Nuckles87

Dimps working on Sonic 4!

Sonic News · February 17th, 2010, 12:36 am by Nuckles87 · 66 Comments »

Dimps, developers best known for the Sonic Advance and Sonic Rush series, have been listed on the Xbox LIVE Marketplace website.

This is good news indeed for anyone praying for a return of the tried and true momentum based game play from the days of Sonic’s classics. While most of the developer’s Sonic related projects have largely revolved around the infamous (but fun) speed boosting mechanics, it should be noted that only has the developer worked on a game that played very much like the originals in the form of Sonic Advance, but a few people who would later go on to found Dimps and work on Sonic Advance, also worked on Sonic Pocket Adventure for the Neo Geo Pocket, an obscure but classically designed game for SNK’s ill-fated handheld. Sonic Stadium will be doing a feature on this game later in the month.

66 Responses

Ummm guys did you forget about the Sonic 20th anniversary title? maybe Sonic team at hard work right now and gave the duty to Dimps, yes that was a bad exuse but still Dimps has done wonders with Sonic games can we just give the chance they deserve ( oh and they deserve it more than Sonic team).

Hmm, puzzling. When I saw the leaked footage the otherday, I noticed that it loaded up with a ratings screen, classic/redone Sega logo screen, and Sonic Team logo… but there was zero sign of a dimps logo. Bit odd.

Wait, wait, so because Sega didn’t intend to show footage for, we’re arbitrarily guessing, a two-month period, that means that when they did show footage it would be *of this exact build with no changes in two months?*

Also, it’s mentioned that they should by now be at the stage where they’re working to fix bugs and polish things. Well, *yeah*. That’s.. probably why they have a playable alpha build at all. Uh.

N. Harmonik says:

Here I go again…

To all you naysayers, according to GameRankings:

Sonic Advance (2002): 83.42%
Sonic Advance 2 (2003): 85.47%
Sonic Advance 3 (2004): 81.29%
Sonic Rush (2005): 82.79%
Sonic Rush Adventure (2007): 80.15%

And IGN actually gave Sonic the Hedgehog Pocket Adventure a rare 10!

So with Dimps around, there’s nothing to worry about.

I gotta agree with N. Harmonik. You can’t dispute the facts, and the facts show that Dimps has done a good job on Sonic games, better even than Sonic Team. And I don’t wanna piss any fans off that like Sonic Team’s games, but I think I can be safe by asking when the last time they ever made a Sonic game that scored 10/10 by IGN? Far as I’m concerned, if it was up to me, I’d choose Dimps to do this game over Sonic Team any day.

@DarkNoise: I don’t recall seeing Dimps’ logo during the openings of any of the Advance or Rush games, either.

Anyway, as long as they can put a leash on the floaty physics, I’ll be happy. Their work’s definitely been satisfactory.

@nuckles87:

However, there are many things to consider that make this video look like it’s from a fairly recent build. For one, it does feature an ESRB rating, although that could just be them anticipating what rating they’re going to get. For two, was this video not leaked alongside 1080p screenshots? That’s high quality stuff. That’s not something someone doing a casual leak creates on his own to show off. That’s something stolen straight from Sega. I wouldn’t doubt we see those exact same screenshots featured on the website fairly soon.

And I’m sure to them the game does not look extremely buggy. The jump is probably exactly how they designed it to look. Even standing on that hill, that was possible in old Sonic games as well. He was likely holding right to move forward, but the running was being countered by gravity standing on the hill in the position. He then proceeds to slowly fall as he awkwardly tries to run up parts of the hill with no momentum. The only thing that really looked buggy was when he was using the spring to go up into that loop, and kept hitting the ceiling (although there is a chance that could be intentional). In any case, that’d be a rather small fix.

Completely changing the physics of jumping, as well as the animation for it, is not such a small fix, and is not something they would have in their development plans. It’s probably coming right along as intended, unless this truly is a very old build, although it all around looks too great to be that old.

@Matt:

Completely changing jumping physics and animations is much more than fixing small bugs and polishing the game.

Accordingly, when they finally do show footage I don’t think things will be changed very much, as this looks like a pretty recent build. When they show the footage and fans once again lash out on the game for the wonky jump physics, it’ll already be far too late to change something so major.

Brianzilla2004 says:

@Umiyuri

I never said I wanted to start a fire that would kill everyone at Dimps. I don’t wish any harm to come to any of them. I’m just pointing out that SEGA has a chubby for them, and there’s pretty much no possible way I can see another developer doing a 2D Sonic game.

@hsvelocity

I’m sorry, but you’re an inept opponent. You tell me I need to provide examples for why the games sucked? First off, no I don’t. Second, why don’t you provide me with examples for why I don’t seem like a Sonic fan? I’m not stupid enough to assume that you don’t have reasons for assuming such a blatantly idiotic idea, but then again, it’s obvious that I have some reason for hating SSR, SBK, etc. I’m not writing a review, numbskull.

As for explaining myself, I’ll make it nice and easy for you. I ALREADY explained myself:

“I’ve seen Sonic run around with virtually no control in a fairytale world…”

Yes, you failed to note the part where I came right out and said that you have virtually no control over Sonic in SSR. You glossed over what is essentially the ONLY problem I have with that game (SBK is similar, but it also has an overwhelmingly stupid concept to compliment its broken mechanics). You pass your eyes right over my post and come to just about the worst conclusion anyone ever could. Like adding 2 + 2 and getting -4. You really are breathtakingly thick.

All these people who act like they know all about how you develop video games… where did you learn all this information? Who says that changing the jumping is really something that cannot be fixed in 3 months time? I think it’s realistic even if this is a recent build to fix that problem, and considering none of Dimps other games have that problem then I highly doubt it’s going to wind up in the final game.

Why do you think Dimps thinks it’s a problem? This game has been in development for a long time, most likely. Jumping physics and the game engine overall is probably one of the first things worked on and nearest thing to completion. If they thought it was a problem, we would not have seen such wonky physics in an obviously long-in-development build of the game. They would’ve fixed that ages ago.

@Mit I didn’t say Dimps thinks it’s a problem. But I do. I’ve played games before with the “floaty” jumps and it’s not as responsive as games without that. Given than I can’t think of any Sonic game with that problem really, especially one made by Dimps… I’d say that it’s an issue they’ll fix. Otherwise I think it’s a problem that could really hurt the game. Controls are a big problem if they aren’t tight, especially something that seems as unimportant as jumping.

… realistically it’s entirely possible that this video was leaked on purpose and then covered up so they could gain general opinions from the public on the progress so far without it seeming like they messed up if you don’t like it.

I would hope that’s why this was leaked, but I have a feeling they won’t take anything to heart until they release a trailer of their own, which, if it features the same jumping physics, then it will be too late for them to bother making such major changes, as I had mentioned before. They’d probably just shrug it off as a few rabid fanboys and not pay too much attention.

Makes me wish they had really shown more of this game sooner, and really took a lot of community feedback to heart on it to make the game as good as everyone wants it to be. After all, they’re really only doing this game to shut up all the people who whine about Sega not making old-style Sonic games anymore. That, and to copy Nintendo’s idea which made them tons of money: revive your oldschool gameplay systems with pretty graphics (New Super Mario Bros.).

Although, something I remembered that makes me more hopeful that atleast the jumping animation will look different: Sonic’s jump in the official trailer (even though it was clearly some flash animation and not real gameplay) when he’s jumping on badniks in front of the text in the background, is an old-style jump. Perhaps this is a fairly old, rather polished build. As far as the animation goes, all they would need to do is speed up his rotation in the air, and add a blue hue over it to achieve what was in the trailer. Physics is another story, though. Worst case scenario on why they might not change, is that certain things/features/levels might actually be designed around how the jump currently works, and they might be unable to mess with it too much, or atleast wouldn’t want to re-assess the entire game to make sure a change to jump physics wouldn’t mess anything up.

Blahblahblah3210 says:

@Brianzilla2004

Actually, you seem to be exactly like most Sonic fans: criticizing the games to no end before they’re released, buying them, playing them, and then proceeding to attack them some more. Are you honestly going to tell me that you’re not going to buy this game? I doubt it.

“For the first time, I feel Sonic’s star fading. Perhaps there never will be a good Sonic game again.”

Right. Like I’ve never heard that before. >_> You’re dissing the last decade of 2D Sonic and the essence of all modern Sonic games (what you call “adrenaline-pumping high-speed bullshit”) yet only now you’re saying this? Who are you kidding?

@ Mit: your evidence that this is a recent demo is sketchy at best. For one, the graphics in this game are already fairly nice, even in this alpha footage. As such, using screenshots from this build wouldn’t be out of the question.

More importantly, though, is that these screen shots are not neccessarily from the same build. For one, there is a notable difference: in this build, all of the levels are unlocked, where as in the screenshots, the special stage can no longer be accessed from the menu. That alone points to it being from a different build.

You yourself have already helped debunk the ESRB rating.

And finally….it’s been stated, from the source, that this is ALPHA footage. I don’t know much about game design, but what I do know is that alpha is VERY early, and a lot changes between alpha and the final build. A LOT. Physics are among the things that can change. An alpha is a far, far cry away from any “final” build. If this where a beta, you might have a point, but it’s not.

I, personally, don’t see much wrong with the physics. The bug I was noticing was the bug that kept Sonic from jumping through the loop dee loop towards the end, something that obviously won’t be in the final build.

Now, what I’ve said so far is generally pretty common knowledge and pretty vague. You could ask most anyone thats know a little about making games, and they will tell you the same thing about alpha builds, I garuntee. What your saying is far more in depth, and would require more knowledge on the subject then I think you have. Unless you’ve got lots of experience in game development that I don’t know about, I’m afraid you can’t make much of a case.

@nuckles87: I’m mostly going off of previous games that were seen in alpha builds, had complaints from fans/gamers about rather major things, and did not have their problems fixed before the game was shipped, if at all. Happens almost every time. It just seems like at that stage in development, the developers already have what they want nailed down. Jump physics was probably one of the first things they designed, and accordingly developed, as it’s a rather base element to the game, that can even be important to further level and game design. They probably do not now look at it and go, “this is a problem.”

Continually springing into an invisible ceiling trying to get into a loop? Yes, that’s a bug, that’s something they’ll fix. The entire jumping physics look off? Not so much. I could see the animation changing between now and release, I don’t know about tweaking the physics, especially with how major that can be in a fast, momentum-based gameplay engine.

i think the bug in the end is easily jump dash, the homing attack without enemies.
the player also use homing attack on that spring
however later today we’ll get some new info on the website of sonic 4.
hopefully something new