SonKnuck is the top gun of SonKnuck Team. He currently has two projects on the go at once – S&K:Aftermath and SonKnuck Adventure 2.
TSS: SonKnuck, thanks for being here today.
SK: It’s not a problem. Thanks for inviting me.
TSS: You now have two projects on the go at SonKnuck Team HQ – what are they all about for those not in the know?
SK: SonKnuck Adventure 2: Sequel to SonKnuck Adventure. The Floating island fell on Party land, the land that SonKnuck guards. The shock made Sonic and Knuckles fall off it. Sonic will meet SonKnuck’s mortal enemy and be tricked for the first time in his live! Knuckles meets SonKnuck and does his best to make Sonic trust him. I won’t tell more, if I do, I will spoil the whole game. S&K: Aftermath: I won’t tell much. Because this is sorta a “secret” project. People are to discover what this is all about once I release the full game. Like I said in the booth, this will be CLASSIC style just like the old days of the SEGA Sonic games!
TSS: Can you reveal any more plot details to us?
SK: I’d repeat myself here… so no, except the fact that S&K: Aftermath happens right after S3&K.
TSS: When did you get the idea for Sonic & Knuckles: Aftermath?
SK: Actually, it’s someone working on the team that gave me the idea over an AIM conversation we had. Neither of us remember how it happened though.
TSS: SonKnuck Adventure 2 is the sequel of the first outing, obviously. What can we all expect from this game that’s improved?
SK: Better save system, better special effects, better than the 1st one. *whispers* Out of all honesty, I think the first one sucked when I look at this sequel.
TSS: What kind of feel are you trying to create with both of SKTeam’s fan games?
SK: A good feel.
TSS: There was another game at SAGE, Secrets:All Sonic, but that was announced as canned at the expo. Can you explain what the game was about and the basic plot and storyline?
SK: This question surprises me. This is one of my very old projects started back in 1999. The original idea was to recreate every stage from the classic sonic games from the SEGA Genesis. But also an attempt to show what I thought the secret zones (or beta) could have been if they had showed up in the final version of their originally game i.e. Hidden Palace, Wood Zone, Genocide City etc…. for more info look for this game in the “FanStuff” of TSSZ.
TSS: What makes SKTeam’s Fan Games different to all the others on show at SAGE?
SK: Honestly, I don’t think we are any different than anyone else doing fangames in clickteam products.
TSS: How long has development taken so far on S&K:A and SKA2?
SK: S&K:A = 2 weeks? Started production about 1 week before SAGE started. Reason I couldn’t get a demo ready so I released that short trailer. SonKnuck Adventure 2: For the first time in my life, I’ve been working more than a full year on a fangame (this game) and didn’t throw it away and I still expect to get it done!
TSS: Can you reveal exclusively to The Sonic Stadium roughly when the two titles are expected to be finished?
SK: I cannot say there is a set date for a release, but I can assure you that I HOPE to release both games in this upcoming summer.
TSS: Have there been any hitches in development? What’s been the biggest problem you have encountered while making S&K:A and SKA2?
SK: I didn’t meet any problems as of now with S&K:A since the development started just recently. However, for SKA2, it’s another story… all those bugs I get/got made/make me suffer! But I won’t give up! I promise!
TSS: How well do you think your fan games are progressing?
SK: They are progressing very well for once! I’m happy about it!
TSS: How do you see your chances winning the booth polling, against other games you’ve seen so far at SAGE?
SK: If I win, I stand on this chair I’m actually sitting on and throw myself head first on the wooden floor. Does this sarcasm answer your question?
TSS: Finally, which game looks most promising to you at the expo?
SK: If you mean one of my own games, I’d go with SKA2. However, if you mean someone else’s, I pick Sonic Epoch!
TSS: SonKnuck, head of SonKnuck Team, thank you for your time.
SK: You are welcome, it was my pleasure.









