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	<title>The Sonic Stadium &#187; Fangames</title>
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		<title>SAGE 2010: The Complete Review</title>
		<link>http://www.sonicstadium.org/2010/08/sage-2010-the-complete-review/</link>
		<comments>http://www.sonicstadium.org/2010/08/sage-2010-the-complete-review/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 09:25:13 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Events Coverage]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Fangames]]></category>
		<category><![CDATA[hacks]]></category>
		<category><![CDATA[sage]]></category>
		<category><![CDATA[sonic amateur games expo]]></category>

		<guid isPermaLink="false">http://www.sonicstadium.org/?p=17701</guid>
		<description><![CDATA[Which Sonic fangames and hacks should you check out before the show ends?  Find out inside. <a href="http://www.sonicstadium.org/2010/08/sage-2010-the-complete-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://sagexpo.org/image/sagelogo.png" alt="" width="382" height="140" /></p>
<p>Normally, I do big reviews for the better titles and round-up reviews for everything else at SAGE, but I don&#8217;t have the time to do that anymore.  I&#8217;m a busy guy.  Plus, there are a lot of turds at this year&#8217;s SAGE (more than usual).  I really don&#8217;t want to have to rail on 10+ projects.  That said, I&#8217;m going to give you a run-down of what games <em>you should</em> check out before the show ends today.  Hey, I&#8217;ll even provide a link to the projects&#8217; websites, so you can download them long after the show is over!</p>
<p>I have five, truly amazing projects that I will review in detail below.  Afterward, you can check out snippets of the projects that are above-average, but failed to captivate me like these top-five could.</p>
<h1>Must-See Projects</h1>
<h3><strong>Sonic 1: The Retro Channel</strong></h3>
<p><strong><img class="alignnone" src="http://info.sonicretro.org/images/thumb/a/af/Rchan_logo.png/800px-Rchan_logo.png" alt="" width="302" height="138" /><br />
</strong></p>
<p>If you only get the opportunity to see one thing at SAGE, please make it this project.  &#8220;Retro Channel&#8221; is the new hotness by Cinossu/Hapi-San that merges Sonic games with an online database at <a href="http://sonicretro.org">Sonic Retro</a>.  Imagine if our current world of online leaderboards and achievements existed during the Genesis era.  Well, in a nutshell, that&#8217;s what this project is doing.</p>
<p>The first &#8220;Retro Channel&#8221; enabled hack is for the original <em>Sonic the Hedgehog</em>.  You log into the game with your username and password for the Sonic Retro forums.  Once connected, your scores, times, achievements and other miscellaneous play data will be transferred to leaderboards on the official Retro Channel website.  You can play each act one-by-one or tackle the entire game like it were 1991.</p>
<p>The game&#8217;s new HUD keeps track of your score, time and rings, as usual, but also counts up badnik kills and player damage.  Now, you can <em>prove</em> to your friends that you beat Scrap Brain without getting hit!  If you press start in the hub world, you can see your achievements.  These achievements are very clever and sometimes difficult to obtain (unlike those <a href="http://www.xbox360achievements.org/game/sonic-the-hedgehog-3/achievements/">super lame SEGA ones</a>)!  Achievements range from quick enemy kills to exploiting game glitches!</p>
<p>Other features include a boss attack mode and the ability to insert your own music for a completely custom soundtrack.  Retro Channel is for the fans, by the fans!</p>
<p>When you head over to the Retro Channel website, make sure you download the right package.  You need to have the latest Gens emulator <em>with</em> the MDP plugin.  Check out the action in the video below.</p>
<p><a href="http://rchan.sonicretro.org/">Visit the Retro Channel Website</a> | <a href="http://info.sonicretro.org/Retro_Channel">Retro Channel Guide at Sonic Retro</a></p>
<p><a href="http://www.sonicstadium.org/2010/08/sage-2010-the-complete-review/"><em>Click here to view the embedded video.</em></a></p>
<h3>Sonic 2: Retro Remix</h3>
<p><img class="alignnone" src="http://sonic2retroremix.weebly.com/uploads/4/7/6/5/4765906/2428576.png" alt="" width="250" height="175" /></p>
<p>When hacks started showing up to SAGE about three years ago, I was ecstatic.  Firstly, it was the merger of two great communities, SFGHQ and Sonic Retro.  Secondly, there are some really talented hackers out there who can create original experiences within the groundwork of the Genesis games.  Hacks like <em>Sonic 2: Retro Remix</em> give you those perfect Genesis physics <em>and</em> something new to look at.</p>
<p>However, just because you&#8217;re <em>in </em>the Genesis hardware, it doesn&#8217;t mean that you have to make a game akin to Sonics 1 through 3.  <em>Sonic 2 Retro Remix</em> feels more like the modern, two-dimensional outings of the blue blur and less like the original <em>Sonic 2. </em>Homing attack, wall jumping, that mid-air spin attack from the <em>Advance </em>games and tons of speed are the gameplay hallmarks in this hack, which can be exciting and frustrating all at the same time.</p>
<p>The homing attack works great.  I&#8217;ve never been an advocate <em>against</em> the homing attack in the second dimension, but rather SEGA/Dimps&#8217; abuse of forcing you to use it to cross pits or reach new areas instead of platforming.  Here, it&#8217;s to your benefit only.  If you so choose, you can play the game without using it, which is fantastic.  The wall jump, unfortunately, has to be used and it is clunky as hell.  You have to hold onto the wall with the Genesis &#8220;A&#8221; button, then jump with &#8220;C&#8221; and the direction  you wish to go.  I&#8217;ve said this before in SAGE reviews: <strong>the wall jump should be mapped to only one button, not two</strong>.  I reset the game when I was forced into a wall-jump section.  I simply couldn&#8217;t do it.  Again, I&#8217;m not <em>against </em>wall jumping, but shit&#8230; at least make it usable if you&#8217;re going to force me to use it.</p>
<p>The level design is way too reliant on loops.  Loops are cool and all, but they lose their luster the ump-teenth consecutive time.  Otherwise, the layout and stage gimmicks lend themselves to extreme speed and little chunks of platforming.  It&#8217;s clearly designed to be more of a &#8220;modern Sonic&#8221; game from its level design.  That comment <em>would</em> be a knock against this hack if it had the terrible physics that plague the official games.  Since it&#8217;s built upon the <em>Sonic 2</em> engine, it&#8217;s a great<em> rush</em> (see what I did there?).</p>
<p>I had a fun time with this hack.  After I tooled around with the main game, I dicked around in the &#8220;Adventure&#8221; mode, where you run around and hunt for emeralds.  If you ever wanted <a href="http://www.youtube.com/watch?v=8rHGj_l2iVY">B-Boy Knuckles&#8217;</a> 3D gameplay to go 2D, this mode is for you.</p>
<p><a href="http://sonic2retroremix.weebly.com/">Visit the Sonic 2 Retro Remix Website</a></p>
<p><a href="http://www.sonicstadium.org/2010/08/sage-2010-the-complete-review/"><em>Click here to view the embedded video.</em></a></p>
<h3>Sonic Axiom</h3>
<p><img class="alignnone" src="http://www.sonicretro.org/wp-content/uploads/2010/08/qn5w0y.jpg.png" alt="" width="256" height="192" /></p>
<p>One-level demos (hell, sometimes one <em>act</em> demos) are all too prevalent at SAGE every year.  <em>Sonic Axiom</em> is different.  It has more content than a couple of SAGE demos put together, featuring <em>five </em>zones.  <em>Axiom</em> also manages to not suck on many levels.</p>
<p>What will stand out to you first is the graphical style of the game.  Yes, all of the graphics are recycled from previous games, but I&#8217;ve never seen such seemless and creative mixing-and-matching of tiles before!  These levels are gorgeous (except for the cave level; that one is ugly).  There were moments where I was caught thinking that all of the art was original.  There were a few background objects that looked out of place, but they didn&#8217;t show up often.  Thumbs up in that department.</p>
<p>The game stays with the tried and true Genesis gameplay, built within Multimedia Fusion.  The &#8220;Sonic Worlds&#8221; engine that Damizean developed for Sonic Fan Games HQ is mostly accurate, but you will encounter a few weird spots here and there (you can only do so much with Multimedia Fusion).  Sonic Worlds is, and always has been, a solid foundation for fangamers and <em>Sonic Axiom</em> really takes advantage of that fact.  I rarely encountered issues with it.</p>
<p>Aside from the art and engine, the level layouts are well above-average for a Sonic fangame and feature some clever sections of platforming, something that most fangame creators cannot grasp.  I had a blast romping around the large level layouts of <em>Axiom</em>.  The music was assisting in said blast, providing some fun, yet sometimes ethereal, tunes.  While the music isn&#8217;t original, it&#8217;s a well-selected soundtrack of recognizable and rarely-heard tunes.  I managed to recognize Neon Night Zone&#8217;s theme, as <a href="http://www.youtube.com/watch?v=_uLXeQP_yCE">it was from </a><em><a href="http://www.youtube.com/watch?v=_uLXeQP_yCE">Socket</a>,</em> an infamous Sonic clone on the Genesis.  I smiled when I heard it.</p>
<p>This game is almost complete.  I&#8217;m excited at the prospect of the Sonic Worlds engine being apart of a finished project.  It&#8217;s what my friend Damizean has always wanted.</p>
<p><a href="http://sonicaxiom.angelfire.com/">Visit the Sonic Axiom Website</a></p>
<p><a href="http://www.sonicstadium.org/2010/08/sage-2010-the-complete-review/"><em>Click here to view the embedded video.</em></a></p>
<h3>The E:02 Engine</h3>
<p><img class="alignnone" src="http://stealth.hapisan.com/E02/e02logo.jpg" alt="" width="275" height="104" /></p>
<p>Nothing much has changed from last year&#8217;s release.  Just minor improvements to the engine.  If you want a rundown of the spectacular E:02 engine, check out <a href="http://www.sonicstadium.org/blog/2009/08/01/sage-spotlight-project-mettrix/">Dreadknux&#8217;s review from last year</a>.  E:02 is one of the best engines out there!</p>
<p><a href="http://stealth.hapisan.com/SAGE10/">Visit the E:02 Website</a></p>
<h3><strong>Be The Bullet</strong></h3>
<p><strong><img class="alignnone" src="http://img.photobucket.com/albums/v235/kaiyokan3k/BTB02.png" alt="" width="253" height="222" /><br />
</strong></p>
<p><em>Be the Bullet</em>, also known as &#8220;Sonic-&#8217;Em-Up,&#8221; is  a retro-styled, Sonic SHMUP.  I don&#8217;t have much to say about this game, aside from that it&#8217;s a fun little ditty that you should definitely check out.  It&#8217;s one of the few games at SAGE that isn&#8217;t a traditional Sonic game, so it earns a lot of points for uniqueness.</p>
<p>You run along as Sonic, using the spindash to blast through hoards of enemies.  The platforming elements are translated into this Gradius-like environment in the form of pits and spiked bridges.  While firing, you can adjust your position on screen.  In order to cross a pit, you have to fire and move your return point, represented by an arrow, to the other side.  This functionality adds a little more depth to your average, fan-made SHMUP and helps translate Sonic into this new gameplay setting.</p>
<p>The NES feel with the graphics, music and gameplay is fantastic.  I can&#8217;t get enough of <em>Be The Bullet</em>.  I hope Steven M, the game&#8217;s creator, keeps working on it in the future and sees it to completion.  <em>Be The Bullet</em> is solid from top to bottom.</p>
<p><a href="http://stevenart.co.uk/art/sagebtb/">Visit the <em>Be The Bullet</em> Website</a></p>
<p><a href="http://www.sonicstadium.org/2010/08/sage-2010-the-complete-review/"><em>Click here to view the embedded video.</em></a></p>
<h1>Above-Average Projects</h1>
<p>The following games were above average, but did not &#8220;wow&#8221; me like the above projects.  If you have the time to check out more games, please give these a look.</p>
<h3>Sonic Time Twisted</h3>
<p><img class="alignright" style="margin-left: 5px;margin-right: 5px" src="http://dl.dropbox.com/u/5170721/PPF1.png" alt="" width="228" height="188" />If you&#8217;ve been reading <a href="http://www.sonicstadium.org/blog/2009/08/02/sage-spotlight-time-twisted/">this</a> <a href="http://www.sonicstadium.org/blog/2008/08/25/sage-08-sonic-time-twisted/">site</a> for the past few years or follow the fangame scene, you might be shocked as to why I&#8217;ve put this game here and not in the list up above.  The graphics and music are superb, the level design is true to its source (<em>Sonic CD</em>&#8216;s Tidal Tempest Zone) and the engine is fine, for the most part.  Here&#8217;s why I didn&#8217;t particularly like this year&#8217;s release: there&#8217;s <strong>too much water</strong>.</p>
<p>I released <a href="http://www.youtube.com/watch?v=cedxD1NVxnA">a demo for <em>Sonic Nexus</em></a> with only a water level in it in 2007.  That was a risk, as people <em>hate</em> water levels.  I can respect a creator taking a risk with a non-green zone for their SAGE demo, but the level still has to be fun.  I saw an abundance of parallels between that demo and this <em>Time Twisted </em>demo, the good and the bad.  Perplex Puzzle Zone, featured in this demo, is not fun.  It&#8217;s too submerged in water.  I learned from studying Sonic water levels and learning from my Pristine Palisade mistakes that you need to provide more above-water gameplay than what&#8217;s given here in Perplex Puzzle.  Otherwise, it&#8217;s slow, mind-numbingly tedious platforming.</p>
<p>Spending a zone <em>entirely</em> underwater also allowed engine flaws to rear their ugly head.  It needs improvement.  Luckily, Overbound, the game&#8217;s creator, is upgrading to <a href="http://www.youtube.com/watch?v=vM7wRc5cjvA">Mercury&#8217;s GM engine</a>.  This project will still be in my upper-echelon of fangames.  It just hit a major speedbump.</p>
<p><a href="http://www.timetwisted.sonicstrike.net/">Visit the <em>Time Twisted</em> Website</a> | <a href="http://www.youtube.com/watch?v=sdBCcmXh11c">Watch Time Twisted Gameplay</a></p>
<h3>Sonic 2: Dimps Edition</h3>
<p><img class="alignright" style="margin-left: 5px;margin-right: 5px" src="http://i33.tinypic.com/6rrerk.jpg" alt="" width="224" height="157" />Yeah, you guys probably hate this hack.  It&#8217;s making fun of Dimps&#8217; Sonic games and most of you guys are hyper-sensitive to any criticism regarding the current state of Sonic (cue: paragraphs of bullshit about a &#8220;broken fanbase&#8221;).  There are <em>many</em> people who enjoy this concept, however.  If you&#8217;ve got a sense of humor or want to see Dimps get ripped on, then this hack is for you&#8230; kind of.</p>
<p>Why &#8220;kind of?&#8221;  Well, this parody hack doesn&#8217;t go <em>far enough</em>.  There are also a few jokes that just fall flat.  What&#8217;s good in this parody hack is the intentionally bad music, sound design and dumbed-down physics.  Sonic&#8217;s acceleration is out-of-whack and he can&#8217;t jump as high, just like a Dimps game.  These physics changes are the setup for mocking speed boosters.  Dimps&#8217; use of speed boosters is primarily a way to hide their <a href="http://www.youtube.com/watch?v=FCGiEIncR7w">less than perfect physics</a> and pre-determined curves.  If you hit curves with anything less than a running speed, you&#8217;ll probably just stand there on the side of a wall.  The boosters in this hack are placed accordingly to mimic that design choice or to exaggerate the boosters&#8217; placement with overkill.  It&#8217;s funny to hit a booster going into a curve and then another booster mid-curve.</p>
<p>What doesn&#8217;t work is that the speed boosters create this jerky motion.  Chemical Plant Zone uses these speed boosters and they are very smooth.  Why aren&#8217;t these parody boosters like that?  From my experiences with Dimps Sonic games, the boosters do not create this jerky motion.</p>
<p>The homing attack is there and it works as it should.  There are segments of the game where you have <a href="http://www.youtube.com/watch?v=hewE2Lv0pjY">to use the homing attack to cross pits</a>, instead of using platforms.  Platforms were even taken out of the level design to make way for this boring, button-mash-a-thon.  I laughed as the string of enemies went on and on.</p>
<p>The jokes fall flat sometimes due to <em>Sonic 2</em>&#8216;s level design.  <em>Sonic 2</em> wasn&#8217;t designed for speed boosters and other bullshit.  If SOTI, the game&#8217;s creator, really wants these jokes to land, then the level design has to be tweaked accordingly.</p>
<p>This parody hack has everything going for it.  It just has to go more over-the-top and fix a lot of issues that arise as a result of the jokes its trying to make.  If this <a href="http://www.youtube.com/watch?v=dbqw0zTe7nw">interview with &#8220;Ken Balough&#8221;</a> is any indication, we&#8217;re in for a fun time in the near future.</p>
<p><a href="http://blueballs.ath.cx/s2dimps/">Visit the <em>Sonic 2 Dimps Edition</em> Website</a></p>
<h3>Sonic Zero Remastered / Sonic Genesis</h3>
<p>Both are games in the Sonic Worlds engine and both are one-level, green zone demos.  There&#8217;s nothing particularly <em>wrong</em> with them.  Both are solid games with good graphics, physics and level design, but they suffer from what I just mentioned; they&#8217;re short, they&#8217;re green, they&#8217;re decent.  If you&#8217;ve got a moment, you can give these two a shot.  Just don&#8217;t prepare to be wowed.</p>
<p><a href="http://info.sonicretro.org/Sonic_Zero:_Remastered">Visit the <em>Sonic Zero Remastered </em>Website</a> | <a href="http://timetwisted.sonicstrike.net/sonicgenesis/">Visit the <em>Sonic Genesis</em> Website</a></p>
<h1>Conclusion</h1>
<p>I&#8217;m exhausted.  This concludes my run-down of almost everything at SAGE 2010.  If I didn&#8217;t mention your fangame, I apologize.  I can only write-up so much.  There&#8217;s also a lot of shit out there on the show floor, but I don&#8217;t feel like being entirely negative today.  You probably wouldn&#8217;t have liked what I had to say anyway.</p>
<p>So, that&#8217;s it!  Get out there and enjoy some fangames and hacks, knuckleheads.</p>
<h2><a href="http://sagexpo.org"><strong>VISIT SAGE 2010!</strong></a></h2>
<p><strong><br />
</strong></p>
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		<title>SAGE Spotlight: Sonic Nebulous</title>
		<link>http://www.sonicstadium.org/2009/07/sage-spotlight-sonic-nebulous/</link>
		<comments>http://www.sonicstadium.org/2009/07/sage-spotlight-sonic-nebulous/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 13:47:04 +0000</pubDate>
		<dc:creator>Dreadknux</dc:creator>
				<category><![CDATA[Events Coverage]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Fangames]]></category>
		<category><![CDATA[sage]]></category>
		<category><![CDATA[Sonic Nebulous]]></category>

		<guid isPermaLink="false">http://sonicstadium.org/?p=7924</guid>
		<description><![CDATA[By JJ4eva Sonic Nebulous will most likely go down in history as one of the first ever fully completed fangames at a SAGE event. But there&#8217;s a lot to be excited about here too besides such accolades, as Nebulous brings &#8230; <a href="http://www.sonicstadium.org/2009/07/sage-spotlight-sonic-nebulous/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>By JJ4eva</strong></p>
<p>Sonic Nebulous will most likely go down in history as one of the first ever fully completed fangames at a SAGE event. But there&#8217;s a lot to be excited about here too besides such accolades, as Nebulous brings its own quirks and innovations to a game that otherwise is inspired by the roots of the classic Sonic games.</p>
<p><a href="http://sonicstadium.org/files/posts/2009/07/nebulous3.PNG"><img class="aligncenter size-medium wp-image-7926" title="nebulous3" src="http://sonicstadium.org/files/posts/2009/07/nebulous3-300x225.PNG" alt="nebulous3" width="300" height="225" /></a></p>
<p>One of the most impressive things about this game is that the graphics are entirely customised sprites. All of the backgrounds, foregrounds and characters have been crafted from scratch, and the additional scenery and easy-to-follow storyline helps bring a very moody atmosphere to Mobius. It really feels like you&#8217;re battling for the planet&#8217;s freedom here.</p>
<p>The main innovation in Nebulous is the screen rotation, that kicks in when you&#8217;re at a point where a wall links up to a roof. The screen rotates to sit exactly along the wall or roof you&#8217;re on, so there&#8217;s no over or under-rotation. A notable point about this is how well-programmed this feature is &#8211; the camera snaps back to position if you jump back onto the ground from the roof.</p>
<p style="text-align: center;"><a href="http://sonicstadium.org/files/posts/2009/07/nebulous1.PNG"><img title="nebulous1" src="http://sonicstadium.org/files/posts/2009/07/nebulous1-133x100.PNG" alt="nebulous1" width="133" height="100" /></a> <a href="http://sonicstadium.org/files/posts/2009/07/nebulous2.PNG"><img title="nebulous2" src="http://sonicstadium.org/files/posts/2009/07/nebulous2-133x100.PNG" alt="nebulous2" width="133" height="100" /></a></p>
<p>All of the individual characters have their own special abilities and play styles, showing off the abilities of the game engine, and with 30 characters to choose from it&#8217;s amazing to think that Pink Ninja Monkey Studios have thought of all the possibilities for each one while still keeping true to their personalities.</p>
<p>The game so far is great &#8211; I only found a couple of problems with it. For example, as Fang I seemed to miss some rings when running into them as if their &#8220;action point&#8221; was set a fraction too high, and another thing I miss is there being checkpoints in the middle of levels. This however is covered with the levels not being too long to do in one run (even if it is after a couple of tries).</p>
<p>With a unique design style, thirty characters offering tons of replayability and an interesting story to boot, Nebulous is definitely one of the more ambitious and playable titles at SAGE. Give it a go at their <a href="http://www.sonicnebulous.pnmhq.com/" target="_blank">booth here</a>.</p>
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		<slash:comments>11</slash:comments>
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		<title>Summer Fun With SAGE This Weekend</title>
		<link>http://www.sonicstadium.org/2009/07/summer-fun-with-sage-this-weekend/</link>
		<comments>http://www.sonicstadium.org/2009/07/summer-fun-with-sage-this-weekend/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 22:25:43 +0000</pubDate>
		<dc:creator>Dreadknux</dc:creator>
				<category><![CDATA[Updates]]></category>
		<category><![CDATA[Fangames]]></category>
		<category><![CDATA[sage]]></category>
		<category><![CDATA[sonic amateur games expo]]></category>

		<guid isPermaLink="false">http://sonicstadium.org/?p=7824</guid>
		<description><![CDATA[It&#8217;s a strange time to be in the Sonic community at the moment, particularly if you run a fansite. For years, we&#8217;ve been able to post &#8211; as webmasters on TSS, Retro, SFGHQ, CulT or any other site &#8211; our &#8230; <a href="http://www.sonicstadium.org/2009/07/summer-fun-with-sage-this-weekend/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://sonicstadium.org/files/posts/2009/07/sage14.png"><img class="aligncenter size-full wp-image-7826" title="sage14" src="http://sonicstadium.org/files/posts/2009/07/sage14.png" alt="sage14" width="310" height="100" /></a><br />
It&#8217;s a strange time to be in the Sonic community at the moment, particularly if you run a fansite. For years, we&#8217;ve been able to post &#8211; as webmasters on TSS, Retro, SFGHQ, CulT or any other site &#8211; our thoughts and feelings of being Sonic fans, and not have to worry about possible tabloid ramifications in doing so. Running a website such as this is a hobby, nothing more, so personal feelings are surely going to be thrown into the mix. But these days there&#8217;s less of a feeling of community due to nobody talking to one another &#8211; perhaps as a result of such prejudicial fear.</p>
<p>It&#8217;s been harder for the poor guys behind the Sonic Amateur Games Expo this year, who are now the new targets of such unwanted gossip. With festivities kicking off tomorrow, there have been fangame creators who have had some trouble in getting demos online, or in other cases pulling out of the show entirely. Such activity isn&#8217;t new; as a dedicated (and at times, official) coverage-provider of the SAGE event, I know that such bad situations are part and parcel of a hobby activity that dedicated fans undertake in their spare time. Sometimes work gets you down, you have a kid, money&#8217;s tight, or some social event happens in your life, and you just need to put your fan project on hold for a bit. With such trivial matters being highlighted as headline news though, it&#8217;s even less fun for those fangame creators involved.</p>
<p>This next week is all about celebrating Sonic fangames, and the people behind those projects who put their free time into it all. They don&#8217;t owe us anything. They&#8217;re hardly obligated to even finish their games (and many who set out to make a fangame seldom do). SAGE was created to be a structured exposition on the year&#8217;s best fangames, but again it&#8217;s not an obligation to show your game. Fangames aren&#8217;t a business, it&#8217;s a hobby. Some of can forget that we&#8217;re only in this community to have some fun.</p>
<p>So when SAGE opens, people should all just kick back and enjoy that hobby, whether those people be the creators showing off screens, videos and demos of their labours of love; or the visitors that play, watch and get impressed with the work that one or two people at home are capable of achieving.</p>
<p>Tomorrow, TSS will be covering SAGE, and we&#8217;ll be in it to have some fun. Come and join us, or play the games yourself when the site opens at <a href="http://www.sagexpo.org/" target="_blank">http://www.sagexpo.org/</a></p>
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		<title>[SAGE &#039;08 Review] Review Round-Up #1</title>
		<link>http://www.sonicstadium.org/2008/08/sage-08-review-review-round-up-1/</link>
		<comments>http://www.sonicstadium.org/2008/08/sage-08-review-review-round-up-1/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 10:49:26 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Bastardized]]></category>
		<category><![CDATA[Fangames]]></category>
		<category><![CDATA[Fusion]]></category>
		<category><![CDATA[panic]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[sage]]></category>
		<category><![CDATA[sfghq]]></category>
		<category><![CDATA[Zenith]]></category>

		<guid isPermaLink="false">http://www.sonicstadium.org/?p=2179</guid>
		<description><![CDATA[A brief summary of some of the smaller titles on display at SAGE 2008. <a href="http://www.sonicstadium.org/2008/08/sage-08-review-review-round-up-1/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>There are always short demos on the show floor, so I&#8217;m combining them into one post here.  Today, I&#8217;ll be reviewing a few of the lesser known titles at the show, in order to give them some exposure.  The bigger games you already know about and will be getting larger reviews, like <em>Fated Hour</em>, later this year.  I&#8217;m holding those off, as they always update with bug fixes and stuff throughout the expo.</p>
<p>The following, arbitrary scoring system will be used for these review round-ups:</p>
<ul>
<li><strong>Sucks:</strong> Avoid at all costs</li>
<li><strong>Kinda Sucks:</strong> You <em>might</em> like it, but probably not</li>
<li><strong>Meh:</strong> Doesn&#8217;t suck, but isn&#8217;t cool either</li>
<li><strong>Interesting:</strong> Worth your time</li>
<li><strong>Way Past Cool:</strong> Must see!</li>
</ul>
<p><strong>SONIC PANIC &#8211; Meh</strong></p>
<p><img class="alignleft" style="3px;" src="http://sagexpo.org/registration/images/823c1fa775c773d2ad1a13f0c6f8269a.png" alt="" width="192" height="144" />Spike has had this game running for nearly 3 years now and this year, we get new content and a brand new name.  Formerly named, &#8220;Sonic the Hedgehog 4,&#8221; <em>Sonic Panic</em> follows Sonic as he chases Robotnik across various galaxies and planets.  The demo features the Planet Mech level of Rail Road, which is a Genesis revamp of Sunset Park from <em>Sonic the Hedgehog: Triple Trouble </em>on the Game Gear.  I am a complete sucker for Game Gear levels, so I went into the demo with modest expectations.</p>
<p>First off, you will notice that the music is awful.  The instrumentation is simply horrific and you will be cursing FL Studio for having such poor guitar samples.  Once you get past that, your attention will be directed towards the &#8220;close, but not quite&#8221; physics of the game, which are decent enough.  Jumping could use some improving and the spindash is <em>extremely</em> weak, but otherwise, the whole gameplay experience is serviceable and is hardly game-breaking in the slightest.</p>
<p>As a Genesis-styled game, the level design features branching paths and &#8220;awesome secret walkthough wall shit.&#8221;  While it is nice to have many places to go, there is simply not much to do.  The whole level is devoid of any activity, mostly due to the lack of badniks, as I only encountered a couple.  There are a few industrial-themed gimmicks in there to tide you over in spots, however.</p>
<p>Augmenting the demo&#8217;s emptiness has to be the graphics.  Essentially everything is black and any variety the foreground tries to offer is thrown out the window.  There is the occasional yellow, construction stripe, but that is about it.  The background is nice, with the sunset and all, but the black silhouettes of the towers in the background have no contrast to the foreground, thus adding to the black attack.<span id="more-2179"></span></p>
<p><strong>SONIC BASTARDIZED &#8211; Kinda Sucks<br />
</strong></p>
<p><img class="alignleft" style="3px;" src="http://sagexpo.org/registration/images/e3a28c70678e30571399fb48cf37439b.jpg" alt="" width="192" height="144" />Oh, boy, a 3D Sonic fangame.  I love these projects.  Sarcasm aside, <em>Sonic Bastardized</em> is better than most 3D fangames out there, <em>solely</em> for the fact that it is <em>actually playable</em>, but it is not without many speed bumps.</p>
<p>When it comes to gameplay,<em> Bastardized</em>, has some subpar controls coupled with a slow camera.  The whole &#8220;360&#8243; thing is done rather well, but that is all the game kind of nails.  Otherwise, you will be frustrated with the turning, which is over-sensitive, resulting in falling off the numerous floating platforms that the demo presents.  When you turn, the camera is laggard, so it is hard to judge where you will be going once you make the turn.  Finally, you will be confused as to whether Sonic is on the moon or in Green Hill, because the jumping leaves you hanging up there for ages, which leads to over-shooting your intended target.</p>
<p>Graphically, the game is competent and shows promise for the future.  If I recall correctly, most 3D fangames get canceled due to the lack of support in the graphics department, and thus, no levels will get made.  If the <em>Bastardized </em>team can do this with Green Hill, I cannot wait to see how they do future levels.  I would actually like a 3D fangame to finish, so that my knee-jerk reaction of &#8220;GTFO 3D HYPE MACHINE&#8221; (I&#8217;m looking at <em>you</em> <em>Sonic GL</em> and <em>Sonic Revolution</em>) gets kicked to the curb.  If the level art is not good, in your opinion, that is fine, but you do have to appreciate that Sonic model, evoking a nostalgic feel with every step it makes.  That euphoric feeling is stomped on when Sonic starts to run at full speed, though, as the animation looks incredibly goofy.</p>
<p>All in all, if you do not fall off the floating platforms over 9000 times, like I did, the demo is over in about 15 seconds and it&#8217;s not really worth your time.</p>
<p><strong>SONIC FUSION &#8211; Interesting</strong></p>
<p><img class="alignleft" style="3px 2px;" src="http://i534.photobucket.com/albums/ee343/sageimg/images/1f13df9372c63fbdb79a9959724a34e1.png" alt="" width="192" height="144" />Sonic Advance fangames are also hard for me to enjoy, as they hardly introduce any new graphics and gimmicks, simply copy-pasting those from the games they emulate.  <em>Sonic Fusion</em> is different though and I will tell you why, guy.</p>
<p>Sonic Fusion&#8217;s gameplay is feel like Advance 2 &amp; 3 with a touch of Genesis staples for added touch.   The controls are slightly loose, but like Panic, it is not going to tarnish your experience with the demo.  The level design is the key proponent that makes the game akin to Advance 2 &amp; 3, as you will be blasting through with speed for a couple seconds and then stop to do some platforming or kill a room of badniks.  There are multiple paths to explore, so it has some replay value to it. The problem with the speed sections are that they push Sonic along automatically, allowing you to sit back and wait for the platforming/killing stuff part.</p>
<p>I mentioned that Advance style games just recycle graphics from the official games, but Fusion has custom Advance style graphics that are a sight to behold.  Variety in the foreground is always apparent and the background is dark enough to contrast well with the whole level.  Character and enemy sprites, however, <em>are </em>indeed recycled from the Advance/Rush games, but who cares?  A custom level is all you need, in my opinion.</p>
<p>The biggest problem with the game has to be this one gimmick:</p>
<p style="center;"><img class="aligncenter" src="http://www.smidgeindustriesltd.com/stupidgimmick.png" alt="" width="269" height="202" /></p>
<p>It made me turn the game off.  This rocket is programmed well, it is just the placement of obstacles is simply too cruel and annoying to even want to continue playing this great demo.</p>
<p><strong>SONIC ZENITH &#8211; Sucks</strong></p>
<p><img class="alignleft" style="3px;" src="http://sagexpo.org/registration/images/395101d231aa055d23d152358f49ad4d.png" alt="" width="192" height="144" />I&#8217;ll make this review as short as the demo:</p>
<ul>
<li>*Bland graphics &#8211; no variety and flat; the floating island looks awkward</li>
<li>*Empty level &#8211; hardly any badniks, gimmicks, or interactivity whatsoever  accompanied by a complete lack of trees, flowers, or anything expected in a Green Hill-esque level.</li>
<li>*Level design is inconsistent &#8211; it gets your speed going and throws you into a ledge/wall just about every time</li>
</ul>
<p>Zenith has absolutely nothing to see and it&#8217;s over in about 30 seconds or less.  Don&#8217;t even bother with it.</p>
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		<title>SAGE &#8217;08 Extended Promo Video</title>
		<link>http://www.sonicstadium.org/2008/08/sage-08-extended-promo-video/</link>
		<comments>http://www.sonicstadium.org/2008/08/sage-08-extended-promo-video/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 19:52:03 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Dude Where's My Car?]]></category>
		<category><![CDATA[Emerald Ties]]></category>
		<category><![CDATA[Fangames]]></category>
		<category><![CDATA[Fated Hour]]></category>
		<category><![CDATA[nexus]]></category>
		<category><![CDATA[promo]]></category>
		<category><![CDATA[sage]]></category>
		<category><![CDATA[sfghq]]></category>
		<category><![CDATA[time twised]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://www.sonicstadium.org/?p=2059</guid>
		<description><![CDATA[Promotional video for SAGE showcases three top-tier games that should pique your interest. <a href="http://www.sonicstadium.org/2008/08/sage-08-extended-promo-video/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>WOULD YOU LIKE TO SEE SOME EXCLUSIVE FOOTAGE OF SOME SELECT TITLES COMING TO SAGE?  OOOKAY!!!</p>
<p>This 3-minute video ran at the Summer of Sonic during the day, but if you didn&#8217;t go, catch a glimpse of Sonic Nexus&#8217; new engine and animated cutscenes, the action of Sonic: Time Twisted, the beauty of Emerald Ties: Crossing Fates, and more!</p>
<p><a href="http://www.youtube.com/watch?v=Y1_XGI90MVk">Click here to watch the movie in high quality (and to comment and vote 5!)</a></p>
]]></content:encoded>
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		<title>Current SAGE Schedule released, confirms times and more</title>
		<link>http://www.sonicstadium.org/2008/08/current-sage-schedule-released-confirms-times-and-more/</link>
		<comments>http://www.sonicstadium.org/2008/08/current-sage-schedule-released-confirms-times-and-more/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 08:38:33 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Chris Senn]]></category>
		<category><![CDATA[Fangames]]></category>
		<category><![CDATA[mike pollock]]></category>
		<category><![CDATA[richard jacques]]></category>
		<category><![CDATA[sage]]></category>
		<category><![CDATA[sfghq]]></category>

		<guid isPermaLink="false">http://www.sonicstadium.org/?p=2052</guid>
		<description><![CDATA[Learn exactly what's happening, and where (online, of course). <a href="http://www.sonicstadium.org/2008/08/current-sage-schedule-released-confirms-times-and-more/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="center;"><a href="http://www.sagexpo.org/pr/schedule.jpg"><img class="aligncenter" src="http://www.sagexpo.org/pr/schedule.jpg" alt="" width="670" height="170" /></a></p>
<p style="center;"><strong>CLICK THE IMAGE ABOVE TO SEE THE SCHEDULE!  ALL TIMES ARE EASTERN STANDARD.<br />
</strong></p>
<p>Pink slots are workshops, red slots are SAGEcasts, skin-tone (wtf color is that) slots are interviews in the chat room, and baby blue slots are concerts.  Other colors are just random events.</p>
<p>Well, now we can finally confirm the first SAGE workshop, as Chris Senn, the developer of Sonic X-Treme, has agreed to hold a workshop on <strong>game design on Monday, August 18th at 6 PM EST!</strong><em> </em>His regular interview time in the SAGE chat room has been changed from the last post.  He is now appearing at <strong>6 PM EST on Thursday, August 21st.</strong><span id="more-2052"></span></p>
<p>The other guests now have slated time slots, as well.  Richard Jacques will be appearing on Wednesday, August 20th at 6 PM EST, Mike Pollock will be arriving at 9 PM EST on August 21st, and Ryan Drummond will be there on the last day, the 23rd, at 6 PM EST.  Mike Pollock will be doing the game show with me over the SAGEcast channel.  The chat room trivia champion will go one-on-one with Pollock LIVE!  Also, something worth mentioning as well, Richard Jacques&#8217; interview segment will be conducted over the SAGEcast channel.  Questions will be asked in the chat room and then forwarded to Richard via moderators.</p>
<p>The concerts are now placed in a time slot with The Polites hitting the air waves at 8 PM EST on Monday, August 18th, DOM&#8217;s Video Game Concert debuting at 10 PM EST on Friday, August 22nd, and Riker Out performing at 9 PM EST on Saturday, August 23rd.</p>
<p>A new event added to the lineup is a <a href="http://www.srb2.org/">Sonic Robo Blast 2</a> tournament!  People will sign-up and be placed into teams at random.  The team that emerges victorious will win&#8230;something!  The tournament will start on Wednesday, August 20th.</p>
<p>Finally, anybody with Phantasy Star Online is more than welcome to join the SAGE PSO party conducted on Monday and Thursday at 1 PM EST.</p>
<p><em>I am</em> your source for SAGE blah blah blah pretentious crap.</p>
<p><a href="sagexpo.org">The SAGE homepage now has a new splash site, so check it out!</a></p>
<p>(P.S. I bet you&#8217;re really fucking tired of me saying &#8220;confirm(ed),&#8221; aren&#8217;t you?)</p>
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		<title>Mike Pollock coming to SAGE, more games</title>
		<link>http://www.sonicstadium.org/2008/08/mike-pollock-coming-to-sage-more-games/</link>
		<comments>http://www.sonicstadium.org/2008/08/mike-pollock-coming-to-sage-more-games/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 10:28:46 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Chris Senn]]></category>
		<category><![CDATA[Fangames]]></category>
		<category><![CDATA[Game Show]]></category>
		<category><![CDATA[mike pollock]]></category>
		<category><![CDATA[sage]]></category>

		<guid isPermaLink="false">http://www.sonicstadium.org/?p=2051</guid>
		<description><![CDATA[New guest and games confirmed for online games event. <a href="http://www.sonicstadium.org/2008/08/mike-pollock-coming-to-sage-more-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right;" src="http://upload.wikimedia.org/wikipedia/en/thumb/7/7b/Mike_Pollock_Headshot.jpg/220px-Mike_Pollock_Headshot.jpg" alt="" width="220" height="312" />Mike Pollock, the voice of Dr. Eggman for 4kids, is going to be a SAGE chat guest along with the aforementioned Ryan Drummond, Chris Senn, and Richard Jacques.  Chris Senn&#8217;s appearance now has a time and date confirmed.  This show just keeps getting bigger and bigger!  Here&#8217;s the entire rundown of what is brand spanking new as of today:</p>
<p><strong>MORE GAMES</strong></p>
<ul>
<li><strong></strong>Sonic GEDA &#8211; a game that pays tribute to Sonic CD by emulating its play style</li>
<li>Sonic Fusion &#8211; no idea what this game is, but it&#8217;s coming</li>
</ul>
<p><strong>MORE EVENTS</strong></p>
<ul>
<li>Mike Pollock &#8211; time and date have yet to be determined</li>
<li>Chris Senn &#8211; confirmed to be in the chat room at <em><strong>9 PM EST on Thursday, August 21st.</strong></em></li>
</ul>
<p><strong>MISCELLANEOUS</strong></p>
<ul>
<li>Slingerland&#8217;s Super Sonic Super Trvia Game Super Show &#8211; there will be a trivia bot in the SAGE chat room, just like there is every year.  However, now it will keep track of rankings!  The top few people will meet head to head in a live SAGEcast that tests their Sonic knowledge.  I am hosting and I will probably be as ridiculous as possible.</li>
</ul>
<p>That&#8217;s all for today, folks!  Oh, you want a source for this information?  Well, it is not in any SAGE threads yet, but let&#8217;s just say that I have my methods (and that would be&#8230;talking to the director -easy enough).</p>
<p>Check back for more SAGE updates and check this story out later today at TSSZ when it is copy pasted over there (ouch).</p>
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		<title>More SAGE game confirmations!</title>
		<link>http://www.sonicstadium.org/2008/08/more-sage-game-confirmations/</link>
		<comments>http://www.sonicstadium.org/2008/08/more-sage-game-confirmations/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 16:04:58 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Fangames]]></category>
		<category><![CDATA[hype hype hype hype hype]]></category>
		<category><![CDATA[sage]]></category>

		<guid isPermaLink="false">http://www.sonicstadium.org/?p=2049</guid>
		<description><![CDATA[A list of games have been announced for the SAGE event this year. <a href="http://www.sonicstadium.org/2008/08/more-sage-game-confirmations/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.sagexpo.org/pr/sagematerial2.png" alt="" width="400" height="170" /></p>
<p>Ugh, it&#8217;s 3 AM on Monday&#8230;no wait&#8230;it&#8217;s Tuesday now.  I am slaving away on my demo, but for the sake of procrastination, I am going to fill you in on more SAGE game confirmations.  With the first day of registration over, the following games were confirmed to show up at SAGE 2008:</p>
<ul>
<li><strong>ProSonic &#8211; </strong>Developed by saxman, this Sonic development kit is being hailed to be the &#8220;perfect&#8221; Sonic fangame creation tool, allowing users to replicate the original games &#8220;to the letter.&#8221;</li>
<li><strong>Emerald Ties: Crossing Fates &#8211; </strong>This game has been in and out for years now, sitting on the border of obscurity, but it we are finally going to get to see some new content from this famous Sonic fangame.</li>
<li><strong>Mecha Madness &#8211; </strong>When it comes to unique experiences, SFGHQ member Streak Thunderstorm has the bases covered. A simple, yet intuitive, combat system, an impressive array of elemental shields, and tried &amp; true Sonic gameplay meets luscious production design to create a can&#8217;t miss SAGE experience.<span id="more-2049"></span></li>
<li><strong>Sonic: Point of Action: </strong>A 3D Sonic fangame made in Blender that was only available in teaser trailer form last year. This year, we finally get to play it. Joy.</li>
<li><strong>Sonic Bastardized &#8211; </strong>Another 3D Sonic fangame. Nothing is really known about it, but which ever forum is goes to, it causes a lot of drama.</li>
<li><strong>Sonic T. Race &#8211; </strong>A Russian developed Sonic fangame by MetaRus. Nothing much is known about this game, but from preview builds that I have been given, it plays like an Advance series platformer with Sonic 2K6 presentation.</li>
<li><strong>Sonic Rebirth </strong>- This demo is well worth your time. The game is an updated version of the original Sonic the Hedgehog game with updated graphics, level layouts, and presentation. When it comes to demo content, this game probably will have the most.</li>
<li><strong>Mario Roots &#8211; </strong>A charming Paper Mario styled platformer will be making its first major demo release at SAGE. People who have been following its progress at SFGHQ know that it is an enjoyable experience through its production and the SAGE demo will surely not disappoint.</li>
<li><strong>Sonic the Hedgehog: Genesis of the Azure Wind &#8211; </strong>This game&#8217;s creators have been hyping the ever-loving crap out of this title through many <a href="http://www.youtube.com/watch?v=hCCfHF3aOg0">YouTube trailers</a>. The Halo Mod turned 3D Sonic game looks to be playable at the show.</li>
</ul>
<p>With all these new games added to the already <a href="http://www.sonicstadium.org/community/richard-jacques-chris-senn-and-live-concerts-confirmed-for-sage-2008">impressive</a> <a href="http://www.sonicstadium.org/community/sage-2008-news-thread-confirms-games-events-contests">roster</a> of projects, SAGE 2008 is most definitely the best yet, when it comes to content. More games will be confirmed throughout the week, so check back for more updates. Oh&#8230;and&#8230;hype hype hype hype hype hype hype hype hype hype hype hype.</p>
<p><a href="http://sonicfangameshq.com/forum/showthread.php?t=4530">Keep up to date with the official SAGE thread at Sonic Fan Games HQ!</a></p>
<p>SAGE runs August 17th through the 24th at <a href="sagexpo.org">sagexpo.org</a>. YES IT IS AN ONLINE EXPO IT IS NOT SUMMER OF SONIC WHERE YOU HAVE TO BE THERE IN PERSON SO STOP MESSAGING ME AND ASKING THIS DUMB QUESTION. Thanks!</p>
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		<title>Richard Jacques, Chris Senn, Live Concerts for SAGE</title>
		<link>http://www.sonicstadium.org/2008/07/richard-jacques-chris-senn-and-live-concerts-confirmed-for-sage-2008/</link>
		<comments>http://www.sonicstadium.org/2008/07/richard-jacques-chris-senn-and-live-concerts-confirmed-for-sage-2008/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 07:39:00 +0000</pubDate>
		<dc:creator>Brad</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Chris Senn]]></category>
		<category><![CDATA[Fangames]]></category>
		<category><![CDATA[richard jacques]]></category>
		<category><![CDATA[ryan drummond]]></category>
		<category><![CDATA[sage]]></category>
		<category><![CDATA[sfghq]]></category>
		<category><![CDATA[sonic amateur game expo]]></category>

		<guid isPermaLink="false">http://www.sonicstadium.org/?p=2025</guid>
		<description><![CDATA[Richard Jacques and Chris Senn are added to the list of special guests at SAGE. <a href="http://www.sonicstadium.org/2008/07/richard-jacques-chris-senn-and-live-concerts-confirmed-for-sage-2008/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://www.sagexpo.org/pr/sagematerial2.png" alt="" width="538" height="226" /></p>
<p>In addition to the <a href="http://www.sonicstadium.org/community/sage-2008-news-thread-confirms-games-events-contests">last SAGE 2008 informational news update, posted here at TSS</a>, SAGE director, Shadix, has released new information!  The updated post includes updated photos of the games that were previously confirmed, as well as <em>brand new</em> confirmations:</p>
<p><strong>MORE CONFIRMED GAMES</strong></p>
<ul>
<li>Dlpha &#8211; A Sonic RPG based in the AoStH universe.</li>
</ul>
<p><strong>MORE CONFIRMED GUESTS</strong></p>
<ul>
<li>RICHARD JACQUES &#8211; the composer from Sonic 3D Blast and Sonic R comes to chat with SAGE visitors.  A time has yet to be determined.</li>
<li>CHRIS SENN &#8211; designer of Sonic X-Treme.  A time has yet to be determined</li>
</ul>
<p><strong>MORE CONFIRMED EVENTS</strong></p>
<ul>
<li>LIVE CONCERTS &#8211; concerts will be airing over the SAGEcast channel!  Three bands are confirmed: Riker Out (featuring Hunter Bridges, the composer of Sonic Nexus&#8217; soundtrack), The Polites (headed by The Taxman, creator of <a href="http://info.sonicretro.org/Retro_Sonic">Retro Sonic</a>), and Dom (live requests and the all around Sonic jukebox).</li>
</ul>
<p>Stay tuned for even <em>more</em> SAGE 2008 confirmations!  A SAGE news thread has now appeared at TSS in the Sonic the Hedgehog forum as a sticky.  <a href="http://www.sonicstadium.org/board/index.php?showtopic=34219">Check it out here!</a></p>
<p>SAGE, again, will take place on August 17th through the 24th at <a href="http://sagexpo.org/">http://sagexpo.org/</a></p>
<p><a href="http://www.sonicfangameshq.com/forum/showthread.php?t=4530">Check out the SAGE 2008 news thread at Sonic Fan Games HQ</a>.</p>
<p><a href="http://www.sonicstadium.org/board/index.php?showtopic=34219">Check it out at SSMB!</a></p>
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