2009’s almost out. That means we’ve enjoyed a whole decade of Sonic the Hedgehog goodness in the last ten years, from 2000’s Sonic Shuffle (for Americans, we didn’t get it until the year after, damn SEGA) to 2009’s Mario and Sonic at the Olympic Winter Games. So, rather than just round up the games of the year, The Sonic Stadium crew have taken to list their Top 10 Sonic games of the decade!
This is how we’ve done it. A bunch of TSS Staffers wrote over their unique Top 10 (which will be listed at the end of this article). Along with it, a short paragraph as to why they ranked each game the way they did. When bunching all of these lists together, we formed an average by giving points to each game’s placement on each staffer’s countdown (so a #1 position would get 10 points, and a game in 10th place would get 1 point). Add all the points up, and we have our own, not-so-scientific average. What game will get TSS’ #1 Sonic Game of the Decade? Read on, dear reader…
Game of the Decade reviewers: Svend ‘Dreadknux’ Joscelyne, Adam ‘T-Bird’ Tuff, Paul Street, Shadzter, nuckles87 and new challenger – SSMB Moderator Wolfblur.
The Countdown!
10. Sonic Chronicles: The Dark Brotherhood
Paul (placed 5th): “Sonic’s first role playing game and built by RPG masters Bioware, Chronicles gleamed with quality. Fighting was generally fun despite characters randomly missing their attacks more than they should. The levels themselves looked gorgeous in a hand painted style and the story is in my opinion the best seen in a Sonic game ever. Bioware should also be praised for trying to make sense out of the confusing Sonic cannon and an ending that left you begging for more.”
9. Sonic Advance
Svend (placed 2nd): “I fell in love with Sonic Advance the very second I started playing it. It is the closest thing to a ‘Sonic 4′ that has been made in recent years, as Dimps followed the 16-bit template to the letter to create something atmospheric and an absolute joy to play. Those who say it’s not very fast is missing the point – just like the classic Mega Drive titles, Sonic Advance was heavily reliant on pinball physics and multi-tiered level design. Run through any stage, from Secret Base to Angel Island and you’ll no doubt be able to find at least two bona fide paths to the end marker.
The inertia was perfect and when you went fast, you went fast – Dimps even replicated the “going so fast the camera can’t catch up” situations from games past. The music was bouncy, cheerful and above all, ‘Sonic’y. Egg Rocket Zone remains one of my favourite stages.”
8. Sonic Mega Collection
nuckles87 (placed 1st): “Alright, I’ll admit this is a bit of a cop out, but any Sonic fan has to be able to admit that having the entire Genesis library in a single disc is about the best thing a Sonic fan can ask for, even if you think Sonic 06 and Shadow the Hedgehog are the best games ever. It’s not just the quality of the individual games, but the sheer quantity of them: Sonic 1, 2, 3, Sonic and Knuckles and it’s lock on games…and bonus games like Ristar, all help make Mega Collection the best Sonic game of the decade…even if it’s technically made up of Sonic games from the last decade.”
Wolfblur (placed 3rd): “Not really a “new” Sonic game, but without catching this game at a Walmart ages ago, I don’t think I would have gotten back into Sonic at any point soon. Like a lot of people, I played the Genesis games largely back then, and after seeing this collection after a few year mind-blank of the blue dude, I honestly believe that playing Sonic 2 again was the greatest nostalgic point ever in my life. I played, no, still play this collection a shit load.”
7. Sonic Adventure DX
Paul (placed 2nd, but as SA1 on the Dreamcast. Never mind, we threw it in here): “The Dreamcast’s flagship game didn’t disappoint. As mind-blowing for me as Mario 64 was for everyone else, controlling Sonic in a 3D space for the first time (in a full game I mean. I remember Sonic Rush) was truly phenomenal. That the game expanded on the limited fiction from the Genesis games was a bonus as was being able to play through the story as several different characters seeing it from different angles each time.
While the game also introduced the ‘track’ design and innumerable bottomless pits of doom, the imagination of its world and its fantastic story more than made up for it. That no other Sonic game has come close to featuring hub worlds of this quality is telling.”
nuckles87 (placed 4th): “Sonic’s original 3D adventure still remains one of his best. Sure, the fishing levels were a huge pain, but the rest of the game’s gameplay modes where short, simple, and fun. The Adventure fields gave the game a nice since of adventure that it’s predecessor ended up lacking, and the boss battles still stand as some of the best ever done in a 3D Sonic game.”
6. Sonic Rush
Paul (placed 1st): “After Nintendo unveiled its DS for the first time Sonic fans were left wondering how Sega would use the consoles unique set up. The answer was by ignoring the fiddly stylus and concentrating on having Sonic run as fast a possible over two screens. Speed was the name of the game and the thrill of boosting at full tilt through badniks smashing them out of the way is the most fun I’ve had in a Sonic game in the past 10 years.
There’s no hub world stalling the action, no cast of friends slowing the pace down with fishing or shooting galleries, no tacky gimmicks or minigames to contend with and no awkward princess kissing. Even the two new characters the game introduces into the swelling rank of friends and foes are good for a change; Blaze matching Sonic for balls to the wall action and Eggman Nega possibly being more insane than Dr Eggman himself. That Sega would release a sequel including all the unnecessary stylus controlled minigames shows that it totally missed the point in the first games appeal; It’s purely a Sonic game, nothing more, nothing less.”
T-Bird (placed 4th): “I think a lot of older fans had been pining for a good classic 2D Sonic title for a long time, and that was certainly delivered by Rush. With a cracking blend of 2D backdrops and 3D sprites, intermingled with the odd 3D boss level, Sonic Rush seemed like the happy medium. The gorgeous graphics were so well complimented by what is in my opinion the defining feature of the game: the music. Hideki Naganuma’s genius up-tempo sampled beats made this really feel unique, and defined the sound of handheld Sonic games in my opinion.”
5. Sonic and the Secret Rings
Wolfblur (placed 4th): “Once you levelled up a bit in this game, it was a blast! Handling Sonic at those speeds with such easy turning after a while really made it the fastest out of any Sonic game at the point of release. Not to forget the killer soundtrack that I still listen to on my way to work, the music really matched the pace of the game.”
T-Bird (placed 5th): “I think what I loved about SatSR is it broke the mould a bit – this was, remember, before Sonic decided he was a Werehog / should carry a sword / should hang out with Mario. The storyboard sequences (although probably a cost cutting measure) are gorgeous, and the dull palette makes a nice change in tactic from the usual glossy CGI. The wonderful theme-inspired Runblebee soundtrack made this something I could tap my foot to and enjoy as I blasted through the desert.
The party mode extended the replay value on the game ten-fold, and is probably the cause of many repetitive strain injuries, induced by pulling out many carpets from underneath Genies and swinging maces around in the vain hope of knocking Tails off his giant tower before he could retaliate. Slap-Bang in the Sand indeed!”
nuckles87 (placed 5th): “When the Wii first came out, very few games took advantage of what the console could do. Miraculously, one of the first games that did was a Sonic game: Secret Rings was that breath of quality I as a SEGA and Sonic fan desperately needed after having to endure two pieces of crap in a row: Shadow the Hedgehog and Sonic 2006. This game took the speedy gameplay of the Adventure games, put it on rails, and turned Secret Rings into a roller coaster ride. This game would have easily usurped Unleashed’s #2 spot on this list, were it not for one very big mistake: this game forces the player to “level up” to get the best control option. Once that roadblock is overcome though, Secret Rings becomes an incredibly fun game.”
4. Sonic Heroes
T-Bird (placed 3rd): “What isn’t there to like about Sonic Heroes? I don’t think any colours went unused in the incredibly vibrant environments throughout the game, which I think is still considered by a large portion of the community to be the last bastion of the “good” 3D Sonic games. I cannot describe the jubilation I felt when I found out SEGA still remembered they had invented the Chaotix characters many years ago, and that now was the time to revive them in all their Hermit-crab-seeking-Gunnar-Nelson-power-anthem glory. If Crush 40’s third soundtrack appearance didn’t seal the deal, a couple of the guys from a band called Orgy decided to make a kick-arse theme for Team Dark too. For one brief second there, emo was cool.”
Svend (placed 4th): “It’s easy to hate Sonic Heroes. There are common glitches, team play is clunky, Shadow’s back for no reason, the story’s a farce, Metal Sonic’s completely out of character and as a package this seems more like a mockery of the franchise than an asset. But Sonic Heroes has a lot to love about it too, and this is evident when you start to play through the levels as Team Sonic and mostly ignore partner-switching.
The stages were a fantastic throwback to past Sonic games, yet still felt fresh and varied to be worthy of the title ‘Zone’. The music was top-notch, and examples like dashing through the rooftops of Grand Metropolis offered some fantastic platforming. This was the last console outing where the surroundings and atmosphere genuinely -felt- like a Sonic game – Casino Park remains one of the best 3D Sonic levels ever made in terms of design. And if Final Fortress doesn’t send positive shivers down your spine I’d question your Sonic soul.”
Wolfblur (placed 5th): “Though the music adds a lot to it, I think the main reason I love this game so much is simply the atmosphere of it. Something seems less serious about it; more happy-go-lucky “I’m gonna stop ya Eggman ’cause I’m Sonic” sort of feeling. The CGI was awesome at the time of release, and I kinda liked the idea of having a team of 3. Less Egg Pawns though please.”
3. Sonic Rush Adventure
Shadzter (placed 2nd): “The first game in the series was a fresh new experience that brought Sonic back into the sales charts and answered all the fans prayers for an awesome 2D Sonic title. This sequel somehow managed to take the experience from Sonic Rush and improve upon it. All of the fast paced gameplay returns with an improved Story Mode full of character especially with newcomer Marine’s hyper personality. More multiple routes can be found in this game as well as an addictive online multiplayer mode that keeps you playing for months. One of my most replayed games.”
Svend (placed 3rd): “Sonic Rush set the perfect tone for platforming games on the Nintendo DS, and Sonic Rush Adventure just improves on its predecessor in every way (although I’d pip Hideki Naganuma’s fantastic Rush soundtrack over this one). It’s a bit too dialogue-heavy and slow to get into from the start, but the setting is otherwise a welcome innovation – take a speedboat and explore the vast oceans for the Chaos Emeralds and your next Zone.
Playing the levels as either Sonic or Blaze is a dream, and the removal of a few irritations from Sonic Rush (such as enemy rooms) made the ride much more enjoyable. You don’t get Leap of Faith syndrome in this sequel, and the levels themselves are interesting and a fantastic diversion from Sonic’s world of chequered hills. A real breath of fresh air.”
nuckles87 (placed 3rd): “I wasn’t really terribly fond of the Sonic Advance series, but Sonic Rush certainly won me over. Sonic Rush Adventure took it a step further, with slightly better level and boss designs, a well written story that was actually kind of enjoyable, a map to explore, hidden levels to find, and over a hundred challenges to take on. Overall, Adventure did everything slightly better then it’s predecessor, and elements it added, such as the ship minigames, didn’t detract from the game’s fun.”
2. Sonic Unleashed
Wolfblur (placed 2nd): “I could go on about how the day time levels were superb and nearly perfect in my opinion, but everyone’s heard that story. What really grabs me besides that is how well I personally feel the Werehog was handled. For once, a gimmick to a Sonic game that still felt out of place, played really well surprisingly. I think it would have been better to maybe make a structured character with this type of gameplay, but a werewolfy Sonic works I guess. Other than that, everything from graphics to music is really detailed. I loved watching the pretty CG scenes, and it does get more epic than having a whole orchestra play out of key for the E Ranking song.”
nuckles87 (placed 2nd): “This was a bit of a tough decision for me, but in the end, I believe Sonic Unleashed is the closest thing we’ve ever gotten to the quintessential Sonic 3D game. It’s fast, glitch free, colourful, and fun. True, the Werehog can be a bit of a pain, but it’s far better then the alternate play modes in Sonic’s other 3D outings. The fun, simple story, beautiful graphics supported by the Hedgehog engine, and an excellent soundtrack reflecting the world tour Sonic goes on to put the planet back together, certainly add to the enjoyment.”
Paul (placed 4th): “Simultaneously everything that is right and wrong about modern 3D Sonic games, Unleashed is at least a million miles away from the series’ first proper next-gen abortion of a game. The daytime levels are an unadulterated pleasure to play, snapping from 3D to 2D seamlessly and stealing Sonic Rushes boss mechanic wholesale for added enjoyment. It’s only at night does the ugly side of the game rear it’s head, and I’m not just talking about the Werehog. Boring repetitive fights and clunky platforming bog the game down in a mire of dullness. It’s just a good job when you finish the game, as you can play the daytime levels as much as you like and ignore the rest.”
Svend (placed 5th): “This has probably been said a hundred times before, but Sonic World Adventure really is a game of two halves (hyuk). Naturally, the better half was in the daytime side of things, and while I wouldn’t want to see the ‘Sonic Rush in 3D’ implemented beyond this game, it made Sonic World Adventure a very interesting diversion from the stale exploration offered by Sonic 06. And an enjoyable one at that – level design be damned, but who can really resist getting Sonic to blast through 5 miles of virtual real estate every once in a while?
Most of the stages turned the whole affair into something of a memory game, but generally the sheer sense of speed and exhilaration was a welcome one to explore, if only for one game. I didn’t even mind the Werehog nighttime stages for the most part, at least during its platform-heavy sequences. An emphasis on enemy-bashing and irritating level design really let the side down, but for a quick blast through it’s hard not to return to Sonic World Adventure every now and then.”
1. Sonic Adventure 2
Svend (placed 1st): “Despite a lot of fans’ animosity towards the game today, it can’t be denied that as a standalone game, Sonic Adventure 2 remains one of the most outstanding games of the franchise, let alone the decade. Sonic Team gave us a refined platforming experience, coupled with a storyline that didn’t patronise, side missions that felt good to play, reasonable alternative gameplay methods that weren’t a total chore and a soundtrack that told the story as much as the action did.
The twist of Light and Dark was unique and intriguing, and despite the focus on story we still saw some classic failsafe Sonic gimmicks, be it in the upside-down segment of Crazy Gadget or the awesome doppelganger in Shadow the Hedgehog. It was also the only Sonic game to handle Ranks and the last to do replayability really well, as the great level design complemented the system in providing clues to better your score. You wanted to replay each level at your own pace to understand the ins and outs of the stage, and that was the true beauty of Sonic Adventure 2. The game’s impact has been damaged by Sonic Team using it as a template (Shadow and Sonic 06), but as a one-off, tenth anniversary love-letter to the fans, you can’t get much better than this.”
T-Bird (placed 1st): “The crème-de-la-crème of the noughties, and I have a feeling my fellow staffers will have also ranked this high. I don’t think I need to explain why this is number one in my top ten. Sonic Adventure 2 is the apex of Sonic storylines, Sonic gameplay and Sonic music. The re-vamping of the story telling through the Light and Dark arcs really put a slant on the game its predecessor hadn’t been able to.
The gameplay felt slick and varied with speed, mech and hunting missions. The music transcends several genres, and regardless of how corny or cliché it seems at times, everyone will admit there is one track on that game that they have sung in the bathroom mirror with a hairbrush for a microphone. Chao Gardens. Shadow the Hedgehog. Soap Shoes. Live & Learn. Chaos Control. This is surely Sonic Team’s crowning glory of the new Millennium.”
Wolfblur (SA2 Battle placed 1st): “Unleashed almost made this spot, but I had to remember back when I got this game, and how many freaking hours I put into it. All Summer and Fall I spent getting all A Ranks and all the Emblems for everything. And meanwhile, I went Chao crazy. Hours on the Internet, looking up all the interesting types and how to get them was awesome. I think what really sealed the deal for me was having my best friend be just as hooked as I was!
Always repeating Tails’ first level to get Chao drives will be something I’ll never forget. And every time this game got a little stale, going head-to-head with some friends on Battle mode was always a blast. Maybe this being the first 3D Sonic game I’ve ever played had something to do with it, but this is my favorite 3D Sonic game. The story was great to follow, the music drove me to the point to be a musician myself, and the gameplay varied just enough to make the game last years for me.”
Paul (placed 3rd): “Sonic’s second 3D Dreamcast outing is one of the last truly great 3D Sonic games. Sonic, Tails and Knuckles team up to take on new rivals in Shadow and Rouge. Plus Dr Eggman is playable for the first time. The game features probably some of the best set pieces in the series such as bursting into the GUN base as Eggman blasting through security doors, escaping from a helicopter and boarding down city streets as Sonic and grinding along a giant suspension bridge as Shadow. The story was epic and teased actual character progression by it’s conclusion… progression that has been sadly ignored for the most part since.”
Shadzter (SA2 Battle placed 5th): “I love the original SA2 and this game improved it. The characters are full of personality and the story goes into strange new places but doesn’t feel tacked on. Shadow is a great new character even if he is very similar to Sonic, his dark and mysterious back story keeps you engaged right through to the end. Dr. Eggman and Tails mech gameplay wasn’t always fun with Eggman having much more stages than Shadow but it was a nice change of pace between the other 2 types of gameplay.
The Chao Garden was tweaked and put to better use in this game too, with Chao Karate being a little guilty pleasure of mine. My favourite aspect of this game is multiplayer, whether playing with friends or family I always enjoy a good race, battle or treasure hunt. This game has something for everyone.”
The Results
So there you have it. Sonic Adventure 2 was a fantastic game back in 2001, and it remains the greatest Sonic the Hedgehog game of the 2000s. Take a bow, Sonic Team, you deserved that win (although to be fair Sonic Team made a lot of these games so a win for them isn’t exactly shocking). What do you think of the final Top 10 of the Decade? Agree? Disagree? Speak out in the comments section, that’s what it’s there for!
Before we go, here are the Top 10s of each staffer, in full:
Svend:
- Sonic Adventure 2
- Sonic Advance
- Sonic Rush Adventure
- Sonic Heroes
- Sonic Unleashed
- Sonic Rush
- Sonic and the Secret Rings
- Sonic Advance 3
- Sonic Rivals
- Sonic Riders
T-Bird:
- Sonic Adventure 2
- Sonic Shuffle
- Sonic Heroes
- Sonic Rush
- Sonic and the Secret Rings
- Sonic Unleashed
- Sonic Chronicles
- Sonic Rush Adventure
- Sonic Advance
- Shadow the Hedgehog
Shadzter:
- Sonic Rivals 2
- Sonic Rush Adventure
- Sonic Advance 2
- Sonic Battle
- Sonic Adventure 2: Battle
- Sonic Rivals
- Sonic Unleashed (HD version)
- Sonic Unleashed (Wii/PS2 version)
- Sonic Heroes
- Sonic Adventure DX
Paul:
- Sonic Rush
- Sonic Adventure (we took this as DX)
- Sonic Adventure 2
- Sonic Unleashed
- Sonic Chronicles
- Sonic Heroes
- Sonic and the Secret Rings
- Sonic Rush Adventure
- Sonic Battle
- Sonic Advance 2
nuckles87:
- Sonic Mega Collection
- Sonic Unleashed
- Sonic Rush Adventure
- Sonic Adventure DX
- Sonic and the Secret Rings
- Sonic Adventure 2
- Sonic Heroes
- Sonic Chronicles
- Sonic Advance
- Sonic Gems Collection
Wolfblur:
- Sonic Adventure 2: Battle
- Sonic Unleashed
- Sonic Mega Collection
- Sonic and the Secret Rings
- Sonic Heroes