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  1. Chao-GO is a project that I started up yesterday. I was randomly inspired to create the basis of a Sonic The Hedgehog spin-off game centered around the Chao and heralding the return of the Chao Garden. Information can be found on my Facebook page: https://www.facebook.com/ThatLeafeonFromMossRock?ref=hl But for those that would like to view the information here: "Chao-Go (working title?) (Wii U/3DS/Android/iPhone) Main story: Far away on a group of small islands collectively known as the Green Oval islands?? (often shortened to GO) live small creatures known as Chao, governed by Tikal and Chaos. These creatures are special as they can take on the qualities of the animals they played with and chaos drives they're exposed to, making them very dangerous in the wrong hands. The Sonic crew meet up (including Eggman, Orbot & Cubot) for a relaxing getaway. During their stay, the Chao are kidnapped (Including Cream's two: Cheese and Chocola) by an elusive new villain. Gameplay: Tikal acts as your guide around 6 islands with 4 levels (including a boss level) in each. Is similar to Yoshi's Story, Kirby & Mario (tbe). There are 10 hidden Chao to collect in each level and the rewards for collecting are: music, concept art & garden furniture (7th optional island if you collect all of the hidden Chao in previous islands). Choose from 5 different playable characters including: Sonic, Tails, Amy, Cream & Blaze. Collecting chaos drives or defeating animals may sometimes result in a power-up that could benefit you grateful when faced with a seemingly impossible situation. Speed, Flight, Power, Swimming and Stamina enhancements can be obtained by various means. Initiating these power-ups enables you to take control of Chao for a short period of time which is shown as a timer on the screen. Chao Garden aspect Wii U features: Look after Chao using your very own Mii character & well loved Sonic characters, Chao Racing and Karate make a comeback with new online options (Race/Battle your friends, upload race data online, ranking system), visit a friend's garden (maybe all in one large plaza typed area with gardens available to visit depending on whether they're online or not) Options to hide or showcase your Chao Garden, garden customization (buy different coloured flowers, accessorize, plant trees, furniture of all weird shapes and sizes) tbe. 3DS features: Compatibility with the 3DS family (XL's & 2DS's) with a Tiny Chao Garden element & newly added SpotPass/StreetPass features including wireless connectivity for local play: Visits from other Chao, item gifting, Chao swapping, collectible AR cards etc. Collectible items (animals, chaos drives, rings, items of clothing?) tbe. Other new features: All new Chao species (plural), different colours, clothing that is exclusive to the 3DS version of the game. Clothing: Various different shops could be available with each shop being unlocked as you progress the main story. Whilst shopping, you take control of your Chao and select what you'd like to buy. Dressing rooms are situated throughout in which your Chao can equip clothes & accessories using a drag and drop-like system. These may or may not increase their overall stats. (Run by the original owner of the black market) Jukebox: Collecting the hidden Chao within the levels will sometimes result in a piece of music being added to the Jukebox. Other soundtracks can be unlocked by competing in Chao Races/Karate. Items of clothing covering a range of styles: Lazy, designer, royal, comfy etc. DLC: Receive limited edition Mario & Luigi accessories/eggs?? when you pre-order the game. Mario egg (when hatched): Pretends to shoot fireballs and sometimes tries to flee the garden via a pipe. Luigi egg (when hatched): Is easily frightened and can be seen playing with a strange red vacuum cleaner. Accessories could include: Mario/Luigi's signature caps, overalls, mustaches and even big round noses. Rare character Chao e.g. Knuckles, Tails & Amy that were once only obtainable by cheating. Limited edition clothing/accesories: Sonic character onesies, Nintendo themed garden accessories (Triforce, Master Sword pedestal, Peach's crown etc.) Android/iPhone features: This would pretty much be a port of the 3DS version of the game, however if players are already raising a Chao on their consoles but wanted to transfer a copy to a mobile device they could do so via QR code. The Chao would be identical to its console counterpart except you wouldn't be able to transfer it back.This would also open up opportunities to share your Chao on social networking sites. Chao that have been created will be compatible with the next Sonic the Hedgehog game which will see the re-implementation of the creatures?" With the help of my Facebook Page fans, yesterday I created an official petition aimed at SEGA & Sonic Team to bring back the Chao Garden. The official link for the petition: https://www.change.org/en-GB/petitions/sonic-team-start-development-on-a-chao-garden-spin-off-game If you could help at all, by sharing this information around or even providing information on how to increase my chances of getting SEGA/Sonic Team's attention, I would be most grateful. Thank you.
  2. I'm trying to start a fan-driven campaign to get an official SegaSonic the Hedgehog port for the Nintendo DS consoles. In case you didn't know, SegaSonic the Hedgehog was an arcade game which had a very limited release, mainly in Sega Worlds and Japanese arcades. The game has an isometric viewpoint, like in Sonic 3D Blast, and was controlled with a trackball and a single button for jumping. In the game, Sonic, Ray the Flying Squirrel, and Mighty the Armadillo are captured by Dr. Eggman and are forced to escape his trap-filled island, grabbing rings along the way. This game is so special and important to Sonic history, and we can't let it be forgotten. It was the first to feature voice acting for the characters, and the first appearances for the "forgotten" characters, Mighty the Armadillo and Ray the Flying Squirrel (who hasn't been seen since). It's pretty fun too, which is why it's a shame that so many can't play it. Sonic Team actually wanted to include the game in Sonic Gems Collection, but was unable to properly emulate the trackball control scheme with a control stick. Without a trackball, it's impossible to play properly. Now, thanks to the Nintendo DS, a virtual trackball can be properly emulated and manipulated on the touchscreen, a technique that has been used successfully in several other DS games, like Looney Toons Galactic Taz Ball, and The Wizard of Oz: Beyond the Yellow Brick Road. Translation of the in-game text would be wonderful, and a replication of the arcade version's multiplayer capabilities via Wi-Fi might also be possible. If ported to the 3DS, even the illusion of depth can be included! The technology is here, and the time couldn't be better as we celebrate Sonic's 20th Anniversary. The inclusion of Ray and Mighty posters in Sonic Generations' City Escape proves that Sonic Team still remembers the game. Whether it's an unlockable in a future Sonic game, part of a compilation, or even a standalone downloadable title, we need to tell SEGA that we want a DS port of SegaSonic the Hedgehog! Because really, who doesn't? I've started a Facebook page for the campaign. Here's where you come in: you need to like the page, and tell all your friends, too. If enough of us speak up, SEGA will listen. Also, feel free to copy my new sig if you like. Use it proudly on the forums you frequent, and include a link to the campaign page. Before you know it, we just might have a proper, official port worthy of such a great game.
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