You saw Dreadknux (man, myth, legend) yesterday review Sonic 4: Episode 1 here at TSS, but you may have noticed the lack of the “Second Opinion.” Usually, another staffer chimes in on a given title for the official TSS review, but since this game is a BFD, we’ve got most of the front page staff to weigh in right here.
Let’s get on with it.
Sonic 4 will perhaps go down as one of the most controversial gamesto ever be released in the franchise’s history. With a criticalreception more akin to Sonic Heroes then a universal proclamation ofSonic’s “big return”, and with fan reactions ranging from unrepressedglee to a frothing, ridiculously over the top hatred, it’s certainlycome no closer to bringing the fandom back together either.
With good reason, too, as the game has problems. Now, I ask you toforget the whole “lol Sonic can stand on walls” nonsense for a moment.That’s not a problem, and indeed, the physics in general aren’t much of aproblem; Sonic’s rolling is off, but the game never asks for it. Soniccan stroll up a hill, but he still can’t do it fast and he still needsmomentum to get to higher places in the level and complete proper speedruns.
No, the real problems here lie in the way Sonic controls. Thisgame has one silly design decision, which will utterly break thegame for some fans: if you stop pushing Sonic in the direction you wanthim to go, the game instantly negates and speed or momentum you hadgoing. If you fire Sonic out of a cannon, he will move a certaindistance and then instantly stop. Depending on how you play, this couldprove to be a serious problem, or it could be something you barelynotice. In either case, this shouldn’t have been a problem to beginwith. Another problem with the game is how Sonic awkwardly sticks tocertain gimmicks, such as Casino Night’s pinball flippers.
That said, once you get over these problems – simply keeping yourfinger on the directional negates the first all together – you’ll find avery fun game underneath, with best level design I’ve seen in a Sonicside-scroller in over a decade. Every level in the game has severalpaths take, man of which I guarantee you won’t reach without somememorization and practice, in the same vein as the classic games. Thegame is loaded with platforming sections to compliment the faster areas,something a Sonic game hasn’t really done since the first Sonic Advancegame. Despite the levels reusing themes, many of them have their ownnew gimmicks that add another layer to the game.
Overall, Sonic 4 is a love it or hate it title. The game hasproblems that shouldn’t even exist, but it also has plenty of positivequalities, that in the end won me over.
JUDGMENT: Thumbs Up
It’s been 16 years since a 2D Sonic game has appeared on any consolesoutsides of portables. But after a long hiatus Sonic returns better thanev-….well, as good as one could hope for in this era.
Sonic 4: Episode 1 was developed by DIMPS. The team behind the SonicAdvance/Sonic Rush series. The portables series tried new ideas thatwere different, but usually very good. Here, DIMPS is playing the moreconservative role to bring Sonic back to the more classic Genesis era.The only thing new added is the homing attack from the 3-D games. Whatmany feared to be a game breaker works surprisingly well. Allowingplayers to chain badniks and springs so they can find a quicker path tothe goal.
The levels in Sonic 4 are an homage to the Genesis classics. Each onehas a multi-tiered design for both exploring and speed runs. Whilebeginning levels like the Splash Hill Zone are very easy, the difficultyramps up in a very natural way. By the time you get to Mad Gear Zone,you’re facing some tough challenges. The most challenging areas beingthe final boss and the special zones. Getting the seventh emerald anddefeating Eggman for the final time gave me a real satisfying feelingthat got me pumping my fist in the air.
All is not well in Splash Hill though. The physics are a bit imperfect.Allowing you to have slight jaunt up a hill instead of having to go fullspeed is just wrong. While Super Sonic offers invincibility and superspeed, he’s very hard to control. These are minor nitpicks to my mainproblem, the length of the game. Sonic 4 can be completed in one 3-4hour sitting. Seven emeralds and all. Even with leader boards, timeattacks and trophies/achievements, you’re left wanting more. At $15,there’s plenty for die-hard Sonic fans, but those who just want a new2D platformer to play may want to wait for a sale.
Overall, Sonic 4 is like a time machine that threw me back to 1992. Ithas many of the classic staples while adding a few new twists in. If youcan handle the new controls, there’s a lot of fun to be had. It’s a biton the short side, but a Sonic fan like myself will be coming backagain and again.
JUDGMENT: Thumbs Up
So finally, after years of waiting and months of anticipation, SEGA has unleashed the game that the fans have demanded for what seems like anage. The story kicks off in the familiar world of Splash Hill, with thesuccessive zones all following the formulaic pattern of those originalMega Drive titles. In fact, those familiar with the franchise will notice alot of elements to the game which loan heavily from their predecessors,from the badniks to bosses. Some will undoubtedly debate the extent ofdéjà vu the gamer feels; some will be overjoyed to see the classicbosses revived with a twist, some will be dissatisfied that there are nozones of a completely original dynamic or theme.
With regards to the forewarned complaints over game play, the phrase“broken physics” I feel has been misconstrued as “different physics.” Iagree at points that scaling walls and inclines at times can become alittle surreal and frustrating, but not to the point of throwing acontroller down in disgust and declaring the game unplayable; you’reusually traversing the landscape at such break-neck velocity that youwouldn’t notice anyway. More often than not Sonic’s “floaty” naturegives the player an advantage in some places, and time to react in orderto perform chain homing attacks or control their descent.
The special stages provide the real challenge in the game, and initiallyprove disorientating with the player taking control the of landscapewhich can be rotated at one’s whim; tumbling gracefully through theTechnicolor world is something that will need to be honed and refinedbefore all seven Chaos Emeralds and Super Sonic are accessible.Masochists will be delighted with the “Untouchable” achievement, whichwill probably leave even the most experienced gamers hurling choicevocabulary at their screens as they attempt to survive the finaleunscathed.
Those looking for a fun new Sonic the Hedgehog game with worlds that payhomage to those first titles will be over the moon. Those expecting acarbon copy of the classic Sonic titles, or a game that plays in anidentical manor will no doubt be disappointed – but then again they’vebeen disappointed for a year now.
JUDGMENT: Thumbs Up
If you read Dreadknux’s review, I agree with most of what he said. He established a fork, however, in the “gameplay” section of his review. I’m in the camp where I will fail the game over its physics and control issues. They’re unacceptable, especially for professional game company with all the money, talent and resources at their disposal, desperate for a good game.
The physics and control of Sonic 4 are not only poor compared to the classic series, but platformers in general. We’ve had momentum in platformers well before Sonic came along in 1991. It’s 2010. Rolling, a signature Sonic move from day one, is completely useless with the spin-dash suffering secondarily. He might as well not be a hedgehog.
With momentum non-existent, the homing attack becomes the only useful attack. Yes. A move invented to aid attacking in a 3D space is the only useful move in a 2D game. It eliminates the need for precision in an already easy game. Homing attack chains over a bottomless pit? Lazy, uninspired and the archetype of 3D Sonic’s problems bleeding into this 2D experience.

Sonic 4 must be played by the designer’s hand for it to be successful. That’s boring. If you stray from that controlled path of speed boosters and springs, you will encounter an issue. You’re not noticing flaws because you’re forced along a given path at “break-neck speed” by those objects that are conspicuously placed to hide said flaws. The game brings a new meaning to the phrase “hold right to win.” While that phrase embodied minimal player input due to lame, speed-based level design with games like Sonic Rush, Sonic 4 redefines it as “hold right to not glitch the game.”
I’ve been told many times to not compare it to the Genesis games and judge it on its own merit. The irony here is delicious: the game is a sequel. Even more delicious, on its own merit, it’s still a halfhearted effort.
It’s not hard to replicate the old games. It’s not “Naka Magic.” Fans have been replicating the classic Sonic experience across multiple mediums for years. There are guides online for anybody to read and learn from. I mean, how do you fail an open book test?
Since it lacks the gameplay and subtle nuances that made Sonic a star in the first place, Sonic 4 isn’t a Sonic game. It’s a game with Sonic in it. Unfortunately, Sonic’s presence is all a game needs for most of you to buy and enjoy it.
For more, I direct you to Joystiq. Better luck next time.
JUDGMENT: Thumbs Down
T-Bird read my mind.
I’m going to have to side with the minority here and argue that Sonic Team, Dimps and SEGA have no excuse for stripping the game of the momentum-based physics previous installments in the classic “numbered” series and even previous Dimps titles employed.
3 to 1 says it’s a good game. I think we have a winner.
Despite me enjoying the game a lot, I do have to put myself on the side of Brad aswell.
Because, the more I play the game, the more I am wishing for these moments where I can just roll faster and faster like a maniac through some half-pipe sections without slowing down somehow.
If Episode 2 doesn´t change the feel of the game back to something more momentum based then I guess, despite it being fun, it could most likely become something like the next “black sheep” in the Sonic series. But thats just my current opinion. Here´s hope for the best, but I´m not going to keep my hopes up.
Super Sonic’s control feels like that of Sonic 2.
The momentum… mm.. I don’t care. I never noticed the momentum of the originals UNITL Sonic 4 came out.
And I’ve never seen a fangame replicate the “physics” of the originals. Maybe they tried, but it always felt different. It felt cheap. Like even if it was better it felt bootleg and unprofessional, and it wasn’t professional. Besides, if all the fans can do it what’s the point of even WANTING 2D games back? Why beg SEGA to make another one when the fans can just do it? SEGA mine as well focus on making a good 3D game for a change cuz technology hasn’t gone up far enough for fans to do that just yet. (I’ve only ever seen cheap 3D fangames XD)
And the comparison of the roll and running back and forth in the video, I was expecting Sonic to just stop. Turns out, he just doesn’t go as high. Big freakin deal! Maybe in the classics he went TOO high! idk. I really don’t care.
They’re nitpicks and in this case I don’t mind people nitpicking. It makes sense. It’s justifyable. But personally I don’t have a problem with it. I guess it depends on just how obsessed you are with something to see how harsh you are on it. XD
If they DO take this feedback and improve on it for future episodes and the episodes ARE able to connect in the end, you think it’s possible that the upgraded Sonic will automatically play in all the episodes’ sections? =) lol
Yeah brad gets my vote
@Ax
You don’t know anything about fangames, do you?A lot of the videos that I linked to use the exact numbers from the original games.The E02, Retro and Mercury engines are exact copies built from the ground up.
“Why beg SEGA to make another one when the fans can just do it?”
When was the last time you saw a finished fangame?
“They’re nitpicks and in this case I don’t mind people nitpicking.”
The gameplay here isn’t nitpicking.The spindash sounds being reversed in Sonic 4 is nitpicking.As Nuckles87 said, it’s a make or break experience.
“Unfortunately, Sonic’s presence is all a game needs for most of you to buy and enjoy it.”
lol blanket statements
@Hamilton
Err, you do realize Physics are what makes a game A GAME. It was seperates Sonic games from Mario games, its what made the Classics so dammned loved, saying the physics dont matter is ridiculous
“Unfortunately, Sonic’s presence is all a game needs for most of you to buy and enjoy it.”
lol, if thats true then I would be all over Sonic Free Riders. I’m not the blind Sonic fangirl ‘who will buy and like anything that has Sonic’s name on it’.
I enjoy Sonic 4, yeah the game has physics issues but I still think the game is fun so I’m not the nitpicky type. What’s so wrong with that?
“lol blanket statements”
–
I said “most.”Not “all.”
The way I get treated on this site for saying anything negative thing about anything Sonic, are you saying that people like that don’t exist?“If you say anything bad about Sonic, you’re not a true fan!”
–
“I’m not the blind Sonic fangirl ‘who will buy and like anything that has Sonic’s name on it’.”
Great, then you’re not “most.”
@sonfan1984
He’s saying that as a vast majority. Sonic has always sold, and that can only be due to the fact that it is Sonic. How do you suppose games like Sonic 2006 sell? It’s not thanks to reviews and certainly not the gameplay.
I’m in the middle about Sonic 4. It’s fun if you ignore the annoying controls (especially the special stages) and the awkward physics, but that’s the thing. I shouldn’t have to ignore anything at all, I should just be able to play the game. When there’s something that the player has to give the blind eye to, it’s just wrong. I wouldn’t say Sonic 4 is awful by any means, but it certainly isn’t Sonic 4 as I imagined it.
Yeah, I just feel I should address that cause I see comments like that all the time where people say that you’re a blind fan in denial if you enjoy or defend a game. People are so mean when it comes to videogame.
I agree with just about everyone here, including a majority of Brad’s review. I don’t really see a lot of the problems he’s pointed out, but then again, I am playing the game on my iPhone 4 so that’s probably why. I really find it about as close to the originals as possible without completely copying them. I do have to commend Brad for pointing out the fact that Sonic becomes Spiderman in this game though! It’s all in opinion though.
Now, about upgrading episode one’s physics if episode two’s are improved…..Its a very tricky concept to talk about especially when people want two polar opposite upgrades in both games. IF episode 2 has better physics, it would be very difficult for (almost) everyones hope that it will be ‘lock-on’ compatible with episode 1. everything will just feel off when your playing from the end of ep1 to ep2.
“Rolling, a signature Sonic move from day one, is completely useless with the spin-dash suffering secondarily.He might as well not be a hedgehog.”
– Brad
Dear Brad,
Hedgehogs don’t roll… Anywhere, ever. They simply curl into a ball when scared or threatened.
And I think it would be impossible to upgrade the physics for ep1 because it would involve changing the entire design layout of all the levels in the game. My best guess is that ep2 will actually be a separet game entirly
@ Dakota Jones
looks like people aren’t thinking HARD enough. That’s the strongest point I’ve read all night!
How did I not see Brad’s review coming?
Not to say you don’t have a point, the physics are definitely wonky, but I just didn’t notice them as much. Might just be my play style. I’ve mentioned it before, but I never seem to keep my finger off a direction. Sometimes even in scripted sections a la S3&K.
I am totally half and half on this…
Before i even read anyone elsesopinions on this game i thought Sonic felt “stiff”
But there are so many things they did right that the game is fun.
The best Sonic game in years, which is not saying much…
but at the same time it is.
If you get used to the physics then it feels allot better, but still stiff…
But then again when its called “Sonic 4″ you shouldnt have to get used to the physics.
Even though i enjoy the game i am going to be very uneasy about buying episode 2 if something is not fixed about the physics.
I agree most with nuckles and brad
“Dear Brad,
Hedgehogs don’t roll… Anywhere, ever. They simply curl into a ball when scared or threatened.”
No shit, Ryan.Come on, dude.Really?Did that have to be said at all?
I have never played the game, but… this is the thing.
SEGA made a public statement saying the game would be based on momentum and classic physics. The game, in the end, wasn’t, and the physics are terribly broken. In other words, this game basically deserves no positivie reviews, because it didn’t set out to do what was intended, and doesn’t include what it is STILL advertised with – and what it does have, is done poorly.
The game either should’ve been delayed even further to reprogram the entire engine, OR it should never have been made that way in the first place. And it certainly shouldn’t have been called ‘Sonic 4′.
If there are free-to-view guides on the Internet about how to make a classic Sonic game made by fans, and fangames that FAR outstrip the quality of official games despite not even being -completed-, then SEGA have completely failed as a games company. And they failed a long, long time ago.
Do not buy Sonic 4, because until they actually come out with what they promise, they don’t deserve -any- money for it.
(Was that a ‘positivie’? My apologies. Angry typing tends to involve a few mistakes.)
Too late, a lot of fans already downloaded it and I’m enjoying the title so far. The physics are a bit off but I don’t think it makes the game awful or unplayable
Here’s a tip for all of you:FORGET EVERYTHING you’ve known about Sonic, and just enjoy this for the game it is:A fun and enjoyable experience.
@TheHumbleFellow:
Most people would do that if the game’s intention wasn’t to remind you of classic Sonic.
If I’m supposed to “forget everything,” then why is it a sequel?
Ryan was joking around, Brad ;).
You “Forget everything” so you don’t mercilessly compare it to the original games.
This is why I think that, not just the Sonic fanbase, but the ENTIRE VIDEOGAME COMMUNITY is going downhill.People are too quick to criticise and complain.
Have we all forgotten what it TRULY means to play games?TO HAVE FUN?
Considering the amount of stupid shit and baseless tirades I’ve had to delete in this comment section tonight, cut me some slack when I say that I have a hard time believing that he was joking, Nux.
–
“Have we all forgotten what it TRULY means to play games? TO HAVE FUN?”
Not when you try to play the game and aren’t having any fun.By your logic, every game released ever is great.
Note that I didn’t compare Sonic 4 to the classics, but platformers in general.Platformers have momentum and inertia.It’s 2010 and we don’t have things that platformers had 20 years ago?
Look, you’ve got THREE thumbs up to my ONE thumbs down.What more do you want, everybody?It’s an opinion.Why do you people always find the negative reviews and attack attack attack?It’s absolutely ridiculous.
“By your logic, every game released ever is great.”
WRONG!I did not enjoy Black Knight in any way, shape, or form.And I know a bunch of other non-Sonic games that were awful as well.
But, I guess I did overeact slightly.Opinions are opinions after all.
Jesus people, let the guy have his opinion. He didn’t like it, big deal. If you liked it, awesome, if you agree with Brad, also awesome.
Just because the guy doesn’t like something you happen to doesn’t mean you have to keep going on at him. I’m sure he doesn’t act this way to people who like the game.
While is it that everytime someone’s states they dislike someone that someone else does they take it almost as a personal attacl against them???
I don’t personally agree with Brad, I really enjoyed Sonic 4. Was it perfect? No, but I really enjoyed it. I also loved Black Knight, which Brad hated. Does that make me like those games any less??? No.
Brad is entitled to his opinion, as is everyone. And no disrespect to anyone here, but when it comes to stuff like games and movies, I only care about one persons opinion – mine. If everyone else in the world hated something (such as Black Knight) it doesn’t make me like it less at all.
Just as an aside Brad, have there been any Sonic games in the last 10 years you have liked? Not trying to cause “drama” here, I am generally curious. You don’t seem to have much joy with these games anymore mate.
Well I didn’t have any problems with it. It was fun. The physics weren’t the same but they weren’t bad, well.. not to me. It wasn’t a big deal. It was just fun. =)
I think Ax was just giving his personal opinion. o.O
I don’t think it’d be too difficult to upgrade the physics of the first ep. They have games that automatically upgrade your console if it isn’t always. It could be like a patch upgrading the original file. Meh, even if it is difficult, I doubt it’s impossible. Just unlikely. lol
And geez people. Let Brad have his opinion. It wouldn’t feel right if there WEREN’T variety of opinions right? I mean we just got through saying it’s “hit and miss” anyways. I’m sure Brad would accept our opinions respectfully. There’s no need to fight right before Sonic Colors comes out! XD
Sonic 4 is an incredibly fun game! However, I also noticed the flaws within the first 5 minutes.First of all, the standing on the walls thing doesn’t bother me, i actually find it kinda funny and start spouting off “spider-hog, spider-hog, does whatever a spider-hog does…”. The stiffness of the controls however really threw me off.There were plenty of times I would try to time my jump only to come crashing to the ground, or worse, down into a pit. Also i actually think the homing system is broken as well.I can’t count how many times i would find myself aiming for an enemy and next thing i know, just pushing forward and getting hit instead of hitting them.It’s extremely frustrating, especially when i have built up a good amount of rings right at the end of the level.
I do believe, however, that Sonic 4 is a good effort by Sega, and certainly a good start, towards bringing Sonic back to basics.I hope to see the stiffness and physics fixed for ep2, but if not I’ll still play the game and enjoy it every bit as much.
Question: Can you finally play as Super Sonic during the levels again?
Without THAT…feature (?) it is no Sonic 4 for ME.
And you folks wonder why they say Sonic fans are the worst. Like the above commenters said, “If you like it, awesome. If you don’t like it, also awesome.” If someone’s opinion pisses you off because it wasn’t what you were looking for, you’d better be keeping your mouth shut. If Brad thinks it sucks and has reasons to, don’t be pissin’ him off. It’s JUST AN OPINION. If you’re commenting to piss off a well-respected person in the “fandom” because he has a negative opinion on something, just do us all a favor and take your discussions elsewhere. We don’t need to hear your f***ing whining.
Cattivo: Yes you can.But you need to clear all seven special stages first.
@ Cattivo: Yes, you can 😀
I love you, Brad.
Keep fighting the good fight.
<3
sonic 4 is AWSOME its just awsome ya know
Wow, just wow…
There are allot of really ignorant people on here, it seriously blows me away.
Although i had allot of fun with the game, I GREATLY sympathize with people who are really upset about the physics and i really do feel like in a way it shouldnt of been called Sonic 4.
I do feel like they honestly tried to give it classic physics and failed, i feel they forgot there original goal and truly felt “yeah this game is fun to play” Lets release it.
So i give them props for that, but at the same time, its not what they promised.
There are so many igorant people on here that think JUST BECAUSE I THINK THE GAME IS PERFECT MEANS IT IS.
Even if they dont spell it out, its pretty obvious.
I got some freeking news for you.
Although my opinions differ from people like brads who overall dislike the game.
The fact is, thats right im saying FACT.
He is right!
It doesnt play just like the classics as promised, I feel this is something everyone should agree on because its truth.
REMEMBER PEOPLE, this game was made for people like brad!
NOT PEOPLE who wanted something new from the physics.
So to not sympothize and support him would be ignorant.
This game needs a change, or it simply should not be called sonic 4.
“Just as an aside Brad, have there been any Sonic games in the last 10 years you have liked? Not trying to cause ‘drama’ here, I am generally curious. You don’t seem to have much joy with these games anymore mate.”
Sonic Advance was the the best Sonic game I played in the last decade.Ironically, that was created by DIMPS.I scratch my head because the game is proof that DIMPS can do better.
I also enjoyed the Team Sonic parts of Sonic Heroes.Its return of classic level tropes and Metal Sonic piqued my interest.I had a feeling like Nuckles87 does about Heroes where the positive qualities outweighed all the problems in that game.Since then, nothing.
I appreciate the level-headed responses here, everybody.I don’t care if you don’t agree with me (never have), but I don’t appreciate getting profanity-laced rants written about how much I suck or get hate mail in my TSS account over my opinion on a video game.
Long live Binky and his armchair.
I whole heartedly enjoyed Sonic 4, it was rather short though. Four hours of gameplay is not worth the fifteen dollar price tag. I never really enjoyed the classics as much as say, SA1 or SA2, which is probably why I enjoyed Sonic 4 and didn’t really notice any of the physics “flaws” while playing. Only one I noticed was the one where he climbs the wall ever so slowly, and all that did was make me crack up because of how silly he looked :p Hm. Hm.
@brad
that binkys facts and opinions thing is one of the greatest things ive ever seen
Ive played it a few times just for laughs
How the fek does Sonic stick to a wall at a 90 degree angle?!
^When the physics are poorly done?
@ ChaosSupremeSonic
The same way he did in Sonic 06. Unfinished game physics in certain parts.
Just want to say I am one of those people who has completed all achievements on the XBox version T-Bird…just some time, but I can’t say I was “throwing choice words” at the game for it.I was very pumped though.
I agree the physics are not the same as the original, but I also don’t think they’re broken.They work for Sonic 4 just fine.Best Sonic game since Sonic Adventure 2.
Well, I haven’t played the game yet, but I have heard that the physics were one of the main gripes.
Let’s hope that DIMPS can address these issues and have them fixed for Episode 2 for Metal’s return.
well bradwhile i do agree at what your getting with there is a little more to it. while i did judge it’s physics and gameplay to the classics i didn’t call the game shit. i still find it fun but not on par with the classics. it’s like saying “Mario galaxy plays differently from Mario 64 it’s crap!” again i agree with you on it not being sonic 4(at this point!) again this isn’t All of sonic 4 there’s still episode 2 and 3. sega will probablymake the next two episodes better just not lock on with 1. if two thirds of the game is SONIC 4 then i’ll gladly say in general that it’s the sonic i wanted. so i enjoy the game very much but i understand what your getting at. this is not what sega promised right now.
@ sonicdudefan1996
congratulations for making being the one who actually made the most sence. that IS like saying Galaxy is crap because it’s not like Mario 64. I’ve rest my case. because think about it….people keep bitching about sonic 4 levels being rehashed and all this garbage. most people who do play sonic play mario. im guessing since lost labyrinth is a “rehash” of the very first labyrinth then i guess i have the write to say mario bros. wii is a complete rehash of new mario bros and super mario bros.3 since all three of those games use 80% of the same damn locations except the pipe maze and the big island. let alone you have like 2 new power ups and you can play as more people. whoop de doo im jumping for joy…lol not. but its ok when that happens but its wrong when sonic does it. this is where the irony is… 😐
Away from all seriousness i’m gonna be a little funny and random. hey Brad do you have Your own Brad bots?LOL!
@ sonicdudefan1996
. . .wow man. that was indeed random.
@Tiny
That’s because Mario is like…the ‘king’ of gaming to most people. I myself don’t like Mario too much, unless it’s an RPG or Sunshine.But people who bash Mario, are like ‘not gamers’ to most.
@ SonicSilverSS says
He’s not the “king”. he’s just been out forever and he does the same shit. i really only carter to 3d mario games. i’d play mario galaxy over any 2d mario game any-day. but if another mario 2d game comes out watch his ass revisit his rehash areas of the desert and snow lands. but the fans wont complain as he milks the market. :/ doesn’t really matter because i like ratchet and clank better than bother franchises anyway….
@Tiny
Well, yeah, I’d rather play Sonic or Zelda, over Mario. Oh, and yeah, wouldn’t surprise me if they did another 2D Mario with the same old, snow, moutain, desert, etc. levels. But, what can you do…I honestly love Sonic 4, different physics or not, however, I will say, Sonic Colors is most likely going to leave Sonic 4 in the dust. In my opinion.
right now i’m not so surprised at the responses people are saying about 4 after playing the sonic fan remix. i actually agree. sonic 4 EPISODE 1 isn’t as good as it. is it fun yes. does it play and feel a lot like the classics no.advance probably. the fan remix feels like the game i know sega could make episode 2 into, making the real sonic 4.the only grip i have is the fact that the majority of the fans (i think) thin this is better then sonic 4 as a whole(Episode 2,3 and maybe 4).
@ silverdude
I love sonic 4 too. i dont give a fuck about sonic remaining on a wall. last i checked when i was playing i wasn’t looking for stupid shit liek that. or letting the button go in a direction. so the momentum is tight. thats the only thing that puts me off. but im use to it. last remembered when i played other 2d sonic games i was never dumb enough to let go of the directional button. even though the momentum is tight you go fast regarless.. the game reviced more average to positive reviews. unlike joystick. but fuck them because i dont give a shit about THEIR opinion. lol i bet they gave new mario bors wii 5 out of 5. i honestly dont care about brads opinion anyway. because he just sounds like he’s whining but i like it anyway. when i saw his video i was like “goddamn he seems liek another purest expecting the SAMe thing form a genesis sonic game” :/ gotta hand it too SEGA though. I can’t stop listening to Lost Labyrinth zone 1. damn i love that theme!
@ hamiton
Well hooray for you for thinking the same thing as the average gamer would.
@Tiny
Then hope people can take opinions, without going off on others. Seems to happen a lot in the Sonic fandom. But whatever floats thier boat. >.>
“Considering the amount of stupid shit and baseless tirades I’ve had to delete in this comment section tonight, cut me some slack when I say that I have a hard time believing that he was joking, Nux.”
That’s because you don’t know Ryan like I do, Brad ;). I talk to him all the time over at bits and on IM. He wasn’t being serious with that.
@ Nuckles
well dude i just want you to know that whatever you read form me, had nothing to do with you. I simply just disagree with brad. thats all i say.
My friend is unable to comment on TSS and he doesn’t know why. It just suddenly stopped posting his comments. He didn’t even do anything. XD Oh well. He doesn’t need to comment TSS. It’s a dangerous place. XD
But in all seriousness, I haven’t heard much feedback on Super Sonic. I think all I heard was someone say he was hard to control. Anyone else got any opinions?
@ Foxboy
I have no idea why your friend can’t get a comment in. Is he using his proper E-Mail?
@ Everyone else
We don’t take out comments that don’t agree with our opinion. Only those that are either offensive or obvious troll bait. We like to keep the discussions civil here.
@foxboy
I think Super Sonic feels better than sonic in ways.
I dont think hes hard to control.
Platforming is actually probably easier as super sonic than it is in the classics because of how sonic comes to a dead stop when you let go of the controller
it makes it easier to land on a platform.
@JasonTheJackass
Yeah. He says it just stopped letting him post.
I’m afraid to say how it once happened to me a while back cuz I don’t want it to happen again. XD
@TheDanimator
I see. So you mean like he doesn’t fly off too far like in the old games unless you hold it down? That’s kinda good. It makes me wonder if the insta-stop thing was maybe on purpose with means to make it easier to have more control over Sonic but failed to garner positive results. Who knows. =)
@JasonTheJackass
Yeah. It just suddenly stopped letting him post after he commented on this article.
I’m afraid to mention how it happened to me once cuz I don’t want it to happen again. XD;
@TheDanimator
Ah, so it’s like he doesn’t fly off like in the classics unless you hold it down. Perhaps they did insta-stop thing on purpose with the means to give the player more specific control over the character but failed to garner positive feedback. Who knows. =)
ughh… double post. Sorry. @__@
Hey Brad, I’m not sure that If you’ll ever get a chance to read this, but I wanted to add something to your view on this game as to why it makes me unamused. I do like it, but I know for myself that it suffers from problems that should have been taken care of from the beginning.
Anyway as for my input, my reason for not liking the way it is, is because the way the physics are in ths game, sometimes I feel like I’m cheating. Sometimes I accidentally exploit the poorly coded physics and am able to reach places I shouldn’t (plus bubble chains are bleh 😛 ).
In short, I just feel like I’m cheating when I’m playing, I can do anything thanks to the way the engine is programmed. And the final boss isn’t hard either, I need a challenge :\ )
I felt the same way about Sonic 4 as I did with most of the recent 3D iterations, which is that even though they aren’t as good as they could possibly be, they are still enjoyable nonetheless. Sonic 4 is pretty fun if you aren’t necessarily looking for anything deep or willing to give up a good chuck of your time. It wins almost purely on it’s nostalgic value, and that’s not necessarily a bad thing. Although at first I didn’t think I would like the music in the game, I found it pretty catchy especially Lost Labyrinth and Mad Gear Zones respectively. Also, one little thing I’d like to point out is did anyone get a Donkey Kong Country vibe? I mean everything from the mine carts in Lost Labyrinth to the cannons (reminiscent of the barrel cannons in DKC) in Casino Street just screamed DKC to me. These are probably just small coincidences, but interesting nonetheless. Needless to say, I still enjoyed Sonic 4. A little pricey for me, but if you’re desperate to bring the nineties rushing back into your living room, this is a good way to do it. Plus you get to play as Super Sonic (once you get all the emeralds of course) in all the levels. Since when have you been able to that? I thought so…
Here’s the problem with Sonic 4, it’s not the physics OR the controls at all, its the fact that its being compared to the Genesis Titles, the most respected of the franchise. It doesn’t matter how great the game is, it will be compared, and have differences that will always end up offending the hard-core trolls. If Sonic 4 came out when Sonic CD came out, and Sonic CD came out now with the design of Sonic 4, but with the same clustered level design, people would do nothing but hate it because its not a classic. This is what happens every time a sequel to something is made long after the line passes of the series end. I can almost guarantee that if SEGA made a Sonic Adventure 3, it would be compared to SA2 and it wouldn’t matter how great it is, it won’t be, “as amazing” no matter how amazing it is. SEGA is going in the right direction with Sonic Colors; it’s original, new, and not just a throw-back. Throw-backs always end up being compared and failing, its what happened to Metroid: Other M, New Super Mario Bros. Wii, and it will most likely happen to Donkey Kong Country Returns AND the new Kid Icarus Uprising. It’s bad business and people will never be truly as satisfied. The reason why SA2 was so amazing was because it WASN’T a rehash of an older better game, it was new, inquiring, and brilliant. Just look at how successful Kirby’s epic Yarn is, it went the extra mile and it won E3 best game of show award, and is getting great reviews, all because it’s new and different with new elements and ideas. I have high hopes for the creative ones, not the same thing twice in a row.
Well, opinions are opinions, everyone will something they like / hate about it..my only dislike at the bosses.. you have to wait for Eggman to be ready to be attacked.
It probably isn’t far to give it a rating seeing how it’s only ½ (or a third) of a game.. but if I had to, a 4.5 out of 5
Me, as well as many of my other friends agree the game is pretty fun. Yes, the game has it’s glitches, it’s problems and some stupid decisions, but they don’t flat out ruin the experience. Fingers crossed that Episode will be something the whole fanbase can enjoy? 😀 (foolish wishful thinking, i guess)
Well those reviews entirely failed to shock me.
Most people enjoyed it, despite the faults that are indisputably there, because it’s enjoyable.
Personally I give the game an 8/10, although I entirely acknowledge my opinion is but a drop in the ocean. Although it appears to be the ocean of consensus anyway 😛
I’m probably one of the only people here that agrees with Brad… I myself bought the game for two reasons. The first being to give SEGA a donation for the amazing amount of originality put into Sonic Colors as a Thank-You to Sonic Team, and the second being that I wanted to see for myself why people were so hyped about a Sonic 2 remake. I found the level design/exploration to be well done in Sonic “4” but nearly everything else was a bore.
People tend to forget that music plays a LARGE role in any good game. It keeps players interested and motivated. The music in this game was EXTREMELY repetitive and made me want to commit suicide (Casino Street ACT “kill-me-now” being the worst). The graphics were good, however. The majority of the fanbase seems to avoid the outweighing negatives in the game and call those who look past the “OMG SONIC = GOOD” syndrome people that only see the bad in Sonic… Sometimes these flaws are undeniable.
Including the frustrating physics with NO momentum. Lack of continuity since the events of Sonic 3 -it seems the “story” went backwards- as well as a SEVERE lack of NEW. A case of too much nostalgia, per se. I felt like I knew everything outside of level design (not aesthetics)… Not to mention it being only 4 zones long… Would you have purchased Sonic 3 (or SA2) if it consisted of levels from Sonic 2/Sonic 1 (or SA1)…? It would likely not appeal to you, unless you enjoy any game with our beloved Sonic tossed into it. My verdict score is 4.5/10
The physics do cause complications, rolling down a hill to end up going so fast the screen couldn’t keep up always used to be a thrill but you can’t do that here, also the momentum thing, stopping in midair has led to a few unfair deaths. That being said however, it is like going back and playing Sonic 1 / 2, it’s still a good game, just Sega need to sort out the physics for the next episode… Oh, also, less frustrating special stages.
I agree with Brad… I posted a long message to back my reasoning but I think it was deleted because of my lack of support for the game. Since the majority of you like the Sonic 2 HD Remake titled Sonic “4”
Moderators do as they wish without merit at times. Meh… TSS you’re losing points w/ a website frequenter from 2004.
@Miles Per-Hour
Wow…..im speechless! that’s what i’ve been trying to say a lot! i have a lot of ideas Sega could make to improve sonic. for example i have a awesome idea for what SA3 might be. people at my school and other places really think i should try and get it made. My point is even if my idea is made and it’s great people will still compare it and in the end say it’s “inferior” to the originals.Heck if sega made the fan remix and sonic 3 mushroom hill thing on there own and it was just as good people would complain.Why? Because it’s SEGA. the guys who mangled sonic for the past few years! Now i like to call those people unpleasables trolls and elitists. they think they know how sonic should function. actually i don’t think anyone can keep that same sonic nostalgia over the years. people we’re in our 20’s and 30’s. we found that nostalgia when we were like 8 and 9. overall what i think your trying to say is every fanbase has unpleasable’s and that’s never gonna change.
Not to mentionthat even if the physics for sonic 4 episode 1 were good or awesome the point sega was trying to make was that “The game feels like the classics! it has the same momentum and physics, etc.” which in my opinion doesn’t. it feels like a good sonic game by itself. If that was the case i would give it a 7.5 out of 10. but since it’s a continuation of the series it doesn’t have the right feel with the physics, music and momentum. not only that but it’s to short. probably due to the fact it’s episodic. if they put 6 acts in the game that would make it better. i personally thought why the story didn’t really move on was due to it being episode 1. it’s a prologue to the whole story. still it wouldn’t have been bad for them to add tails and knuckles or show flashes from the past games. the only way the physics could change and people like them is if it is the same or surpasses the originals which episode 2 could do. until that happens i’m going to have to give episode 1 a 5 out of 10. once again i agree and disagree with brad. EPISODE 1 is not the game i expected but episode 2 and 3 also make up all of 4 so if those two are great i’ll say as a whole it deserves to be called Episode 4.
@Milo: None of your comments have been deleted.They just sometimes have to go through moderation, so it might not appear immediately.
We have to manually approve comments most times.
It just goes to show that you can’t please everyone. Just because Ep1 has it’s problems doesn’t mean it’ll continue (we hope). It’s still part 1 of 3, and even in the midst off all this Sega is listening to us. It’s a step in the right direction. Nobody is perfect, but because they are listening to us this is why there’s hope that this game almost CAN BE.
@ Miles Per-Hour
I disagree with you here. To an extent we’ll compare Sonic 4 to the old Megadrive games, more so than others but if you read many of the reviews at the basic level that’s not just what they address. Most issues revolve around the physics and the fact it feels more like a homage. SA2 was only recieved by the newest of Sonic fans (and utterly hardcore) as amazing when in essense it was a good, sometimes great but usually dissapointing platformer. When I played SA2 I wasn’t comparing it to the old games but judged it on it’s own merit. The same is true of Sonic 4. Many other people feel the same way.
It should also be remembered that Sonic 4 was advetised and released under the title of a direct sequel to the old games so part of the problem is Sega’s marketing and desired target audience.
I myself really enjoyed Sonic 4 but often found the momentem based gameplay to be stiffling and slightly broken. The difficulty curve though natural most of the time suddenly jumped the gun on Mad Gear, with the final act being stupidly hard. The bosses felt too much of a homage particually the Sonic 2 final boss homage; it didn’t feel climatic, more offensive than anything. Remember, the Megadrive games had familar templates but always offered fresh concepts, inventive new bosses being an example. Still Sonic 4 is an enjoyable platformer and in no way mediocre.
@ Tiny *CombustionMan!*
Your pointless ripping into Mario is upsetting. The Mario/Sonic comparison is a defunct argument in modern gaming. It should also be noted that Super Mario Bros Wii wasn’t really marketed as a sequel and though uses familiar concepts to the old games it had tight physics and mechanics. You jest at the idea that it has only 2 new powerups but regardless they are still used throughout the entire game to assess new areas, with levels actually designed to accommodate them. It should also be remembered that Sonic himself as well as other franchises stick to familar levels and concepts; it’s how you work within them that counts.
When will many of you Sonic fans learn that not all the bloddy pro reviewers in the world hold some kind of anti-Sonic, pro-Mario stance. Individuality renders that notion completely illogical.
Personally, I enjoyed the game quite a lot.
Yeah, the physics are a bit borked, but if you can adapt to that, there’s a great game to be had, at least in my opinion.
Sure, there are a few instances of cheap, bottomless-pit deaths as seen in more recent 2D Sonic games, but they’re relatively few and far between.
Can I just say…
It was so predictable that Brad would choose thumbs down 😉
Glad to see my Sonic 4 image at the bottom being put to use!
This is why we can’t have nice things…
Thanks Brad, I get a fiver now!