), we won’t be too specific as to how many Rings you get for doing what, but you will earn credit for the following: Posting a Topic in a Forum Replying to a Topic in a Forum Creating an Event in the Community Calendar Commenting on a Calendar Event Joining a Club (the same number of Rings are subtracted from your account if you leave or get kicked from the Club) More… (Coming Soon) (You will not earn Rings for posting or replying to Status Updates, or for Reactions to content) Topic Starters in the main community Forums will also earn Rings for each reply that is posted in your topic. So think of some good discussion ideas that can really get people chatting! We are also looking into a Registration Referral reward system, where existing members who refer a new user to sign up for a Sonic Stadium account will earn extra Rings. Look out for more details on that soon. New registered users will also start off with 1,000 Rings to spend in the Store, and there are Bonus Ring incentives that we have set up to encourage posting and content creation across the site. As long as you create 1 post in the specified time frame, you can earn a Daily Bonus (20 Rings), a Weekly Bonus (15 Rings) and a Monthly Bonus (10 Rings). Finally, I should mention that you can Donate Rings to other Sonic Stadium members (this option can be found in your User Menu, under ‘Content’) if you want to be generous, and you can take advantage of a Bank system where you can deposit Rings (at a 10% charge) that can accrue monthly interest (20%) if you leave it sitting there. Good for building that Scrooge McDuck Moneybin. HAPPY BIRTHDAY BONUS To kick things off in the best possible way, I have given every member of the Sonic Stadium an Anniversary Present of 2,000 Rings. You can spend this however you want; maybe you want to try your luck and gamble it at the Shop to win more Rings? Perhaps spend it right away on a Profile Card? Or maybe even just Bank or Donate it? It’s up to you! I honestly had a LOT more to talk about, but just bringing this Member Shop back has been an insane level of effort in terms of testing, researching the right level of Ring distribution/pricing (which may still be tweaked over time, so don’t worry), and stocking the store itself… time has really gotten away from me to talk about anything else, but that’s okay because RINGS ARE BACK, BABY! I’ll let you all enjoy this lovely new feature, and we can talk about more new features to come later this week (if you’re balking at some of the prices in the Member Shop, just wait until these new features come in because it could be the key to really helping you earn more Rings). Other important Member / Usergroup changes have been made in preparation for some other stuff, so I have included this below too! Happy 23rd Anniversary to The Sonic Stadium - and to you! Thanks, once again, for everything. Changes to Member Usergroups The ’Newbie’ usergroup no longer exists. All users that were in this usergroup have been moved into ‘Member’ (formerly known as ‘Sonic Community’), and all new registrations will enter at the ‘Member’ level with no relative restrictions on posting or content. New members will still have their first pieces of content screened by moderators before they are visible to the community. This is just to sense-check a user’s ability to adhere to our Community Guidelines. Signature rules have changed to reduce the number of maximum lines of text (from 15 to now 10), links (from 15 to 10), number of images (now 5) and individual image sizes (now 400 x 100). This is to keep sigs clean and discrete and focus on the post content. Members can now upload various media as attachments to content, with a larger maximum storage for each user. You can now upload an avatar with a maximum size of 1280px width/height, with a maximum filesize of 5MB. There is now no limitation on the number of Clubs you can create (new Club creation may still be subject to moderator approval). Club owners can now add a Blog or Gallery in addition to a Forum and Calendar. View full story
  4. While we love Sonic Origins here at Stadium, there's no denying that bits of that collection released rough. Sometimes palette change animations would freeze, sometimes the game would forget that you've collected all the Super Emeralds, and sometimes Tails' AI in Sonic 2 would fail to despawn him when he's too far away, causing him to run into a wall and jump. And jump. And jump. And jump. Until you relive the PTSD of your 5-year-old sibling taking the second controller back in 1992. We finally have our first major patch for the game, and it sounds like it addresses at least one (if not more) of the game's major issues. MP1st (who in turn grabbed the info from PS4 update history), lists the brief patch notes that are vague in some areas, and very specific in others: UPDATE: The full patch notes have been added to the bottom of this article. Track mismatches refers to a handful of mislabeled tracks included in the Classic Music DLC, such as the track names being swapped for Sonic Spinball's bonus stage and boss fight music, or the Credits/Menu/Invincible themes in 3D Blast. And while we don't yet have a sense of what "Additional bug fixes" encompasses, it's a relief to know I can safely traverse Metropolis Zone without Miles mashing his distant immortal face into a wall for five straight minutes. The patch has not propagated to every platform at time of writing, but keep an eye out over the next few days. Comments that make the joke "but did they patch out the bad music" will not be approved, because I saw that coming a mile away, and thus it is not as clever as you think it is. Those comments should be directed at YouTube and Twitter, where they will join the 4000 people also making that joke. Thanks to DauntlessMonk for the news tip. UPDATE: Thanks to a commenter going by the handle "Update Name," we were directed to SEGA Asia's official Origins site for the full list of updates. It seems like a lot (hence us putting it at the end), but it's fairly normal to group so many very contextual changes into a larger patch to reduce the number of patches sent out. For convenience, we've sorted the list by game: Overall Fixes: Fixed a bug that was causing some songs from the Classic Music Pack to have incorrect titles displayed in the Museum. Fixed a typo in the credits. Removed an extra space from "PlayStation™Store" in the Simplified Chinese text. (PlayStation®5 / PlayStation®4) Fixed a bug where exiting while connected to Xbox Live and syncing data would cause the game to crash. (Xbox Series X|S) Fixed a bug where having multiple autosaves in a short period of time would result in them not saving correctly. (PlayStation®5 / PlayStation®4) Fixed a bug that was causing save file contents to be different when manually saving the game. (Xbox One / Xbox Series X|S) Fixed a bug that caused the game to freeze for about 10 seconds when going to offline mode after launching the game in online mode. (Xbox One / Xbox Series X|S) Fixed a bug where launching the game while connected to a network, disconnecting from that network after reaching the Main Menu, playing a sound in the Museum, and then returning to the Main Menu would result in a crash after 15 seconds. (Xbox One / Xbox Series X|S) Fixed a bug that was causing lower-performance GPUs to be automatically selected in multiple-GPU systems. (Steam / Epic Games) Mission Mode: Fixed a bug in the "Fireball Dash" mission where it was possible to move outside of the mission area, and clearing the mission would result in the player becoming stuck. Fixed a bug in the "Animal Rescue" mission where players would stand on top of clouds instead of bouncing or falling off them. Fixed a bug in the "Bounce House" mission where characters would become inoperable if they collided with a Bounce Pad from the bottom when time expired. Fixed a bug in the "Extreme! Super Sonic Finish" mission where falling off the platform shortly after reaching the goal would cause the camera to lock and prevent the player from progressing. Fixed a bug in the "Aerial Attack" mission where players would get stuck on blocks and be unable to move. Fixed a bug in the "Slippery Swim" mission that was causing invisible blocks to appear in areas they aren't supposed to appear in. Sonic the Hedgehog: Fixed a bug where retrying a stage in Classic Mode from My Data and getting a Game Over would make players get stuck at the Title Screen. Sonic the Hedgehog 2: Fixed a bug where Tails would not return from outside the screen and a sound effect would continually play. Fixed a bug that caused the sound effect for collecting Rings to be interrupted when collecting them in quick succession. Fixed a bug that caused Tails' flight sound effect to continually play after moving to the next stage if you were flying with Tails during the transition. Fixed a bug in 2 Player VS mode where the time would never expire if it reached 0 during a player mistake. Story Mode: Fixed a bug where the transition time from Mystic Cave Zone Act 2 to Hidden Palace 2 would be added to the player's Best Time. Fixed a bug that was causing crashes due to incorrect object calculations. Sonic the Hedgehog 3 & Knuckles: Added a function to Sound Test. Adjusted Competition Mode on the Nintendo Switch™ so that it can be played without registering two Joy-Cons™ / Pro controllers. *Made registration for two Joy-Cons™ / Pro controllers in Time Attack unnecessary, and made it possible to cancel controller registration in other modes. Fixed a bug where leaving many Item Boxes in front of the sub-boss of Hydrocity Zone Act 1 would cause the game to crash when defeating the sub-boss and moving on to the next Act. Fixed a bug that was causing players to get stuck when playing a Special Stage from the level select menu after playing Time Attack Mode. Fixed a bug in Competition mode that caused players to go back a lap when they took damage or fell out of the stage. Fixed a bug in Angel Island Zone Act 1 that teleported players when the island is set on fire. Fixed a bug in Carnival Night Zone Act 2 where the boss would leave the area if hit by a mid-air attack while entering. Fixed a bug that caused a sound effect to continually play when the player transitioned stages after defeating the boss of Death Egg Zone Act 1. Fixed a bug in Flying Battery Zone Act 1 that caused a sound effect to continually play if a player transitioned stages when close to a magnetic object. Fixed a bug in Competition Mirror Mode that was causing the courses to not be mirrored. Fixed a bug that caused Sonic and Tails to get stuck on a burning rope in the middle of Angel Island Zone Act 2, which made it impossible to progress. When starting in Classic Mode with a save file where the game has been cleared, entering and exiting a Special Stage without touching a checkpoint would cause the game time to incorrectly start at 9:59. When starting the game as Sonic with a cleared-game save data file, performing certain actions in Angel Island Zone Act 1 would cause the player to be incorrectly moved to Knuckles' boss area route. Fixed a bug in Classic Mode where performing certain actions in the boss fight of Lava Reef Zone Act 2 would make the camera shift, and the character would fall out of the stage. Fixed a bug in Angel Island Zone Act 1 where performing certain actions after the stage is set on fire caused the player to lose a life. Fixed a bug in Lava Reef Zone Act 2 that allowed players to avoid the falling boulder that moves them to the boss stage. Fixed a bug in the boss battle of Hydrocity Zone Act 2 that caused an invisible ceiling to appear, which prevented players from jumping higher. Fixed a bug where immediately opening the pause menu when entering the first Special Ring in Mushroom Hill Zone Act 1 and selecting "Restart" would cause players to start the stage from an unnatural position. Starting the game in Classic Mode using saved data with a recorded Time Over in Angel Island Zone Act 1, and then getting a Game Over would cause players to immediately lose a life upon reaching the sub-boss. Fixed a bug where opening the pause menu just before entering a Special Stage and then selecting "Restart" would move the player to a different Act. Fixed a bug where coins would be increased in debug mode. Fixed a bug where the BGM in Special Stages would slow down after collecting 50 Rings. When starting the game in Classic Mode on a save file with a recorded Time Over, the Time would not reset from 9:59 upon clearing a stage. Fixed a bug in Classic Mode of Death Egg Zone Act 2 where opening the pause menu and selecting "Restart" after transitioning to the boss stage would cause the player restart the boss fight with 0:10 Time. Fixed a bug in Mushroom Hill Zone Act 2 that caused textures of objects to not display correctly. (Nintendo Switch™)
  5. It isn't available on all platforms yet, but Sonic Frontiers is in the middle of receiving its first major patch update. There's no new content, but there is a large number of bug fixes and performance improvements. This update makes it so Sonic Frontiers is at version 1.10. The patch notes, however, are rather generic. SEGA mentions things like "fixed random crashing bugs" and "added UI improvements", but they don't really get more specific than that. The good news is that we do know of a couple of things the update fixed, thanks to The Gamer. This update fixes a bug that would result in Titans disappearing from the game if players were to restart the boss battle with them. Another bug that is apparently fixed involves completing Chaos Island. The bug was making it so that completing tasks didn't update the island's map. As of this update, that should no longer be the case. As previously mentioned, it isn't available on all platforms yet. The update is currently for PlayStation 4 and PlayStation 5. It won't stay that way, however. SEGA did say that the update will be releasing on Xbox, PC and Nintendo Switch "in the near future". They didn't give an exact date though, so if you have the game on one of those 3 platforms, you'll just have to wait.
  6. Love playing Sonic Dash but absolutely hated having to collect (and lose) all of those tokens in order to feel like you were progressing through the character roster? Well hate no more, because SEGA HARDlight has announced it will be revamping its character reward system by introducing new 'character cards'. The idea is this: players grab Character Cards that appear on the track (in much the same way as Character Tokens before), but these items will then go into a special collection where you will get to keep them forever. Meaning that it will only be a matter of time before you earn enough cards to unlock and upgrade your characters. According to the announcement from HARDlight, there will be four rarities of card available - Common, Rare, Epic and Legendary, with Legendary cards only being available during special events. It sounds an awful lot like the system in place for the mobile developer's other game, Sonic Forces Speed Battle - which is a system that makes sense, so it's good that HARDlight is integrating it into its older Dash title to keep things up to date. The Character Card update will be released on Thursday July 13th. Via Twitter
  7. Well, after some downtime, we are back! Did ya miss us? =P What happened you ask? Well, the host we were on shut us out for using up too much resources, basically. We've sorted it all out though, thanks to the amazing help and suppot from Shayne Thames, webmaster of such websites as Sonic Underground.net and Sonic Anime.net. Known throughout the Sonic Online Community as one of the most kind and helping people there are (and was in the running for Fan's Hero in last year's Sonic Site Awards), we owe her a big shout out at least. So thanks Shayne! ^_^ We also updated our look - find the latest update feature at the top, Sonic News headlines just above there, and all the updates from the team right here. Update Time! A hee-uge update for the site, involving the adding on of the rest of the Sonic News stuff. Updated sections include: Video Games - Games List, Games Basement, and Cellphone Games Section Sonic Cartoons - New Screens added to Sonic Anime, Sonic Underground and AoStH Comics Zone - New Aoi Manga Comics, and several new Fleetway complete scans General Information - New photos added to Sonic Team Shrine Sonic Fan Club - Updates in all sections Articles - New Article: Sonic on other platforms - a good or bad thing? Artwork - New Album Art and Merchandise gallery, and new Sprite Sheets section Downloads - Loads of new wallpapers, PC Apps, Flash Movies and AIM Icons Music Zone - Redesigned section, and downloadable MP3s! TSS History - Full Layout Pages, New Timeline Entries, and Awards Shelf TSS Miscellanea - New Channel Section: Articles, Skits and Misc Creations and TSS Mailbag Sonic Store - Completed at long last! ^___^ Links & Webring - Sites that had submitted links aeons ago now finally added And... that's your lot. For now anyway - enjoy! ;D
  8. It seems that Sonic's tried-and-true spin dash may be coming soon to Sonic Frontiers. UPDATE 2023/04/09: In a reply tweet, Kishimoto confirmed that the Spin Dash is being worked on, aiming to be included in the second major update. According to a rough machine translation, the trademark move was intended for the first update, but was held for additional polish. ORIGINAL STORY: According to Sonic Frontiers Facts+ via Twitter, a line of code in the latest update shows that holding the rightmost face button (which we would assume to mean the 'Crouch' button) along with the L Trigger will cause a spin dash on the ground while holding the L Trigger in the sky will have Sonic coming down with a spin dash as well. This doesn't appear to work currently, and may only be there for future characters. We'll probably know more when the second update launches.
  9. It seems that Sonic's tried-and-true spin dash may be coming soon to Sonic Frontiers. UPDATE 2023/04/09: In a reply tweet, Kishimoto confirmed that the Spin Dash is being worked on, aiming to be included in the second major update. According to a rough machine translation, the trademark move was intended for the first update, but was held for additional polish. ORIGINAL STORY: According to Sonic Frontiers Facts+ via Twitter, a line of code in the latest update shows that holding the rightmost face button (which we would assume to mean the 'Crouch' button) along with the L Trigger will cause a spin dash on the ground while holding the L Trigger in the sky will have Sonic coming down with a spin dash as well. This doesn't appear to work currently, and may only be there for future characters. We'll probably know more when the second update launches. Original Post Content: View full story
  10. It isn't available on all platforms yet, but Sonic Frontiers is in the middle of receiving its first major patch update. There's no new content, but there is a large number of bug fixes and performance improvements. This update makes it so Sonic Frontiers is at version 1.10. The patch notes, however, are rather generic. SEGA mentions things like "fixed random crashing bugs" and "added UI improvements", but they don't really get more specific than that. The good news is that we do know of a couple of things the update fixed, thanks to The Gamer. This update fixes a bug that would result in Titans disappearing from the game if players were to restart the boss battle with them. Another bug that is apparently fixed involves completing Chaos Island. The bug was making it so that completing tasks didn't update the island's map. As of this update, that should no longer be the case. As previously mentioned, it isn't available on all platforms yet. The update is currently for PlayStation 4 and PlayStation 5. It won't stay that way, however. SEGA did say that the update will be releasing on Xbox, PC and Nintendo Switch "in the near future". They didn't give an exact date though, so if you have the game on one of those 3 platforms, you'll just have to wait. View full story
  11. While we love Sonic Origins here at Stadium, there's no denying that bits of that collection released rough. Sometimes palette change animations would freeze, sometimes the game would forget that you've collected all the Super Emeralds, and sometimes Tails' AI in Sonic 2 would fail to despawn him when he's too far away, causing him to run into a wall and jump. And jump. And jump. And jump. Until you relive the PTSD of your 5-year-old sibling taking the second controller back in 1992. We finally have our first major patch for the game, and it sounds like it addresses at least one (if not more) of the game's major issues. MP1st (who in turn grabbed the info from PS4 update history), lists the brief patch notes that are vague in some areas, and very specific in others: UPDATE: The full patch notes have been added to the bottom of this article. Track mismatches refers to a handful of mislabeled tracks included in the Classic Music DLC, such as the track names being swapped for Sonic Spinball's bonus stage and boss fight music, or the Credits/Menu/Invincible themes in 3D Blast. And while we don't yet have a sense of what "Additional bug fixes" encompasses, it's a relief to know I can safely traverse Metropolis Zone without Miles mashing his distant immortal face into a wall for five straight minutes. The patch has not propagated to every platform at time of writing, but keep an eye out over the next few days. Comments that make the joke "but did they patch out the bad music" will not be approved, because I saw that coming a mile away, and thus it is not as clever as you think it is. Those comments should be directed at YouTube and Twitter, where they will join the 4000 people also making that joke. Thanks to DauntlessMonk for the news tip. UPDATE: Thanks to a commenter going by the handle "Update Name," we were directed to SEGA Asia's official Origins site for the full list of updates. It seems like a lot (hence us putting it at the end), but it's fairly normal to group so many very contextual changes into a larger patch to reduce the number of patches sent out. For convenience, we've sorted the list by game: Overall Fixes: Fixed a bug that was causing some songs from the Classic Music Pack to have incorrect titles displayed in the Museum. Fixed a typo in the credits. Removed an extra space from "PlayStation™Store" in the Simplified Chinese text. (PlayStation®5 / PlayStation®4) Fixed a bug where exiting while connected to Xbox Live and syncing data would cause the game to crash. (Xbox Series X|S) Fixed a bug where having multiple autosaves in a short period of time would result in them not saving correctly. (PlayStation®5 / PlayStation®4) Fixed a bug that was causing save file contents to be different when manually saving the game. (Xbox One / Xbox Series X|S) Fixed a bug that caused the game to freeze for about 10 seconds when going to offline mode after launching the game in online mode. (Xbox One / Xbox Series X|S) Fixed a bug where launching the game while connected to a network, disconnecting from that network after reaching the Main Menu, playing a sound in the Museum, and then returning to the Main Menu would result in a crash after 15 seconds. (Xbox One / Xbox Series X|S) Fixed a bug that was causing lower-performance GPUs to be automatically selected in multiple-GPU systems. (Steam / Epic Games) Mission Mode: Fixed a bug in the "Fireball Dash" mission where it was possible to move outside of the mission area, and clearing the mission would result in the player becoming stuck. Fixed a bug in the "Animal Rescue" mission where players would stand on top of clouds instead of bouncing or falling off them. Fixed a bug in the "Bounce House" mission where characters would become inoperable if they collided with a Bounce Pad from the bottom when time expired. Fixed a bug in the "Extreme! Super Sonic Finish" mission where falling off the platform shortly after reaching the goal would cause the camera to lock and prevent the player from progressing. Fixed a bug in the "Aerial Attack" mission where players would get stuck on blocks and be unable to move. Fixed a bug in the "Slippery Swim" mission that was causing invisible blocks to appear in areas they aren't supposed to appear in. Sonic the Hedgehog: Fixed a bug where retrying a stage in Classic Mode from My Data and getting a Game Over would make players get stuck at the Title Screen. Sonic the Hedgehog 2: Fixed a bug where Tails would not return from outside the screen and a sound effect would continually play. Fixed a bug that caused the sound effect for collecting Rings to be interrupted when collecting them in quick succession. Fixed a bug that caused Tails' flight sound effect to continually play after moving to the next stage if you were flying with Tails during the transition. Fixed a bug in 2 Player VS mode where the time would never expire if it reached 0 during a player mistake. Story Mode: Fixed a bug where the transition time from Mystic Cave Zone Act 2 to Hidden Palace 2 would be added to the player's Best Time. Fixed a bug that was causing crashes due to incorrect object calculations. Sonic the Hedgehog 3 & Knuckles: Added a function to Sound Test. Adjusted Competition Mode on the Nintendo Switch™ so that it can be played without registering two Joy-Cons™ / Pro controllers. *Made registration for two Joy-Cons™ / Pro controllers in Time Attack unnecessary, and made it possible to cancel controller registration in other modes. Fixed a bug where leaving many Item Boxes in front of the sub-boss of Hydrocity Zone Act 1 would cause the game to crash when defeating the sub-boss and moving on to the next Act. Fixed a bug that was causing players to get stuck when playing a Special Stage from the level select menu after playing Time Attack Mode. Fixed a bug in Competition mode that caused players to go back a lap when they took damage or fell out of the stage. Fixed a bug in Angel Island Zone Act 1 that teleported players when the island is set on fire. Fixed a bug in Carnival Night Zone Act 2 where the boss would leave the area if hit by a mid-air attack while entering. Fixed a bug that caused a sound effect to continually play when the player transitioned stages after defeating the boss of Death Egg Zone Act 1. Fixed a bug in Flying Battery Zone Act 1 that caused a sound effect to continually play if a player transitioned stages when close to a magnetic object. Fixed a bug in Competition Mirror Mode that was causing the courses to not be mirrored. Fixed a bug that caused Sonic and Tails to get stuck on a burning rope in the middle of Angel Island Zone Act 2, which made it impossible to progress. When starting in Classic Mode with a save file where the game has been cleared, entering and exiting a Special Stage without touching a checkpoint would cause the game time to incorrectly start at 9:59. When starting the game as Sonic with a cleared-game save data file, performing certain actions in Angel Island Zone Act 1 would cause the player to be incorrectly moved to Knuckles' boss area route. Fixed a bug in Classic Mode where performing certain actions in the boss fight of Lava Reef Zone Act 2 would make the camera shift, and the character would fall out of the stage. Fixed a bug in Angel Island Zone Act 1 where performing certain actions after the stage is set on fire caused the player to lose a life. Fixed a bug in Lava Reef Zone Act 2 that allowed players to avoid the falling boulder that moves them to the boss stage. Fixed a bug in the boss battle of Hydrocity Zone Act 2 that caused an invisible ceiling to appear, which prevented players from jumping higher. Fixed a bug where immediately opening the pause menu when entering the first Special Ring in Mushroom Hill Zone Act 1 and selecting "Restart" would cause players to start the stage from an unnatural position. Starting the game in Classic Mode using saved data with a recorded Time Over in Angel Island Zone Act 1, and then getting a Game Over would cause players to immediately lose a life upon reaching the sub-boss. Fixed a bug where opening the pause menu just before entering a Special Stage and then selecting "Restart" would move the player to a different Act. Fixed a bug where coins would be increased in debug mode. Fixed a bug where the BGM in Special Stages would slow down after collecting 50 Rings. When starting the game in Classic Mode on a save file with a recorded Time Over, the Time would not reset from 9:59 upon clearing a stage. Fixed a bug in Classic Mode of Death Egg Zone Act 2 where opening the pause menu and selecting "Restart" after transitioning to the boss stage would cause the player restart the boss fight with 0:10 Time. Fixed a bug in Mushroom Hill Zone Act 2 that caused textures of objects to not display correctly. (Nintendo Switch™) View full story
  12. Well, after some downtime, we are back! Did ya miss us? =P What happened you ask? Well, the host we were on shut us out for using up too much resources, basically. We've sorted it all out though, thanks to the amazing help and suppot from Shayne Thames, webmaster of such websites as Sonic Underground.net and Sonic Anime.net. Known throughout the Sonic Online Community as one of the most kind and helping people there are (and was in the running for Fan's Hero in last year's Sonic Site Awards), we owe her a big shout out at least. So thanks Shayne! ^_^ We also updated our look - find the latest update feature at the top, Sonic News headlines just above there, and all the updates from the team right here. Update Time! A hee-uge update for the site, involving the adding on of the rest of the Sonic News stuff. Updated sections include: Video Games - Games List, Games Basement, and Cellphone Games Section Sonic Cartoons - New Screens added to Sonic Anime, Sonic Underground and AoStH Comics Zone - New Aoi Manga Comics, and several new Fleetway complete scans General Information - New photos added to Sonic Team Shrine Sonic Fan Club - Updates in all sections Articles - New Article: Sonic on other platforms - a good or bad thing? Artwork - New Album Art and Merchandise gallery, and new Sprite Sheets section Downloads - Loads of new wallpapers, PC Apps, Flash Movies and AIM Icons Music Zone - Redesigned section, and downloadable MP3s! TSS History - Full Layout Pages, New Timeline Entries, and Awards Shelf TSS Miscellanea - New Channel Section: Articles, Skits and Misc Creations and TSS Mailbag Sonic Store - Completed at long last! ^___^ Links & Webring - Sites that had submitted links aeons ago now finally added And... that's your lot. For now anyway - enjoy! ;D View full story
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