Games Archive > Miscellaneous
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These are where all the random 'other' games go. The games that aren't major releases, or ones we just can't elaborate enough on to waste ten media pages on. As much as we can't be bothered with Sonic Jam on the Game.com, it's interesting enough to warrant a barrage of pages explaining why it's crap. Sonic's Schoolhouse, on the other hand, isn't. Fair decision, or American Education Apathy? You decide, in next week's episode of...

Miscellaneous Sonic Games
CR Sonic - JPN, Pachinko Machine, Sammy, Dec 2003
 
A Sonic gambling game produced by Sammy and overseen by SONICTEAM, this machine serves to bring the blue hedgehog to the lucrative world of pachinko. Five different modes of play are available, with a screen in the center displaying Sonic characters running through a landscape in Sonic Adventure 2 graphics. Includes a push button for interacting in the 'Sonic Mission's on the screen, and to play in an on-screen crane game where you can select a new character. It also serves as a 'chance button'. Every time you collect 30 rings you obtain a Chaos Emerald. The aim is to collect all 7 Chaos Emeralds.

Sonic & Tails Spinner - JPN/US, Redemption Game, SEGA of Japan, Nov 2002
         
"The FIRST and ONLY Sonic Redemption Game!11!1" screams SEGA's press release for this, an arcade machine featuring Sonic, Tails and "Mr. Robitnik". There are two multiplier wheels that rotate different directions - the outside wheel is for Sonic and the inside is for Tails. Pressing the left 'Sonic' button first will slow down the outside wheel and eventually light up a number that Sonic's finger is pointing to. The second 'Tails' button is used to do the same to the inside wheel, to wherever Tails is pointing. The two numbers are multiplied and the total number is the amount you recieve in tickets, which you can then exchange for pissy prizes. Check the 6th image above for an ad brochure.

Sonic's Schoolhouse - USA, SEGA PC, SEGA of America, Nov 1996
           
Tres bon? Commissariat? Why is Sonic teaching us all, and not saving Mobius, you ask? Well, this is some American's attempt to use Sonic for the goodness of learning. Yes, learning, the thing we all love... Gah. It's not for you older University bods though (gee, you can tell? =P) - this program is suitable from 'kindergarten' (read: Playschool) to '4th Grade' (read: Year 4). It helps your child (or you, if you're that way inclined) learn the basics of Maths, Reading and Writing. Although how you can learn writing on a computer is beyond me... Cynical, aren't I? ;)

Sonic 2 In 1 - EUR, Game Gear, SEGA of Europe, Oct 1995
This compilation package was only ever released in Europe near the end of the Game Gear's life. It includes Sonic 2 and Sonic Spinball for the Game Gear combined in one cartridge. Unlike Sonic Compilation, there is no selection menu to switch between games. ( Front Box Art )

Sonic Compilation - EUR, Mega Drive, SEGA of Europe, Jul 1995
     
This is a compilation cartridge with Sonic 1, Sonic 2 and Dr. Robotnik's Mean Bean Machine combined. In a pre-release copy, the text at the bottom of the game select screen was shaded. In the US, this was released in August 1997, making it the last known Sonic game to appear on the Genesis. It was known as Sonic Classics, and was released with two different box images.

Tails and the Music Maker - USA, SEGA Pico, SEGA of America, Sep 1994
     
Tails and The Music Maker helps young children with instruments, scales, rhythm and tempo as Tails is your guide. You can also put music notes together to make simple songs.

Sonic's Gameworld - JPN, SEGA Pico, SEGA Japan, Aug 1994
     
Heh? What's the Pico? Did I miss a classic Sega console here? Well, yes and no. You missed a Sega console, but not exactly a classic - this console was aimed solely at the younger audience, and was one of those kiddie computer things that were compatible with it's own game cartridges to help learning. Because of this target audience, it's only natural if many a person in the West goes blank faced when someone mentions the Pico. Although unpopular in the West, the Sega Pico did big business in Japan, and still does! Sonic's GameWorld was one of those titles to make it on the console - hey, what would a Sega machine be without a Sonic game of some sort?

Waku Waku Sonic Patrol Car - JPN, Ride, SEGA of Japan, Dec 1991
 
Imagine it now: Sonic outside of K-Mart, all the little kids waiting in line to ride it. Waku Waku Sonic Patrol Car [WWSPC] is a riding game for little kids with a mini game inside - much in the same vein as Cosmo Fighter Galaxy Patrol. The game has a small story and game to play inside the car. Sonic, the police officer, leaves the station to go on a routine patrol, where you must stop at red lights to let animals cross. You spot Dr. Eggman ramming into oncomming traffic, you then must take him out dodging his bombs. After you win or lose, Sonic returns to the police station thanking you for your help. A joyous affair, if there was any cause to have one.

Cosmo Fighter Galaxy Patrol - JPN, Ride, SEGA of Japan, Dec 1991
 
Same exact game feature as Waku Waku Sonic Patrol Car, you get in and watch the top-down screen and control it. Your Sonic in a red space ship as you chase Dr. Robotnik. The game plays like a shooter as you have a joystick that controls you up, down, left, right, and two buttons that you use to fire. There's also a level that says Speed Up that makes the ship tilt as you speed up faster. You'll chase Robotnik to save your animal pals, then fight a super evil villian in a giant ship. After you destroy him you'll get a ship upgrade... a different weapon. Cosmic..... . ...... murr.