Tomorrow will see the release of the Segabits podcast, Sonic Talk: Episode 4. In it, me and Alex interview Ken Balough about all things Sonic 4:Episode 2. One thing that’s been discussed in other forums and kinda revealed lately is how the physics are shaping up and it’s all good. Here’s what Ken had to say on the new and improved Sonic 4-2 physics.
You’ll notice the changes right from the get-go. We took fan feedback and made sure he doesn’t uncurl. So now when he rolls up those hills, he’ll stay in ball-attack form. The other thing was to start having the game have more momentum style physics similar to the Genesis. In act 2 of Silvania Castle, it starts off at a big hill. So if you just put Sonic towards the edge and have him tuck and roll (not spindash) and let him roll naturally, you can put your controller down because not only will he roll down that hill, but he’ll actually pick up speed and roll off a ramp (for example) and have it similar in essence to the way it was on the Genesis.
Check out Sonic Talk 4:Episode 2 tomorrow on the Segabits website (or use the link I’ll provide later on this site) to find out more on the physics, how Sonic CD is now embedded into Sonic 4 and the Genesis trilogy, what kind of adaption will be in the Archie magazine, which versions have “transfarring” and much more!
Also, you’ll get to hear some nerds talk about Game Gear games and the Sonic Advance series so…win win!