After a little over a year in development, Sonic Retro community members Dario FF, Twilightzoney, and Chimera have released what is likely to be the one of the greatest non-Christmas presents PC gamers could ever ask for. For those who own Sonic Generations, start howling with joy, because the Unleashed Project Mod is finally available to the public!
The mod replaces the Generations stages with the daylight levels from Sonic Unleashed! That’s right: Apotos, Mazuri, Spagonia, Holoska, Chun-nan, Shamar, Adabat and Empire City have been successfully ported and beautifully remastered in high definition for your gaming pleasure! Not to mention a brand spankin’ new White Space to go with it, complete with its own Unleashed White Space Medley!
Be sure to thank the Unleashed Project Team, because this is a job well freaking done. Check out the release trailer after the jump!
For extra details as well as downloads, head on over to the Unleashed Project Mod DB page! Don’t forget to pick up the trailer music via Falk’s Soundcloud page while you’re at it!
YYYYYYYYESSSSSSSSSSSSSSSSS!!!!!!!!!!!!!
FINALLY!
FINALLY! HELL YEAH! Too bad I don’t own Gens PC partially because my PC could not handle it……….
That White World music, wow. Just.. brilliant! 😀
Great idear! 😛
Man with all these Sonic Generations mods for the PC maybe I might consider picking up a copy of the game.
It’s honestly a fun game by its own right.
Yay! Now I can play Unleashed without going through those %#*%*(@*#@)(&%#& Werehog levels. Seriously, I almost threw the controller before I shelved my PS3 copy. Thanks Dario and Co!
Way past cool!
Sadly I had to pass on this since my laptop has a bad Graphics Card as I got Sonic Generations on PC but it doesn’t work. If can nitpick one thing is that Rooftop Run looks the same, but that’s it. Can’t wait for the soundtrack however.
Oh, MOTHER…I DON’T HAVE IT ON PC. DX
Me: Yay!! No stupid button sequences!!
Everyone: …… Really??
Me: What? You all know you hated those!!
Well…THIS should keep me busy till the next sonic game! there was only 1 dlc for generations and THAT sucked balls! whoever did the music should do more mixes like that, especially like the way the handled it when whitespace was showcased! (to bad I don’t have it for pc…)
Excellent. My only complaint is that during the middle of Jungle Joyride (After the forest section when you run on water) the game drops to about 20-25 fps (from the consistent over 60 fps) and keep in mind that I have a high-end rig (way more than enough for Generation’s optimal) and that even the forest section which most people seem to have a problem with it runs perfectly for me, so what’s up with that water section?
Wow. If only I had the PC version.
I’ve got the demo for the game, but it doesn’t seem to run as smooth as I’d like. However, since I’ve recently hundred percented the PS3 version, I might consider even if it doesn’t run as good just for this.
Beautiful… Brings a tear to my eye~ Also, totally grabbing that sweet music, thanks for the link!
No PC version here, but props where props are due.
These guys are really dedicated to spend a year doing this.Hats off to you!
I love the way this has more comments then Ken Balough leaving.
THANK YOU BASED GOD!
Truly a wonderful achievement. This game looks so amazing in every way… I’m speechless.
But…I liked beast Sonic (well “like”; it was more fun than playing the speed Sonic stages but overall it wasn’t a great Sonic game, just a good game).
When will the Classic versions be done?
… Just kidding, of course. I’ll try this out as soon as I can 😀
Im not going to spoill it for you but finish the Jungle Joyride level
I reckon that Sonic Unleashed had better Werehog stages on the Wii and PS2 than on the other versions and the 360/PS3 versions had better day-time stages than the Wii/PS2 versions. The daytime versions in those were the best of 3D modern Sonic games in my opinion
…well, not counting Adventure 1
Sonic Unleashed for PC. Yay. Does it have new music or anything?
nope, don’t think so.
Wow, this is pretty impressive. Kudos to all the people who worked on it all this time.
Honestly I’m still surprised that sega hasn’t actually made any new DLC for Generations other than the Casino Night pinball stage. The game is like a giant canvas; I don’t see why they wouldn’t add on to it.
Finally I can taste Sonic Unleashed!! (I only have pc)
Wonderfully done mod!
Guntruck in Adabat is a hilarious touch
The cars that you have to avoid in Empire City are even a greater (more original) touch!
So, after Sega seeing ALL of these mods fans made on their own.. Aren’t they going to integrate a workshop in steam to attract even more players?
Too bad I don’t a PC version of Sonic Gen or I’d get the mod. Also, I wish someone would also redo the night stages that they were meant to be as well as other pre-Sonic Adventure stages (as of mods of Bean, Bark, and Fang/Nack for this game), but only one can dream, huh?
I’m not entirely sure I understand the point of this. Is it just to have the daytime stages in a format that you can skip to and not have to mess with the hassle of the night stages? Also, I think it’d be neat to set some of these stages at night. I feel we missed that opportunity in unleashed to rush through a late night city skyline.
I wanna have it on xbox or ps3 ,is it ever gomming out on one of them??
Unfortunately, no.
Yeah.
It’s called Sonic Unleashed…
This is outstanding, big congratulations to everyone involved
Congrats on the release! From what I’ve seen it looks impressive.
…But can everyone at the front of the comments leave Sonic alone? ;_;
I love seeing Chris K. getting so mad… even though he will probably just comment below saying he isn’t.
And then he’ll go on TSSZ and start the same nonsense with the same comments… XD
Wow. So this looks amazing. Shame I don’t have it on PC.
Those white space remixes… o.o
So you’re talking about Sonic Heroes and Sonic Adventure 2 then?
Your tears…THEY’RE DELICIOUS!
Yeah, because the series was doing perfect beforehand with Sonic 06.they totally perfected Sonic’s gameplay in that.
Nope, couldn’t keep a straight face.
Sonic 06 RUINED the series. Unleashed was THE FIRST STEP OUT OF THAT HELL HOLE THAT IS SONIC 06.SA2introduced the Rails.Rush introduced boosting.Unleashed combines the two.Please get your facts straight before reserving judgement for a game that you most likly never played at all.
Sonic Unleashed ruined the series? HAH, that’s funny.
Can you do a post without a -_- or a >_>?
Jeeze.
No, he’s obviously talking about Sonic Labyrinth.
Ka Ka Ka.
… I don’t think he is the idiot
Sonic Heroes, the special stages.
Sonic Adventure 2 for the boosting or “crouching” on the rails… 😛
Super Sonic boosted in Sonic Adventure 2 and 3, while Sonic Boosted in Sonic Heroes, and Sonic Riders.
If we want to discuss Rails, we can talk about Sonic Advance 2 and Sonic Advance 3.
The Sonic Boost didn’t become an official move until ”Sonic Rush”, which was the first Modern Sonic game before Sonic 2006 and Sonic Unleashed.
And for introducing rails/grinding! HOW DARE SA2!
EDIT: 1 and 2.
Adventure 3 doesn’t exist…..yet
NO NO! YOU DO TO MEAN SONIC ADVANCE!! In case you didn’t know, Sonic advance was a kick-ass string of sonic titles for the Nintendo Gameboy!Also, rail grinding was introduced in the first Sonic advance and was in the rest of them too. I hate how nobody treats the advance games with enough respect because they are always rambling on about the adventure series. >:(
Alrighty guys, that’s enough
On top of that the only thing bad about Unleashed was the night time stages other than that Unleashed was a pretty desent game.
But Rush had Rails too.
Well that and the medal hunting………………………………those fucking medals…
I myself didn’t even mind the Night time stages.
yeah that was a definate pisser.
agreed its just the night time stages were unnessary.
I found the Night Stages…better…than the Day Stages.
Maybe because I wasn’t flying off into oblivion and the fact I like destroying things.Easily explains why I enjoyed Shadow,and the Black Knight games.
But the medal hunting, yeah.That was annoying.
Fairly certain fans had issues with the poor frame rate, glitchiness, incomplete story, poor voice acting, and a plot with more holes in it than swiss cheese.
To give it credit, though, it did have good music, we got a boot to the head, some of the glitches were downright hilarious or useful, and the game erased itself in the end so canonity wasn’t affected.
…I think.Then Generations came along and…sort of…?I don’t even know XD
The reason why 06 was disliked so much is because the glitches in it made in nearly unplayable
And Sonic 06 was a step in the right direction with it’s adventure style game play and deeper story.
Except the basic gameplay for the returning characters was completely butchered in 2006 despite the fact that they got it right twice on the Dreamcast, and the story was a forced, pretentious, reeks -of-fan-fiction-dot-net clusterfuck.
Fans just dislike the kissing but HELLO retards. In his concept stages Sonic HAD a human girl friend. -_-
Uh yeah, in CONCEPT. Not in EXECUTION.
And no, the SonicXElise scene was NOT our (or at least, my) problem with the story.
look dude, sonic 06 may have had a better story than the more recent games (like sonic colours) but the game itself was clearly unfinished! (shame) But since the whole dam story was wiped from existence I guess it doesn’t matter anymore…(well, unless you’ve heard about sega considering a remake)
Chris… don’t even kid yourself dude. You know 06 was definitely not the road for Sonic Team to take for the future of the franchise.
You are just saying whatever shit you can in vein of the Boost formula… -__-
>Human girlfriend concept
>Regarding that in a positive light
Just because it was a starting idea doesn’t mean it was a good one. There was a VERY GOOD REASON SoA rejected that idea in the past. It was a ridiculous one.
It’s a joke dude
First boost ever: fire shield, Sonic 3. Boom.
SO DID SONIC ADVANCE ONE! DOESN’T ANYBODY REMEMBER THAT GAME?!!?
Actually, the game was just designed really bad. The glitches only made it worse.
Actually, he’s correct.
I’ve survived 06, I actually thought it was better than I was expecting even… but that didn’t help the fact that it had loads of lost potential and really suffered within its programming. If anything it took the flaws with the Adventure series and amplified them tenfold.
And to think, a year beforehand I was playing Sonic Rush and really enjoyed it. So it’s firm that SEGA took some of its approaches on board with future games, and have been welcome staplemarks ever since.
So yes, you may think Unleashed was a bad move for the series. I can’t argue since I am yet to play it, but if anything a handful of members here seemed to enjoy it. If anyone appears to be on the losing side at this moment in time, it’s you Chris 😛
(Because for some reason reply won’t let me do it to those below me)
Soooo, the gist of what you are saying is I can’t think for myself?Hmm.Interesting.Clearly I must be missing something here.
I’ve watched enough LPs, walkthroughs, and seen the game firsthand to make a judgement.Note how I said nothing in terms of game play, because I haven’t been able to actually play it myself.
I’ve tried to follow the plot.It tangles itself up.I’ve seen a crazy amount of glitches that really shouldn’t happen.I’ve seen the frame rate hit rock bottom.I’ve waited through all the loading times.I’m fairly certain that, aside from game play, I can make a fair judgment.
I’d also like to note that you completely ignored what I did give the game credit for.I give credit where credit is due.2006 has, in my opinion, the BEST final boss fight music.We get some glitches that are more hilarious than devastating.We got Shadow Chuck Norris’ing Silver.
I respect your opinion, but please don’t insult my intelligence when I give mine.
P.S. @ Rexy – I’m actually a girl XD Don’t worry.It happens all the time.
I think it was worse received because they tried making Elise–let alone everything else in the game, Sonic included to a degree–look realistic, and in the real world anyone who makes out with an animal is pretty fvcked up.