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Found 19 results

  1. Before we begin, I want to say that this post will contain information about the story of Sonic Frontiers, both the base game and (toward the end) the Final Horizons DLC. I will appropriately spoiler-tag the DLC content, since Final Horizons is so recent, but since the base game is over 10 months old at this point, all information related to it will be unspoiled. Now then... Dr. Ivo "Eggman" Robotnik has been Sonic's archenemy since 1991. He's played many roles in the past 32 years - from main villain to secondary antagonist to uneasy ally. Consistently, he has been characterized as a power-hungry and selfish man - albeit with arguable fleeting moments of humanity here and there, depending on the portrayal. Sonic Frontiers has shined a light on that humanity far more intensely than any previous piece of Sonic media. Throughout the game, Eggman gradually forms a bond with his new AI, Sage. Through both the cutscenes and optional Egg Memos, we see Eggman come to appreciate and care for Sage - eventually realizing that he views her not just as a minion, but as his own daughter. Sage - in turn - realizes that she desires a family of her own, and views Eggman as her father. Eggman is kind to Sage; He praises her, tells her he's proud of her, goes along with her considering Orbot and Cubot her "brothers," and - as we see in the original ending - truly mourns when she sacrifices herself to save him (and the world) from The End. This was not an expendable creation that he simply cut his losses on, like so many badniks or mechs. He was truly sad for her loss, even calling her his "dear daughter" as she ascended to space for what would be her final battle. ...Or would it? In the post-credits scene of the original ending, Eggman brings Sage back. It's unclear how, or what he did to accomplish this, but when Sage says "Father?", you can just hear the love and relief in Eggman's voice as he says "That's my girl." Just for ease of reviewing this all, Hopezera Gaming helpfully compiled all the scenes of Eggman and Sage from the base game: And then we have the new story in the Final Horizons DLC! Now, I for one love this development. I think that it's a natural evolution of Eggman's character, building on the traces of humanity that he's always had. It's always been subtle, and took a backseat to his villainy, but it's been there. We've even arguably seen Eggman express a more understated fatherly affection toward Metal Sonic, both in some of the games (Mario & Sonic at Rio) and the canon IDW comics. So seeing that explored a bit more with Sage feels like a natural development from there. I also think that it opens a lot of interesting possibilities for the future with Eggman. He now has his own "Bowser Jr." figure, who can both aid him when he's the main villain, or serve as a source of motivation when he isn't. Having Eggman act to protect or help his daughter could be a good way to give him a more heroic motivation in games where someone else is the main antagonist. So I see this as a really versatile plot development, that can allow Eggman to thrive whether he's the main villain or not - You can do a lot of interesting stories exploring this new fatherly side Eggman. As someone who really likes Eggman as a character, I'm just thrilled at getting to see a more emotional, compassionate side of his character. I've always thought that having at least an undercurrent of sympathetic traits (while still remaining firmly a villain) made Eggman more interesting, more compelling as a character. He's still the bad guy that we need to stop, but he is - as Kishimoto put it ahead of Frontiers' release - a real flesh-and-blood human being too. But hey, what do you think? Are you a fan of the decision to make Eggman a dad? Or would you have preferred he remained a villain without any familial attachments? Maybe something else? Let everyone know what you think in this topic!
  2. Over the past 30 years, Eggman has invented a number of robots, vehicles, space stations, and assorted gadgets. Which of these is his greatest creation ever (or, at least, which ones are your personal favorites)? Some close contenders come to mind, like the all-powerful Death Egg or the fierce Metal Sonic. But for me, I've gotta go with the incredibly versatile Eggmobile. It's an all-purpose battle mech that can have any sort of weaponry attached to it. What's more, Sonic Rush's boss fight in Huge Crisis Zone shows that the Eggmobile is capable of overriding and controlling other peoples' technology, as Eggman demonstrates by commandeering a GUN battleship in the backgroubd. And if all else fails, it can conveniently break away from whatever mech it's piloting, acting as a quick getaway vehicle. For the evil genius who needs to travel in style, the Eggmobile has proven to be a reliable staple for three decades. So, what are your thoughts? Do any of Eggman's inventions strike you as particularly noteworthy or deserving of recognition? Post your thoughts here!
  3. Indigo Rush

    Dr. Eggman

    Dr. Eggman, known also as Dr. Ivo Robotnik, is the primary antagonist of the Sonic the Hedgehog series. A genius boasting an IQ of 300, Eggman uses his scientific and mechanical prowess to try and take over the planet. His maniacal drive contrasts with his affable and eccentric personality, making him one of the most memorable villains ever.
  4. yup, the gang's all here....and Shadow.
  5. Getting Eggman early this year. Sonic Channel Website Link: https://sonic.sega.jp/SonicChannel/special/ohgiri/20220218_002823/
  6. "Lost Judgment" spin-off to the Yakuza series (released on 24 September 2021) is an action adventure game based in the fictional Japanese cities Kamurocho and Isezaki Ijincho (recreations of the real life Japanese Kabukichō and Isezakichō), and includes playable SEGA Games mainly from the 80's/90's which you can play in the games' "Club SEGA" arcades. The following SEGA games are playable: Sonic The Fighters (1996) Fighting Vipers (1995) HAMA of the DEAD (created for Lost Judgment) Motor Raid (1997) Space Harrier (1985) Super Hang-On (1987) Virtua Fighter 5 Final Showdown (2010). Alex Kidd in Miracle World (1986/87) Enduro Racer (1986) Fantasy Zone (1986) Maze Hunter 3D (1987) Penguin Land (1987) Quartet (1986) Secret Command (1986) Woody Pop (1987) (Note that some of the Master System games are only playable if you purchase a specific version of LJ or as paid dlc) Old SEGA games were also playable in the previous game "Judgment". Whilst Lost Judgments itself is a solid game, the main appeal to me is Sonic the Fighters being playable & the other SEGA games. The playable version of STF in Lost Judgement is based on the 2012 version (originally released on PS3 & X360) and also includes playable Honey the Cat. I purchased the physical version of Lost Judgment. I uploaded to my channel a full playthrough I did with Tails which also shows how you access the game in Lost Judgment as well as the intro cutscene and ending cutscene. I managed to beat the game without losing a fight-a small miracle considering some of the fights-especially the one's against Sonic, Metal & Eggman are brutal: It's really awesome that SEGA included STF, although I wish more Sonic games were included, such as Sonic R & SEGA Sonic the Hedgehog etc. I also took a screenshot of playable Honey the Cat: Edit: I did a Honey The Cat playthrough:
  7. I finally finished a Sonic Boom Fan Comic I've been working on since last Novemver, in 2014. This is a fan comic where Sonic and friends get trapped in each other's bodies, because of Eggman's new invention. You can find the full comic on deviantart. Just click on the following link. http://spongicx.deviantart.com/gallery/51993595/Changed-Our-Minds I hope you all enjoy this comic, I worked on it for more than half a year, and I had a lot of fun making it. I tried not going too far out of the feel of Sonic Boom, but I did add a little more emotion to it, than the actual tv series. It still has a lot of humor, just like the show. I got his done just in time for Sonic's 24th birthday, so Happy Birthday Sonic!
  8. TheOcelot

    Knuckles Chaotix 20th Anniversary

    ----------------------------- Thought I'd re-post this topic due to the wipe ------------------------------------ Knuckles Chaotix 20th Anniversary Knuckles Chaotix was released in North America in March 1995, Europe in May 1995 and in Japan on 21 April under the name of “Chaotix”. A very pretty looking game thanks to the 32-bit capability of 32x system which the game was released on. The level aesthetics, unique gimmicks and unorthodox bosses reminds me a lot of a Mega-Drive/Genesis game; Dynamite Headdy. Chaotix is a game which tries very hard to distance itself from the previous Genesis titles. So where did it all start? Sonic Stadium? Pffffft, more like, Sonic Crackers After Sonic & Knuckles had been released, SEGA had already begun working on proof-of concept about a new Sonic game for the Mega-Drive. Known both as Sonic Crackers and Sonic Stadium (hence my terrible joke). This was to be a 2d game featuring Sonic and Tails in new 2d environments and hub worlds. However, unlike the numerical games, Crackers incorporated a new unique "rubber-band" co-op gameplay style, where the player effectively controls two characters; Sonic and Tails who are tethered by a rubber-band. The idea being you could propel both characters around the zones at incredible speed by holding one character whilst pulling the other as far back as the rubber-band allows, and then releasing the character, thus creating the rubber-band effect and moving at lightning speed! There are quite a few Crackers prototypes which can be downloaded and played (via Fusions etc). Whilst they are extremely incomplete, it does provide a fascinating insight into the game which could well have been the true "Sonic 4" sequel to 3&Knuckles. However, SEGA decided to move the game to the 32x which was designed to extend the life of the Genesis until the Saturn was released. The 32x was a disastrous add-on which lacked popularity and bombed due to being too expensive and a lack of sales. A total of 40 games were released on the system. The full list of which can be seen in the below spoiler tag: Instead of the game featuring Sonic and Tails, both characters were removed to be replaced by Knuckles, Mighty and new characters, Vector, Espio, Charmy Bee, Heavy and Bomb all with their unique abilities. Mighty isn't really a Chaotix. He's more of a stand in for Sonic who was original intended to be in Chaotix along with Tails. Hacking has unearthed proof that Sonic was removed and Mighty (who originally appeared in SEGASonic Arcade) took his place and was given pretty much identical sprites. Evidence of Tails was also found in the form of a broken Echidna-type character nicknamed "Wechnia" which has Tails assets including his flying ability. Fun fact; Taxman used Tails swimming sprite from Chaotix when he added the fox to Sonic CD 2011. Chaotix's gameplay is a very stop and start (careful platforming and maddening speed) kind of nature. The two player rubber band co-op gimmick makes Chaotix feel very different from the Genesis titles. I found the progression a little frustrating the first time I played it, but once I got used to the rubber-band physics it became easier to get through the levels more quickly. The Story: There are effectively 25 acts in the game (not counting the final boss, and Isolated Island tutorial stage) which you access from the main hub world; Newtrogic High: From there you select the characters you wish to play with and which level to play via a kind of roulette system. You then have five zones to choose from; Amazing Arena, Botanic Base, Marina Madness, Speed Slider, and Techno Tower. Each with five acts, with an Eggman boss at the end of the fifth act. Amazing Arena: The complex Labryinth like maze. Botantic Base a beautiful green paradise. Marina Madness, a stage based around boats, harbors, but there's no water. Speed Slider which is all about insane speed and Techo Tower a funky looking stage where you race to the top. The level design can often be confusing and there are no specific landmarks which stand out (like in the Genesis games) and thus it all seems to blend. There's nothing particularly memorable. Sonic Team really tried hard to make this game a unique experience. Most of the team behind Sonic CD worked on Chaotix. It's just a shame this game was made on the ill-fated 32x, as it likely would have been more popular had it been a Saturn title. Apart from being released on Microsoft Windows (via GameTap) this game has never been re-released. SEGA tried to include Chaotix in the Sonic Mega Collection, but this never came to be due to problems porting the game. I've only ever played it via emulation. SEGA made use of the 32x's superior hardware by incorporating 3d designs into the 2d stages. Before you touch the act ending sign-post: After you touch it: The bosses have very detailed designs and the boss fights are at best, okay. Not hard, although it's tricky to avoid getting hit due some bizarre gimmicks. This is mainly because you're trying to control two characters which makes it slightly harder to time your attacks. You can so easily end up throwing your partner at the boss, only to then - yourself - be propelled straight into the line of fire. You also get a brief cutscene before each Eggman boss. Very unusual for a Sonic game is that Amazing Arena (acts 1 to 5) has a kind of mini-boss which pops up halfway through each stage. You can't hit it. You just need to avoid it's attacks for about 30 seconds and then it goes away. The penultimate boss fight against Metal Sonic in Neutrogic High is such a bizarre concept. You just hope to get lucky by selecting the box marked with an 'x' each time when you have to play a roulette game. Metal Sonic Kai is the easiest final boss I have ever played in a Sonic game. It is a blatant rip-off of the Sonic 3&K Death Egg giant robot. I.e you destroy the hands/arms and then attack Kai's body. I do like the 3d design of the boss and the arena's background. The bonus stage is pretty cool. Although I don't like the fact that your ring total slowly counts down. The problem with this is that by the time you have collected some more rings, overall your rings total would have hardly increased. I also don't like the fact you don't have lives in this game, and that there are no extra lives awarded for getting 100/200 rings and no extra life item boxes. To be fair though you will hardly ever die. It has a very easy difficulty. I like the item boxes you can pick up, such as the boxes that make your character temporarily smaller or larger. It looks really cool. I also think the box which briefly gives you control of the your AI partner, and the box that can temporarily switch your AI partner to a different character is a fun idea. The little character animations that you see when the characters have stood still for a while, like Knuckles crouching down-twiddling his rubber band ring and Vector dancing, lol. I also like Knuckles climbing animation, because it makes him look slightly more like an Echidna. Special stages: I gotta say that I absolutely love the 3d Hexagonal maze design. It's really interesting platforming. It's nice that they brought back the Blue Sphere's from 3&K. I also like that you can move up the walls of the stage which then becomes the floor (from your perspective) as you move. It's quite disorientating, but fun once you get used to it. To be fair the special stage does kind of overstay it's welcome, as it can go on for ages. I like very much how your ring total from the level is carried into the special stage, giving you incentive to explore the levels thoroughly to get as many rings as you can. Your rings counting down in the special stage gives you something to think about, but it's fair. If you mange to collect all six Chaos Rings in the special stages you get the Good Ending, and if you don't you get the bad ending. Both are rather underwhelming. It's ironic that there are no death pits in the levels, like in Sonic CD (with the exception of Metallic Madness Zone 3) which is nice, but the special stages are filled with instant fail death pits. Oh and as for replaying the special stages again from the see-through wireframe perspective after you have obtained all six chaos rings? Well, your reward for beating them is, err............500,000 points. There are no super forms. The game has some nice music, such as https://www.youtube.com/watch?v=IaykX3Cie3E, and You can get Amy to appear in the Sound Test menu. I've always found Knuckles Chaotix to be a very interesting game. Has a weird story and level hub structure, and doesn't have great replay value, but a decent Sonic game all the same. It's a very experimental game full of interesting ideas. Some well implemented and some not so well designed. This short review of Chaotix is worth watching. So.........over to you guys. What do you think of Chaotix?
  9. Lets_Rendezvous

    I think Eggman has a lover

    Hi all, I was reading the metro on the bus yesterday, the free British newspapers you can get from train stations and on the busses for anyone who doesn't know, and I came across this gem. Is it a joke? Is it real? Anyway regardless it made me laugh out loud on the bus and people stared. It was in the Metro's Love Rush Hour section for Thursday 09/04/2015. It can also be accessed for free digitally on http://e-edition.metro.co.uk/2015/04/09/. The picture I took it the extract that I HAD to put on my wall.
  10. Roger_van_der_weide

    Eggman for congress

    So, Mike Pollock appearently discovered there's an actual politician in California called Eggman,campaigning for Congress: https://twitter.com/eggman4congress .... .... I'm sorry, I had to do this: Oh, the guy won too. Whoo. Beware America, Eggman made his first step in world domination on your turf.
  11. Unknownlight

    Sonic Boom's New Characters designs

    Hopefully "blue arms" doesn't become the new "green eyes". Though, admittedly, I'm not much of a fan of Sonic's new blue arms. It kind of unbalances his color scheme, to me.
  12. jennytablina

    Disney's Wreck-It Ralph

    This comes from Disney's D23 Magazine (a mag exclusive to the states) they did a feature on Wreck it Ralph this month, doing a diary for the productions teams workings. The article mentions having an inspiration room full of video game stuff to inspire the team, but most interesting of all is the middle screenshot at the top of this page. It's not the best picture/scan ever - but theres no mistaking those forms. Bowser, Eggman and Zangief are there together, talking with Ralph in the foreground. The article only mentions Zangief as they get some VA for him done during the diary. But the eyes don't lie~ EDIT: Posting original source because I really ought to have done that: http://www.dvdizzy.c...p=598087#598087 EDIT EDIT:
  13. "LOOK AT ALL THOSE EGGMAN ROBOTS!" No seriously, look at them.Dr. Ivo Eggman Robotnik is without a doubt one of the most enjoyable characters in the Sonic series. With his evil traits yet humorous qualities, he sticks out as one of the reasons I love the Sonic series so much. But this isn't an Eggman appreciation topic, no, this is an Eggman question-ability topic. A man with an IQ over 300, yet his mech's are somewhat questionable, from some ideas ranging from brilliant to downright retarded. In this topic, I will be going over all of the Classic 16 Bit Bosses, Adventure/Heroes Bosses, to the Modern Bosses. No, not every single boss, only the ones that have been piloted/created by Eggman. I will not be doing Sonic 4 because (none of them are original) I'll do it after Ep.2 legally comes out. Yeah.... Episode 2 sucks so........knock yourself out if you wanna do it. I will not be doing the 8-bit/spinoffs because of obscurity/who gives a fuck? Back from unpopular demand! I will not be doing the Advance/Rush titles because I just don't feel like it. Others are doing it, cool. I will exclude Eggman battles where he is not using a mech/machine. I will exclude the mini-bosses from Sonic 3&K. Maybe.... I will be very tired after writing this, and will probably have arthritis at the end. (So yes, this will be an incredibly long topic, so I will break down the views into 3 Eras. Classic, Adventure, and Modern. so Let's take a drink and just see how "brilliant" some of Eggman's mech's are.) Unfortunately, SSMB's Image limit will limit me, so I'm going to have to unfortunately triple, maybe even quadruple post. Again I am terribly sorry for doing that. Classic Era Part 1 Wrecking Ball Ah Yes, the Wrecking Ball, the first and most famous of Eggman's Bosses. Now I'll give the first couple of Sonic 1 Bosses a break, as this is Eggman's first meeting with Sonic, and as an overconfident genius, he no doubt felt like he didn't need to waste his IQ on creating a machine to squash Sonic. Overall, a nice simplistic idea that while it didn't work (in fact it failed miserably), it's still only the first boss, really threat at all though. Threat Level 2/10 Overall: Simple Fireball Weapon Hrm....his weapon is a fireball, that spills down on one platform. Still simple, yet has some effort after his embarrassing defeat in Green Hill Zone. He's still underestimating Sonic's power, so the yet again simplistic design I'll give him that, but I do like the tiny effort he put into it. If only there had been one platform though, he would've won. So it's not really Eggman's fault, it's Marble Zone's fault. Threat Level 3/10 Overall: Still Simple Spike Weapon Okay...This is a little embarrassing...It's a spike that pulls up platforms (AT AN INCREDIBLY SLOW RATE I MIGHT ADD) This is the 3rd time you've fought Sonic, so I;d expect you to get a little less confident and put some more effort into your next Boss I hope. Threat Level 1/10 Overall: Simple and Stupid Retreat (I'll just leave this here) No comment..... Mine Dropper Hmm... A sub-par boss at best I suppose. Sure the threat is there, but it's coming from the enviorment, and not really from Eggman (another problem that was in Marble Zone). Still, he does move back and forth at a pace, and seems like he's trying to hurt Sonic this time, so I'll give him that. It's not bad, but it's not good. Threat Level 3/10 Overall: Meh FINAL ZONE The Final boss of Sonic 1, and it's........bleh. So many things wrong. Eggman moves at a somewhat slow pace, not really being able to hurt Sonic if he stands to the far left or right. Also the red orbs make this yet again, a boss with most of the threats coming from the environment, and not Eggman (self proclaimed genius) himself. And why the hell did he make it so he leaves himself widely open to the left or right? Some spikes on the sides would have solved that problem. Threat Level 4/10 Overall:...I'll just leave this here, again, ONTO SONIC CD Bobbin Walker Well now, this looks promising, he is invincible from the front due to bumpers, and looks like he's about to kill you, that is, until he turns retarded and lowers his defense and walks away form you for no god damn reason at all. Pathetic, all Talk, no Walk....or is it the other way around with this boss? Threat Level 1/10 you will never get hurt from this boss, unless you stand there and do absolutely nothing. Overall: 300 IQ? Sure it's not 30? Pinball Machine I hate this boss with a passion, and wish it would die in a fiery passion every time I play it. But that's not what this is about, this is about how non-threatening this boss is. All he does is drop spike balls, from the same location, every time. Again, Pathetic. Threat Level 1/10 Overall: Pathetic, again. Bubble Shield Blaster BUBBLES?!?!? SERIOUSLY!?!? Get the fuck out of here. The 4 shots that may or may not hit you are the real threat here. Eggman is just....bubbles? What the fuck?Bubbles..... Threat Level 3/10 Overall: Seriously, bubbles? Mine Dropping Conveyor Belt WORK THAT SUCKER TO DEATH! C'MON NOW, WORK THAT SUCKER TO DEATH! The war begins, Sonic running against his own speed, with Eggman dropping spikes on top of him, forcing Sonic to slow down and hit the spikes behind him. Actually very clever, with it's only fault is the friction of Sonic's speed against the conveyor belt. Threat Level 5/10 Overall: Very Clever, I like it. Rocket Mobile It's still unknown if the spikes and platforms are Eggman's doings, or just again, the environment. If it's the latter, then this boss is measly pathetic for flying away. Threat Level 1/10 Overall: Need more clarity on what the real threat here is. Final Fever This creepy yet Tetris looking boss is dumb. I mean yeah it's invincible at the start, but after it hits you, IT falls apart. That just screams lazy building if his own creations fall apart. If only he screwed in that last bolt, maybe this boss would be threatening. Threat Level 3/10 Overall; Meh. ONTO SONIC 2 ( Actually, I need someone to post so I can continue).
  14. DaddlerTheDalek

    Your Ideal Cinematic Sonic Movie

    I want your Ideas for a Theatrical Sonic The Hedgehog Movie! What you would like to see? 2D or 3D or even Live Action? What bad guys? Which character developments? Which director? Which composer? Which movie studio? Even Based on AOSTH or SatAM? As an example: I would love to see a Big Budget CGI Sonic Trilogy in 3D. Tell me your Vison!
  15. So, I'm starting to write a book series on my website: http://projchaos.webs.com and it looks different from any Sonic- based site on the web. Its very primitive. But if anyone likes it(which I doubt), sign up and give donations to the site for improvement. I really can't do much with a free site, Criticism, no matter how harsh, is always welcome. So does anyone think I should keep writing and improving the site? or should I just scrap the whole thing?
  16. So I was combing the Japanese corner of the internets, when I came across something amazing on a Japanese blog. The blogger had been posting pictures she took at various small arcades she had been to, and look what she saw: AMAZING. A 1991-era redemption machine, with adorable SegaSonic artwork! I love the design on this. There's Sonic, Eggman, and a few Flickies, with rings in the background. And, in a baffling twist, it was made by Konami. I don't know what this machine does, but there were many similar ones with different characters in the G-Baoa-go arcade where it was found. It appears to work like a roulette wheel. Hopefully someone with a better knowledge of Japanese arcades can fill us in. I'm amazed that stuff like this has managed to fly under the radar for 20 years. I suppose not many were made. Cool, huh?
  17. Something Generations pointed out. Eggman has gotten a lot crazier than he use to be. I really think that's going to effect him in future games. I mean yeah, Egg robo in sonic 2 & Sonic and Knuckles was great, even trying to control Dark Gaia and perfect chaos were fantastic ideas. And even wanting to use a mega powerful laser to hold the planet hostage was amazing. But an amusement park and then trying to take out 2 sonics? Really? He's gonna end of killing himself before he gets the chance to build Eggmanland. Oh wait I mean take over the planet. (He technically already built Eggyland in Unleashed) I'm an Eggy fan but seeing how much crazier he's gotten in the past 5 years really throws me off. Hell even his past self admitted that his future self is crazy. What are your thoughts SSMB? Mods, if this is in the wrong section, I have no problem with you guys moving it.
  18. I love Eggman, with his eccentric personality, passion for empire and robot building, and his interactions with his most hated enemy, Sonic. But I often wonder what it would be like if the series had a second antagonist. Someone with a far different style from Eggman, someone who brought something new to the table in terms of presentation, personality, or minion gallery. I fancied the idea of someone who dabbled in sorcery, or something like that, though I feel that would be to "un-sonic". How would you feel about a secondary antagonist having a place in the series, and if so, how should they be represented?
  19. I usually do flash symbol stuff but I decided to dabble in hand drawn animation more recently. The audio is from Chip n Dale Rescue Rangers. The animation was sketched in Toon Boom. Very short clip, 11 secs. http://youtu.be/ZXUxF3WexJA
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