Green Hill Zone
This is a nice easy Zone. Not too dangerous, but you’re still open to traps if you’re not careful. To gain mass speed at the start of Act 1, grab the Invincibility and spin attack down the slope. Watch out for some fairly obvious spike pits. Act 2 sees you travelling through an underground cavern, with spikes on the ceiling that you can easily hit by accident when jumping. Once outside the cavern wait for the moving platform rather than just jump – you’ll never make it. Robotnik’s first encounter is a cinch. Just wait until he lowers to run you over and hit him. Easy huh?
- Act 1: After the first spike pit, keep going right until you see a tree with two rows of rings to the right of it. The life is in the tree.
- Act 2: As soon as you fall into the water, jump into the left wall.
- Act 3: Fall down the drop, just before the large hill leading to the boss, and you’ll land on solid ground. Run forward a little and the 1-Up is sitting at the edge of the platform.
Chaos Emerald – Act 2: Once you are out of the water at the beginning, you will see a spring to get you out of the cavern, near a restart box. Once out of the cavern, jump on the next platform, but don’t go on the spring. Instead, carry on into the opening next to it. This will lead to more water, and a crabmeat. Fall down the waterfall at the end of the room and retrieve the Emerald.
Game Gear Differences: In Act 2, you don’t need to worry about jumping in the water, you won’t touch the spikes. Also, on the last slope, make sure you spin attack down it because unlike the MS version, there’s spikes if you don’t make it. Act 3 is also much easier on a Game Gear as you can hit Robotnik while he’s flying over your head.
This is the first zone in which bottomless pits are beginning to be used. Take your time on the seesaws, don’t bother trying to get to the platform if you don’t think you are going high enough. Careful of falling bridges and spiky enemies. Timing is the key to Act 2, as the screen scrolls automatically in a horizontal direction. You won’t have much time to go sight seeing – just time everything right, but try not to be tempted to go to the far right of the screen all the time, as there are some creepy traps lying ahead of you. Robotnik is slightly more difficult – he will appear in two places, in between a small platform. The trick is to hit Robotnik as he is rising, land on the centre platform and duck to dodge his bullets when he shoots at you. Repeat this until he buggers off.
- Act 1: At the second seesaw near the the end of the level, instead of just bouncing once, bounce about two or three times and head right once airbourne. You’ll land on a high platform with the life on it.
- Act 2: Between halfway and near the end of the level, you’ll find it floating in the river. Jump on it, but make sure you land on solid ground. Master System owners may need to duck and move the screen down to clearly see the 1-Up, GG owners have no problem – the life appears at the bottom of the screen.
- Act 3: Behind you at the start of the level.
Chaos Emerald – Act 1: Near the end of the level there is a spring, and you’ll be able to see the Chaos Emerald under it on a lower platform. Stand on the first step on the falling bridge to the right of the spring, and jump onto the lower platform as you are falling.
Game Gear Differences: There are several changes to Act 2. One significant difference is that unless you have time to get the restart box, located on a high platform via the seesaw, you’ll begin at the start of the level if you happen to die. Again, Act 3 is easier if you are playing on the Game Gear – you appear on two dipping bridges, and Robotnik will emerge from the middle of one of those bridges. Use the same tactic as the Master System version, although it’s best to duck at the bottom of the dip on the opposite bridge.
- Sonic Adventure DX: Director’s Cut – Nintendo Gamecube (2003)
- Sonic Mega Collection + – PlayStation 2, Xbox (2004)
- Sonic Gems Collection – PlayStation 2, Nintendo Gamecube (2005)
Programmer: Shinobu Hayashi
Graphic Designer: Ayano Koshiro, Takefuni Yunoue
Sound Producer: Masato Nakamura
Rearranging & Original BGM: Yuzo Koshiro