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  1. Looks like there's one more special bonus included in copies of Sonic Adventure DX - a "brand new" unlockable character! That's right, finally after all these years, fans will get to play through Sonic Adventure AS his robotic arch nemesis, Metal Sonic. Sonic game research site Sonic CulT captured these first images of Metal in action, rushing along the Speed Highway stage. You can check them out below, or on the Sonic CulT website right here. As you can see, Metal's movement seems to be particularly close to Sonic's - given the similarities between the two, we're not surprised that this appears to be a 'reskin' of the standard Sonic model. Although it's currently not clear how you unlock Metal Sonic as a playable character in Sonic Adventure DX, we imagine that it would be tied to a certain number of Emblems (as that's the measure of completion in the original Sonic Adventure, too), or number of Missions completed in the new Mission mode. via TSSZ Special Note: The original images that accompanied this article have been lost; the images included in this current version of the article are recreations captured from gameplay published on this YouTube video.
  2. As is tradition at this point, yet another Sonic game broke street date. This thread is for any and all spoilers for Sonic Superstars. Please make sure to use spoiler tags when appropriate.
  3. We're starting to see some gameplay videos online This one is by SonicWindBlue
  4. We can discuss anything about the DLC here, including any Spoilers. EDIT 1: Like the last game, there are new soundtracks to collect in this DLC. Will make a list in a bit
  5. Spoilers ahead to those sensitive to them. There are only three constants in life: death, taxes, and game patch data containing hints at upcoming content. It wasn't long before the community (specifically Bluwolfblitz on Twitter in this case) began dissecting the game's new files and discovered new animations, textures, and weapon models for Sonic's soon-to-be-playable buddies. The full thread is available here with screenshots, videos, and textures, but there are a few worth highlighting: Each of the three have some form of weapon associated with them, Amy fighting with both Tarot cards and her iconic hammer, Tails getting a "Cyblaster" gun or turret, and Knuckles either punching or taking the form of a drill. The series, thoroughly doubling-down on Amy as a fortune teller, has incorporated her deck into an attack. The cards have the same texture as those in the IDW comics, Sonic Origins, and the upcoming reproduction set releasing this November. Far from the days of Sonic Adventure 2's wall crawling, Knuckles' climb animation here is much more aggressive. He'll also squat down in idle like a stereotypical anime delinquent. (And really, is Knuckles anything but?) And finally, Tails does what Tails does best, fly in ways that defy physics and poke at invisible machines. Without context, we don't know the constraints to his flight yet, but one must imagine it would be quite useful on the more vertical islands. Finally, it appears that each character may get their own skill tree. Sonic's tree in the game totals to 15 moves (many of which are combat finishers), and Tails, Knuckles, and Amy appear to have the same quantity as Sonic himself if the 1-15 labels are any indication. It's probably safe to assume the numbers are placeholders. As a caution, Bluwolfblitz notes that the update also contains much of the third update's script text. They've opted not to share them, but for those wary of story spoilers, the info will likely be out there elsewhere. Sonic News Tips Credit: Ryannumber1gamer Original Post Content: Seems like the newest Frontiers update is holding a few more birthday surprises for our blue boy than what was shown off tonight. Similar to the data for the Spindash being present in the first update, ready to be implemented into the second update, it seems we've finally got our very first look at the playable characters in the third update. If the reality hasn't set in yet that we're getting a playable Tails, Knuckles, and Amy come Update 3, you've finally got your first piece of footage to make it feel like a reality. Amy's running and seemingly her attack animations has been found in the game files, alongside animations for Tails and Knuckles! View full story
  6. Spoilers ahead to those sensitive to them. There are only three constants in life: death, taxes, and game patch data containing hints at upcoming content. It wasn't long before the community (specifically Bluwolfblitz on Twitter in this case) began dissecting the game's new files and discovered new animations, textures, and weapon models for Sonic's soon-to-be-playable buddies. The full thread is available here with screenshots, videos, and textures, but there are a few worth highlighting: Each of the three have some form of weapon associated with them, Amy fighting with both Tarot cards and her iconic hammer, Tails getting a "Cyblaster" gun or turret, and Knuckles either punching or taking the form of a drill. The series, thoroughly doubling-down on Amy as a fortune teller, has incorporated her deck into an attack. The cards have the same texture as those in the IDW comics, Sonic Origins, and the upcoming reproduction set releasing this November. Far from the days of Sonic Adventure 2's wall crawling, Knuckles' climb animation here is much more aggressive. He'll also squat down in idle like a stereotypical anime delinquent. (And really, is Knuckles anything but?) And finally, Tails does what Tails does best, fly in ways that defy physics and poke at invisible machines. Without context, we don't know the constraints to his flight yet, but one must imagine it would be quite useful on the more vertical islands. Finally, it appears that each character may get their own skill tree. Sonic's tree in the game totals to 15 moves (many of which are combat finishers), and Tails, Knuckles, and Amy appear to have the same quantity as Sonic himself if the 1-15 labels are any indication. It's probably safe to assume the numbers are placeholders. As a caution, Bluwolfblitz notes that the update also contains much of the third update's script text. They've opted not to share them, but for those wary of story spoilers, the info will likely be out there elsewhere.
  7. Everyone on Sonic Talk has finally seen Sonic 2, and we’ve brought our thoughts to the podcast alongside our guest and boss Dreadknux! With five different views, good discussion is guaranteed! But of course, with loads of people comes a lengthy discussion, as we dissect and debate the entirety of the movie and its characters in depth. So be sure to grab a snack and drink before hand, or save us for when you’ve got some chores or work to do!
  8. SPOILER WARNING: THIS ARTICLE CONTAINS PLOT DETAILS AND SCREENSHOTS FROM THE END OF SONIC 2 When I went into the first Sonic movie more than two years ago, I wasn’t expecting much. I was incredibly cynical about the whole affair, in fact. “Sure,” I thought, “they made the design better. But plenty of terrible movies can still look nice.” Then, the Paramount and SEGA logos rolled, and the movie spent the next 13 minutes winning me over, before one moment finally sealed it. It demonstrated this movie was going to be more than pop culture references and Jim Carrey being Jim Carrey. This was a movie about a lonely kid that, shockingly, had a heart. Here, SEGA’s cool blue mascot was in a bad place, and desperately needed to find a way to move forward. By the end of it he did - and it all started at a baseball field. After giving the audience a tour of his adopted home, Green Hills, Sonic goes to a baseball game. A team wins, and they celebrate together, something Sonic is clearly envious of. Later, after nightfall, Sonic takes to the field and uses his speed to pretend to be an entire team. As a scene, there is a lot to like here: it features a creative use of Sonic’s speed, it shows what he’s capable of, and it also gives more screen time to establishing his character. The personalities Sonic gives his “teammates” are cute, and Ben Schwartz does a superb job bringing the whole thing to life. But then Sonic hits the ball, fails to catch it, “wins” the game by a hair, readies himself for the same sort of adulation he saw earlier only to experience…nothing. Because he’s alone. For a moment, his cheerful façade cracks, and Sonic does something he never does in the games: he loses his cool. Overwhelmed by his loneliness, he unleashes all his pent-up frustrations by running laps around the field. This leads to a power outage across the entire Pacific Northwest, which naturally gets the attention of the US government and leads to Sonic getting discovered. More importantly, it also starts Sonic on a two-movie-long journey to finally experience what he saw on that field. Two years later, Sonic was playing baseball again, but this time he wasn’t alone. He had an entire family to play with, celebrate with, and go off for ice cream with. As a scene, it acts as a very effective bookend to Sonic’s journey to end his loneliness and find his place in the world. Years after losing one family, he’s found another. The through line these scenes book end ultimately make up the emotional core of these otherwise fairly trivial popcorn flicks, which makes them probably the most important ones of the entire film series so far. As cool as any of the action sequences are, and as effective as the characterization is for Sonic, Knuckles, and Tails, it would all mean next-to-nothing without that emotional core. Enjoyable movies aren’t built on action, pop culture jokes, weird Jim Carrey antics and Olive Garden gift cards. They are built on character, more specifically making audiences care about those characters. Caring about Sonic and wanting to see him find that family he so desperately needs gives those action scenes weight. They make the bad jokes and Jim Carrey antics bearable. They make Sonic feel like a character and not a walking collection of dated references, and they give him a means to connect to characters like Tom, Tails, and Knuckles, creating the most effective and impactful scenes across both movies. Of course, plenty of movies do the “found family” thing better, with Pixar’s Luca and Marvel’s Guardians of the Galaxy executing it more effectively. The concept is also nothing new for Sonic as a franchise. Tails is Sonic’s little brother in the games, and the Freedom Fighters are basically Sonic’s surrogate family in both SatAM and Archie. Regardless, if someone had told me a few years ago that I’d get a little emotional at a scene in a Sonic movie where Sonic called a human “dad,” I’d call you a damn liar. These movies had everything going against them from the beginning. From out of touch executives, to the terrible track record of video game adaptations, to how regularly terrible movies with cartoon animal sidekicks usually are! And yet, somehow, Sonic was able to find box office, audience, and (modest) critical success. Twice. Some will put the credit on the redesign and “listening to fans,” but the actual reason is much more fundamental: the movie’s writers were smart enough to give the characters heart, rooted in a game of baseball, that sprang forth into the most successful video game film franchise of all time. As we move forward into a wider cinematic universe, I can only hope the Sonic Movie Universe’s creatives don’t lose sight of this. That heart is something that must be built upon and expanded, in order to keep audiences invested in these characters and their adventures.
  9. Archie Comics writer Karl Bollers has been interviewed in the latest issue of Comic Shop News, and alongside talking about his work and what it means to him, he also offers some new details about the upcoming Sonic #125 comic. Sonic #125, of course, is the tenth anniversary issue of the US comic, and Bollers is thinking big about the universe's canon for the story of this one. "[Sonic #125] reveals the true history of Sonic's planet, Mobius," the writer said, before dropping the big plot twist. If you don't want to know, you should probably click away now. He also offered some general hints about future issues as well. Again, possible spoilers for #126-129 below. So, yeah! That came out of nowhere! It seems like the Xorda/Earth will be the next big story arc for the Archie comic series, so it will be interesting to see how Bollers and team will realise that on paper. The Comic Shop News article also served as a general interview of Archie's Sonic series itself, seeings as we're hitting the tenth anniversary of the comic and all. Bollers was asked his thoughts on why Sonic has remained the success he has been all these years. Finally, the writer also talked about the audience he reaches with Sonic the Hedgehog, and the unique challenge that offers for him compared to other comic book writers that mainly create stories exclusively for older or younger markets. It's great to see so many people at Archie enjoy what they do, and we hope Karl and the rest of the team get to keep doing it for a long time to come. Source: Comic Shop News (via Sonic HQ)
  10. Now that the DLC is out, we can discuss all of the Spoilers and discoveries here in this topic. Newly Added Music Tracks
  11. Yes, not even an update to a collection is safe from the dreaded street date break. Decided to make this thread so people can talk about what has been unofficially shown. Amy in Sonic 2 Gameplay Game Gear Showcase Supposed list of features
  12. Sonic Adventure 2 has a little secret. A classic, 16-Bit secret. Being the 10th Anniversary of the Sonic series, you'd think Sonic Team would add something special to the Dreamcast sequel. And indeed the developer has: if you're able to collect every Emblem in the game, you unlock an extra stage called... Check out screenshots of this in action below.
  13. In Sonic Frontiers, you can collect various recordings through the Big Fishing mini-game, called Egg Memos. These contain additional flavour dialogue from Dr Eggman as he tries to escape his Cyberspace prison. There's a whole lot of canonical commentary here, and is a real audio treat for long-time Sonic fans. Please be aware; this video contains spoilers for Sonic Frontiers.
  14. In Sonic Frontiers, you can collect various recordings through the Big Fishing mini-game, called Egg Memos. These contain additional flavour dialogue from Dr Eggman as he tries to escape his Cyberspace prison. There's a whole lot of canonical commentary here, and is a real audio treat for long-time Sonic fans. Please be aware; this video contains spoilers for Sonic Frontiers. View full story
  15. The tweet in question and the remainder of this post will be provided within a spoiler tab out of extra caution in the event someone accidentally clicks this thread. Do not proceed if you want to be surprised. Sonic Stadium News Story: https://www.sonicstadium.org/2022/08/sonic-the-hedgehog-3-movie-synopsis-revealed-via-trade-publication/
  16. SPOILER WARNING: THIS ARTICLE CONTAINS PLOT DETAILS AND SCREENSHOTS FROM THE END OF SONIC 2 When I went into the first Sonic movie more than two years ago, I wasn’t expecting much. I was incredibly cynical about the whole affair, in fact. “Sure,” I thought, “they made the design better. But plenty of terrible movies can still look nice.” Then, the Paramount and SEGA logos rolled, and the movie spent the next 13 minutes winning me over, before one moment finally sealed it. It demonstrated this movie was going to be more than pop culture references and Jim Carrey being Jim Carrey. This was a movie about a lonely kid that, shockingly, had a heart. Here, SEGA’s cool blue mascot was in a bad place, and desperately needed to find a way to move forward. By the end of it he did - and it all started at a baseball field. After giving the audience a tour of his adopted home, Green Hills, Sonic goes to a baseball game. A team wins, and they celebrate together, something Sonic is clearly envious of. Later, after nightfall, Sonic takes to the field and uses his speed to pretend to be an entire team. As a scene, there is a lot to like here: it features a creative use of Sonic’s speed, it shows what he’s capable of, and it also gives more screen time to establishing his character. The personalities Sonic gives his “teammates” are cute, and Ben Schwartz does a superb job bringing the whole thing to life. But then Sonic hits the ball, fails to catch it, “wins” the game by a hair, readies himself for the same sort of adulation he saw earlier only to experience…nothing. Because he’s alone. For a moment, his cheerful façade cracks, and Sonic does something he never does in the games: he loses his cool. Overwhelmed by his loneliness, he unleashes all his pent-up frustrations by running laps around the field. This leads to a power outage across the entire Pacific Northwest, which naturally gets the attention of the US government and leads to Sonic getting discovered. More importantly, it also starts Sonic on a two-movie-long journey to finally experience what he saw on that field. Two years later, Sonic was playing baseball again, but this time he wasn’t alone. He had an entire family to play with, celebrate with, and go off for ice cream with. As a scene, it acts as a very effective bookend to Sonic’s journey to end his loneliness and find his place in the world. Years after losing one family, he’s found another. The through line these scenes book end ultimately make up the emotional core of these otherwise fairly trivial popcorn flicks, which makes them probably the most important ones of the entire film series so far. As cool as any of the action sequences are, and as effective as the characterization is for Sonic, Knuckles, and Tails, it would all mean next-to-nothing without that emotional core. Enjoyable movies aren’t built on action, pop culture jokes, weird Jim Carrey antics and Olive Garden gift cards. They are built on character, more specifically making audiences care about those characters. Caring about Sonic and wanting to see him find that family he so desperately needs gives those action scenes weight. They make the bad jokes and Jim Carrey antics bearable. They make Sonic feel like a character and not a walking collection of dated references, and they give him a means to connect to characters like Tom, Tails, and Knuckles, creating the most effective and impactful scenes across both movies. Of course, plenty of movies do the “found family” thing better, with Pixar’s Luca and Marvel’s Guardians of the Galaxy executing it more effectively. The concept is also nothing new for Sonic as a franchise. Tails is Sonic’s little brother in the games, and the Freedom Fighters are basically Sonic’s surrogate family in both SatAM and Archie. Regardless, if someone had told me a few years ago that I’d get a little emotional at a scene in a Sonic movie where Sonic called a human “dad,” I’d call you a damn liar. These movies had everything going against them from the beginning. From out of touch executives, to the terrible track record of video game adaptations, to how regularly terrible movies with cartoon animal sidekicks usually are! And yet, somehow, Sonic was able to find box office, audience, and (modest) critical success. Twice. Some will put the credit on the redesign and “listening to fans,” but the actual reason is much more fundamental: the movie’s writers were smart enough to give the characters heart, rooted in a game of baseball, that sprang forth into the most successful video game film franchise of all time. As we move forward into a wider cinematic universe, I can only hope the Sonic Movie Universe’s creatives don’t lose sight of this. That heart is something that must be built upon and expanded, in order to keep audiences invested in these characters and their adventures. View full story
  17. Everyone on Sonic Talk has finally seen Sonic 2, and we’ve brought our thoughts to the podcast alongside our guest and boss Dreadknux! With five different views, good discussion is guaranteed! But of course, with loads of people comes a lengthy discussion, as we dissect and debate the entirety of the movie and its characters in depth. So be sure to grab a snack and drink before hand, or save us for when you’ve got some chores or work to do! View full story
  18. I don't know if this has already been posted, but given that there is a time limit on people seeing this (like literally as I type.) I thought it would be best to make the topic and then either lock/merge if needed afterwards since attempting to go through topics/posts would waste time considering how this is going on right now. IGN is playing Sonic Generations LIVE right now! Currently just doing perfect Chaos Boss. Oh yes, and this topic will obviously contain A LOT of spoilers. Edit: They're playing the PS3 version. Broadcast over. Thanks to Neon for posting the link to the full version. It shows.
  19. Looks like there's one more special bonus included in copies of Sonic Adventure DX - a "brand new" unlockable character! That's right, finally after all these years, fans will get to play through Sonic Adventure AS his robotic arch nemesis, Metal Sonic. Sonic game research site Sonic CulT captured these first images of Metal in action, rushing along the Speed Highway stage. You can check them out below, or on the Sonic CulT website right here. As you can see, Metal's movement seems to be particularly close to Sonic's - given the similarities between the two, we're not surprised that this appears to be a 'reskin' of the standard Sonic model. Although it's currently not clear how you unlock Metal Sonic as a playable character in Sonic Adventure DX, we imagine that it would be tied to a certain number of Emblems (as that's the measure of completion in the original Sonic Adventure, too), or number of Missions completed in the new Mission mode. via TSSZ Special Note: The original images that accompanied this article have been lost; the images included in this current version of the article are recreations captured from gameplay published on this YouTube video. Original Post Content: View full story
  20. Archie Comics writer Karl Bollers has been interviewed in the latest issue of Comic Shop News, and alongside talking about his work and what it means to him, he also offers some new details about the upcoming Sonic #125 comic. Sonic #125, of course, is the tenth anniversary issue of the US comic, and Bollers is thinking big about the universe's canon for the story of this one. "[Sonic #125] reveals the true history of Sonic's planet, Mobius," the writer said, before dropping the big plot twist. If you don't want to know, you should probably click away now. He also offered some general hints about future issues as well. Again, possible spoilers for #126-129 below. So, yeah! That came out of nowhere! It seems like the Xorda/Earth will be the next big story arc for the Archie comic series, so it will be interesting to see how Bollers and team will realise that on paper. The Comic Shop News article also served as a general interview of Archie's Sonic series itself, seeings as we're hitting the tenth anniversary of the comic and all. Bollers was asked his thoughts on why Sonic has remained the success he has been all these years. Finally, the writer also talked about the audience he reaches with Sonic the Hedgehog, and the unique challenge that offers for him compared to other comic book writers that mainly create stories exclusively for older or younger markets. It's great to see so many people at Archie enjoy what they do, and we hope Karl and the rest of the team get to keep doing it for a long time to come. Source: Comic Shop News (via Sonic HQ) View full story
  21. Sonic Adventure 2 has a little secret. A classic, 16-Bit secret. Being the 10th Anniversary of the Sonic series, you'd think Sonic Team would add something special to the Dreamcast sequel. And indeed the developer has: if you're able to collect every Emblem in the game, you unlock an extra stage called... Check out screenshots of this in action below. View full story
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