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  1. Hello everyone! This thread is for posting and discussing episodes of my new Sonic replay/rewatch/reread podcast, Deep Dive Zone! Youtube Twitter Old (outdated) concepts/ideas post:
  2. House of Brussels Chocolates has updated their Sonic Chocolates website with images of Sonic chocolates, packages, and floor displays. The partnership with SEGA and House of Brussels was originally announced last November, and since then they released a couple of products. Now, with this website update, we can see more images of the chocolates themselves as well as photos of displays used for retailers. Here's a list of the items you can look at on the website: Sonic The Hedgehog™ 44g Chocolate Bar Peanut Butter, Caramel and Peanuts with game tips printed on the wrappers. Sonic The Hedgehog™ Treat Milk Chocolate and Peanut Butter with game tips inside each box. Sonic The Hedgehog™ Floor Displayers Our floor displayers can hold a variety of our Sonic the Hedgehog™ products. Visit the House of Brussels website to see more by clicking here.
  3. It looks like SEGA is coming back! In its first publicly-released quarterly earnings report, the company announced that it had generated a profit of ¥1.89 billion ($15.8 million USD) across ¥42.4 billion ($353 million USD) in sales between April and June 2003. And it's all down to Sonic. According to SEGA, the surprise uplift to the publisher's fortunes has come thanks to the release of Sonic Adventure DX: Director's Cut on the Gamecube, which sold above expectations. Another title, Let's Make A J-League Soccer Club 3 for PlayStation 2, is also credited with impressive sales. SEGA dropped out of the home console business back in 2001, in a move that made everyone feel like all was lost for the company that made Sonic. It's great to see the company doing so well today, with its third-party efforts starting to bear decent results. Certainly, it looks like the ports are selling well... so it makes you think, what the sales for Sonic Heroes will be... Via Planet Gamecube
  4. We have some more details about SEGA's planned re-organisation of its studios, originally announced a few days ago. According to new reports, the paperwork for the mergers and other changes will be signed on August 18 and given approval in a stockholders meeting on August 19. If all is approved, things will move forward on October 1. Also, while it was already known that Sonic Team and United Game Artists (who created Space Channel 5 and Rez) would be merging as part of this restructure, it wasn't yet known until now what entity the resulting studio would be. Gamespot now confirms that United Game Artists will fold into Sonic Team, and Sonic Team will remain as the name of the unified studio. Similarly, Hitmaker will survive the merger between it and Sega Rosso, Wow Entertainment will survive the merger between it and Overworks (although that studio will be renamed to Wow Works), and Smilebit and Amusement Vision will in fact avoid merging after all - instead, some of Smilebit's operations will be transferred to Amusement Vision, but the two studios will remain intact. Sega-AM2 remains unaffected, and Yu Suzuki's new studio is tentatively called 'Cinematic Online Games', launching on October 1 with 50 employees. Apparently SEGA does not intend to lay off any employees as part of the restructure, meaning all who previously had roles within the studios will find a place in the new merged entities one way or another. Source: Gamespot
  5. This is a topic that I would like to address since it is one that I like to mention when I talk about Sonamy, As we know, the Sonic franchise has many ships, but the one that is being addressed the most in recent times is Sonamy,so I've started to think about whether SEGA and Sonic Team have been addressing the ship more, although for some things we know that SEGA cannot make canonical ships, but if in the future they change their mind and return the Sonamy to canon, this could be a big change in the Sonic franchise. Since Sonic and Amy will have to be the main eye of the franchise from making that decision, whether in story, characters, merchandise, etc. So I would like to see your opinions about this, you are happy to read them, with respect above all
  6. Starting April 1, Justin Scarpone will be joining SEGA's transmedia efforts, leading their new Global Transmedia Group, as stated in an official SEGA company news post. Scarpone previously worked for Disney, managing several game and licensing initiatives, and Scopely, a free-to-play mobile developer with a focus on licensed properties and something that totally definitely doesn't look like a mobile rip-off of Fall Guys. In a statement via LinkedIn, Scarpone expressed his anticipation to work with SEGA's IP and staff. Since the success of Paramount's first Sonic film in 2020, SEGA has vocally and repeatedly expressed aims to build stronger transmedia efforts for both Sonic itself, as well as their other major franchises. This has come in a number of forms, from the ever present threat of "Super Game" (whatever it is/they are), the previously announced "SEGA FAVE" group formed from Sega Toys and amusement machine divisions, and a commitment to animation projects featuring Angry Birds. The official news post specifically highlights Persona, Like a Dragon, and Angry Birds as targets for transmedia expansion. SEGA notes that it wishes to extend the transmedia successes of Sonic to its other franchises, including "merchandising, animation, live entertainment, and other content and service categories." With the recent Rovio acquisition, Scarpone's significant mobile gaming experience, and rumors of several new Sonic mobile titles in development, it's a short leap to guess that a chunk of their transmedia push will be mobile-focused.
  7. SEGA is taking some dramatic moves to slim down its operations this year, as it has announced that it will be 'reorganising' its entire games business. Only one of its studios (Sega-AM2) will remain unaffected as every other development unit will be merged into (and split off from) one another. Planet Gamecube writes that it was originally reported that some of SEGA's studios would be closing down as part of the reorganisation. But this doesn't seem to be the case anymore, now that we have a better idea of what exactly is happening. Sonic Team and United Game Artists (known for Space Channel 5 and Rez) will merge into one unified gaming studio. The same will happen for Hitmaker (Virtual On, Crazy Taxi) and Sega Rosso (Sega Rally, NASCAR). Overworks (Shinobi, Sakura Wars) will integrate into Wow Entertainment (House of the Dead). Parts of Amusement Vision (Super Monkey Ball) and Smilebit (Jet Set Radio) will integrate and split into new projects, such as Sega Sports titles. A brand new studio will also be set up, which will be run by Shenmue creator Yu Suzuki. From Planet Gamecube: No news yet on when the reorg is due to take place, but we'll let you know if there are any more updates. Source: Mainichi (Japanese)
  8. Yesterday, February 8, SEGA released a statement on Twitter/X announcing the Sonic Tsuku collectible supports, these supports will have a theme from the classic era of Sonic, with all his characters from that era. A survey related to this had previously been done among fans and it has a release date in the month of April. There are a total of 10 different acrylics, It will be priced at 770 yen each item and 7700 yen per box (with tax included), Its sizes are approximately within W60 x H52 mm, this is approximate so it may have flaws, this said by SEGA. So what are you waiting for? Buy the acrylics because they will run out quickly. Source of information: https://sonic.sega.jp/SonicChannel/topics/goods/20240120_008441/
  9. Buenas noches, espero que todos descansen y pasen una linda noche. Vengo a dar un pequeño granito de mi ayuda a la comunidad de Sonic con esta noticia, al parecer SEGA HARDlight está haciendo una encuesta sobre Sonic Dash para saber cómo está la gente con el juego actualmente, ya sea en términos de jugabilidad, eventos, mecánicas y más. . Sonic Dash es un juego que ha estado en mi infancia desde hace mucho tiempo y me encantó, ya respondí la encuesta y ahora tengo mi opinión sobre cómo va el juego. Por favor contribuyan para que este juego sea mejor y que SEGA HARDlight vea lo mejor para Sonic Dash, les dejo un enlace debajo de las imágenes, nos vemos mañana y cuidense todos, chao. (Fuente: Sonic Paradise). https://docs.google.com/forms/d/e/1FAIpQLSdzZJfwMkgJe76Z3jLY2Vuy4e1H7_AstbZPXW4YlZJvoA6BIg/alreadyresponded
  10. SEGA of America is moving ahead with layoffs on 8 March 2024, that will affect 61 employees across the company's quality assurance and localisation departments. The notice, relayed via a Worker Adjustment and Retraining Notification (WARN) that was shared on Twitter earlier today, states that staff from two offices in Irvine, California will be impacted, with 12 being laid off in one office and 49 in another (as per GI.biz). Proposed layoffs were made public back in November, following the successful unionisation of SEGA America's QA and localisation workers in July 2023. The plans were fought by the resulting Allied Employees Guild Improving SEGA (AEGIS) union for months before this apparent final decision had been made today, with AEGIS at the time alleging that SEGA America had not bargained in "good faith" by sidestepping union protocol. An Unfair Labor Practice charge was reportedly made against SEGA in November, but as we previously reported, any investigation is unlikely to conclude before these layoffs take place. Today, AEGIS released a statement on social media that took a dim view of SEGA's decision, but also announced that "through our union efforts, we’ve been able to more than double the number of saved jobs, and to offer severance to our temp workers." You can read the full statement below. Sonic News Tips Credit: Shiny Gems Original Post Content: Geez, I do feel bad for those who are going to get laid off here, so I do hope things end up well for them somehow after the layoffs happen. Quite a shame, if you ask me. View full story
  11. SEGA of America is moving ahead with layoffs on 8 March 2024, that will affect 61 employees across the company's quality assurance and localisation departments. The notice, relayed via a Worker Adjustment and Retraining Notification (WARN) that was shared on Twitter earlier today, states that staff from two offices in Irvine, California will be impacted, with 12 being laid off in one office and 49 in another (as per GI.biz). Proposed layoffs were made public back in November, following the successful unionisation of SEGA America's QA and localisation workers in July 2023. The plans were fought by the resulting Allied Employees Guild Improving SEGA (AEGIS) union for months before this apparent final decision had been made today, with AEGIS at the time alleging that SEGA America had not bargained in "good faith" by sidestepping union protocol. An Unfair Labor Practice charge was reportedly made against SEGA in November, but as we previously reported, any investigation is unlikely to conclude before these layoffs take place. Today, AEGIS released a statement on social media that took a dim view of SEGA's decision, but also announced that "through our union efforts, we’ve been able to more than double the number of saved jobs, and to offer severance to our temp workers." You can read the full statement below.
  12. SEGA will be utilising a new 'speech synthesis' technology developed by Toshiba for its games over the next three years, as the two companies announced a formal business partnership that aims to expand the use of 'text-to-speech' in the industry. As Gamespot reports, Toshiba's speech synthesis technology, "normally used for input assistance on PCs and car navigation systems," has a small memory requirement, making it "convenient for game consoles... [it] also complies with TTS (text-to-speech) standards and has the ability to analyze a human voice to imitate its tone and speech behaviors." We doubt SEGA will have much use in the Sonic space for this kind of tech. Indeed, the first announced game to use speech synthesis will be upcoming PS2 and Gamecube horse racing game Derby Tsuku 3, where the announcer's voice will be able to properly pronounce the player's custom names for their horses. But you never know - there may be more interesting applications for this than simply reading text inputs. We'll see! Source: Gamespot
  13. The Dreamcast lives on... sort of. A company from Hong Kong has taken it upon themselves to keep the spirit of SEGA's final home console alive, by releasing a portable knock-off called the 'Treamcast'. As you can see in the image above (from Gamespot), the unit looks very similar to an official Dreamcast console, with a portable monitor sticking out the top of it. There are also a few other variations, such as a volume dial and speaker on the side of the console. Gamespot writes that the Treamcast, "contains mostly the same internal hardware as the original system, but the shell has been modified to include a speaker and volume control on the side of the unit, as well as an LCD screen. The entire Treamcast package includes two gamepads, a remote control for video CD or MP3 playback, a car adaptor, and a convenient carrying case." Given the type of product it is, it's likely that you'll only be able to find this unique system in Hong Kong (or via online retailers such as Lik-Sang, which reported on the Treamcast originally). It will apparently go on sale for the equivalent of $170 - do you think it's worth it?
  14. Don't hold your breath for a re-release of 1999's 'Sonic the Movie' anytime soon - according to distribution company Discotek Media, SEGA is missing key licensing paperwork that could prevent the anime from ever seeing the light of day again outside of Japan. In a Q&A streamed a few hours ago, the Discotek team spoke about the Sonic OVA anecdotally when answering a question regarding a different anime license (Dominion Tank Police, from Toshiba). The show's host explained that the reason they could not license Sonic, despite their best efforts (and SEGA's apparent willingness to make it happen), was because of missing paperwork relating to music and voice actor royalties. "SEGA owns it, they know they own it, we were gonna license it, but they don't [know where] the paperwork for the music and the voices [are]," said one of the show's hosts. "They don't know who they have to pay residuals to on it and... [that's] kind of where the logjam is, they don't know where that is, so it can't be licensed out beyond Japan... in Japan I think it's still available on streaming, but it can't be licensed outside there because they don't know who to pay and what to pay them." This only appears to impact the international/English language version of the movie - in Japan, 'Sonic the Hedgehog' (as it's simply known there) originally released in 1996 as a two-part feature, and was a close collaboration between SEGA Japan and production company Pierrot. In 1999, SEGA partnered with ADV Films on the English-language dub and released the product as a full-length movie. However, ADV Films has long since been defunct; the parent company, AD Vision, shuttered in 2009, and the any paperwork relating to their subsidiary's projects have likely been scattered to the four winds, along with a number of its own licenses (many of which ended up with Funimation). So for now, SEGA is forced to make the Sonic OVA unavailable outside of Japan. Let's hope that paperwork turns up under someone's couch or something. You can catch the anecdote in full via the video below (at 1:49:54): Sonic News Tips Credit: GentlemanX Original Post Content: On tonight's Discotek Day Livestream, the Discotek team confirmed the reason the Sonic OVA remains unavailable outside of Japan. When answering a question regarding another license (Dominion Tank Police from Toshiba in case you were wondering), the Sonic OVA was used as an example of incomplete paperwork preventing a title from being licensed. Specifically, Sega was planning on making the Sonic OVA available for licensing again but encountered a problem when they could not find the paperwork detailing royalty rights. In particular, Sega was unable to know what royalties the voice actors and composer would be owed for a new licensing deal. Due to this, Sega is forced to make the OVA unavailable for licensing outside of Japan (in Japan, the OVA remains available for streaming). Discotek acknowledged that Sega is aware they own the rights to the OVA, but due to this snafu they cannot license it to third parties such as overseas licensors. So for anyone hoping the Sonic OVA will one day be made available on blu-ray or streaming in English speaking territories, it sounds like you may have a long time to wait and can only hope Sega of Japan finds the right paperwork. View full story
  15. This morning, SEGA Sammy announced a few structural changes to their organizational divisions, and while this isn't likely to have huge impacts on the Sonic series itself, the Sonic series was cited as one of the driving forces in their shift. The short version is that SEGA is fusing their toy division SEGA Toys with the amusement machine parts of SEGA proper to form a new sub-company, "SEGA FAVE Corporation," with Yukio Sugino heading this company. Much as the Sonic series has seen success with its transmedia push of games/movies/cartoons/comics/toys/licensing, SEGA Sammy hopes to continue this push with other major franchises like Persona and Like a Dragon. Conceptual diagram from IR announcement. SEGA Toys, despite being a toy company in name and output, isn't a stranger to SEGA's video game business. The company famously produced the SEGA Pico interactive storybook console, and most recently, the Astro City Mini game cabinets. It's hard to predict what SEGA hopes to do with this new company structure but a transmedia strategy is clearly central to its formation. The Investor Relations statement suggests that both the amusement machines and toy divisions should have solid synergy, and the new name "SEGA FAVE" references "oshi-katsu," cultural movements within Japan focused on supporting someone or something within popular culture (such as a pop idol or series), which often have a lot of events, merchandise, and brand collaborations associated. SEGA Sammy expects this reorganization to go through "prior to the announcement of the next Medium-term Plan," or April 1 as the above diagram highlights.
  16. This morning, SEGA Sammy announced a few structural changes to their organizational divisions, and while this isn't likely to have huge impacts on the Sonic series itself, the Sonic series was cited as one of the driving forces in their shift. The short version is that SEGA is fusing their toy division SEGA Toys with the amusement machine parts of SEGA proper to form a new sub-company, "SEGA FAVE Corporation," with Yukio Sugino heading this company. Much as the Sonic series has seen success with its transmedia push of games/movies/cartoons/comics/toys/licensing, SEGA Sammy hopes to continue this push with other major franchises like Persona and Like a Dragon. Conceptual diagram from IR announcement. SEGA Toys, despite being a toy company in name and output, isn't a stranger to SEGA's video game business. The company famously produced the SEGA Pico interactive storybook console, and most recently, the Astro City Mini game cabinets. It's hard to predict what SEGA hopes to do with this new company structure but a transmedia strategy is clearly central to its formation. The Investor Relations statement suggests that both the amusement machines and toy divisions should have solid synergy, and the new name "SEGA FAVE" references "oshi-katsu," cultural movements within Japan focused on supporting someone or something within popular culture (such as a pop idol or series), which often have a lot of events, merchandise, and brand collaborations associated. SEGA Sammy expects this reorganization to go through "prior to the announcement of the next Medium-term Plan," or April 1 as the above diagram highlights. Original Post Content: View full story
  17. Indie game developer, rom hacker enthusiast, and fellow Syracuse-ian, Billy Time Games, has publically released his final version of SEGA Channel Revival, an offline rom version of SEGA channel long since lost to time. It can be seen being demoed on his youtube channel below. 10 months ago, as new content was being added, It was made available for android, and as recently as this morning (1/9/2024) has been spotted running on Steam Deck by the very developer himself. A custom retroarch core is required to experience this rom, and all needed files are publicly available in the archive.org link provided inthe description of the release video
  18. Don't hold your breath for a re-release of 1999's 'Sonic the Movie' anytime soon - according to distribution company Discotek Media, SEGA is missing key licensing paperwork that could prevent the anime from ever seeing the light of day again outside of Japan. In a Q&A streamed a few hours ago, the Discotek team spoke about the Sonic OVA anecdotally when answering a question regarding a different anime license (Dominion Tank Police, from Toshiba). The show's host explained that the reason they could not license Sonic, despite their best efforts (and SEGA's apparent willingness to make it happen), was because of missing paperwork relating to music and voice actor royalties. "SEGA owns it, they know they own it, we were gonna license it, but they don't [know where] the paperwork for the music and the voices [are]," said one of the show's hosts. "They don't know who they have to pay residuals to on it and... [that's] kind of where the logjam is, they don't know where that is, so it can't be licensed out beyond Japan... in Japan I think it's still available on streaming, but it can't be licensed outside there because they don't know who to pay and what to pay them." This only appears to impact the international/English language version of the movie - in Japan, 'Sonic the Hedgehog' (as it's simply known there) originally released in 1996 as a two-part feature, and was a close collaboration between SEGA Japan and production company Pierrot. In 1999, SEGA partnered with ADV Films on the English-language dub and released the product as a full-length movie. However, ADV Films has long since been defunct; the parent company, AD Vision, shuttered in 2009, and the any paperwork relating to their subsidiary's projects have likely been scattered to the four winds, along with a number of its own licenses (many of which ended up with Funimation). So for now, SEGA is forced to make the Sonic OVA unavailable outside of Japan. Let's hope that paperwork turns up under someone's couch or something. You can catch the anecdote in full via the video below (at 1:49:54):
  19. It looks like Sonic the Hedgehog chocolates are a hit! Who knew? Certainly not House of Brussels it seems, which appears so surprised at the sheer success of its branded products that it launched a press release to celebrate a wave of renewed business interest. The candy company attended the 2003 All Candy Expo in Chicago to promote the launch of the Sonic the Hedgehog chocolate bars and treats, and announced that it "was inundated by retailers both large and small", "received several hundred leads, with more than 30 coming from major chain retailers" and was "registering the Sonic line with several regional and nationwide food distributors" - all as a result of its partnership with SEGA. House of Brussels MD, Grant Petersen, said, "In the 20-year history of Brussels Chocolates, we have never had a more exciting product to present to buyers and anticipate high buyer and retail acceptance." Read the full press release below.
  20. We're on the last day of 2023 and we already have 3 sets of art to get us ready for 2024's Year of the Dragon. First, Sonic Channel has the Classic Sonic characters from Sonic Superstars rushing into the new year. Next, Japan's SEGA Twitter has art of Sonic and other characters (not sure if they're all SEGA related), flying into the New Year Finally, Naoto Ohshima made art of Sonic & Super Trip We might get some more art tomorrow on Sonic's English Twitter. I hope everyone parties and drives safely tonight!
  21. First we have some awesome art by IDW Artist Deegeemin There are so many references in this from the games, shows, and comics... Next we have some Cool art from the SEGA Twitter This art is by ShirotaniArt
  22. SEGA and Igloo have announced a continuation of its partnership with the reveal of a new line of cooler products that feature a stylish Japanese 'shimbun' inspired artwork. The three products are available to purchase right now from Igloo's website, and joins the Green Hill Zone-themed red 'Playmate' cooler box that was originally announced back in June - a compact cooler bag, a 16oz can and a blue and white coloured Playmate cooler box. Here are some details about the products: The "Sonic the Hedgehog Shimbun 16oz Can" features 'advanced hot / cold retention' and a removable lid, and is made out of 'durable stainless steel'. You can purchase this online for $19.99 USD. The "Sonic the Hedgehog Shimbun Compact Cooler Bag" is available for $29.99 USD and is a more affordable way to transport your drinks and food while keeping them cool. It can hold up to 9 cans and features an insulated liner that helps chill whatever's inside. We're guessing it's somewhat foldable as well, so you can keep it stored away easily when not in use. Finally, a 'Shimbun' version of Igloo's flagship product, the Playmate Elite, is available for $49.99 USD. It's a more durable cooler box that can take a few knocks and scrapes, features a push-button lid and can hold up to 30 cans for that long road trip. With the holidays right around the corner, these products are releasing at just the right time for long car trips to see family and friends. And you'll get to be on-theme while doing it - the blue and white kind of matches the colour scheme of this very website right now! Let us know what you think of these new cooler products in the comments section below. Original Post Content: View full story
  23. SEGA and Igloo have announced a continuation of its partnership with the reveal of a new line of cooler products that feature a stylish Japanese 'shimbun' inspired artwork. The three products are available to purchase right now from Igloo's website, and joins the Green Hill Zone-themed red 'Playmate' cooler box that was originally announced back in June - a compact cooler bag, a 16oz can and a blue and white coloured Playmate cooler box. Here are some details about the products: The "Sonic the Hedgehog Shimbun 16oz Can" features 'advanced hot / cold retention' and a removable lid, and is made out of 'durable stainless steel'. You can purchase this online for $19.99 USD. The "Sonic the Hedgehog Shimbun Compact Cooler Bag" is available for $29.99 USD and is a more affordable way to transport your drinks and food while keeping them cool. It can hold up to 9 cans and features an insulated liner that helps chill whatever's inside. We're guessing it's somewhat foldable as well, so you can keep it stored away easily when not in use. Finally, a 'Shimbun' version of Igloo's flagship product, the Playmate Elite, is available for $49.99 USD. It's a more durable cooler box that can take a few knocks and scrapes, features a push-button lid and can hold up to 30 cans for that long road trip. With the holidays right around the corner, these products are releasing at just the right time for long car trips to see family and friends. And you'll get to be on-theme while doing it - the blue and white kind of matches the colour scheme of this very website right now! Let us know what you think of these new cooler products in the comments section below.
  24. SEGA has said that the company's plan to revitalise its legacy franchises was made because of its recent success with Sonic the Hedgehog, stating that the blue blur "has forged new paths for SEGA." Alongside its grand reveal for new games in the Jet Set Radio, Golden Axe, Shinobi, Streets of Rage and Crazy Taxi series last night, SEGA issued a press release that included comments from Co-COO of SEGA Corporation and CEO of SEGA of America Shuji Utsumi , who credited the Sonic franchise in leading the way and offering the publisher the chance to revitalise its other IP. "In recent years, Sonic the Hedgehog has forged new paths for SEGA, bringing the franchise to life and reaching new audiences in ways we had only dreamed of in the past," Utsumi said. "Building off that success, we are digging into our legacy and reimagining several franchises to bring these games to more audiences around the globe. Sonic the Hedgehog has no doubt been a breakout success story for SEGA over the last five years; starting with Sonic Mania and the Sonic Brand Team's popular social media activity, the strategy to leverage a number of multi-media partnerships (including deals with Paramount and Netflix to create movies and animated series) gave the franchise a new lease of life. This led to a whole new captive audience to experience a number of Sonic games that have arrived since, from Sonic Frontiers' gameplay reboot to Sonic Origins and Superstars' appeal to older and family players. If you compare the state of the IP of ten years ago, it's easy to see that Sonic is in a much better place today. And SEGA execs have repeatedly said as such too, with financial reports consistently highlighting Sonic Frontiers' breakout sales records. As SEGA fans (as well as Sonic fans), knowing that the recent success of Sonic has helped encourage SEGA to be more bold and revisit its broader IP catalogue is incredibly heartwarming. What do you think of Utsumi's words? Let us know in the comments section below. Source: SEGA Press Release (via Crunchyroll) Sonic News Tips Credit: Red Hot Jack Original Post Content: View full story
  25. SEGA has just surprise-announced a wide-sweeping revival of a number of its long-dormant, retro franchises at The Game Awards last night. Brand new entries in the Jet Set Radio, Crazy Taxi, Shinobi, Golden Axe and Streets of Rage series were shown off in a single 'Power Surge' reveal trailer, which you can see in full below. While we have known about the Jet Set Radio remake for quite some time, thanks to a leaked internal presentation that hit the internet back in April, it was pretty breathtaking to see the project confirmed and running in full throughout this trailer. The Streets of Rage game looks to be a modern take on the series, featuring Axel Stone pummelling bad guys in a traditional 2D arena using 3D graphics (seemingly following the philosophy behind Sonic Superstars). Golden Axe appears to be a behind-the-shoulder fantasy action-adventure, and we can see Gilius Thunderhead fight and combat roll around a gorgeous landscape. Shinobi perhaps looks the most interesting in terms of revival, considering that it appears to be taking a more 'retro' approach than its fellow titles. The game is seen running entirely in 2D, with beautiful hand-drawn graphics, and the gameplay suggests a 'Metroidvania' style approach. Crazy Taxi, however, just looks like pure arcade fun as we remembered it back on the Dreamcast - with the added bonus of a police car chasing the taxis around the city. Will there be a Need for Speed: Hot Pursuit-style 'cops and robbers' multiplayer mode involved? Jet Set Radio Golden Axe Streets of Rage Shinobi Crazy Taxi Although SEGA has made no secret of its desire to pull from its extensive back catalogue of IPs in recent interviews and financial presentations, it is still surprising to see so many of these projects announced all at once. It also appears to mark what SEGA is calling a "New Era" for the publisher - and if the games end up being good, it could finally be the Era that long-time SEGA fans have been waiting for, for decades. One of our first ever news stories on the Sonic Stadium was the reporting of the rumour (and then the sad confirmation) of SEGA's exit from the home console business with the death of the Dreamcast, back in January 2001. We had all hoped that, with the company's move to third-party publishing, that there would be more of a leveraging of its huge suite of high-quality franchises. Over the last twenty years, SEGA has tried with hit-or-miss results, but with this trailer, for the first time it kind of feels like (from this old-man SEGA fan, at least) that the publisher is finally about to 'get it'. Let's see what happens, eh? What do you think of all of this news, and which project are you most looking forward to? Let us know in the comments section below. Original Post Content: View full story
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