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Sonic the Hedgehog (2006)
Sonic The Hedgehog (2006)
Developer: Sonic Team
Platform: Xbox 360, PlayStation 3
360 Release: EU: 24 Nov 2006  |  US: 7 Nov 2006  |  JP: 21 Dec 2006
PS3 Release: EU: 23 Mar 2007  |  US: 30 Jan 2007  |  JP: 21 Dec 2006

Sonic the Hedgehog’s debut on the next line of consoles promises a ‘return to form’ for the blue blur, according to SONICTEAM and SEGA. With an emphasis on the team looking at basic gameplay functions and how the original Mega Drive titles played, it would be wise to assume that SONICTEAM are either trying to mimick the simplicity of the original, or simply revamp the series in such a way so that it once again has the edge of the original series yet fully utlises the 3D space. Either of which would be fine with us. Assuming it’s done right. Sonic’s landmark title to co-incide with his 15th Anniversary.

Story

Coming Soon.

Characters
Sonic the Hedgehog
Voiced by: Jason Griffith

Sonic is back in the spotlight as he sets out to Soleanna on his world-wide travels, only to have to rescue the mysterious Princess Elise, a female lead who has been captured by Dr. Eggman, for the fat villain aims to derive the secrets of the ‘Flames of Disaster’ from her. Redesigned with longer limbs, Sonic looks as if he means business. During his search though, he realises he’s being tracked by a bizarre white hedgehog; Silver the hedgehog, a hedgie referring to our blue dude with the ‘tude as the ‘Iblis trigger’… Will Sonic have a fight on two fronts?

Silver the Hedgehog
Voiced by: Pete Capella

Silver is a time-traveller from around 200 years in the future after the present timeline of the game. Bit like the Terminator. First scene he goes up to Shadow and tell him he needs his clothes, boots and motorcycle (might be a lie). He has considerable psychokinetic powers, can manipulate nearly anything he wants to with said powers in various ways and is keeping tabs on Sonic as he believes he is the ‘Iblis Trigger’. Good luck with that mate. Silver fights the evil immortal life form Iblis in the future with his best friend, Blaze the Cat, but fails every single time. Iblis can ressurect himself after defeat, you see. Could he have ‘done a Knuckles’ and gotten crossed wires?

Shadow the Hedgehog
Voiced by: Jason Griffith

Emo the Hedgehog returns in Sonic’s 15th Celebratory project. His role (should he choose to accept it) is to save that bat chick Rouge from Dr Eggman’s base and keep tabs on the demon entity Mephiles. The demonic Shadow-shaped entity escapes from his prison inside a relic known as the Sceptre of Darkness, which is somehow tied in with Sonic and Silver’s quest. Rumours of Shadow slitting his wrists, never calling his girlfriend and believing nobody understands him not confirmed.

Dr. Eggman
Voiced by: Mike Pollock

Dr. Eggman’s dastardly schemes involve making robots that actually look like they came out of The Matrix, i-Robot and Star Wars Episode I. And nicking off with the game’s piece of crumpet, Princess Elise. She has a Chaos Emerald, and perhaps even more interestingly, she holds the secret of the Flames of Disaster but unless Eggman has the other emeralds that won’t be much use to him, will it? Gotta fathom out how to use the Flames of Disaster too. Well, at least he’ll be able to put that IQ of 300 finally to use. Unless he has other plans… Stop thinking dirty thoughts, you scum.

Princess Elise
Voiced by: Lacey Chabert

Elise is the damsel in distress in Sonic the Hedgehog, where her posession of a Chaos Emerald and the secret of the Flames of Disaster she holds has caught the rather fat and bulging eye of Dr. Eggman. She also holds a dark secret – probably involving spending all of her daddy’s credit cards and going out late at night with a local layabout called Kwame. Elise lends her mysterious powers to Sonic when the blue hedgehog is carrying her through certain levels (Read; Tropical Jungle and Dusty Desert).

As you can see, she’s quite tall.

Moves

Coming Soon.

Items

Coming Soon.

Enemies

Coming Soon.

Zones

Coming Soon.

General Information

‘SONIC the Hedgehog’ was announced on 8th September 2005 in Japan, during a special SEGA conference detailing next-generation console projects. At this stage, the codename was “Sonic the Hedgehog”, which has now become the actual project name. Yuji Naka specified how, with next-generation technology, SEGA have an opportunity to take Sonic to his roots and make a back-to-basics game that made the very original on Mega Drive so captivating. “With Sonic The Hedgehog, we have gone back to our starting point, more than 15-years ago, to reinvent the attitude and speed that made our hero a legend.”

Shun Nakamura is the director of ‘SONIC the Hedgehog’.

SONICTEAM have decided to use the Havok physics engine for development of ‘SONIC the Hedgehog’. The Havok engine allows for a game world where collision detection and object interaction allows for dynamic environment. This is one of the first times the SEGA developer has openly used a third party engine for their work, and the implementation of the engine is interesting, as Havok has only previously been primarily used for First Person Shooting games. Use of the Havok engine was demonstrated at the Tokyo Game Show in 2005, where director Masato Nakamura was seen controlling Sonic to attack some robots into brick walls. Enemies have ragdoll physics, and certain objects can have different weights and can affect gameplay.

Naoto Oshima was rumoured to be part of the development team behind ‘SONIC the Hedgehog’ shortly after the game’s announcement. The idea is highly unlikely, but appears to have stemmed from one or two gaming publications misinterpreting the press release, that mentions Oshima’s involvement in the original Mega Drive title.

Goof-Ups and Continuity Errors
    *May Contain Spoilers*
  • Sonic can apparently survive in the White Acropolis level without dying of exposure. This goes for the other playable characters as well
  • In Sonic’s murder scene in the intro to the last story, Sonic sheds no blood or shows any sign of obvious injury when he is being killed and after his death. Either his injuries were internal or the showing of blood would have been pushing the boudaries of what is acceptable for the game’s 12+ age rating, and perhaps especially due to the already shocking and somewhat brutal nature of Sonic’s sudden murder. But considering the beam Mephiles fires at Sonic went straight through him and is therefore clearly penetrating his body and Sonic always has one or both hands on his stomach/thorax after his death, fatal and (Potentially) grievious injury is certainly implied by this but the removal of blood and visible injury can be put down to censorship reasons.
  • Censorship of basically the same style as above can be seen in the FMV cutscene after you fight the Egg Cerburus. Even though Elise points out that Sonic has an injury on his upper arm, there’s no blood or injury to be seen.
  • In early versions of the first cutscene in Sonic’s story, Princess Elise was in possession of the green chaos emerald. For unknown reasons, the chaos emerald was changed from being the green chaos emerald to being the blue chaos emerald in the final version.
  • In Silver’s story in the first scene, Silver is using his telekinetic ability to fly over lava. But logically, he would not be able to stay airbourne for the length he is seen airbourne as his telekinesis bar would have run out too fast, as seen by how fast it runs out during level gameplay.
  • In Sonic’s story cutscene titled “Going back to the present”, Sonic and Shadow both use chaos control in order to make a warp for them to time travel back to the present. But both of their chaos emeralds dissappear for no apparent reason immediately after the warp is created, even when making warps via this method occurs elswhere in the story and the chaos emeralds do not dissappear in those cutscenes featuring this method of time travel.
  • In Sonic’s story first FMV cutscene, when Elise sees Sonic for the very first time, she hallucinates and sees Silver in his place for about a second. How can she make such a connection when in the story, she never sees Silver in this position to even make a connection? There may actually be a logical explanation for this. Because Iblis has been sealed in Elise, Iblis may be taking control of Elises’ mind and when the princess has a brief hallucination of Silver, it may actually be Iblis seeing and remembering Silver as Silver keeps trying to destroy him. Nevertheless, no clear explanation whether or not this is the case is ever made in the game and if this is the case, how would Iblis within Elise see Sonic and compare him to Silver if he only starts being ‘destroyed’ by Silver many years in the future?
  • . There is a great inconsistency in Shadow’s story. When Shadow and Silver have successfully sealed Iblis and Mephiles in their respective vessels after the aquatic base level and Silver places the unconcious young Elise in front of the tree when all 3 are outside, Silver goes through the chaos control portal with the blue chaos emerald after Shadow without leaving his blue chaos emerald with young Elise. But in the Silver’s story version of this cutscene, Silver remains behind longer after Shadow jumps into the warp and gives young Elise his blue chaos emerald as a good luck charm.
  • Another story inconsistency in the same situations between Sonic’s and Silver’s stories. When Silver psychokinetically slams Sonic into a wall after the Silver vs Sonic fight in Sonic’s story and Sonic falls to the ground winded and unable to get up, Sonic is breathing hard due to exhaustion. This same scene occurs in Silver’s story; The part when Sonic is on the floor unable to get up, but Sonic is not breathing hard in exhaustion in Silver’s story version of this cutscene.
  • It’s weird how Silver can pick up as many tables and chairs as he wants in the Sonic vs Silver boss fight in Soleanna yet cannot pick up any other un-occupied tables and chairs with the same psychokinesis ability in actual town gameplay outside of the boss fight.

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