This kind of article is usually relegated to the community blog, but I believe that it is newsworthy enough to sit up here.

One of my fangaming buddies from SFGHQ, Endri (creator of Sonic Attitude), got the chance to play Sonic the Hedgehog 4: Episode 1.  How?  He was invited to playtest the X360 version of the game on a Developer’s Console.  He had to run in and out, but he managed to post his impressions at Sonic Retro.  He will be elaborating further, but here is what he has said thus far (keep in mind that he is from Brazil and English is not his native language):

Early in the morning today, I, and a other few (un)lucky people, had the opportunity to playtest the X-BOX 360 version of the game. In fact, any of you could do it as well, provided you own a Developer’s Console, or a J-TAGed system.

I’ll try to give a very briefely analysis of what were my thoughts about this game.

Graphically (and artistically, I must say), the game is very beautiful, even thought I can’t really eat that celshading effect they put in Sonic’s model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I’m not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.

The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much Neo Leaf Forest Zone (for those who don’t know, Sonic Advance 2′s first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don’t remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it’s freaking Casino Night Zone. It’s exactly identical. The colors, the tiles, everything. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages speed. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1′s Distorted Dimension, but with a new twist: instead of controling Sonic, you control the stage itself. So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1′s Special Stages (and provided, they were rathereasy). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don’t let me get started on the bossfight. You might already imagine how it is by now.

The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can’t stress enough how I hate the jump!  Fucking jump! It’s the worst jump I’ve ever seem in a Sonic game to date. Apparently they tried to mimic the ‘the longer you hold down the jump button, the longer you accent’ mechanic of the classic games, but as a result, they fucked the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don’t jump; if you hold a little and release, Sonic starts accending, but hebreaks to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it’s like you are jumping on the freaking moon. And I thought the jump ing the Rush series was bad. This one is even worse. The jump is so bad that I preffer to keep running right to win really. Don’t let me get started on the spin dash. THe spin dash don’t have enough power, no matter what. It behaves much like Knuckles’ Chaotix spin dash. Running rewards you with much more speed than spindashing.

My final remark of this game? It’s freaking Sonic Advance 2! It’s written Sonic Advance 2 all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game Sonic High Speed, and I wouldn’t mind it at all. But it is supposed to be Sonic fucking 4. To be honest, the name Sonic High Speed would fit this game better.

I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game’s software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, the development team cannot overgo any significative change in the game, visually or otherwise, which therefore pretty much means that this is what the game looks like.

I’m in a hurry here, and I’m sorry to not give a better insight on the game, but I’ll make sure to edit this post or whatever, whenever I have the time.

So, to recap:

  • Sonic 4 is pretty.
  • Sonic 4 plays like Advance 2/Sonic Rush.
  • The special stages are the Sonic 1 levels with a twist, rotating the special stage instead of controlling Sonic.
  • Spindash… still gimped.
  • Casino Street Zone looks exactly like Casino Night Zone.

I’m going to catch up with Endri and talk to him about his playtest.  If he posts any more information, I will update the entry here.

122 Responses

gamerC0LA64 says:

Well, look at it this way:

If SEGA screws up with Episode 1, everything screwy about it shouuld be fixed in Episode 2.

…XD

Impressions are impressions. I’ll just wait for the game, thank you very much.

http://forums.sega.com/showpost.php?p=5587337&postcount=1

this is why i don’t believe that the level design sucks.
it’s the freaking level designer of s3&k which is working on that game!

@TheHumbleFellow

Yeah your exactly right! they should cancel this game!

@ radioactive puppy

it probably means that it’s like the running ones in sonic advance 2

my impressions f the leaked video,

splash hill- sunset hill w/ different name
labyrinth place- labyrinth zone w/ different name
casino street- casino night w/ different name
special stage- sonic 1
the only other stage- the only original stage

this guy is definetly telling the truth

Why, if this guy was given an invite, did he talk bad about it?

Yeah, because you can tell about the level design from a static picture of the level names.
As I said earlier, it would be easy to extrapolate from the trailer to make that “impressions” post.

There’s nothing “definet”, or, indeed, definite here.

So…uh…it’s been over 100 posts now.

Are we gonna get some proof that this guy actually played the game so people can stop arguing about it?

Anthony Vargas says:

Fake. 100%

Why doesn’t someone rip the alpha/demo so the community can play it?

@ Edge… um, so based on what you’re saying he is definitely telling the truth because he deduced the same thing you did without playing the game? hahaha… yeah anybody could make those kind of conclusions based on the leaked footage/pics.

BTW the other stage is – metropolis zone w/ different name.

And really… where’s the proof. A video would suffice, he doesn’t have to leak the entire game. I still call BS.

That doesn’t prove anything to me, because where the proof that that wasn’t forged and that’s really who they say they are?

gamerC0LA64 says:

On another note, If the leaked footage is examined closely, You can see that the 4th Zone is:

Mad Gear Zone

Also, there are four acts to a level. Here are the ones for Splash Hill Zone:

Act 1- The Adventure Begins
Act 2- High Speed Athletics ?
Act 3- Sunset Dash
Boss- Showdown with Dr.Eggman

I personally think, it doesn’t matter what the gameplay is like, it’s still the first 2d sonic game on a home console since sonic 3, so technically the gameplay could have sonic bouncing on a feckin pogo stick on platforms consisting of all the flickies that suffocated in those badniks you didn’t kill in sonic 1-3. As long as it’s in 2d and on your tv via a home console it will still be sonic 4.
I myself am dead excited for this, the closest experience I got to playing a new all 2d sonic on a tv screen was playing the advance games on a gamecube-gameboy player and on the wii via an emulator.
It’s new sonic, it’s 2d, it follows the original story that many loved the games for, and I can play at the comfort of lying in bed and have my eyes glued to a tv without fear of battery life or bad sound quality through low tech speakers that exist in handhelds.
I know I am not the first person here to say “I’m going to wait till the game comes out” but I couldn’t aggree more, I’ll judge the game when I play it, and until then, seeing concept art and mini teasers is good enough for me.
Bring it on sega, I can’t wait.

Do you remember seeing any proof? I certainly don’t remember saying any proof.

Funny how this story is still up. So much for credibility!

OKAY THIS GAME IS NOT SONIC ADVANCE 2
this guy was right about the jump but this is a beta so what the hell do you expect =_=”

http://www.youtube.com/watch?v=kVh9IzeAgrU

watch the video in the link and youll see for yourself that this game isnt as bad as it’s made out to be…and also the guy playing sucks ass at sonic games so this isnt the clearest thing in terms of speed and how certain this work(boosters spring loops etc.)
enjoy my find

@NejiBK

Actually I can clearly see how the floaty and forward moving the jump is; the physics also look Sonic Rush like; fine if the level design is laid out for those mechanics but the levels look like I hybrid of Sonic 3 and Rush.

We also can’t tell if it’s him or if the game controls are sticky (which they kinda look like). This is a beta so there’s still time to clean it up but, being pessimistc since when of late have Sega fixed game physics in from beta onwards? Rarely.

So I’m dampened but not broken. Most likely I’ll still get the game, unless the game bombs at review.

Bob Billingson says:

Frankly, I’ve been trying to keep my mouth shut, but I can’t any longer. The old school fans are becoming insufferable. They are wining, bitching, moaning, and giving this game less of a chance than Sonic 06. This is coming from a person whose first Sonic game ever played was SONIC 1 ON THE GENESIS. Sonic 4 has excited me. IMO, they are pulling out all the stops for this one.

The game is meant for those who played in the old days and stopped after the 3D transition. Not old school fans, but people like my family and friends who enjoyed the old Sonic games. In short, I like who SEGA is appealing to, rather than the elitists in Sonic Retro who wouldn’t like the game even if SEGA had the entire old Sonic Team working on it.

Sounds like this guy has watched too many Yahtzee reviews and even owns a pair of Yahtzee tight pants to go with it ;) chill dudes, for Sega to get back to their old standards will take ageS

Still not seeing any proof that this is real…no video or anything. I’m calling this fake/10.

lemony_goodness says:

I love how you guys are talking like this is for the WHOLE game. This is Episode ONE.

ONE.

As in NOT THE LAST ONE.

If people find THAT big of a problem with it, Sega will find out and TRY to fine-tune things in Episode 2, but GOD FORBID they try that, because then people will whine about ONE being better.